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Agency
• “power to take meaningful action and see the results of our decisions and choices”
• Participation in narrative is fairly rare• Participatory music relies on cueing and formulaic
behavior– Square dancing vs.
ballroom dancing
• Not just interactions per minute in games
Navigation• Moving through a geographic or abstract space can be enjoyable• Maze as challenge to find solution in space
– Physical and/or mental challenges– Must find the exit
• Rhizome rejects a single path, single solution, or single meaning– System design can get in way
of agency– If done right, the reader need
not worry about the loss of the plot
• “Dear Dad – this game will never end. William.”
Between Maze and Rhizome
• Neither overdetermined nor underdetermined– Generating anxiety
• Violence hub as model– A dramatic event– Many perspectives
• How different and how same from existing games and hypertexts?
The Journey Story
• Pleasure of uniting problem solving with navigation– Fitting problem solving
into world– Zork 2 vs. The Seventh
Guest
• Games into stories– Offer opposing satisfactions?– Need for a happy ending?– Many reasons to play a game
Games as Symbolic Dramas
• Protagonists and plots– Enacting relationships to
the world• More abstract interpretations– Social meaning in Monopoly– Drama in Tetris
• The Contest Story– Opponent (Pong)– Requires little imaginative effort as agency is direct
• There is a difference between drama and narrative
Constructivism
• MUDs as a model– Can play existing stories or
create new ones– Can be individual or social
• Problems with shared authorship
• Live-Action Role Playing– Separation of GM and players– Works because of persistent relations between players
• Agency vs. Authorship– Creating activity vs. creating opportunities– Procedural authorship