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Apex 2015 fighting game setup/rules
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Apex 2015 Official Rulebook Last Revised 12/31/14
Table of Contents
I. EventRules..........................................................................................................................2A. CodeofConduct.....................................................................................................2B. GeneralTournamentRules.....................................................................................3
II. GeneralRulesforSuperSmashBros.Games..................................................................5A. GameSettings........................................................................................................ 5B. SetProcedure.........................................................................................................5C. AdditionalRules...................................................................................................... 5
III. SuperSmashBros.(64).....................................................................................................8A. GameSettings......................................................................................................... 8B. StageList................................................................................................................. 8C. AdditionalRules....................................................................................................... 8
IV. SuperSmashBros.Melee.................................................................................................10A. GameSettings....................................................................................................... 10B. StageList............................................................................................................... 10C. AdditionalRules..................................................................................................... 10
V. SuperSmashBros.Brawl................................................................................................. 12A. GameSettings....................................................................................................... 12B. StageList............................................................................................................... 12C. AdditionalRules..................................................................................................... 12
VI. SuperSmashBros.forWiiU.............................................................................................15A. GameSettings....................................................................................................... 15B. StageList............................................................................................................... 15C. AdditionalRules..................................................................................................... 15
VII. PokmonOmegaRuby/AlphaSapphire......................................................................... 17A. GameSettings....................................................................................................... 17B. PokmonandItemRestrictions.............................................................................17
VIII. FightingGames..................................................................................................................15A. GeneralFightingGameRules............................................................................... 19B. UltraStreetFighterIV............................................................................................ 20C. UltimateMarvelvs.Capcom3...............................................................................20D. GuiltyGearXrd......................................................................................................21E. KillerInstinct...........................................................................................................21
IX. Appendix............................................................................................................................ 22A. ChangeLog........................................................................................................... 22
1
I. Event Rules
A. Code of Conduct
Byenteringthevenue,youconsenttohavingyourlikenessbeingusedinanymediarecordedfromtheeventforanypublishingoutlets.
Allentrantsmustberegisteredasaplayerorspectator,musthaveamediapass,
orhavetheconsentoftheApexStafftoenterthevenue.AllattendeeswillhaveeitherabadgeorawristbandandMUSTBEVISIBLEatalltimes.Ifyouarecaughtwithouttheseyouwillbeejectedfromthevenue.
Anyviolencethathappensonthepremisesoftheeventwillhaveyouwarnedor
removedfromthevenuewithoutarefund,andapossiblebanmayoccurfromfutureeventsdependingontheseverityoftheact.Thisincludes(butnotlimitedto):Verbalabuse,discriminatingactions(againstbisexuals,transsexuals,homosexuals,AfricanAmericans,oranyotherraceorreligionthatcanbedeemeddiscrimination(yes,callingapersonoractiongay,sayingrapetodescribehowbadlyyoulost,callingagirldisrespectfulnamesallfallunderthiscategory),extremedisrespecttowomenandmenalike,fighting,and/orassault.
Trashtalking,cheering,andanyinteractionbetweenplayers,orthecrowdand
playersmustbekeptrespectful.Anyoneattemptingtoinsultaplayeronissuesthatdontpertaintothegamewillreceiveatechnicalfoul.AllplayersareaskedtokeepitPG.ExcessivefoullanguageispunishablewithaTechnicalFoul.
TwoTechnicalFoulswillresultinaDQfromalleventsandpossibleejectionfrom
thevenue.
Anyonefoundwithpossessionoforundertheinfluenceof,butnotlimitedto:IllegalDrugsincludingMarijuanaAlcohol,ifyourefoundtobeundertheageof21atthepresenttimeAlcohol,ifyoureover21,butarevisiblydrunkandcannotconductthemselvesinawaythatwouldbesuitableforthepublic
WILLbeimmediatelyejectedfromthevenue,andfortherestofthetournamentsduration.Therewillbenowarnings,andnobiasinthesedecisions.
Smokingisonlypermittedinthedesignatedareasoutsidethebuilding.Anyplayer
caughtsmokinginthebuildingwillbeejected,withoutwarning,fortherestoftheweekend.
