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Adventurous Activities Key Stage 2 Resources - … · Task •Pupils must climb through the •hoop one at a time without letting •go of hands. •The task is completed when •

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Task•Pupils must climb through the •hoop one at a time without letting •go of hands.•The task is completed when• every pupil has gone •through the hoop.

Hoop Challenge AR 1

Challenge•Add a time restriction•Change hoop size•Go different ways•Race against another group•Change group members•Change size of groups•Introduce blindfolds•No talking

Safety & Resources•Ensure pupils are warmed up

•Ensure groups have enough space

•Hoops•Blindfolds

Magic Carpet

Scenario•You are riding on a magic carpet, the underside needs to be cleaned. You must turn the carpet over whilst everyone remains on the carpet

Challenge•Make the carpet smaller•No talking•Change group members

Safety•Ensure pupils are warmed up•Ensure groups have enough space

Resources•Square of thin carpet or tent ground sheet

AR 2

Trust: Falling backwards

•Stand 1 step in front of your partner with your back to them, feet together

•Without moving your feet, allow yourself to fall backwards

•Partners should ensure they use both hands to support the fall positioning them across the shoulder blades. They should ensure they have a wide stable base with bent knees

•Once you can do this, try starting further away from your partner

AR 3a

Trust: Leaning backwards

• Stand facing your partner as closely as possible with your feet together and toes touching.

• Hold onto each by the wrists• Lean backwards until your

arms are completely straight. Do not move your feet.

• You may want to allow the lightest person to lean backwards first

• Hold this under control for 5 seconds

AR 3b

Trust: Sit to Stand – Facing each other

• Sit facing your partner and hold both hands by the wrists

• Feet should be together and toes touching

• Try and stand up by pulling against each other

• Try and move from sitting to standing 3 times in a row without stopping

AR 3c

1

2

3

Trust: Sit to Stand – back 2 back

• Sit back to back with your partner, linking arms

• Push against each other and try to stand up

• Do not use your hands to push on the floor

• Once you can do this, try it without linking arms. Do not use your arms at all except for balance

• Try to sit back down without using your arms

AR 3d

1

2

3

Trust: Top-to-tail support

• One person lies on their back with their body straight.

• Partners position themselves ‘top to toe’. The person on top positions their hands either side of their partners feet

• The person on the floor picks up on leg at a time until they are completely supporting their partner and have lifted them in the air

• Try and hold this under control for 5 seconds

• Try and let go of one leg

AR 3e

Trust: Group sit

• In a group of around 8-10 stand in a circle all facing one side

• Each person is as close as possible to the person in front of them

• Hands are placed on the shoulders of the person in front

• After a count of 3, everyone should sit down on the lap of the person behind them

• Try to hold this under control for a count of 5 seconds

AR 3f

Trust: Group backwards lean

• Stand facing inwards with your group a very small step away from each other, feet together

• Hold onto the person next to you by the wrists

• On a count of 3, lean backwards until your arms are completely straight. Do not move your feet.

• You may want to allow the lightest people to lean backwards first

• Hold this under control for 5 seconds

AR 3g

Round Map AR 4a

Round Map AR 4b

Round Gym Maps

INSTRUCTIONSAim:To follow a line on the map accuratelyTo turn the map so that the line of travel is straight aheadPreparation:Prepare a set of round maps following the template given, draw a red line on the map, starting with a triangle and finishing with a circle. Draw the line to go around and over the equipment. Make sure each line starts and finishes at a different point and that the line is slightly different on each map.Set out bench, mat, hoops and cones as shown in map.Lesson:Pupils stand in a circle at the triangle shown on their map.Holding the map correctly they follow the line to the finish circle.Swap maps and repeat.

AR 4c

The Enchanted ForestTask•Pixies evade the sleeping trolls hidden under toadstools (hoops or grid squares) by crossing the forest via the toadstools •One group member should act as the wise wizard to help guide the pixies and has a map to show where each troll is sleeping•Each time a pupil steps on a new toadstool the wizard indicates whether it is safe or whether it harbours a sleeping troll•Pupils indicate where the danger lies by dropping a bean bag into the hoop and returning to the start•The next group member retraces the safe route seeing how far they can get•The task is completed when the safe route has been negotiated by all pixies

Challenge•Play without bean bags so that pupils must remember the safe route•Give groups different routes to follow•Ask pupils to plan courses for others to follow

Resources•Bean bags•Hoops or grid•Map for Wise Wizard

AR 5

Natural Features AR 6a

Natural Features AR 6b

Natural Features AR 6c

Natural Features AR 6d

Natural Features AR 6e

Natural Features AR 6f

Natural Features AR 6g

Natural Features AR 6h

Natural Features AR 6i

Natural Features AR 6j

Natural Features AR 6k

Natural Features AR 6l

Knots: The Figure of 8

The figure of 8 knot can be used for climbing or sailing

AR 7a

Knots : Reef AR 7b

The reef knot can be used for sailing. It is a flat knot that is easy to undo.

It is used in first aid for trying slings and splints

Journeys

AR 8

My RucksackWhat should I carry when I go walking?

AR 9

FootwearWhat should we wear walking?

AR 10

What should I wear walking?

Cold weather• Warm hat• Warm jumper/s• Warm jogging bottoms• Waterproof jacket• Waterproof trousers• Gloves• Thick socks• Walking boots/wellies

Hot weather• Shorts• T shirt• Sun hat• Sun cream• Thick socks• Walking boots

In all seasons we need to be prepared for changes in the weather!

AR 11

The Countryside Code

Respect, Protect, Enjoy

• Be safe – plan ahead and follow any signs• Leave gates and property as you find them• Protect plants and animals and take your

litter home• Keep dogs under close control• Consider other people

AR 12

Things I must remember when working independently

of teacher around school

I must:• Stay within the school grounds• Stay with my partner / group• Go back to my teacher if I get stuck• Stick to my job

AR 13

Star Orienteering

One control is visited at a time from a central point, and recorded. Runners then

return to base to be given details of the next control point to visit.

Orienteering Courses

Start & Finish

Point 1

Point 2

Point 3

Score Events (scatter Orienteering)

Control markers can be collected in any order to complete the course in the fastest time possible

Start & Finish

Line or Short Loop Orienteering

Control markers must be collected in order

AR 14

Route Card (example)AR 15a

10 minutes

2 minutes

2 minutes

10 minutes

Timeallocated

Return via outward route

NW50 metresPark entranceLake

Turn left at the park gates, follow the pavement back to school

SW300 metresSchool gatesPark entrance

Follow the path to the lake

SE50 metresLakePark entrance

Turn right at the school gates, follow the pavement

NE300 metresPark entranceSchool gates

DescriptionCompass bearing

or direction

DistanceToFrom

Route Card AR 15b

Time DescriptionCompass bearing or direction

DistanceToFrom

Acknowledgements

Authors

David Evans Associate Adviser for Outdoor Education

Beverley Symonds Physical Education and School Sport Coordinator

Thank you

The Outdoor Education Advisers’ Panel

Pantyscallog Primary School, Merthyr Tydfil

Lee Phillips Physical Education and School Sport Coordinator