Animation Andrew[1]

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    DEF INE ANIMATION

    Definition: A collection of static images joined together and

    shown consecutively so that they appear to move.

    Animation is about storytelling by bringing things to life (making them move).

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    INTRO DUC TION TO ANIMATION W hat kind of stories to tell?

    Scientific, Visualization, Entertainment, Fiction, Non-fiction. W hat is unique about animation?

    Unprecedented control!

    Anything can happen Total control over how things look Total control over how things move

    Animation process of creating images one at a time to be displayed rapidly in

    sequence giving the illusion of movement . Persistence of vision

    blending together by the eye and brain of rapidly displayedsequential images, giving the illusion of movement.

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    US AGE OF ANIMATION

    Artistic purposes Storytelling

    Displaying data (scientific visualization) Instructional purposes

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    B AS IC P RINCIPLES OF ANIMATIONTIMING

    The basics are: more drawings between poses slow and smooththe action. Fewer drawings make the action faster and crisper. Avariety of slow and fast timing within a scene adds texture andinterest to the movement.

    SECONDARY ACTIONThis act ion add s to a nd e nriche s the ma in act ion a nd add s mor e

    dime nsion to the c ha r acte r a nimat ion, suppl eme nting a nd/or r e-e nfor cing the ma in act ion.

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    B AS IC P RINCIPLES OF ANIMATION

    Straight Ahead Action and Pose-To-Pose Action Straight ahead animation starts at the first drawing and works

    drawing to drawing to the end of a scene. You can lose size, volume,and proportions with this method, but it does have spontaneity and

    freshness. Fast, wild action scenes are done this way. Pose to Pose is more planned out and charted with key drawings done

    at intervals throughout the scene. Size,volumes, and proportions arecontrolled in this way.

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    B AS IC P RINCIPLES OF ANIMATION

    Staging A pose or action should clearly communicate to the audience the

    attitude, mood, reaction or idea of the character as it relates to thestory and continuity of the story line. The effective use of long,

    medium, or close up shots, as well as camera angles also helps intelling the story.

    ARCS All actions, with few exceptions (such as the animation of a

    mechanical device), follow an arc or slightly circular path. This is especially true of the human figure and the action of animals.

    Arcs give animation a more natural action and better flow.

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    B AS IC P RINCIPLES OF ANIMATION

    Solid Drawing The basic principles of drawing form, weight, volume solidity and the

    illusion of three dimension apply to animation as it does to academicdrawing.

    Transform these into color and movement giving the characters theillusion of three-and four-dimensional life. Three dimensional is

    movement in space.

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    B AS IC P RINCIPLES OF ANIMATION

    Exaggeration Exaggeration is not extreme distortion of a drawing or extremely broad,

    violent action all the time. Its like a caricature of facial features,expressions, poses, attitudes and actions.

    Exaggeration in a walk or an eye movement or even a head turn willgive your animation more appeal.

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    TYPES OF ANIMATION

    CUT OUT ANIMATION

    STOP MOTION

    CLAY ANIMATIONOBJECT ANIMATION

    PUPPET ANIMATION

    2-D ANIMATION3-D ANIMATION

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    Stop motion:1. Frame-by-frame2. Physically manipulating real-world objects3. Photographing one frame of

    film at a time4. Clay figures

    Clay animation:1. Clay or malleable material2.An armature or wire frame

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    Cuto ut animation:1. Unique technique2. Flat characters, props, backgrounds3. Cut out from: paper, card, stiff fabric,

    photographs

    Object animation:1. Non-drawn objects: toys, blocks, dolls2. Not fully malleable3. Not designed4. Human or animal character5. Combined with other forms

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    PUPPET ANIMAT IONT he moving of the puppetsArmature inside of themOngoing processIn 1898

    Albert. E. Smith and J. Stuart Black

    "T he Humpty Dumpty Circus"

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    CRE ATING ANIMATION

    2 step process for creating animations

    Step 1: Planning Step 2: Implementation

    Step 1: Planning

    Decide on the problem to be solved Design a solution storyboard Determine the characters and objects to appear

    on

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    S TORY B OAR D EX AMPLE

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    CRE ATING ANIMATION

    Step 2: Implementation Start production Post-production Test playback and review Amendments Delivery or packaging

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    VOCABULARY

    A nimation hasits ownspeciallanguage

    The softwareA nimation:Master alsohas its own computer shortcuts to makeanimation simpler andeasier

    We will be spending alot of time onvocabulary andcomputer shortcuts soyou can become ananimation expert!

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    E L E MEN TS OF A NI MATIO N

    C haracter design

    Script writing

    Storyboarding

    Dialog recording dialog is recorded first, so the animator can match the voice to the lips

    What is the story all about?

    What will it look like when its done?

    What does the character look like?

    What will the character act out?

    Will there be interaction with other characters?

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    The Indian animation industry is currently atUS $500 million and is expected to reach US$1.5 billion by the year 2009. Yet, statisticsreveal not even half of the manpowerrequirement in the animation industry is beingfulfilled in India. NASSCOM says that India'sgaming industry (computer games and mobilegames) is expected to generate $424 million bythe 2010. NASSCOM has projected a creation of an additional 300,000 jobs in this sector in nextfew years.

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    W HY DO ANIMATION S F AIL?

    1. Animations may be hard to perceive.

    2. Animations may be comprehended discretely.

    3. Not universally preferred and often requireexpertise for understanding.

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    THANK YOU !!

    BY: ANDREW