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COALA (ECS/AGA) © 1995 Empire Interactive Manual - C O A L A - A Battlefield Simulator "Nothing except a battle lost can be half so melancholy as a battle won." -Arthur Wellesly, Duke of Wellington, 1815 Populierenlaan 59 Copyright © 1995 BITFUSION Software NL-2925-CP Krimpen a/d IJssel All Rights Reserved The Netherlands Phone +31(0)1807-20798 Email [email protected] CLICK HERE FOR THE CONTENTS OF THIS MANUAL ---------------------------------------------------------------------------- C O N T E N T S ---------------------------------------------------------------------------- COALA FEATURES COALA GAMEPLAY SYSTEM REQUIREMENTS HARDDISK INSTALLATION STARTING UP COALA LOGIN WINDOW HELICOPTER CONTROLS VIEW POSITION CONTROLS VIEW DIRECTION CONTROLS WEAPON SYSTEM PREFERENCES OTHER FUNCTIONS COCKPIT HUD (HEAD UP DISPLAY) HDD (HEAD DOWN DISPLAY) CHOOSE OPERATING AREA CHOOSE TIME OF DAY CHOOSE SCENARIO MAKING A CUSTOM SCENARIO LIST OF VEHICLES LIST OF WEAPONS WEAPON EFFECTIVENESS CHART GLOSSARY CREDITS ---------------------------------------------------------------------------- - C O A L A F E A T U R E S ---------------------------------------------------------------------------- - Virtual Cockpit ~~~~~~~~~~~~~~~ Unlike most simulators, the cockpit view is not a fixed view to the front of you. It is a 'real' three dimensional object, which enables you to look around in every direction. By pressing the right mouse button and moving the mouse, you can turn your 'head' around. It is possible to fly north and to turn your head from the West to the East. Or you can look up to watch a plane flying over. You can even look down and watch your own virtual hand moving the steering column. ( Set object detail to 10 in preferences menu <Del> ) Artificial Intelligent Living World ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In other games you are the only target of the enemy. In this game there exists a world living on his own. Enemy pilots choose their own targets and you are just one of them. You can watch planes killing tanks while flying past. There a lot of different vehicles and all of them have their own artificial intelligence. IHADSS Integrated helmet and display sighting system ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You don't have to line up your chopper to the target, it's enough to turn your head. Thanks to the virtual cockpit this system is very well

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  • COALA (ECS/AGA) 1995 Empire Interactive

    Manual - C O A L A - A Battlefield Simulator

    "Nothing except a battle lost can be half so melancholy as a battle won." -Arthur Wellesly, Duke of Wellington, 1815

    Populierenlaan 59 Copyright 1995 BITFUSION SoftwareNL-2925-CP Krimpen a/d IJssel All Rights ReservedThe NetherlandsPhone +31(0)1807-20798Email [email protected] CLICK HERE FOR THE CONTENTS OF THIS MANUAL

    ----------------------------------------------------------------------------C O N T E N T S---------------------------------------------------------------------------- COALA FEATURES COALA GAMEPLAY

    SYSTEM REQUIREMENTS HARDDISK INSTALLATION STARTING UP COALA LOGIN WINDOW HELICOPTER CONTROLS VIEW POSITION CONTROLS VIEW DIRECTION CONTROLS WEAPON SYSTEM PREFERENCES OTHER FUNCTIONS COCKPIT HUD (HEAD UP DISPLAY) HDD (HEAD DOWN DISPLAY) CHOOSE OPERATING AREA CHOOSE TIME OF DAY CHOOSE SCENARIO MAKING A CUSTOM SCENARIO LIST OF VEHICLES LIST OF WEAPONS WEAPON EFFECTIVENESS CHART

    GLOSSARY CREDITS

    -----------------------------------------------------------------------------C O A L A F E A T U R E S----------------------------------------------------------------------------- Virtual Cockpit ~~~~~~~~~~~~~~~ Unlike most simulators, the cockpit view is not a fixed view to the front of you. It is a 'real' three dimensional object, which enables you to look around in every direction. By pressing the right mouse button and moving the mouse, you can turn your 'head' around. It is possible to fly north and to turn your head from the West to the East. Or you can look up to watch a plane flying over. You can even look down and watch your own virtual hand moving the steering column. ( Set object detail to 10 in preferences menu ) Artificial Intelligent Living World ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In other games you are the only target of the enemy. In this game there exists a world living on his own. Enemy pilots choose their own targets and you are just one of them. You can watch planes killing tanks while flying past. There a lot of different vehicles and all of them have their own artificial intelligence. IHADSS Integrated helmet and display sighting system ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You don't have to line up your chopper to the target, it's enough to turn your head. Thanks to the virtual cockpit this system is very well