2
Allattendeesareresponsiblefortheirownbelongings.Bypayingtheregistration
asplayersorspectators,youagreethatanythingyoubringintothevenueisyourresponsibility.ApexStaff,theClarionHotel,andanysponsorsthereinclaimnoresponsibilityforitemswhicharelost,damaged,ordestroyedasaresultofbeingontournamentgrounds.
Anyattendeecaughttamperingwith,manipulating,orattemptingtoremove
anythingfromaconsoleoranyequipmentinthevenuewithoutexpressedconsentfromApexStaffwillbeimmediatelyejected.
Allrecordingisallowedwiththestipulationthatyoudontuploaddirectfeed
footagefromthemainstages.
Anyvisiblehardwareorsoftwaremodificationstogamesystemsarenotallowedforhackingorbackuploadingusage.
Noweapons,regardlessoflegalityorlicense,willbeallowedtobebroughtinto
thevenue.Anyplayerfoundinpossessionofaweapon(Knife,Gun,etc.)willbeimmediatelyejectedfromthevenueandbarredfromreentering.
Anyissuesthatariseoutsideofthesetermswillbeheldonacasebycase
basis,andbejudgedbytheApexStaff.
B. General Tournament Rules
Tardinesswillnotbeaccepted.Anyonewhoisnotpresentfortheirpoolorbracketby5minutespastthescheduledstarttime,withoutpriorcommunicationwithaTournamentOrganizer(TO),issubjecttoatotaldisqualificationfromtheevent.
TheTOreservestherighttodenyentryintothetournamenttoanyplayer
suspectedofcommittinganythingconsideredacrimeoractinginamannerthatisdetrimentaltotheintegrityoftheevent.
TheTOreservestherighttodenypayoutfromeventwinningstoanyplayer
suspectedofintentionallythrowingamatch,splittingapayout,orcommittinganyotherformofbracketmanipulation.
TheTOreservestherighttosettleanyunforeseensituationsthatmayoccur,and
hisjudgmentisfinal.Inextremesituations,rulesmaybealteredbetweenphasesofatournamentinthebestinterestsoftheevent.
3
Gamesorsetsarenottobereplayedduetoamisinterpretationoftherulesitis
theplayersresponsibilitiestoasktheTOforanyclarificationoftherulesetintheeventofadisagreement,andtheoutcomeofagameorsetwillnotbechangedafterthefactunlessunderextremecircumstances.
Coaching:Anycoachingthathappensduringthematch(butnotinbetween
gamesoftheset)isrestricted.Playerswhoviolatethisrulewillreceiveawarning(BOTHtheplayerANDthepersoncoachingtheplayer)onthefirstattempt.Playerswhoviolatethisruleafterawarningwillbedisqualifiedfromtheeventandapossibleejectionfromthevenue.
Collusionofanykindwithyourcompetitorsisforbidden.IftheTOdetermines
thatanycompetitoriscolludingtomanipulatetheresultsorintentionallyunderperforming,thecolludingplayersmaybeimmediatelydisqualified.ThisdeterminationistobemadeatthesolediscretionoftheTO.Anyonedisqualifiedinthismannerforfeitsallrightstoanytitlesorprizestheymighthaveotherwiseearnedforthattournament.
AnysituationthatcanarisethatisNOTlisted,butcouldbeanissuetothestaffor
theplayerswillbetakencareofatthediscretionoftheTO(s).YouhavearighttoappealtotheTO(s)aboutanyminoroffensethathappenswithinyourplayedevent,however,theTO(s)isfinal.Anyargumentwillresultinfurtherpenaltyorpossibleejectionfromthevenuedependingontheseverityoftheactwithoutarefund.
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II. General Rules for Super Smash Bros. Games
A. Game Settings Mode:Stock Handicap:Off TeamAttack:On(fordoubles) DamageRatio:100% Items:Off Pause:Off AllCharactersAvailable Allsetsarebestof3exceptforthefollowingmatchesofthefinalbracket
whicharebestof5:WinnersSemifinals,WinnersFinals,LosersQuarters,LosersSemifinals,LosersFinals,andGrandFinals
B. Set Procedure
1. Playersselecttheircharacters.EitherplayermayelecttodoDoubleBlindCharacterSelection(seenextsection)
2. UseStageStrikingtodeterminethefirststage3. Theplayersplaythefirstmatchoftheset4. Winningplayeroftheprecedingmatchbansastage/stages*5. Thelosingplayeroftheprecedingmatchpicksastageforthenext
match*6. Thewinningplayeroftheprecedingmatchmaychoosetochange
characters.7. Thelosingplayeroftheprecedingmatchmaychoosetochange
characters.8. Thenextmatchisplayed.9. RepeatSteps4through8forallsubsequentmatchesuntilthesetis
complete.
