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The Advance Wars Calculator Version 1.0

by Samuel Wilder

[email protected]

September 14, 00!

"1 Contents

Contents 1

Version #istory

$ntroduction !

%ase &ama'e 4

())ense *odi)iers +

&e)ense *odi)iers

Calculation -ules

-andom /otes

Credits

" Version #istory

21420! 3 1.0 $nitial Version

"! $ntroduction

ver 5anted to 6no5 ho5 much dama'e units do to each other7 (r maybe

you

didn8t 5ant to 5aste that )uel in )o' o) 5ar 9ust to see a 10:7 Then

you can

use this 'uide to calculate your numbers in advance;

<ou can s6ip to certain parts by usin' the " and the di'it listed in the

contents. To 'et to $ntroduction, )or instance, use "!.

"4 %ase &ama'e

$n)antry=

vs. $n)antry ++

  *ech 4+

  -econ 1

  Tan6 +  *d Tan6 1

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  A>C 14

  Artlry 1+

  -oc6ets +

  A3Air +

  *issiles +

  % Cptr

  T Cptr !0

*ech=

vs. $n)antry +

  *ech ++

  -econ +

  Tan6 ++

  *d Tan6 1+

  A>C +

  Artlry 0

  -oc6ets +

  A3Air +

  *issiles +

  % Cptr

  T Cptr !+

-econ=

vs. $n)antry 0

  *ech +

  -econ !+

  Tan6

  *d Tan6 1

  A>C 4+

  Artlry 4+

  -oc6ets ++

  A3Air 4

  *issiles

  % Cptr 10

  T Cptr !+

Tan6=

vs. $n)antry +

  *ech 0

  -econ +

  Tan6 ++

  *d Tan6 1+

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  A>C +

  Artlry 0

  -oc6ets +

  A3Air +

  *issiles +

  % Cptr 10

  T Cptr 40

  % Ship 1

  ?ander 10

  Cruiser +

  Sub 1

*d Tan6=

vs. $n)antry 10+

  *ech +

  -econ 10+

  Tan6 +

  *d Tan6 ++

  A>C 10+

  Artlry 10+

  -oc6ets 10+

  A3Air 10+

  *issiles 10+

  % Cptr 1

  T Cptr 4+

  % Ship 10

  ?ander !+

  Cruiser ++

  Sub 10

Artlry=

vs. $n)antry 0

  *ech +

  -econ 0

  Tan6 0

  *d Tan6 4+

  A>C 0

  Artlry +

  -oc6ets 0

  A3Air +

  *issiles 0

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  % Ship 40

  ?ander ++

  Cruiser +

  Sub 0

-oc6cts=

vs. $n)antry +

  *ech 0

  -econ 0

  Tan6 0

  *d Tan6 ++

  A>C 0

  Artlry 0

  -oc6ets +

  A3Air +

  *issiles 0

  % Ship ++

  ?ander 0

  Cruiser +

  Sub +

A3Air=

vs. $n)antry 10+

  *ech 10+

  -econ 0

  Tan6 +

  *d Tan6 10

  A>C +0

  Artlry +0

  -oc6ets ++

  A3Air 4+

  *issiles ++

  i'hter +

  %omber +

  % Cptr 10

  T Cptr 10

*issiles=

vs. i'hter 100

  %omber 100

  % Cptr 10

  T Cptr 10

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i'hter=

vs. i'hter ++

  %omber 100

  % Cptr 100

  T Cptr 100

%omber=

vs. $n)antry 110

  *ech 110

  -econ 10+

  Tan6 10+

  *d Tan6 +

  A>C 10+

  Artlry 10+

  -oc6ets 10+

  A3Air +

  *issiles 10+

  % Ship +

  ?ander +

  Cruiser +

  Sub +

% Cptr=

vs. $n)antry +

  *ech +

  -econ ++

  Tan6 ++

  *d Tan6 +

  A>C 0

  Artlry +

  -oc6ets +

  A3Air +

  *issiles +

  % Cptr +

  T Cptr +

  % Ship +

  ?ander +

  Cruiser ++

  Sub +

% Ship=

vs. $n)antry +

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  *ech 0

  -econ 0

  Tan6 0

  *d Tan6 ++

  A>C 0

  Artlry 0

  -oc6ets +

  A3Air +

  *issiles 0

  % Ship +0

  ?ander +

  Cruiser +

  Sub +

Cruiser=

vs. i'hter ++

  %omber +

  % Cptr 11+

  T Cptr 11+

  Sub 0

Sub=

vs. % Ship ++

  ?ander +

  Cruiser +

  Sub ++

"+ ())ense *odi)iers

?oss o) hit points subtract dama'e by 10: per hit point lost

or eample, a unit 5ith + hit points subtracts +0: B0.+ )rom their

attac6

A unit 5ith hit points only subtracts 0: B0.