  • simulated ! Extensive flight computer ~~~~~~~~~~~~~~~~~~~~~~~~~ Including many functions like radar, sattelite view, extensive databank, virtual camera and real-time battle reports. Flexible Viewposition Control ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ By using your mouse you can rotate around and zoom in/out all vehicles. You can even fly along enemy military hardware to study their tactics. Supported views : Inside, Outside, Independent, Missile and Sattelite. Nice light effects ~~~~~~~~~~~~~~~~~~ Real shadows, shading, depth cueing and a gradient horizon Cyclic world map ~~~~~~~~~~~~~~~~ The world never ends, just like in real life, it's round! The possibility to make your own scenario ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This makes all kinds of what-if scenario's possible. It's possible, for example, to launch 10 A10 warthogs against a single T72 tank. Four involved sides ~~~~~~~~~~~~~~~~~~~ East, West, UN and Civil. Which side is friendly and which is hostile depends fully on your own behaviour. Four surrounding types of area ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Forest, jungle, desert and ice Four times of days in which to start ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dawn, afternoon, nightfall and night Smart weapon systems ~~~~~~~~~~~~~~~~~~~~ Hellfires : laser guided missile,lock on your reflected laser Sidewinders : infra red guided missile,lock on heat radiated by vehicles

    ----------------------------------------------------------------------------S Y S T E M R E Q U I R E M E N T S----------------------------------------------------------------------------Coala works on a standard A1200 and the A4000Although it will work on these platforms we suggest the use ofsome FAST memory. This will make the animation frame rate twice as fast !Coala detects and uses faster processors like the 68030 and 68040.For optimum game satisfaction we also recommend the use of a harddisk with2 Megabyte of free space.To be short, the minimum requirement is a 68020 processor and an AGAchipset. Everything above this minimum will be used by the game togive you faster/better graphics.If you are not sure about the system specifications of the computeryou use, please consult the manuals which came with your computer andadditional expansions.

    -----------------------------------------------------------------------------I N S T A L L A T I O N-----------------------------------------------------------------------------Coala can be installed on a harddisk.Before you proceed, make a backup copy of the gamedisk and use thisdisk to install the game instead of the original floppy disk.This will prevent the original game disk from being damaged.

  • The backup copy and the original is for private use only!If you're not sure of how to do this, please consult the manuals whichcame with your computer.Startup the workbench, insert the disk and doubleclick on the disk icon.The look for the icon called 'HDinstall' and doubleclick on this icon.After a while the program will ask you questions about the placewhere to store the game, answer these questions.After a short while the game is installed on your harddisk and cannow be played from your harddisk.If any of the above terms are unfamiliar, please consult the Workbenchmanual for further explanation.

    -----------------------------------------------------------------------------L O A D I N G-----------------------------------------------------------------------------To run Coala, simply Doubleclick on it's icon from the workbench or type'Coala' from the shell in the appropiate directory.

    ----------------------------------------------------------------------------L O G I N----------------------------------------------------------------------------In order to login you have to type in the password corresponding to oneof the following usernames :Username Password----------------------------------------------------------------------------guest I'll behave myselfGen. Sir Anthony Hogmanay Melchett GeorginaLt. George Colthurst St.Barleigh JippededooLt.-Gen. Frederick M. Franks wtfigoLt.-Col. Terence Otway SwordDana Scully beyond the seaFox Mulder UFOColin Powell White HouseJohn Lennon Stu SutcliffeJohn Doorzon BUUVYogi Bear Picnic BasketBruce Lee Yip ManDavid Letterman MadonnaFred Flindstone WilmaaaBetty Boop PassWordChuck Rock OpheliaWolf Child SaulK.Lovett HybrisZool ZoozLee Harvey Oswald Jack Ruby

    ----------------------------------------------------------------------------H E L I C O P T E R C O N T R O L----------------------------------------------------------------------------+,- Height. SeaLevel -> 100 meters Also check out the following keys : ,,,,Mouse/Joystick Left/Right Heading 360 degrees of freedomMouse/Joystick Forward/Backwards Speed -75 -> +300 km/hour

    Mouse control is recommended because it gives you a much more sensitivecontrol over your chopper !

