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7/23/2019 Advance Wars - Calculator
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The Advance Wars Calculator Version 1.0
by Samuel Wilder
September 14, 00!
"1 Contents
Contents 1
Version #istory
$ntroduction !
%ase &ama'e 4
())ense *odi)iers +
&e)ense *odi)iers
Calculation -ules
-andom /otes
Credits
" Version #istory
21420! 3 1.0 $nitial Version
"! $ntroduction
ver 5anted to 6no5 ho5 much dama'e units do to each other7 (r maybe
you
didn8t 5ant to 5aste that )uel in )o' o) 5ar 9ust to see a 10:7 Then
you can
use this 'uide to calculate your numbers in advance;
<ou can s6ip to certain parts by usin' the " and the di'it listed in the
contents. To 'et to $ntroduction, )or instance, use "!.
"4 %ase &ama'e
$n)antry=
vs. $n)antry ++
*ech 4+
-econ 1
Tan6 + *d Tan6 1
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A>C 14
Artlry 1+
-oc6ets +
A3Air +
*issiles +
% Cptr
T Cptr !0
*ech=
vs. $n)antry +
*ech ++
-econ +
Tan6 ++
*d Tan6 1+
A>C +
Artlry 0
-oc6ets +
A3Air +
*issiles +
% Cptr
T Cptr !+
-econ=
vs. $n)antry 0
*ech +
-econ !+
Tan6
*d Tan6 1
A>C 4+
Artlry 4+
-oc6ets ++
A3Air 4
*issiles
% Cptr 10
T Cptr !+
Tan6=
vs. $n)antry +
*ech 0
-econ +
Tan6 ++
*d Tan6 1+
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A>C +
Artlry 0
-oc6ets +
A3Air +
*issiles +
% Cptr 10
T Cptr 40
% Ship 1
?ander 10
Cruiser +
Sub 1
*d Tan6=
vs. $n)antry 10+
*ech +
-econ 10+
Tan6 +
*d Tan6 ++
A>C 10+
Artlry 10+
-oc6ets 10+
A3Air 10+
*issiles 10+
% Cptr 1
T Cptr 4+
% Ship 10
?ander !+
Cruiser ++
Sub 10
Artlry=
vs. $n)antry 0
*ech +
-econ 0
Tan6 0
*d Tan6 4+
A>C 0
Artlry +
-oc6ets 0
A3Air +
*issiles 0
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% Ship 40
?ander ++
Cruiser +
Sub 0
-oc6cts=
vs. $n)antry +
*ech 0
-econ 0
Tan6 0
*d Tan6 ++
A>C 0
Artlry 0
-oc6ets +
A3Air +
*issiles 0
% Ship ++
?ander 0
Cruiser +
Sub +
A3Air=
vs. $n)antry 10+
*ech 10+
-econ 0
Tan6 +
*d Tan6 10
A>C +0
Artlry +0
-oc6ets ++
A3Air 4+
*issiles ++
i'hter +
%omber +
% Cptr 10
T Cptr 10
*issiles=
vs. i'hter 100
%omber 100
% Cptr 10
T Cptr 10
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i'hter=
vs. i'hter ++
%omber 100
% Cptr 100
T Cptr 100
%omber=
vs. $n)antry 110
*ech 110
-econ 10+
Tan6 10+
*d Tan6 +
A>C 10+
Artlry 10+
-oc6ets 10+
A3Air +
*issiles 10+
% Ship +
?ander +
Cruiser +
Sub +
% Cptr=
vs. $n)antry +
*ech +
-econ ++
Tan6 ++
*d Tan6 +
A>C 0
Artlry +
-oc6ets +
A3Air +
*issiles +
% Cptr +
T Cptr +
% Ship +
?ander +
Cruiser ++
Sub +
% Ship=
vs. $n)antry +
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*ech 0
-econ 0
Tan6 0
*d Tan6 ++
A>C 0
Artlry 0
-oc6ets +
A3Air +
*issiles 0
% Ship +0
?ander +
Cruiser +
Sub +
Cruiser=
vs. i'hter ++
%omber +
% Cptr 11+
T Cptr 11+
Sub 0
Sub=
vs. % Ship ++
?ander +
Cruiser +
Sub ++
"+ ())ense *odi)iers
?oss o) hit points subtract dama'e by 10: per hit point lost
or eample, a unit 5ith + hit points subtracts +0: B0.+ )rom their
attac6
A unit 5ith hit points only subtracts 0: B0.