*Seegamespecificrulesfordetailedstagebanandstageselectionprocedures
C. Additional Rules
StageSelectionClause:Anystagemaybeplayedonifbothplayersagreetoit.PlayersmayNOTagreetochangethenumberofmatchestobeplayed.
DoubleBlindCharacterSelection:Eitherplayermayrequestthatadouble
blindselectionoccur.Inthissituation,a3rdpartyshouldbetold,insecret,each
5
ofplayerschoicesforthefirstround.Bothplayersaretothenselecttheirfirstroundcharacter,withthe3rdpartyvalidatingthatthecharacterselectedisthesameastheirword.
PortPriority:Ifanagreementcannotbemadeastowhogetswhatport,the
playersmayenactabestof1gameofRockPaperScissorsorGame&WatchJudgment(theplayerwhogetsthehighernumberwins).Winnergetstheirportselection,loserselectsanyotherport.
NeutralStart:Eitherplayermayenactthisrule.Onceenacted,bothplayersmay
onlyuseoneofthetwoNeutralStartingPositions.G&WsJudgmentHammerorabestofonegameofRockPaperScissorsmaybeusedtodeterminewhogetsthehigherport.IfboththePortPriorityandNeutralStartrulesareinvoked,theplayerwhoisgrantedPortPriorityselectsoneoftheneutralstartports.NeutralstartingportsareonlyapplicabletoSuperSmashBros.(64)andSuperSmashBros.Melee.ForanySmashBros.game,playersmayelecttomovetooppositesidesofthestageandthencountdownpriortostartingthematch
PausingthegameshallonlybelegalwhileeitherplayerremainsupontheirOWN
respawnplatform,andonlyforthepurposeofsummoningatournamentofficialorinthecaseofacontrollermalfunction.Allotherpauseswillincurastocklosstotheplayerwhopausesthegame.Ifthepausecausestheopponenttoloseastock,theplayerwhopausesforfeits2stocks.
Stallingisbanned:Theactofstallingisintentionallymakingthegame
unplayable.Stallingtacticsincludebutarenotlimitedtobecominginvisible,continuinginfinites,chaingrabs,oruninterruptiblemovespast300%,andreachingapositionthatyouropponentcanneverreachyou.Anyactionthatcanpreventthegamefromcontinuing(i.e.,pausing,freezeglitches,disappearingcharacters,gamereset,etc.)willresultinaforfeitofthatmatchfortheplayerthatinitiatedtheaction.Youareresponsibleforknowingyourowncharacter,andmustbewaryaboutaccidentallytriggeringoneoftheseeffects.
TimeOuts/Ties:Thewinnerofamatchthatgoestotime(timeout)willbe
determinedbystocksandpercentage.Whenthetimerhits0:00playerwiththehigherstockcountisthewinner.Ifbothplayersaretiedinstockstheplayerwiththelowerpercentageisthewinner.Intheeventofapercentagetie,oramatchinwhichbothplayerslosttheirlaststocksimultaneously,a1stocktiebreakerwillbeplayedwithtimelimitequaltotheregulartimelimitdividedbytheregularnumberofstocks,roundedup.SuddenDeathisnottobeplayedatall,andwillnotcount.
Stocksharingisallowedindoubles.
6
ColorblindRule:Playersmayrequestthattheiropponentchangecolorsto
accommodatecolorblindnessoriftheircolorisindistinguishablefromeithertheotherteamcolororthestagebackground.Therequestmustbemadebeforethematchstarts.
Warmups:Warmupperiods,buttonchecks,andhandwarmersmaynot
exceed30secondsonthegameclock.ViolationofthisrulemayresultinanautomaticforfeitatthediscretionoftheTO.
