3
1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 Checkerboard Paerns with Black Rectangles 13 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 ADDITIONAL MATERIALS 7.1 Boundary Editing +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 Fig. 24. Boundary editing example. The first edit expands by a magnitude of 4 and with the additional "circular" constraint. The second edit made two subtractions at two different locations with magnitudes of 2 and 1. An initial boundary can be given as an arbitrary 2D piece-wise linear loop using the approximation method described in Section 3.4 in [Peng et al. 2018]. In addition, we propose an interactive tool to design admissible boundaries. Starting from an admissible boundary, the tool allows users to iteratively edit the boundary while keeping it admissible. An editing operation replaces a subset of the current boundary with a new sequence of half-edges. For an operation, the user spec- ifies: 1) the subset of the current boundary to replace and 2) the magnitude of the operation, which is a signed non-zero integer. The sign of the magnitude denotes whether the operation is an expan- sion or a subtraction. For simplicity, we assume the new sequence of half-edges is a subset of a convex loop (i.e., an admissible boundary without turning angles > 180 ). We denote the directions of the first and last half-edges of the current subset as d 0 and d 1 . After the replacement, the directions of the first and last half-edges becomes ( d 0 x ) mod 12 and ( d 1 + x ) mod 12, shortened as D 0 and D 1 . If D 0 D 1 , we encode the directions of a subset of a convex loop’s boundary in counterclockwise order as {E D 0 , E D 0 +1 , E D 0 +2 , ..., E D 1 } where these E i vectors, i ∈[0, 11], are one of the twelve 4D direc- tion vectors for half-edges (see Eq. 5.1). Otherwise, we encode it in clockwise order as {E D 0 , E D 0 1 , E D 0 2 , ..., E D 1 }. We then solve the following IP problem for the counterclockwise case: X D 0 E D 0 + X D 0 +1 E D 0 +1 + ... + X D 1 E D 1 = Z , (12) and for the clockwise case change the order. Length variables X D 0 to X D 1 denote the numbers of half-edges in the convex loop at the specific directions. Z is the 4D offset vector from the first to the last vertices of the boundary subset to be replaced. Additionally, a circular constraint can be added such that all the length variables are non-zero. In summary, solving Eq. 12 gives us a subset of half- edges of a convex loop that seamlessly replace the original subset of boundary. See Fig. 24 and Fig. 25 for examples. 7.2 Additional Figures In Fig. 26, we show all of our variations for the Tokyo 2020 logo design. In Fig. 27, we show the quad mesh of the bunny example. In Fig. 28, we show the control meshes of the 2D pattern results shown in the paper. , Vol. 1, No. 1, Article . Publication date: May 2019.

ADDITIONAL MATERIALS 7.1 Boundary Editing dpengchihan.co/papers/checkerboard_additional_materials.pdf · 2019. 5. 20. · 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608

  • Upload
    others

  • View
    8

  • Download
    0

Embed Size (px)

Citation preview

  • 1369

    1370

    1371

    1372

    1373

    1374

    1375

    1376

    1377

    1378

    1379

    1380

    1381

    1382

    1383

    1384

    1385

    1386

    1387

    1388

    1389

    1390

    1391

    1392

    1393

    1394

    1395

    1396

    1397

    1398

    1399

    1400

    1401

    1402

    1403

    1404

    1405

    1406

    1407

    1408

    1409

    1410

    1411

    1412

    1413

    1414

    1415

    1416

    1417

    1418

    1419

    1420

    1421

    1422

    1423

    1424

    1425

    Checkerboard Patterns with Black Rectangles • 13

    1426

    1427

    1428

    1429

    1430

    1431

    1432

    1433

    1434

    1435

    1436

    1437

    1438

    1439

    1440

    1441

    1442

    1443

    1444

    1445

    1446

    1447

    1448

    1449

    1450

    1451

    1452

    1453

    1454

    1455

    1456

    1457

    1458

    1459

    1460

    1461

    1462

    1463

    1464

    1465

    1466

    1467

    1468

    1469

    1470

    1471

    1472

    1473

    1474

    1475

    1476

    1477

    1478

    1479

    1480

    1481

    1482

    ADDITIONAL MATERIALS

    7.1 Boundary Editing

    +4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1

    -2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2-2

    Fig. 24. Boundary editing example. The first edit expands by a magnitudeof 4 and with the additional "circular" constraint. The second edit made twosubtractions at two different locations with magnitudes of −2 and −1.

    An initial boundary can be given as an arbitrary 2D piece-wiselinear loop using the approximation method described in Section 3.4in [Peng et al. 2018]. In addition, we propose an interactive tool todesign admissible boundaries. Starting from an admissible boundary,the tool allows users to iteratively edit the boundary while keepingit admissible.An editing operation replaces a subset of the current boundary

    with a new sequence of half-edges. For an operation, the user spec-ifies: 1) the subset of the current boundary to replace and 2) themagnitude of the operation, which is a signed non-zero integer. Thesign of the magnitude denotes whether the operation is an expan-sion or a subtraction. For simplicity, we assume the new sequence ofhalf-edges is a subset of a convex loop (i.e., an admissible boundary

    without turning angles > 180◦). We denote the directions of thefirst and last half-edges of the current subset as d0 and d1. After thereplacement, the directions of the first and last half-edges becomes(d0 − x) mod 12 and (d1 + x) mod 12, shortened as D0 and D1. IfD0 ≤ D1, we encode the directions of a subset of a convex loop’sboundary in counterclockwise order as {ED0 ,ED0+1,ED0+2, ...,ED1 }where these Ei vectors, i ∈ [0, 11], are one of the twelve 4D direc-tion vectors for half-edges (see Eq. 5.1). Otherwise, we encode it inclockwise order as {ED0 ,ED0−1,ED0−2, ...,ED1 }. We then solve thefollowing IP problem for the counterclockwise case:∑

