AMIGA - Code Name Iceman Manual

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    Code Name: Iceman

    1990 Sierra On-Line

    Manual

    BOARDING PROTOCOL:Salute Flag - When standing on the gangway, prior to steping on board, faceaft and 'salute the flag'.

    Salute Officer of the Deck - After the above, turn and face the Officer ofthe deck, salute and 'request permission to come aboard'.

    Presenting orders - After the above, the Officer of the Deck will inspectyour orders and grant you permission to board.

    THE EXECUTIVE OFFICER:Duties and Responsibilities - The XO is the number one man under theCaptain.His responsibilities are to provide leadership to all men under him whilemaintaining a feeling of good spirit. The XO will take command of the shipduring any absence of the Captain. It shall be the responsibility of theXOto insure the operational status of his vessel by inspecting and cyclingequipment in the following areas:

    1. Control room 2. Machinery compartment 3. Torpedo room 4. Engine room

    CONTROL ROOM:Periscopes (Attack & Observation) - Use your periscopes to determine theexactlocation of an object on the surface. The left and right arrow keys willadjust the heading of the scope. When you have located an object, takenoteof its location. Scopes should only be used at periscope depth (approx.70').Severe damage may occur if the 'attack scope' is used at speeds in excessof5 knots. Severe damage may also occur if the 'observation scope' is usedatspeeds in excess of 12 knots.

    SONARMAN:The sonarman is situated in the control room next to the radioman and to

    the left of the control panel. Contact with the sonarman and theradioman can be made by walking over to them and talking to them.

    COMMUNICATIONS:Coded messages:All messages recieved aboard the U.S.S. Blackhawk will be in codedformat and shall be received through the radioman.

    Decoding messages:Aboard the U.S.S. Blackhawk can be found a book entitled "US NAVALINTELLIGENCE DECODING". This book must be used in conjunction withyour technical manual. The word keys used for decoding can be foundwithin the 'boxed shaded' areas. The coded numbers represent page, line,and word. All coded numbers are in the range 0-9.

    CHARTS: (Located in the control room)Course Plotting:

    Enlcosed within the packaging of this game is a foldout map. Usethis map for determining and plotting your course heading.

    Coordinates:Using a straight edge, plot your course on the foldout map. When itis necessary for the submarine to change from a direct course, makenote of the latitude and longitude of the 'waypoint' (the point atwhich you'll change direction). These are your coordinates.

    The initial overall course to be followed will be given to you usinglandmarks. Using the foldout map and the landmarks as a guide,chart your 'way points' on the map and then enter them into thecomputerized charts table located in the control room. You may alsorecieve information via radio, of other specific way points forrendezvous purposes. Type: LOOK MAP to get a close up view. Theflashing point on the map represents your vessel at it's currentlocation.

    To begin entering way points Type: PLOT COURSE.

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    When entering the way points, use the directional keys until thelongitude and latitude that you have calculated on the foldout mapare displayed. Depress the [ENTER] key on your keyboard to enterthe way point. To change a waypoint already entered type: CHANGEPOINT. Repeat the above procedure until you have entered all yourway points. When entering the last way point depress the [ENTER]key twice.

    THE CONTROL PANEL:Map Display - Use to determine present location at all times.

    Fire Control Panel - The fire control panel consists of four controls.From left to right their functions are as follows:

    A - Select Weapon (Use shift-F5 or mouse) Target selection is fully automatic.

    B - Lock on Target (Use shift-F6 or mouse)

    C - 3-D Imaging Display (Use shift-F7 or mouse)

    D - FIRE (Use shift-F8 or mouse)

    Sonar - There are two types of sonar used on the U.S.S. Blackhawk:

    Passive sonar - Listening for sound produced by other vessels, responsibilty of the sonarman.

    Active sonar - Sending out sound waves to detect underwater objects. Size and distance can be measuered when an object has been detected. Active sonar consists of Vertical and Ranging sonar, explained below.

    Vertical Sonar - Vertical sonar determines the distance above and belowyour submarine to a solid object such as an iceberg or the ocean floor.The center point on the screen represents your vessel. Each line on thescreen represents 10 feet above or below the sub, When an object ispresent within 100 feet above or below your sub, the lines on your screenbecome highligted to indicate the distance of the object to your location.

    Ranging Sonar - Ranging sonar indicates obstacles within a 100 yard radiusaround the sub.

    Depth Gauge - Displays current depth.

    Water Temperature Gauge - Displays the current water temp. in degreescelsius.

    Time Clock - Displays the time.

    Speed Indicator - Displays the speed in Knots.

    RPM Indicator - Displays engine RPMs.

    Stern Plane Indicator - Indicates the angle of inclination of the SternPlane.

    Dive Lever - Use this to change the ballast so that you can surface or dive.Use the up/down arrow keys or drag it with the mouse.

    Engine Lever - Use this to change the running speed of your sub. Change itwith the +/- keys, or drag it with the mouse.

    Silent Running On/Off - Use the shift-F4 key to turn this on or off. Whenitis on it will help mask the noise of you sub.

    Sonar On/Off - Use shift-F4 to turn the sonar on and off.

    Wheel - This controls the direction of the sub. Use the right and leftarrowkeys or drag on it with the mouse.

    Closed Circuit Monitor on/off - This lets the navigator see junk in hispath.Use the shift-F1 key to turn it on or off.

    Fire Control Panel Activate Button - Use shift-F2 to lower the control panelfor easy access.

    Throttle Speed Indicator:

    A. Lights out - Throttle stopped B. 1 light - Throttle Slow

    C. 2 lights - Throttle 1/3 D. 3 Lights - Throttle 2/3 E. 4 Lights - Throttle full

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    F. All lights Red - Throttle reverse

    Torpedo Room Missiles - Harpoon, Sting Ray, and Emerson Electric MK2Torpedo Decoy

    CPR PROCEDURE:1. Lay victim on back.2. Shake and shout to establish responsiveness.3. Call for help.4. Establish the airway.5. Look, listen, and feel for breathing.6. Give 2 breaths.7. Repeat Step 5.8. Check pulse.9. Begin compressions.

    ---Typed by THE RINGWRAITH. Edited by PARASITE.

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