ForcedCharacterSelection:Thelosingplayeroncehadtheoptiontoselect
RandomStageastheircounterpickandremovetheoptiontochangecharactersfromthewinnerofthepreviousround.Thisisnolongerlegal.IfaplayerwishestoselectRandomStageastheircounterpick,thewinnerofthepreviousroundmaychoosetochangetheircharacter.
StageStriking:PlayerseliminatestagesfromtheStarter/Neutrallistuntilthereis
onestageremaining.**
Controllers:Alternateorcustomcontrollers/adaptersareallowed.***Playerssuspectedofusingturbofunctionsorothermacrosaresubjecttoimmediatedisqualificationfromthetournament.Playersareresponsibleforsettingupcustomcontrollersinatimelymanner.
PlayerswhousetheWiiRemotemusttakethebatteriesoutoftheWiiRemotewhennotplaying.IftheWiiRemoteisstillsynceduptoaWiiwiththebatteriesin,youcouldunintentionallydisruptamatch.Ifproblemspersist,aDQmayhappen.Anymalfunctionsorerrorsassociatedwithyourcontrollerareyourresponsibility,somakesureyoureusingthecorrectsettingsBEFOREamatchisplayed.Bothpartiesneedtoagreeifamatchistobepausedorrestartedbecauseofacontrollerproblem.**Seeindividualgamerulesfordetailedstagestrikingprocedures.***ThereareexceptionsforSuperSmashBros.forWiiU.SeeSectionVI(C).
7
III. Super Smash Bros. (64)
A. Game Settings
Stocks:5
B. Stage List
StarterStage(s) Dreamland HyruleCastle(doublesonly) CongoJungle(doublesonly)
CounterpickStages
PeachsCastle CongoJungle
C. Additional Rules
StageStriking:Fordoublesonly,theplayerwithportprioritystrikesonestagefromtheStarterStagelist.Thentheotherplayerstrikesonestageandtheremainingstageisusedforthefirstmatch.
StageClause:Aplayer/teammaynotpickanystagefromthe
counterpicklisttheypreviouslywononduringtheset.
Stalling:ExcessiveunwillingnesstoengagetheopponentisdisallowedattheriskofbeingforcedtoforfeitthematchbytheTO.Ifthereisnomovementfromeitherplayer,thelosingplayerisconsideredtobestalling.
NeutralStart:Thefollowingportsaretobeusedwhenaplayer/team
invokestheneutralstartrule:
8
Singles:
Stage Port1 Port2 Port3 Port4
Dreamland X X
CongoJungle X X
PeachsCastle X XDoubles:
Stage Port1 Port2 Port3 Port4
Dreamland TeamA TeamB TeamA TeamB
CongoJungle TeamA TeamA TeamB TeamB
PeachsCastle TeamA TeamB TeamB TeamA
HyruleCastle TeamA TeamA TeamB TeamB
9
IV. Super Smash Bros. Melee
A. Game Settings
Stocks:4 TimeLimit:8minutes
B. Stage List
StarterStages YoshisStory FountainofDreams(singlesonly) Battlefield FinalDestination DreamLand PokmonStadium(doublesonly)
CounterpickStages
PokmonStadium KongoJungle64(doublesonly)
C. Additional Rules
StageStriking:PlayerseliminatestagesfromtheStarter/Neutrallistuntilthereisonestageremaining.Theplayer/teamwithoutportprioritystrikesfirst.Thentheotherplayer/teamstrikestwostages.Thentheplayer/teamwithportprioritystrikesonemorestageandtheremainingstageisusedforthefirstgameoftheset.
StageBans:Aftereachgameoftheset,beforecounterpicking,theplayer
whowonthepreviousgamemaybanonestagefromeitherthestarterorcounterpicklist.Thisruleisnotineffectforbestof5sets.
StageClause:Aplayer/teammaynotpickanystagetheypreviouslywon
onduringtheset.