  • ----------------------------------------------------------------------------V I E W P O S I T I O N C O N T R O L----------------------------------------------------------------------------F1 Cockpit/Video DisplayF2 OutsideF3 IndipendentF4 MissileF5 Cycle through other vehicles

    OUTSIDE VIEW:Mouse Forward/Backwards,both buttons Distance at vehicle

    ----------------------------------------------------------------------------V I E W D I R E C T I O N C O N T R O L----------------------------------------------------------------------------INSIDE VIEW:Mouse Left/Right,right button Turn head left/rightMouse Forward/Backwards,right button Turn head up/down

    OUTSIDE VIEW:Mouse Left/Right,right button Rotate horizontally around vehicleMouse Forward/Backwards,right button Rotate vertically around vehicle

    IN & OUTSIDE VIEW:F6 FrontF7 RightF8 BackF9 LeftF10 Top

    ----------------------------------------------------------------------------W E A P O N S Y S T E M----------------------------------------------------------------------------Space Change weaponLeft Mouse Button, Return Fire weaponTAB TADS display (Target Acquisition and Designation System )z,x Zoom factor in TADS modec release CHAFF, to mislead radar guided missiles like Hellfires and Kedgesf release FLARE, to mislead heat seeking missiles like Sidewinders and AphidsAfter you've released a decoy, the missile aimed at you will continue flyingbut won't be able to follow your path, so don't release a decoy andkeep flying straight ahead. The missile will follow the path of the decoyand eventually wil hit you. The proper use of it is to release a decoy andturn away, leaving your original flight path, while the missile will continueflying after your decoy.You can choose from four different weapons. When landing on a friendly baseyou are automatically rearmed and refuelled.-30 MM GUN Bullets

  • unguided, short range Thanks to the IHADSS system ( integrated helmet and display sighting system) the 30 mm gun slaves automatically whenever you move your head. So you don't have to line up your chopper to the target-FFAR Unguided Rockets stabalized by rotating,long range. Because rockets are unguided, you have to line up your chopper to the target. Notice the movement of the crosshair when you move your head.-HELLFIRE Laser Guided Missiles Flies automatically to the vehicle/building your laser is pointing at. Since the missile flies to the reflecting point of your laser, you have to keep the laser pointing at the target UNTIL it hits the target. It's even possible to switch to a different target while the missile is flying. Long range-SIDEWINDER IR Guided Missiles Locks on the heat produced by the vehicle's engines. This is the only weapon that can be effectively used against fast moving objects like jet planes. Fire and Forget Long Range

    ----------------------------------------------------------------------------P R E F E R E N C E S----------------------------------------------------------------------------Since computer power is limited, a simulator is always a compromise betweengraphics detail and animation speed. Using the preferences menu you can setthis ratio to your own favour :Vision 0-1000World Detail 1-10Object Detail 1-10Shadows no/yesSurface Detail no/yesTime Compression slow motion/realtime/fast motionSound no/yesShaded Horizon no/yes

    ----------------------------------------------------------------------------O T H E R F U N C T I O N S----------------------------------------------------------------------------Help HUD ( Heads Up Display )Del Preferences Menu Use the cursor keys to change the preferences~ night vision goggles (PNVS pilot night vision system)p pause Note that a lot of functions are still working in pause mode. You can still cycle through the other vehicles and change your view direction.Esc Get out of your helicopter. Don't forget to first land your helicopter since it isn't exactly good for your health to jump out of a flying helicopter.

