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American Expeditionary Force 1917-1918 U.S. Infantry Small Arms : Below is a comprehensive list of U.S. small arms used in the platoon lists in this book. Not all small arms used by the U.S. in the war are presented here. U.S. Small Arms Name Type Range ROF AP MM Special M1911A1 .45* Pistol 10” 2 6 - - Springfield 1903 Rifle 30” 2 8 - - Scoped Springfield Rifle 48” 1 8 -2 +2 ACC Chauchat LMG 48” 3 8 -2 - Lewis Gun LMG 48” 3 8 -2 - Rifle Grenade Grenade 30” 1 1 -1 Blast M1914 Hotchkiss** HMG 75” 5 8 -3 - *Other U.S. pistols were used as well. **Also, in later service the Browning M1917 HMG U.S. Small Arms Anti-Tank Chart* Weapon Penetration Type DM 1 2 3 4 5 6 7 8 9 10 Pistol/SMG -3 1 2 3 4 5 6 7 8 9 10 Rifle/MG -3 1 3 4 5 7 8 9 10 12 13 *These penetration numbers represent a spectrum of results from ineffective (1) to an above performance hit (10) ie a “lucky shot”. This spectrum is used to simulate the wide performance of bullet penetrations across multiple factors of angle of hit, user skill, luck, and location of the target. U.S. Rank Guts (E) Guts (G) Guts (V) Lieutenant 10 9 11 Staff Sergeant 9 8 10 Sergeant 8 7 9 Corporal 7 6 8 Private 6 5 7 (E) Experienced : Represents the typical platoon for use in any campaign at pretty much any time. Their Gut scale represents units who have seen some combat. (G) Green : Represents units composed almost entirely of new recruits, rebuilt units infused with inexperienced troops, or otherwise war worn units that had lost their effectiveness due to casualties. This scale is also a good way to represent reserve units. It can also be used for a unit who had seen combat for the first time. (V) Veteran : These units have seen combat and experienced the toughest campaigns in France. Their experience gives them the edge they need to fight and win against even veteran German units. The Marines sent to fight in France fall into this category. Their skill earned them the nickname Devil Dogs by the Germans. Courage Scale Point Multiplier Players can use any of these three Courage scales for any of the platoons in this book. The lists presented in the book are all calculated at the Experienced (E) scale for points. Players using a different Courage scale than Experienced must use the Courage Scale Point Multiplier. This allows for accurate points cost when changing scales. To get an accurate point total, players should add up their points as per the list, then multiply that total by the Courage Scale Multiplier they are converting to. This will give an adjusted score. For example, a player decides to use the Rifle platoon list to create a platoon of United States Marines. The Rifle platoon list uses the Experienced scale and the player needs to adjust this one step up to the Veteran scale. He adds up the points using the list as normal and comes to a total 250. He uses the One Step Up Multiplier and multiplies his total by 1.1 to come to a new total of 275. Courage Scale Multiplier Standard x0 One Step Down x.9 One Step Up x1.1

American Expeditionary Force 1917-1918

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Wargames list for WW1 American army

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Page 1: American Expeditionary Force 1917-1918

American Expeditionary Force, 1917-1918 U.S. Infantry Small Arms: Below is a comprehensive list of U.S. small arms used in the platoon lists in this book. Not all small arms used by the U.S. in the war are presented here. U.S. Small Arms Name Type Range ROF AP MM Special M1911A1 .45* Pistol 10” 2 6 - - Springfield 1903 Rifle 30” 2 8 - - Scoped Springfield Rifle 48” 1 8 -2 +2 ACC Chauchat LMG 48” 3 8 -2 - Lewis Gun LMG 48” 3 8 -2 - Rifle Grenade Grenade 30” 1 1 -1 Blast M1914 Hotchkiss** HMG 75” 5 8 -3 - *Other U.S. pistols were used as well. **Also, in later service the Browning M1917 HMG U.S. Small Arms Anti-Tank Chart* Weapon Penetration Type DM 1 2 3 4 5 6 7 8 9 10 Pistol/SMG -3 1 2 3 4 5 6 7 8 9 10 Rifle/MG -3 1 3 4 5 7 8 9 10 12 13 *These penetration numbers represent a spectrum of results from ineffective (1) to an above performance hit (10) ie a “lucky shot”. This spectrum is used to simulate the wide performance of bullet penetrations across multiple factors of angle of hit, user skill, luck, and location of the target.