NeutralStart:Thefollowingportsaretobeusedwhenaplayer/teaminvokestheneutralstartrule:
10
Singles:
Stage Port1 Port2 Port3 Port4
FinalDestination X X
FountainofDreams X X
YoshisStory X X
Dreamland64 X X
Battlefield X X
PokmonStadium X XDoubles:
Stage Port1 Port2 Port3 Port4
FinalDestination TeamA TeamB TeamA TeamB
FountainofDreams TeamA TeamB TeamB TeamA
YoshisStory TeamA TeamB TeamB TeamA
Dreamland64 TeamA TeamB TeamB TeamA
Battlefield TeamA TeamB TeamB TeamA
PokmonStadium TeamA TeamB TeamB TeamA
11
V. Super Smash Bros. Brawl
A. Game Settings
Stocks:3 Timelimit:8minutes
B. Stage List
StarterStages Battlefield FinalDestination LylatCruise Smashville YoshisIsland(Brawl)
CounterpickStages
PokmonStadium(Melee) CastleSiege Halberd* DelfinoPlaza*
*MetaKnightisnotlegalonHalberdorDelfinoPlaza
C. Additional Rules
DoubleMetaKnightisbannedfordoubles.
MetaKnightsinfinitedimensionalcapetacticisbanned.
Allinfinitesandchaingrabsarelegal.
StageBans:Duringthestagebanphase,theplayerwhowonthepreviousgamemayban2stagesfromeithertheStarterorCounterpicklists.
MetaKnightisnotlegalonHalberdorDelfinoPlaza.AMetaKnightplayer
mayusebothstagebansonthesestagestoavoidbeingforcedtochangecharacters.
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StageStriking:PlayerseliminatestagesfromtheStarterlistuntilthereis
onestageremaining.Theplayer/teamwithportprioritystrikesfirst.Thentheotherplayer/teamstrikestwostages.Thentheplayer/teamwithportprioritystrikesonemorestageandtheremainingstageisusedforthefirstgameoftheset.
PortPriority:Ifthereisadisputeincontrollerportselectionusethe
followingmethod:TeamswillusedarandommethodsuchasRockPaperScissors,CoinFlip,orGameandWatchJudgment,wherethewinnerselectseitherfirstchoiceinportselectionorfirstchoiceinstagestriking.Whicheverteamdoesnotreceivefirstchoiceinportselectionwillbecompensatedwithfirstchoiceinstagestriking.
StageClause:Aplayer/teammaynotpickanystagetheypreviouslywon
onduringtheset.
LedgeGrabLimit(LGL):Thereisa35LGLforallcharacters.IfagamegoestotimeandoneplayergoesovertheLGLfortheircharacter,theywillautomaticallylosethegame.IfbothplayersexceedtheirLedgeGrabLimit,thenthisruleisignored.
Intheeventofa1stocktiebreakermatchoccurring,aLGLof15isused
forallcharacters.
Intheeventofagamereachingthetimelimit,ifasingleplayeronateamexceedstheirLGL,thatteamloses.IfoneormoreplayersonbothteamsexceedtheirLGL,thentheLGLruleisignored.
IntheeventofagamegoingtotimeandtheLGLcannotdeterminea
winnerandbothteamshaveanequalamountofcombinedstocks,thenwhicheverteamhasalowercombinedpercentisdeclaredthewinner.
Scrooging:Playersmaynottravelunderthestagefromtheledgemore
thanonce.Travelingunderthestagefromtheledgeisdefinedasdroppingofftheledgeononesideofthestageandreachingtheheightoftheoriginalledgeontheothersideofthestage.Whenoneoftheplayersisattackedbytheotherandtakesdamage,thenoscroogingruledoesnotapply.Ifaplayerisfoundtobeperformingtheactofscroogingbyatournamentorganizer(byhis/herdiscretion),theplayerwillforfeitthatmatch.
13
ThemovingplatformonSmashvilleoranyplatformthatisnotthemainstage(Battlefieldplatforms,CastleSiegeplatforms,etc.)areconsideredtobeequivalenttoaledge,i.e.ifaplayerstartsfromthemovingplatformononesideofthestageandtravelsbeneaththestagetotheledge/platformontheoppositesideofthestage,theplayermaynottravelbeneaththestagebacktotheledge/movingplatformontheoppositesidebeforeuntilhelandsbackontheplatform.