All C(s add 10: B1.1 on attac6s a)ter they use their C( po5er i) there

is no

other modi)ier listed

*a adds +0: B1.+ on all direct attac6s, ecept )or $n)antry and *ech

units

*a subtracts 10: B0. on all indirect attac6s

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*a adds +: B1.+ on all direct attac6s, ecept $n)antry and *ech,

a)ter he

uses *a orce

Sami adds 0: B1. on all $n)antry and *ech attac6s

Sami subtracts 10: B0. on all other direct attac6s

Sami adds : B1. on all $n)antry and *ech attac6s a)ter she uses

&ouble

Time

Drit subtracts 0: B0. on all direct attac6s

Drit adds +: B1.+ on all indirect attac6s a)ter he uses Snipe Attac6

Eanbei adds 0: B1. on all attac6s

Eanbei adds 40: B1.4 instead o) 0: a)ter he uses *orale %oost

a'le adds 1+: B1.1+ on all air unit attac6s

a'le subtracts 0: B0. on all sea unit attac6s

a'le subtracts 0: B0. on all attac6s a)ter he uses ?i'htnin' Stri6e

&ra6e subtracts 0: B0. on all air unit attac6s

Sturm subtracts 0: B0. on all attac6s

Sturm subtracts 10: B0. instead o) 0: a)ter he uses *eteor Stri6e

" &e)ense *odi)iers=

Terrain reduces dama'e by 1: per hit point per star

or eample, a *ech 5ith hit points on a mountain B4 stars reduces

dama'e

by 4: B0.

A Tan6 5ith hit points on a city B! stars also reduces dama'e by 4:

B0.

All C(s reduce dama'e by 10: B0. a)ter they use their C( po5er i)

there is

no other modi)ier listed

Sami reduces dama'e by 10: B0. )or $n)antry and *ech units

Sami reduces dama'e by 0: B0. )or $n)antry and *ech units a)ter she

uses

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&ouble Time

Eanbei reduces dama'e by 0: B0. )or all units

Eanbei reduces dama'e by !0: B0. instead o) 0: a)ter he uses *orale

%oost

a'le reduces dama'e by 10: B0. )or all air units

a'le increases dama'e by !0: B1.! )or all units a)ter he uses

?i'htnin'

Stri6e

&ra6e adds stars o) terrain de)ense )or all sea units

&ra6e reduces dama'e by 11: B0. )or all sea units a)ter he uses

Tsunami

Sturm reduces dama'e by 0: B0. )or all units

Sturm reduces dama'e by !0: B0. instead o) 0: a)ter he uses *eteor

Stri6e

" Calculation -ules

irst, ta6e the base dama'e o) the attac6in' unit

Then, multiply in any modi)iers based on C(s, terrain, #>, and po5ers inuse

*ultiply them all separately, don8t add them to'ether and multiply once

The )inal number, a)ter droppin' the decimal, should be the number sho5n

on

the attac6

amples=

*a attac6s 5ith a Tan6 a'ainst Sami8s *ech unit on a mountain B4 stars

$nitial dama'e is 0

*a adds +0: B1.+ to the attac6

Terrain reduces dama'e by 40: B0.

Sami reduces dama'e by 10: B0.

*ultiply 0 1.+ 0. 0.

Ans5er is +., so the 'ame should sho5 +:

$) *a8s Tan6 had #>, and Sami8s *ech had 4 #>, it chan'es a bit

$nitial dama'e is still 0

#> means only 0: attac6 po5er B0.

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*a still adds +0: B1.+

Terrain no5 reduces dama'e by 1: B0.4 because o) the *ech8s 4 #>

Sami still reduces dama'e by 10: B0.

*ultiply 0 0. 1.+ 0.4 0.

Ans5er is ++.+, so the 'ame should sho5 ++:

$) 5e thro5 both C( po5ers into the mi BSami used hers last turn, *a

this

turn

$nitial dama'e 0

#> F 0: B0.

*a adds +0: B1.+ normally, and another +: B1.+ )or his C( po5er

Terrain 4 #> 4 stars is 1: B0.4

Sami reduces by 10: B0. and then 0: B0. )or her C( po5er

*ultiply 0 0. 1.+ 1.+ 0.4 0. 0.

Ans5er is ++.+ Ba'ain, odd so the 'ame should sho5 ++:

*ultiplication order isn8t important, but you need to 'et all the

modi)iers

" -andom /otes

Sometimes the calculation is o)) by 1:, and $ haven8t )i'ured out 5hy

yet.

-emember that this only calculates the percenta'e sho5n, not actual

dama'e,

so usin' it to predict counter dama'e isn8t al5ays reliable.

/ell and Son9a do more or less dama'e respectively than the sho5n

percenta'e

sometimes, but $ don8t have any idea ho5 to calculate it.

Sturm in the campai'n has di))erent modi)iers. $ haven8t been able to

test

his de)ense yet, but his eact o))ense number cannot be done because you

can8t

control him in the campai'n.

" Credits

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*atthe5 mirGian, )or his 'uide that helped me )inish the hard campai'n.

$ also used his modi)iers as a basis, but chec6ed them all mysel).

All trademar6s and copyri'hts contained in this document are o5ned by

their

respective trademar6 and copyri'ht holders.

Copyri'ht 00! Samuel Wilder

>lease do not post this 5ithout my prior consent. Currently, it should

only

be posted at http=22'ame)aHs.com

eel )ree to use it )or your o5n private calculations.