U.S. Rank Guts (E) Guts (G) Guts (V) Lieutenant 10 9 11 Staff Sergeant 9 8 10 Sergeant 8 7 9 Corporal 7 6 8 Private 6 5 7

(E) Experienced: Represents the typical platoon for use in any campaign at pretty much any time. Their Gut scale represents units who have seen some combat. (G) Green: Represents units composed almost entirely of new recruits, rebuilt units infused with inexperienced troops, or otherwise war worn units that had lost their effectiveness due to casualties. This scale is also a good way to represent reserve units. It can also be used for a unit who had seen combat for the first time. (V) Veteran: These units have seen combat and experienced the toughest campaigns in France. Their experience gives them the edge they need to fight and win against even veteran German units. The Marines sent to fight in France fall into this category. Their skill earned them the nickname Devil Dogs by the Germans. Courage Scale Point Multiplier Players can use any of these three Courage scales for any of the platoons in this book. The lists presented in the book are all calculated at the Experienced (E) scale for points. Players using a different Courage scale than Experienced must use the Courage Scale Point Multiplier. This allows for accurate points cost when changing scales. To get an accurate point total, players should add up their points as per the list, then multiply that total by the Courage Scale Multiplier they are converting to. This will give an adjusted score. For example, a player decides to use the Rifle platoon list to create a platoon of United States Marines. The Rifle platoon list uses the Experienced scale and the player needs to adjust this one step up to the Veteran scale. He adds up the points using the list as normal and comes to a total 250. He uses the One Step Up Multiplier and multiplies his total by 1.1 to come to a new total of 275. Courage Scale Multiplier Standard x0 One Step Down x.9 One Step Up x1.1

Page 2: American Expeditionary Force 1917-1918

Marksmanship and Valor changes: The score used as the base score for this list is Trained and Experienced. Players may wish to adjust the points of their units according to changes they make in the combat stats of their units (Marksmanship and Valor). Marksmanship +/- points* Down to Untrained -5 Up to Elite +5 Down to Militia -10 *Per model Valor +/- points* Down to Green -5 Up to Veteran +5 Up to Hardened +10 *Per model

A.E.F. and U.S.M.C. Platoon

This is a versatile list that will allow you to tailor you’re A.E.F. platoon to the campaign you are playing. This platoon structure can be altered to represent an understrength unit, or changes made to a unit in the field by commanders creating smaller task oriented forces all the way up to a fully decked out full strength unit. Platoon Organization: Below is shown the number and type of units included in your platoon. 1 Platoon Command 0-1 Bomber Section 0-1 Rifle Grendier Section 0-1 Rifle Section 0-1 Automatic Rifle Section 0-2 Outside support (Artillery, Vehicle, Bombing Party etc.) Grenades: Any unit may add grenades for +5 points per unit. Platoon Command Base Points: 60 Command Section Soldier M V C Weapon Lieutenant 5 5 10 M1911A1 Staff Sergeant 5 5 9 Springfield 1903, M1911A1 Private (x4) 5 5 6 Springfield 1903

Bomber Section Base Points: 120 Hand Bomber Party Soldier M V C Weapon Corporal (x2) 5 5 7 Springfield 1903 Private (x10) 5 5 6 Springfield 1903 Entire unit is equipped with grenades. This Section may break down into two teams of 1 Corporal and 10 Privates who may each activate independently on the battlefield. Rifle Grenadier Section Base Points: 90 Rifle Grenade Support Soldier M V C Weapon Corporal (x2) 5 5 7 Springfield 1903 Private (x3) 5 5 6 Springfield 1903 w/rifle grenade Private (x4) 5 5 6 Springfield 1903 This Section may break down into teams of 1 Corporal or Private, a Rifle Grenadier, and a Private who may each activate independently on the battlefield.

Page 3: American Expeditionary Force 1917-1918

Rifle Section Base Points: 170 Assault Team Soldier M V C Weapon Sergeant 5 5 7 Springfield 1903 Corporal (x2) 5 5 7 Springfield 1903 Private (x14) 5 5 6 Springfield 1903 The Rifle Section may break down into two teams of 1 Corporal and 7 Riflemen (the Sergeant may attach himself to either one of these teams) who may each activate independently on the battlefield. Automatic Rifle Section Base Points: 240 Support Team Soldier M V C Weapon Sergeant 5 5 8 Springfield 1903 Corporal (x2) 5 5 7 Springfield 1903 Gunner (x3) 5 5 6 Chauchat* LMG Private (x9) 5 5 6 Springfield 1903 This Section may break down into teams of 1 Sergeant or Corporal, a Gunner, and 3 riflemen who may each activate independently on the battlefield. *The Lewis Gun was also used. Machine Gun Section Base Points: 80 Machine Gun Support Team Soldier M V C Weapon Sergeant 5 5 8 Springfield 1903 Machine Gunner 5 5 7 M1917 HMG Assistants (x2) 5 5 6 Springfield 1903 Add up to 8 more assistants* +10 points per *Assistants represent the men in the platoon who are available to help carry ammo, take over if the machine gunner goes down, and generally bolster the defensive capability of the machine gun crew. We deliberately allow players to field stripped down crews or full crews to allow variety to the scenario being played. Marine Marksmanship (Optional): The United States Marine Corps has a long history of dedication to marksmanship. So much so that it has produced some of the most accurate marksman in the world, and not just in their sniper schools and units. The Marines marksmanship was both dreaded and praised by the Germans. To show this capacity for accuracy, a Marine unit who does not move during their Activation may add +1 ACC to up to two models in a unit when that unit shoots. This applies only to riflemen armed with the Springfield 1903 rifle. Which models apply this bonus does not matter. Also, this bonus does not apply to units in cover that reduces ACC by more than –3 (such as bunkers). Players should agree to using this rule before the game.