14
VI. Super Smash Bros. for Wii U
A. Game Settings
Stockandtimearesetto2stockand6minutesforSingles Stockandtimearesetto3stockand8minutesforDoubles CustomFightersaresettooff MiiFightersarelegal.Eachsetupwillhave1111Mii
Brawlers/Swordsmen/Gunnersavailableforuse(UsingDefaultAMii).NootherspecialsforMiiFighterswillbeallowed.PlayersarenotallowedtotransferexistingMiistoasetup.
B. Stage List
StarterStages Battlefield FinalDestination Smashville
CounterpickStages
CastleSiege DelfinoPlaza DuckHunt Halberd KongoJungle64(Doublesonly) LylatCruise Town&City OmegaStages*
*TreatedasFinalDestinationinbanningphase.IfFinalDestinationisbanned,OmegaStagesarebannedandviceversa.
C. Additional Rules
StageStriking:TheplayerwithportprioritystrikesonestagefromtheStarterStagelist.Thentheotherplayerstrikesonestageandtheremainingstageisusedforthefirstmatch.
StageClause:Aplayer/teammaynotpickanystagetheypreviouslywon
onduringtheset.
15
StageBans:Duringthestagebanphase,theplayerwhowonthe
previousgamemayban2stagesfromeithertheStarterorCounterpicklists.
SelfDestructMoves:Ifamatchendswiththesuccessfuluseofa
charactersselfdestructmove,theplayerthatinitiatedtheselfdestructmovewinsthematchregardlessofwhattheresultsscreenstates.SelfdestructmovesincludeonlyGanondorfsSideB,KingDededesNeutralB,WariosNeutralB,andKirbysNeutralB.
TeamColors:Playerscharactercolorsmustmatchtheirteam'scolor
whenpossible,toavoidconfusion(ex:Luigionthegreenteammustusethegreencostume).
AlternateControllers:TheWiiUGamepad,Nintendo3DS,and
Nintendo2DSarebannedfromuseascontrollers.Allothercontrollersareacceptableforthisevent.
BowserJrsClownCarGlitch:IftheBowserJr.sClownCarGlitch
happens,playersaretopausethematchandcallaTOorarefereeovertoconfirmtheglitchhashappened.Onceconfirmed,playerswillresetthematchtothesamestocksandgetasclosetothepercentsastheyhadwhentheGlitchtookplace.(TheBowserJr.ClownCarGlitchhappenswhenthecarrespawnsafterusingUpBrightbeforetheplayerlosestheirstock.Thecharacterstartstoteleportaround,alsohitboxesandanimationsforBowserJr.change.)
16
VII. Pokmon Omega Ruby / Alpha Sapphire
A. Game Settings
AllmatchesareplayedintheVGCDoublesformat.
PokmonaboveLevel50willbebroughtdownto50forthematchwhilethosebelow50willstayasis.
Playerschoose4oftheir6registeredPokmonafterteampreview.
B. Pokmon and Item Restrictions
PentagonRule:AllPokmonmusthavethebluepentagonontheirstatspageindicatingtheywerecaught,bred,orreceivedasanofficialgiftinPokmonX,Y,OmegaRuby,orAlphaSapphire.
SpeciesClause:NotwoPokmononyourteamcansharethesame
Pokdexnumber.
ItemClause:NotwoPokmononyourteamcanholdthesamehelditem.
AplayersteamcannotcontaintwoPokmonwiththesamenickname.
AplayersteamcannotcontainaPokmonnicknamedwiththenameof
anotherPokmon(forexample,anUnfezantnamedPidove).
Pokmonmayonlyusemovesthathavebeenlearnedthroughoneofthefollowingmethods:
Bylevelingup ByTMorHM AsanEggMove,throughbreeding Fromacharacterinthegame AmovealreadyknownbyaPokmonreceivedatanofficial
Pokmoneventorpromotion
SoulDewisbanned
Allmovesarelegal
17
OnlyPokmonOmegaRubyandPokmonAlphaSapphireGameCards
ordownloadableversionsarepermittedforuse.
