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Agency “power to take meaningful action and see the results of our decisions and choices” Participation in narrative is fairly rare Participatory music relies on cueing and formulaic behavior Square dancing vs. ballroom dancing Not just interactions per minute in games

Agency “power to take meaningful action and see the results of our decisions and choices” Participation in narrative is fairly rare Participatory music

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Agency

• “power to take meaningful action and see the results of our decisions and choices”

• Participation in narrative is fairly rare• Participatory music relies on cueing and formulaic

behavior– Square dancing vs.

ballroom dancing

• Not just interactions per minute in games

Navigation• Moving through a geographic or abstract space can be enjoyable• Maze as challenge to find solution in space

– Physical and/or mental challenges– Must find the exit

• Rhizome rejects a single path, single solution, or single meaning– System design can get in way

of agency– If done right, the reader need

not worry about the loss of the plot

• “Dear Dad – this game will never end. William.”

Between Maze and Rhizome

• Neither overdetermined nor underdetermined– Generating anxiety

• Violence hub as model– A dramatic event– Many perspectives

• How different and how same from existing games and hypertexts?

The Journey Story

• Pleasure of uniting problem solving with navigation– Fitting problem solving

into world– Zork 2 vs. The Seventh

Guest

• Games into stories– Offer opposing satisfactions?– Need for a happy ending?– Many reasons to play a game

Games as Symbolic Dramas

• Protagonists and plots– Enacting relationships to

the world• More abstract interpretations– Social meaning in Monopoly– Drama in Tetris

• The Contest Story– Opponent (Pong)– Requires little imaginative effort as agency is direct

• There is a difference between drama and narrative

Constructivism

• MUDs as a model– Can play existing stories or

create new ones– Can be individual or social

• Problems with shared authorship

• Live-Action Role Playing– Separation of GM and players– Works because of persistent relations between players

• Agency vs. Authorship– Creating activity vs. creating opportunities– Procedural authorship