    ----------------------------------------------------------------------------G A M E P L A Y----------------------------------------------------------------------------In this game you will find yourself in a fully armed helicopter in the middleof a battlefield. You have no missions, no commanding officers and no

  • orders.The objective of this game is to find out what's happening in the battlefield,choose one side and to help them win the battle. There are a lot ofscenarios to choose from. It's even possible to make your own scenario or tolet the computer make a random scenario.Each scenario requires different tactics, for example it makes a bigdifference if you have to fight against 3 tanks+1 chopper or 1 tank+ 3choppers !When you first enter the battlefield you have neither enemies nor friends.The East and West side are at war and by attacking one of those sides yougot yourself involved in this battle.Every vehicle in the field has his own artificial intelligence. You have tofind out different tactics for each type of vehicle. For example :-Fighter planes won't be able to track you if you fly at a low attitude-The best tactic to kill a chopper is the ambush, for example behind a big building.-Always keep yourself covered by buildings or trees when approaching an AA-GUN.-You can escape missiles by using decoys, or to dart off perpendicular to the missiles's flight path-Use the right decoy (CHAFF/FLARE) for the right missileAlways remember that actions cause reactions. For example :-Killing a Western plane not only pleases the Eastern forces but also gives you a new enemy !-Attacking an UN vehicle gives you a very tough enemy : the rest of the world ! The UN will immediately send some F16 fighters after you !!! (if available)-Killing a red-cross/ambulance vehicle will make the enemy furious-You will only be rearmed and refueled at friendly basesIn the field you will encounter 4 sides : 1 East uses RUSSIAN equipment 2 West uses NATO equipment 3 UN (United Nations) attacking this side is not a very clever move 4 Civil don't find yourself brave by attacking this side

    ----------------------------------------------------------------------------Cockpit---------------------------------------------------------------------------- 1 - Height 2 - CRT (Press F1 to zoom in) 3 - Missile wWarning 4 - Hosile vehicle warning 5 - Speed 6 - Current engine power 7 - Power 8 - Dummy 9 - Fuel 10 - Heading

    ----------------------------------------------------------------------------Heads Up Display (HUD)----------------------------------------------------------------------------The Head Up Display can be turned on/off by pressing the key.

  • 1 - Speed in kilometer/hour2 - Altitude in meters3 - HeadingPlease note that the virtual cockpit allows you to look to anotherdirection the chopper is flying4 - CrosshairWhen selected a weapon, a crosshair will appear in the middleof the screen. All weapons have a different crosshair.5 - This displays the current thrust6 - Time7 - Current time

    ----------------------------------------------------------------------------Heads Down Display (HDD)----------------------------------------------------------------------------During cockpit view ( ) you can zoom in on yourCRT display by pressing again1 - Info Button ~~~~~~~~~~~By pressing this button, additional information will be presented about theselected vehicle. You can select a vehicle by clicking on its icon on theradar screen. This will turn it's icon white.2 - Camera Button ~~~~~~~~~~~~~You can fly alongside the selected vehicle by pressing this button.By pressing the right mouse button you can rotate 360 degrees aroundthe vehicle. When pressing both mouse buttons you can alter thedistance of your view point and thus zoom in- and out.3 - Sattelite Button ~~~~~~~~~~~~~~~~By pressing the right button and moving your mouse you can look aroundand thus scan the area for other vehicles, buildings, etc.When pressing both the mouse buttons you can zoom in and out, while moving themouse back and forth.4 - Stores Button ~~~~~~~~~~~~~This screen gives you important information about the fuel youhave left, weapons you're carring, etc.5 - Weapon button ~~~~~~~~~~~~~You can change your current loaded weapon by pressing this button6 - Radar ~~~~~All vehicles are represented by small colored icons : Radar Colour Side ------------------------------- blue West red East grey UN/civil yellow hostile purple selected target white current vehicle7 - Radar Range Button ~~~~~~~~~~~~~~~~~~Use this button to cycle through 4 radar ranges.8 - Briefing ~~~~~~~~This will give you a real-time briefing of the ongoing situation.Information about the destroyed vehicles, helicopters and planes canbe found here.

  • 9 - Messages ~~~~~~~~This screens keeps you informed what's happening in the field10 - Main Menu ~~~~~~~~~Let you choose from the above options

    ----------------------------------------------------------------------------C H O O S E O P E R A T I N G A R E A M E N U---------------------------------------------------------------------------- Forest - Western Europe Jungle - Yucatan, Mexico Desert - North Africa Ice - North Pole

    ----------------------------------------------------------------------------C H O O S E T I M E O F D A Y M E N U----------------------------------------------------------------------------

    Dawn - 0600 hours Afternoon - 1200 hours Sunset - 1800 hours Night - 0000 hours

    Don't forget to turn on the PNVS (Pilot Night Vision System) by pressing if you are flying at night.