PlayersmayusePokmonfromtheNationalPokdex,fromNo.001719,thatarecaughtinX/Y,transferredfromOmegaRuby/AlphaSapphire,orreceivedatanofficialeventordistribution
ThefollowingPokmonmaynotbeonaplayersteam:
150Mewtwo 151Mew 249Lugia 250HoOh 251Celebi 382Kyogre 383Groudon 384Rayquaza 385Jirachi 386Deoxys 483Dialga 484Palkia 487Giratina 489Phione 490Manaphy 491Darkrai 492Shaymin 493Arceus 494Victini 643Reshiram 644Zekrom 646Kyurem 647Keldeo 648Meloetta 649Genesect 716Xerneas 717Yveltal 718Zygarde 719Diancie
18
VIII. Fighting Games
A. General Fighting Game Rules
Allgameswillbeplayedonthedefaultsettings,unlessotherwisespecified,below.
Allmacrosavailableviatheingamecontrollerconfigurationmenuare
allowed.
Hardwareprogrammableinputentry,rapidfire,orotherhardwareassistedmechanismsarestrictlyforbidden.
Accidentallypausingthegameatanytimeduringthefightmayforceyou
toforfeittheround(solelyatajudgesdiscretion).
AnyplayerusingRandomSelecttopicktheircharacter,mustRandomSelectagainiftheywinthematch,providedthatthereisnowaytopickacertaincharacterintherandombox.
YoumustprovideyourowncontrollerforgamesplayedontheXbox360,
XboxOne,orPlayStation3.
Allconvertersaretheresponsibilityoftheplayer.AllCronusMaxconvertersarenotallowed.
AllwirelesscontrollerswhichpairtotheXbox360orPS3arebanned.
XboxOnewirelesscontrollersareallowedtobeusedonlywithaUSB
cable,andnobatteriesorbatterypackinthecontroller.
RemovingthebatteryorotherwisedisablingthesecontrollersisNOTOK.Youmaynotusethesecontrollersunderanycircumstances.
3rdpartycontrollerswhichpairtoadonglesuchastheMadCatz
controllersandtheDualShock4areallowed.
WiththeexceptionofUltimateMarvelvs.Capcom3,whichisbestof5throughout,allsetsarebestof3exceptforWinnersFinals,LosersFinals,andGrandFinalsofthefinalbracket.
19
B. Ultra Street Fighter IV
1. GameSettings
USXbox360 VersusMode 99Seconds 2/3Rounds EditionSelection:Off Handicap:Off Allcharactersarelegal
C. UltimateMarvelvs.Capcom3
1. GameSettings
USXbox360 99SecondTimer Defaulthandicap Defaultdamage
2. AdditionalRules
Ifplayerscannotagreeuponafirstgamestagethentrainingstage
willbeselected.
Youmaynotuseanyglitchthatpreventsthegamefrombeingplayed.Thisincludesgamefreezing,gameresetting,playerfreezing,deadbodyinfinites,etc.
Winnermustkeepexactsameteam(includingassists),butmay
switchorderofassistsvialoadingscreen.
Galactusisbannedintournamentplay.
Duplicatecharactersarenotallowedonthesameteam.
20
D. GuiltyGearXrd
1. GameSettings
USPlayStation3 99Seconds 2/3Rounds Allcharactersarelegal
E. KillerInstinct
1. GameSettings USXboxOne 99SecondTimer
21
IX. Appendix
A. Change Log
12/31/14 Correctedmiscellaneoustypographicalerrors AddedAppendixandChangeLog Replacedseveralcharacter/teamcolorruleswithauniversal
ColorblindRuleinSectionII(C)toallowplayerstorequestcolorchangespriortothematchstarting.
AddedawarmupsruletoSectionII(C)restrictingthelengthofwarmupperiods.
RenamedDavesStupidRuleasStageClause,andappliedtheDSRdefinitiontoSSBforWiiU.
SlightmodificationtothestallingruleinSectionII(C) AddedcontrollerruletoSectionVI(C),banningWiiUGamepads
and3DShandheldsascontrollers. MovedselfdestructruletoSectionVI(C),sinceitonlyappliesto
SSBforWiiU. MadeKongoJungle64legalonlyindoublesinSectionVI(B) AddedneutralstartportsforSuperSmashBros.(64)under
SectionIII(C). AddedDelfinoPlazaandHalberdaslegalstagesunderSection
V(B).MetaKnightisnotlegalonthesestages(seeSectionV(C)).
22