All C(s add 10: B1.1 on attac6s a)ter they use their C( po5er i) there
is no
other modi)ier listed
*a adds +0: B1.+ on all direct attac6s, ecept )or $n)antry and *ech
units
*a subtracts 10: B0. on all indirect attac6s
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*a adds +: B1.+ on all direct attac6s, ecept $n)antry and *ech,
a)ter he
uses *a orce
Sami adds 0: B1. on all $n)antry and *ech attac6s
Sami subtracts 10: B0. on all other direct attac6s
Sami adds : B1. on all $n)antry and *ech attac6s a)ter she uses
&ouble
Time
Drit subtracts 0: B0. on all direct attac6s
Drit adds +: B1.+ on all indirect attac6s a)ter he uses Snipe Attac6
Eanbei adds 0: B1. on all attac6s
Eanbei adds 40: B1.4 instead o) 0: a)ter he uses *orale %oost
a'le adds 1+: B1.1+ on all air unit attac6s
a'le subtracts 0: B0. on all sea unit attac6s
a'le subtracts 0: B0. on all attac6s a)ter he uses ?i'htnin' Stri6e
&ra6e subtracts 0: B0. on all air unit attac6s
Sturm subtracts 0: B0. on all attac6s
Sturm subtracts 10: B0. instead o) 0: a)ter he uses *eteor Stri6e
" &e)ense *odi)iers=
Terrain reduces dama'e by 1: per hit point per star
or eample, a *ech 5ith hit points on a mountain B4 stars reduces
dama'e
by 4: B0.
A Tan6 5ith hit points on a city B! stars also reduces dama'e by 4:
B0.
All C(s reduce dama'e by 10: B0. a)ter they use their C( po5er i)
there is
no other modi)ier listed
Sami reduces dama'e by 10: B0. )or $n)antry and *ech units
Sami reduces dama'e by 0: B0. )or $n)antry and *ech units a)ter she
uses
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&ouble Time
Eanbei reduces dama'e by 0: B0. )or all units
Eanbei reduces dama'e by !0: B0. instead o) 0: a)ter he uses *orale
%oost
a'le reduces dama'e by 10: B0. )or all air units
a'le increases dama'e by !0: B1.! )or all units a)ter he uses
?i'htnin'
Stri6e
&ra6e adds stars o) terrain de)ense )or all sea units
&ra6e reduces dama'e by 11: B0. )or all sea units a)ter he uses
Tsunami
Sturm reduces dama'e by 0: B0. )or all units
Sturm reduces dama'e by !0: B0. instead o) 0: a)ter he uses *eteor
Stri6e
" Calculation -ules
irst, ta6e the base dama'e o) the attac6in' unit
Then, multiply in any modi)iers based on C(s, terrain, #>, and po5ers inuse
*ultiply them all separately, don8t add them to'ether and multiply once
The )inal number, a)ter droppin' the decimal, should be the number sho5n
on
the attac6
amples=
*a attac6s 5ith a Tan6 a'ainst Sami8s *ech unit on a mountain B4 stars
$nitial dama'e is 0
*a adds +0: B1.+ to the attac6
Terrain reduces dama'e by 40: B0.
Sami reduces dama'e by 10: B0.
*ultiply 0 1.+ 0. 0.
Ans5er is +., so the 'ame should sho5 +:
$) *a8s Tan6 had #>, and Sami8s *ech had 4 #>, it chan'es a bit
$nitial dama'e is still 0
#> means only 0: attac6 po5er B0.
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*a still adds +0: B1.+
Terrain no5 reduces dama'e by 1: B0.4 because o) the *ech8s 4 #>
Sami still reduces dama'e by 10: B0.
*ultiply 0 0. 1.+ 0.4 0.
Ans5er is ++.+, so the 'ame should sho5 ++:
$) 5e thro5 both C( po5ers into the mi BSami used hers last turn, *a
this
turn
$nitial dama'e 0
#> F 0: B0.
*a adds +0: B1.+ normally, and another +: B1.+ )or his C( po5er
Terrain 4 #> 4 stars is 1: B0.4
Sami reduces by 10: B0. and then 0: B0. )or her C( po5er
*ultiply 0 0. 1.+ 1.+ 0.4 0. 0.
Ans5er is ++.+ Ba'ain, odd so the 'ame should sho5 ++:
*ultiplication order isn8t important, but you need to 'et all the
modi)iers
" -andom /otes
Sometimes the calculation is o)) by 1:, and $ haven8t )i'ured out 5hy
yet.
-emember that this only calculates the percenta'e sho5n, not actual
dama'e,
so usin' it to predict counter dama'e isn8t al5ays reliable.
/ell and Son9a do more or less dama'e respectively than the sho5n
percenta'e
sometimes, but $ don8t have any idea ho5 to calculate it.
Sturm in the campai'n has di))erent modi)iers. $ haven8t been able to
test
his de)ense yet, but his eact o))ense number cannot be done because you
can8t
control him in the campai'n.
" Credits
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*atthe5 mirGian, )or his 'uide that helped me )inish the hard campai'n.
$ also used his modi)iers as a basis, but chec6ed them all mysel).
All trademar6s and copyri'hts contained in this document are o5ned by
their
respective trademar6 and copyri'ht holders.
Copyri'ht 00! Samuel Wilder
>lease do not post this 5ithout my prior consent. Currently, it should
only
be posted at http=22'ame)aHs.com
eel )ree to use it )or your o5n private calculations.