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An interactive ‘patient-simulation’ tutorial for students learning about epilepsy. Josie A Fraser & Iain M Bloomfield, School of Pharmacy & Theatre in the Mill The issue: Key topic on the module Pathophysiology & Pharmacology of Systems 2 = epilepsy Objective: to improve student understanding and interest in this key area, without increasing number of lectures, and to develop existing tutorial case study strategy Design: Deliver two versions of an epilepsy case study: one ‘live’ case study, students meet the ‘patient’ (played by actor Andy, coached by Iain). one paper-based version of same case study (written by Josie). 10 tutorial groups were already set up for this large module (173 participants on the module register) 3 groups (maximum due to timetable constraints) received the ‘live’ version 7 groups received the paper version, with 3 different staff leading these groups Assessment: 3 weeks after session, in a lecture and without warning, anonymous student assessment was collected (MCQ responses and open written feedback on module in general and the epilepsy exercise in particular) Responses were analysed according to which experience students had received (live or paper) Qualitative responses recorded for module development Results: Students who had experienced the ‘live’ tutorial strongly preferred this format to a paper-based exercise, & students who had experienced the paper exercise mostly felt they would have preferred to do the ‘live’ experience, or were neutral. Very few students had a preference for paper-based group work. The students with the ‘live’ experience found it significantly more interesting (90% said very or quite interesting, vs. 70% of paper group), though generally students found the case interesting however it was presented. 84% of students who had done the ‘live’ exercise & 74% of students doing the paper case study felt motivated to learn more about epilepsy & anti-epileptic drugs. Both groups felt they knew a lot more about epilepsy after the case study, however it was presented. Student perceptions of technical knowledge gained differed: the paper-based students were ‘more confident’ that they could identify technical terms and definitions, perhaps because this was emphasized by some of the tutorial leaders? However, objective evidence from a technical MCQ on anti-epileptic drugs showed that both groups were able to answer the question equally well; indeed, if anything, the live group were slightly more likely to get the correct answer. Conclusions: A ‘live’ interaction with a simulated patient is more interesting, motivates students to learn more about the topic overall, and is strongly preferred (by the students themselves) to a paper-based exercise. Photos by Mark Dolby 0 10 20 30 40 Strong preference patient Prefer patient Neutral Prefer paper Strong preference paper What exercise did students prefer? Number of students patient paper 0 15 30 45 60 Was the session interesting? % respondents by experience Very Quite OK Dull Boring InterestingInteresting Responses to technical question on anti-epileptic drugs: 79% 21% actor simulation Correct Incorrect 74% 26% paper version Correct Incorrect Improved understanding? patient paper know much more 53% 50% know quite a lot more 42% 44% not sure 0 4% don’t know more than before session 5% (1 student) 0 don’t understand topic at all 0 0

An interactive ‘patient-simulation’ tutorial for students learning about epilepsy

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An interactive ‘patient-simulation’ tutorial for students learning about epilepsy. Josie A Fraser & Iain M Bloomfield, School of Pharmacy & Theatre in the Mill

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Page 1: An interactive ‘patient-simulation’ tutorial for students learning about epilepsy

An interactive ‘patient-simulation’ tutorial for students learning about epilepsy.Josie A Fraser & Iain M Bloomfield, School of Pharmacy & Theatre in the Mill

The issue:

★ Key topic on the module Pathophysiology & Pharmacology of Systems 2 = epilepsy

★ Objective: to improve student understanding and interest in this key area, without increasing number of lectures, and to develop existing tutorial case study strategy

Design:

★ Deliver two versions of an epilepsy case study:

★ one ‘live’ case study, students meet the ‘patient’ (played by actor Andy, coached by Iain).

★ one paper-based version of same case study (written by Josie).

★ 10 tutorial groups were already set up for this large module (173 participants on the module register)

★ 3 groups (maximum due to timetable constraints) received the ‘live’ version

★ 7 groups received the paper version, with 3 different staff leading these groups

Assessment:

★ 3 weeks after session, in a lecture and without warning, anonymous student assessment was collected (MCQ responses and open written feedback on module in general and the epilepsy exercise in particular)

★ Responses were analysed according to which experience students had received (live or paper)

★ Qualitative responses recorded for module development

Results:

★ Students who had experienced the ‘live’ tutorial strongly preferred this format to a paper-based exercise, & students who had experienced the paper exercise mostly felt they would have preferred to do the ‘live’ experience, or were neutral. Very few students had a preference for paper-based group work.

★ The students with the ‘live’ experience found it significantly more interesting (90% said very or quite interesting, vs. 70% of paper group), though generally students found the case interesting however it was presented.

★ 84% of students who had done the ‘live’ exercise & 74% of students doing the paper case study felt motivated to learn more about epilepsy & anti-epileptic drugs.

★ Both groups felt they knew a lot more about epilepsy after the case study, however it was presented.

★ Student perceptions of technical knowledge gained differed: the paper-based students were ‘more confident’ that they could identify technical terms and definitions, perhaps because this was emphasized by some of the tutorial leaders?

★ However, objective evidence from a technical MCQ on anti-epileptic drugs showed that both groups were able to answer the question equally well; indeed, if anything, the live group were slightly more likely to get the correct answer.

Conclusions:

★ A ‘live’ interaction with a simulated patient is more interesting, motivates students to learn more about the topic overall, and is strongly preferred (by the students themselves) to a paper-based exercise.

Phot

os b

y M

ark

Dol

by

0

10

20

30

40

Strong preference patient Prefer patient Neutral Prefer paper Strong preference paper

What exercise did students prefer?N

umb

er o

f stu

den

ts

patientpaper

0

15

30

45

60

Was the session interesting?

% r

esp

ond

ents

by

exp

erie

nce

Very !! Quite !! OK! ! Dull!! BoringInteresting!Interesting

Responses totechnical question on anti-epileptic drugs:

79%

21%

actor simulation

CorrectIncorrect

74%

26%

paper version

CorrectIncorrect

Improved understanding? patient paper

know much more 53% 50%

know quite a lot more 42% 44%

not sure 0 4%

don’t know more than before session 5% (1 student) 0

don’t understand topic at all 0 0