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1200 Daemon Primarch Angron 1 Angron and 0-12 Bloodthirsters chosen from Codex: Chaos Daemons N/A Monstrous Creature Ws Bs S T W I A Ld Sv 10 6 10 8 8 7 8 10 1+(3+) Dark Blade: This counts as a close combat weapon. In addition it always inflicts instant death and successful invulnerable saves must be re-rolled against wounds caused by it. Daemonic Rune: Counts as a Psychic Hood (See Codex: Space Marines). Any psychic powers that are used against Angron or in base contact with him result in an automatic perils of the warp attack. Also the rune gives Angron the Blessing of the Blood God Daemonic Gift. Primarch Armour: This superbly crafted suit of armour provides Angron with a 1+ armour save (Rolls of a 1 still fail, which can be re-rolled once per turn) and a 3+ Invulnerable save. Great Wings: Angron possesses massive wings. Considering his size, his immense strength allows him to fly swiftly. He can fly up to 20” in a single move (He can still assault). Primarch: As a son of the Emperor Angron gains the following abilities: Furious Charge, Fleet, Feel no Pain, Acute Senses, Preferred Enemy (Everyone). Titanic Might: Such is the power of the Primarchs that Angron can re-roll all failed to wound rolls with close combat and shooting attacks. He also counts as having assault grenades. Terrifying Presence: Enemy units within 12” suffer -1 leadership. However all friendly Khorne and Unmarked Chaos models gain +1 attack. Daemon: As a Daemon Angron gains the following abilities: Daemon (See Codex Chaos Daemons) Living Icon (Counts as a Chaos Icon except more than one unit can use it per turn). Rage of Khorne: Angron gains +D3 attacks on the charge instead of +1. In addition to this any rolls to wound that are a 6 grant Angron an additional attack (Only once). Mighty Bellow: Angrons mighty voice alone can destroy mortal bodies. He has the Breath of Chaos gift and the Instrument of Chaos gift. Once per game he can use the Hellstorm template for his Breath of Chaos attack. Angron was one of the superhuman Space Marine Primarchs created by the Emperor of Mankind in an effort to battle the tide of Chaos. From Angron’s genetic material, the Emperor created the World Eaters Space Marines. He was the first Primarch to join the Warmaster Horus at the start of the Horus Heresy, for he knew Horus as a brother and supported the Warmaster in demanding a new order of discipline and martial value as the only way to save Mankind from destruction. Once the rebellion turned to full scale civil war, Angron and the World Eaters had always been the most savage and warlike Space Marines, and Angron led them in the worship of Khorne, who was able to appeal to their sense of honour and martial pride more than the Emperor ever could. Khorne was wrought many changes in Angron during the Primarch’s 10,000 year service. Angron is now a hulking muscular giant with skin the colour of spilt blood. His face is bestial and fang filled, his eyes milky white without iris or pupil. Angron fights with a mighty Chaos blade of black glowing iron, etched with runes of doom and destruction. His voice is like the roaring of a violent storm and mortals quail at his approach.

Angron

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Page 1: Angron

1200 Daemon Primarch Angron

1 Angron and 0-12 Bloodthirsters chosen from Codex: Chaos Daemons

N/A

Monstrous Creature

Ws Bs S T W I A Ld Sv 10 6 10 8 8 7 8 10 1+(3+)

Dark Blade: This counts as a close combat weapon. In addition it always inflicts instant death and successful invulnerable saves must be re-rolled against wounds caused by it.

Daemonic Rune: Counts as a Psychic Hood (See Codex: Space Marines). Any psychic powers that are used against Angron or in base contact with him result in an automatic perils of the warp attack. Also the rune gives Angron the Blessing of the Blood God Daemonic Gift.

Primarch Armour: This superbly crafted suit of armour provides Angron with a 1+ armour save (Rolls of a 1 still fail, which can be re-rolled once per turn) and a 3+ Invulnerable save.

Great Wings: Angron possesses massive wings. Considering his size, his immense strength allows him to fly swiftly. He can fly up to 20” in a single move (He can still assault).

Primarch: As a son of the Emperor Angron gains the following abilities: Furious Charge, Fleet, Feel no Pain, Acute Senses, Preferred Enemy (Everyone).

Titanic Might: Such is the power of the Primarchs that Angron can re-roll all failed to wound rolls with close combat and shooting attacks. He also counts as having assault grenades.

Terrifying Presence: Enemy units within 12” suffer -1 leadership. However all friendly Khorne and Unmarked Chaos models gain +1 attack.

Daemon: As a Daemon Angron gains the following abilities: Daemon (See Codex Chaos Daemons) Living Icon (Counts as a Chaos Icon except more than one unit can use it per turn).

Rage of Khorne: Angron gains +D3 attacks on the charge instead of +1. In addition to this any rolls to wound that are a 6 grant Angron an additional attack (Only once).

Mighty Bellow: Angrons mighty voice alone can destroy mortal bodies. He has the Breath of Chaos gift and the Instrument of Chaos gift. Once per game he can use the Hellstorm template for his Breath of Chaos attack.

Angron was one of the superhuman Space Marine Primarchs created by the Emperor of Mankind in an effort to battle the tide of Chaos. From Angron’s genetic material, the Emperor created the World Eaters Space Marines. He was the first Primarch to join the Warmaster Horus at the start of the Horus Heresy, for he knew Horus as a brother and supported the Warmaster in demanding a new order of discipline and martial value as the only way to save Mankind from destruction.

Once the rebellion turned to full scale civil war, Angron and the World Eaters had always been the most savage and warlike Space Marines, and Angron led them in the worship of Khorne, who was able to appeal to their sense of honour and martial pride more than the Emperor ever could.

Khorne was wrought many changes in Angron during the Primarch’s 10,000 year service. Angron is now a hulking muscular giant with skin the colour of spilt blood. His face is bestial and fang filled, his eyes milky white without iris or pupil. Angron fights with a mighty Chaos blade of black glowing iron, etched with runes of doom and destruction. His voice is like the roaring of a violent storm and mortals quail at his approach.