    XD0ED0 + XD0+1ED0+1 + ... + XD1ED1 = Z , (12)

    and for the clockwise case change the order. Length variables XD0to XD1 denote the numbers of half-edges in the convex loop at thespecific directions. Z is the 4D offset vector from the first to thelast vertices of the boundary subset to be replaced. Additionally, acircular constraint can be added such that all the length variablesare non-zero. In summary, solving Eq. 12 gives us a subset of half-edges of a convex loop that seamlessly replace the original subsetof boundary. See Fig. 24 and Fig. 25 for examples.

    7.2 Additional FiguresIn Fig. 26, we show all of our variations for the Tokyo 2020 logodesign. In Fig. 27, we show the quad mesh of the bunny example. InFig. 28, we show the control meshes of the 2D pattern results shownin the paper.

    , Vol. 1, No. 1, Article . Publication date: May 2019.

  • 1483

    1484

    1485

    1486

    1487

    1488

    1489

    1490

    1491

    1492

    1493

    1494

    1495

    1496

    1497

    1498

    1499

    1500

    1501

    1502

    1503

    1504

    1505

    1506

    1507

    1508

    1509

    1510

    1511

    1512

    1513

    1514

    1515

    1516

    1517

    1518

    1519

    1520

    1521

    1522

    1523

    1524

    1525

    1526

    1527

    1528

    1529

    1530

    1531

    1532

    1533

    1534

    1535

    1536

    1537

    1538

    1539

    14 • Anon. Submission Id: 202

    1540

    1541

    1542

    1543

    1544

    1545

    1546

    1547

    1548

    1549

    1550

    1551

    1552

    1553

    1554

    1555

    1556

    1557

    1558

    1559

    1560

    1561

    1562

    1563

    1564

    1565

    1566

    1567

    1568

    1569

    1570

    1571

    1572

    1573

    1574

    1575

    1576

    1577

    1578

    1579

    1580

    1581

    1582

    1583

    1584

    1585

    1586

    1587

    1588

    1589

    1590

    1591

    1592

    1593

    1594

    1595

    1596

    -1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1

    +2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2 +2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2

    +3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2+3 x2

    +2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2+2 x2

    +2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2 +2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2

    Fig. 25. Making a turtle-shaped boundary using a series of editing operations. "x2" means applies an operation two times.

    (a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a)(a) (b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)(b1)

    (b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)(b2)

    (b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)(b3)

    (c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c)(c) (d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d)(d) (e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)(e)

    (f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)(f)

    (g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)(g)

    Fig. 26. All of our variations of the Tokyo 2020 logo design. (a), (b1), (c), and (d): we create a series of ring-shaped patterns, similar to the Olympics logo (Fig. 2(a)), with the same 3-way rotational symmetry but in different scales (measured by the width of the outer boundary). (b1), (b2), and (b3) have the same scaleas the original Tokyo design, of which (b2) is a ring-shaped pattern with a left-right reflective symmetry and (b3) is a thicker ring-shaped pattern. (e): a remakeof the Paralympic Games logo (Fig. 2 (b)) with a "fractured" global style. (f): a design with the same scale but with a slightly different boundary. (g): a biggerdesign with a left-right reflective symmetry.

    Fig. 27. The quad mesh of the bunny model.

    , Vol. 1, No. 1, Article . Publication date: May 2019.

  • 1597

    1598

    1599

    1600

    1601

    1602

    1603

    1604

    1605

    1606

    1607

    1608

    1609

    1610

    1611

    1612

    1613

    1614

    1615

    1616

    1617

    1618

    1619

    1620

    1621

    1622

    1623

    1624

    1625

    1626

    1627

    1628

    1629

    1630

    1631

    1632

    1633

    1634

    1635

    1636

    1637

    1638

    1639

    1640

    1641

    1642

    1643

    1644

    1645

    1646

    1647

    1648

    1649

    1650

    1651

    1652

    1653

    Checkerboard Patterns with Black Rectangles • 15

    1654

    1655

    1656

    1657

    1658

    1659

    1660

    1661

    1662

    1663

    1664

    1665

    1666

    1667

    1668

    1669

    1670

    1671

    1672

    1673

    1674

    1675

    1676

    1677

    1678

    1679

    1680

    1681

    1682

    1683

    1684

    1685

    1686

    1687

    1688

    1689

    1690

    1691

    1692

    1693

    1694

    1695

    1696

    1697

    1698

    1699

    1700

    1701

    1702

    1703

    1704

    1705

    1706

    1707

    1708

    1709

    1710

    (1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)(1)

    (2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(2)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3)(3) (4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)(4)

    (5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)(5)

    (6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)(6)

    (7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)(7)

    Fig. 28. Control meshes of 2D pattern results shown in the paper. (1): Fig. 12. (2): Fig. 13. (3): Fig. 15. (4): Fig. 16. (5): Fig. 18. (6): Fig. 19. (7): Fig. 26 (a), (b1), and(c). Each type of faces is colored with a different color.

    , Vol. 1, No. 1, Article . Publication date: May 2019.