    ----------------------------------------------------------------------------C H O O S E S C E N A R I O M E N U----------------------------------------------------------------------------1 - PEACEVoted the most boring mission by anonymous descision.This scenario is perfectly suitable for practicing at flying the chopperand trying out 'new' techniques and strategies.2 - COLD WARThere is no war, but the tension is there. Be carefull at what you do,you might conflict a full scale war!3 - UN CONTROLLED CEASE FIREThe eastern and western force agreed on a cease fire, which is controlledby the United Nations. You can terminate this cease fire by attacking oneof the parties. Do not try out the patience of the UN by killing oneof their machines, unless you're sure you can dodge some jet planes!4 - TANK BATTLEAlthough the war rages on, eastern and western forces have restricted themselfat 'only' using tanks. Find out why the coala helicopter is nicknamed'tank killer' in this scenario.5 - GROUND WAR

  • After the use of tanks, AA'S are entering the battlefield as well asother vehicles. Stay clear of those AA vehicles, you might end up witha missile trying to get you.6 - HELICOPTER BATTLEFight head to head with other helicopters. Show them who reallycontrols the air!7 - AIR BATTLEBoth forces decided to let 'tank killers' and fighterplanes enter thebattlefield, this will require a new strategy when dealing withthe enemy.8 - TOTAL WAREvery vehicle the Eastern and Western force could find is dragged intothe war to finish off the enemy forever. You can expect a attack fromeverywhere, either ground or air!9 - RANDOMNow for a real challenge, try this scenario!You'll be the one to find out in what situation your landed and howto deal with it.10 - CUSTOM SCENARIOCreate your own scenario, please read this manual of how to do this.

    ----------------------------------------------------------------------------M A K E C U S T O M S C E N A R I O M E N U----------------------------------------------------------------------------This feature makes it possible for you to create your own scenario.You can define up to 20 vehicles from all four sides involved.You'll most likely to find this the most interesting option of the game,because it allows you to experiment with all kinds of what-if scenario's.If you want a real challenge always make Western forces equal to Eastern forces,but it's more interesting to create unfair situations. For example :- 10 warthogs against 10 Eastern trucks (road to hell)- 10 Migs against 1 Eagle (watch the crossfire)- 10 ZOO's mobile anti aircraft guns against 1 Cobra helicopter (dangerous grounds)- 10 tanks against 10 APC'S (tank's on holiday)But don't make the mistake by making the force ratio too extreme : Somevehicles might get killed by crossfire !If you want to watch artificial intelligence in action press in thegames to cycle through all the vehicles.

    Explanation of the bottom row of buttons:1 - NextShows the next vehicle in list.2 - PreviousShows the previous vehicle in list.3 - AddAdds the current shown vehicle to your CUSTOM SCENARIO.4 - OkConfirms that you are ready, and starts the game with the chosen options.

    -----------------------------------------------------------------------------V E H I C L E S-----------------------------------------------------------------------------

  • FighterPlanes~~~~~~~~~~~~~Name F15 EAGLEType FIGHTER PLANEParty WestEngine Power 2*10855 KGSpeed MACH 1.2Dimensions 13.0*5.6*19.4 MWeight 12420 KGCrew 2Cost $40.000.000Armament 20 MM GUN SIDEWINDERS MAVERICKSName MIG27 FLOGGERType FIGHTER PLANEParty EastEngine Power 12500 KGSpeed MACH 1.1Dimensions 8.2*4.8*16.8 MWeight 10200 KGCrew 2Cost $35.000.000Armament 23 MM GUN APHIDS KERRYS

