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Agile Design Exploration: User Interface Concepts for Future Navigation Systems. Volker Paelke, Karsten Nebe Leibniz University Hannover, University of Paderborn Germany. Motivation. Navigation becomes a commodity PDAs, PNDs, Smartphones - PowerPoint PPT Presentation
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Agile Design Exploration:User Interface Concepts for Future Navigation Systems
Volker Paelke, Karsten Nebe
Leibniz University Hannover, University of Paderborn
Germany
Motivation
Navigation becomes a commodity PDAs, PNDs, Smartphones Extensions: 3D display, landmarks, POIs, “intelligent routing” More than Eye Candy ? At the same time: limited to conventional metaphors
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Approach: Exploration of the Design Space
Agile development method
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User RequirementsChanging user groups
User RequirementsChanging user groups
Available Design SpaceExpanded by new TechnologiesAvailable Design SpaceExpanded by new Technologies
Establish a frameworkfor dynamic maps
Establish a frameworkfor dynamic maps
Explore promisingconcepts with usersExplore promising
concepts with users
Exploratory Design
Agile Scrum Process
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Exploratory Design
Extended Scrum Process
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Prototypes: “Dynamic Maps” for Car Navigation
Adaptive On-/Offroad-Navigation Specific requirements beyond current PNDs
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Prototypes: “Dynamic Maps” for Car Navigation
On-/Offroad-Navigation Adaptation of display configuration
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Prototypes: “Dynamic Maps” for Car Navigation
On-/Offroad-Navigation Adaptation of display configuration
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Prototypes: “Dynamic Maps” for Car Navigation
On-/Offroad-Navigation Multiple input modalities (touch, rotary selector, speech)
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Prototypes: “Dynamic Maps” for Car Navigation
On-/Offroad-Navigation Iterative Prototyping in an Agile UCD Process involving
hardware, software and UI design
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Prototypes: “Dynamic Maps” for Car Navigation
On-/Offroad-Navigation User tests integrated into design iterations
• Display adaptation well accepted
• Input adaptation irritating if not notified
• Preference for parallel input modalities
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Prototypes: “Dynamic Maps” for Pedestrian Navigation
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Prototypes: “Dynamic Maps” for Pedestrian Navigation
13Indoor Outdoor
Indoor: Preference for simple abstracted 3D visualizations with 2D guidance
Outdoor: Preference for maps augmented with landmarks Visualization style dependent on landmark type
Conclusions
A large opportunity exists to improve the usability of future navigation systems through “dynamic map” concepts
improving input improving output better functionality adapting to users, environment and task
A user-centred process is required to develop innovations that are of actual benefit to the user
An agile design process seems to be well suited Selected system probes were developed and tested to
validate key assumptions and to inform future design decisions
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Thank you for your attention!
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