    Attack Planes~~~~~~~~~~~~~Name A10 THUNDERBOLT (OR WARTHOG)Type ATTACK PLANEParty WestEngine Power 2*4112 KGSpeed 681 KM/HDimensions 17.5*4.4*16.3 MWeight 9761 KGCrew 1Cost $8.000.000Armament 7*30 MM GUN SIDEWINDERS MAVERICKSName SU25 FROGFOOTType ATTACK PLANEParty EastEngine Power 2*4237 KGSpeed 980 KM/HDimensions 14.3*4.8*15.4 MWeight 9500 KGCrew 1Cost $9.000.000Armament 2*30 MM GUN APHIDS KERRYSAttack Helicopters~~~~~~~~~~~~~~~~~~Name AH1 COBRAType ATTACK HELICOPTERParty WestEngine Power 2*1342 KWSpeed 282 KM/HDimensions 7.3*4.6*17.6 MWeight 4627 KGCrew 2Cost $4.000.000Armament 30 MM GUN SIDEWINDERS HELLFIRES ROCKETSName KA41 HOKUMType ATTACK HELICOPTERParty EastEngine Power 2*1659 KWSpeed 350 KM/HDimensions 7.0*4.0*16.4 MWeight 5400 KGCrew 2Cost $5.000.000Armament 30 MM GUN APHIDS KEDGES ATOLLS

  • Transport Helicopters~~~~~~~~~~~~~~~~~~~~~Name CH47 CHINOOKType TRANSPORT HELICOPTERparty WestEngine Power 2*2796 KWSpeed 276 KM/HDimensions 9.1*6.2*30.2 MWeight 12000 KGCrew 3+55Cost $16.000.000Armament NOT ARMEDName MI14 HAZEType TRANSPORT HELICOPTERParty EastEngine Power 2*1417 KWSpeed 230 KM/HDimensions 10.6*5.6*25.3 MWeight 8000 KGCrew 3+32Cost $12.000.000Armament NOT ARMEDBattle Tanks~~~~~~~~~~~~Name L1V LEOPARDType BATTLE TANKParty WestEngine Power 614 KWSpeed 70 KM/HDimensions 3.4*2.6*6.9 MWeight 42.5 TCrew 4Cost $800.000Armament 105 MM GUNName T72Type BATTLE TANKParty EastEngine Power 575 KWSpeed 75 KM/HDimensions 3.5*2.1*6.9 MWeight 41 TCrew 3Cost $600.000Armament 125 MM GUNMobile Anti Aircraft Guns (SAM systems)~~~~~~~~~~~~~~~~~~~~~~~~~Name PRTLType MOBILE AA GUNParty WestEngine Power 610 KWSpeed 65 KM/HDimensions 3.3*3.4*7.3 MWeight 45.5 TCrew 3+2Cost $700.000Armament 2*35 MM GUNName ZSU ZOOType MOBILE AA GUNParty EastEngine Power 191 KWSpeed 50 KM/HDimensions 3.1*2.6*6.5 MWeight 20.5 TCrew 4Cost $700.000Armament 4*23 MM GUNArmored Personel Carriers (APC)~~~~~~~~~~~~~~~~~~~~~~~~~Name M113Type APCParty WestEngine Power 154 KWSpeed 70 KM/HDimensions 2.3*2.8*4.6 MWeight 8900 KGCrew 3+9Cost $300.000Armament NOT ARMEDName BTRType APC

  • Party EastEngine Power 2*66 KWSpeed 80 KM/HDimensions 2.8*2.3*7.2 MWeight 10.3 TCrew 3+9Cost $500.000Armament NOT ARMEDTrucks~~~~~~Name FORDType TRUCKParty UNEngine Power 180 KWSpeed 110 KM/HDimensions 3.1*3.0*10.0 MWeight 6000 KGCrew 3Cost $90.000Armament NOT ARMEDName LADAType TRUCKParty EastEngine Power 176 KWSpeed 70 KM/HDimensions 3.2*3.2*9.3 MWeight 19 TCrew 3Cost $70.000Armament NOT ARMED

    -----------------------------------------------------------------------------W E A P O N S-----------------------------------------------------------------------------Chaingun~~~~~~~~Name CHAINGUNType bulletsParty WestSpeed Mach 1Range 3 KMDimensions 30 MMWeight 0.3 KGCost $30Targets NON ARMORED VEHICLESName CHAINGUNType bulletsParty EastSpeed Mach 1Range 3 KMDimensions 30 MMWeight 0.3 KGCost $30Targets NON ARMORED VEHICLES

    Unguided rockets~~~~~~~~~~~~~~~~Name FFARType UNGUIDED ROCKETParty WestSpeed 800 KM/HRange 3 KMDimensions 70*70*170 MMWeight 9 KGCost $8000Targets LIGHT ARMORED VEHICLESName AttolType UNGUIDED ROCKETParty EastSpeed 800 KM/HRange 3 KMDimensions 70*70*170 MMWeight 9 KGCost $8000Targets LIGHT ARMORED VEHICLES

  • IR Guided air to air missiles~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Name SIDEWINDERType IR GUIDED MISSILEParty WestSpeed MACH 2Range 18 KMDimensions 34*34*200 MMWeight 87 KGCost $40000Targets ALL AIRBORN VEHICLESName AphidType IR GUIDED MISSILEParty EastSpeed MACH 2Range 18 KMDimensions 34*34*200 MMWeight 87 KGCost $40000Targets ALL AIRBORN VEHICLESRadar guided air to surface missiles~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Name HELLFIREType LASER GUIDED MISSILEParty WestSpeed MACH 1Range 8 KMDimensions 32*32*145 MMWeight 43 KGCost $30000Targets ALL GROUND VEHICLESName KedgeType LASER GUIDED MISSILEParty EastSpeed MACH 1Range 8 KMDimensions 32*32*145 MMWeight 43 KGCost $30000Targets ALL GROUND VEHICLESIR Guided air to surface missiles~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Name MAVERICKType IR GUIDED MISSILEParty WestSpeed MACH 1Range 25 KMDimensions 32*32*145 MMWeight 220 KGCost $30000Targets ALL GROUND VEHICLESName KerryType IR GUIDED MISSILEParty EastSpeed MACH 1Range 25 KMDimensions 32*32*145 MMWeight 220 KGCost $30000Targets ALL GROUND VEHICLES

    ----------------------------------------------------------------------------HOSTILITIES AND WEAPONS EFFECTIVENESS CHART---------------------------------------------------------------------------- | | West | East | 1234 5678 0 | |-----------------------+-------------+----------------+---------------| |0 Buildings/Trees | | | | |1 Fighter Plane | F15 Eagle | MiG27 Flogger | **** | |2 Attack Plane | A10 Warthog | SU25 Frogfoot | *** **** | |3 Attack Helicopter | AH1 Cobra | KA41 Hokum | ** **** | |4 Transport Helicopter | CH47 Chinook| MI14 Haze | | |5 Battle Tank | Leopard | T72 | **** |

  • |6 Mobile AA gun | PRTL | ZSU | **** | |7 APC | M113 | BTR | | |8 Truck | Ford | Lada | | |-----------------------+-------------+----------------+---------------| |Bullet | | | **** * | |Shell | | | **** * | |UnGuided Rocket | | | **** * * | |IR Guided AIM | Sidewinder | Aphid | **** **** | |Laser Guided AGM | Hellfire | Kedge | **** * | |IR Guided AGM | Maverick | Kerry | **** * | `-----------------------+-------------+----------------+---------------'

    AA anti aircraftAAH advanced attack helicopterAAM air to air missileAGM air to ground missileAPC armoured personnel carrierChaff little metal strips to decieve radar guided missilesCINC Commander In ChiefCM counter measuresCoala A cute forest animal/deadly one-man attack helicopterCPG co pilot gunnerCRT cathode ray tubeFlare little heat producing cartridge to decieve heat seeking missilesGPS global positioning systemHDD head-down displayHUD head-up displayIHADSS integrated helmet and display sighting systemIIR imaging infra redIR infra red (heat)IRCM infra red counter measuresLZ landing zonePNVS pilot night vision systemRF radio frequencySAM surface to air missileTADS target acquisition and designation system

    ----------------------------------------------------------------------------C R E D I T S---------------------------------------------------------------------------- Design and Coding - Michiel den Outer Music and Sound Effects - Marco Tibben 3D graphics - Richard van der Brugge Manual - Michiel den Outer Additional work by Marco Tibben and Richard van der Brugge Play Testing - Taco den Outer, Pim van Thiel

    SPECIAL THANKS TO

    We would like to thank the following people for helping us create this program, giving moral support and suggestions.

    Ronald Langendijk Frank Wilsens Leon Voesten Sonja Veneman Dimitri Lommers Danny Roelofs Amiga Magazine Sandor Rabe Jascha Hoogenraad Tjerk van den Herik Dirk-Jan Zwartveld Matthijs in 't Anker

    And to all of those we have forgotten to mention, but we are still gratefull for their help and support ...

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