ACE 2010 FINAL 5 6 2010

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    Video Games &Education

    How

    To

    Build

    A

    Sustainable

    InnovationEcosystem

    AlMeyers,

    Saisei

    Consulting

    www.reinventedsolutions.com

    AtlantaCreativity

    Exchange

    May6,2010

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    IsThisVisionPossible?

    TED2009PalmSprings

    Property of Saisei Consulting, Inc. 2010

    http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4http://www.youtube.com/watch?v=Mirxkzkxuf4
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    WhyDoICareAboutReinventingEducation?

    Media

    Strategist

    Innovation

    Education

    Consumerbehavioranalytics

    Kidsmedia

    DigitalMedia

    OrganizationalBehavior

    ExtensiveInternationalExpertise

    (Japan,Korea,China)

    GameTap

    TedXPeachtree

    AtlantaMusicProject

    DisruptingClass

    Past4Ward

    EducationBlogger

    Governmentaffiliations

    Foundations

    Educationorganizations

    Property of Saisei Consulting, Inc. 2010

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    EfficacyofGameBasedLearning(PBL):

    AlreadyProven

    Through

    Research

    ExperientialLearning

    Feedback

    Inquiry

    based

    Learning

    Cooperation

    SelfEfficacy

    Goal

    Setting

    Property of Saisei Consulting, Inc. 2010

    Learning

    Outcomes

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    AndWeKnowTheImportanceof

    "QualityTime"

    On

    Task

    Peoplepersistthrough"nonfun" thingswhenplaying

    Willingtoworktoplay

    Engageinsociallycomplexsystemsandinterpersonalinteractions

    Source: Scott Rigby 2008 GDC Presentation; Jane McGonigal Property of Saisei Consulting, Inc. 2010

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    ThereIsDemand From Educators

    Source: PBS and Grunwald Associates LLC, 2009

    12%14%

    15%

    16%

    20%

    29%

    35%

    38%

    39%

    43%

    48%

    49%

    50%

    53%

    53%

    55%

    57%57%

    58%

    59%

    65%

    VideoonHandheldDevicesFacebook,

    Wiki,

    social

    media

    communities

    Blogs

    AudioonHandheldDevices

    Noninteractivelessonplans

    StudentsubmissionWebsites

    Opportunititesto

    interact

    with

    experts

    Studentcreatedwebsites

    DataSets

    Studentproducedmultimedia

    Onlinevideolibrary/previouslyairedcontent

    Interactivesimulations

    Primarysourcematerials

    Onlinevideolibrary/exclusive content

    Informationforownprofessionaldevelopment

    Gamesoractivitiesforstudentuseoutofschool

    ImagecollectionsCurrent

    events

    information

    Researchinformationforstudentuse

    Interactivelessonplans

    Gamesoractivitiesforstudentuseinschool

    Property of Saisei Consulting, Inc. 2010

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    However,Current GBLProducts Have

    NotAchieved Critical Mass

    DistributionModel IllustrativeExamples

    Source: Mayo Bringing Game-Based Learning to Scale

    DirectTo

    Teacher

    DirectToDistrict

    DirectTo

    Student

    BundledwithTeacherTraining

    Via

    3rd

    Party

    Large

    Textbook

    Publishers

    ViaInstalledHardwareBase

    CoDevelopment with School

    Games to LaptopsInitiative

    Property of Saisei Consulting, Inc. 2010

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    ExamplesofInnovativeGBLProducts

    Observation:NoneDirectlyTarget"STEM"

    SubjectAreas IllustrativeExamples

    LanguageLearning

    Civics/SocialStudies

    FinancialLiteracy

    Property of Saisei Consulting, Inc. 2010

    http://www.youtube.com/watch?v=cvJcgel_CKwhttp://vizerra.com/en/solutions/Science-and-Educationhttp://www.flvs.net/areas/flvscourses/ConspiracyCode/Pages/default.aspxhttp://dihar_trailer_720p.mov/http://../SIEGE%202009/Eduflo_Demo.wmvhttp://www.wizworldonline.com/Parents/Index.shtml
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    WhatIsTheProblem?

    1. Schoolsmustberedesignedtobecomeintrinsicallymotivatingenvironments.

    2. GBLproducts

    are

    not

    being

    deployed"disruptively."

    3. A"SustainableInnovation

    Ecosystem"

    must

    be

    constructed.

    Property of Saisei Consulting, Inc. 2010

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    HowDoWe "Intrinsically Motivate"

    Students?

    Isitthis? Orthis?

    Underlying principle ofintrinsic motivation:

    Sustained funandcommercialsuccess occurmost strongly when specific intrinsic

    motivational needs aresatisfied byagame.Source: Scott Rigby, Ph.D., 2007 GDC Presentation Property of Saisei Consulting, Inc. 2010

    http://www.time.com/time/magazine/0,9263,7601100419,00.html
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    CanGBLbe Successful intheMidst of

    LargeScale Industry Disruption?

    OldSchoolDesign TheFuture?

    GameRequirements

    Highproductionvalue Nonlinear,complexnarratives

    Teacher

    training Assessmentsystem Timeontask

    Property of Saisei Consulting, Inc. 2010

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    GBLProducts MustBeDeployedDisruptively

    Source: Disrupting Class

    Primer:

    Therelative

    economics

    of

    sustaining

    versusdisruptiveinnovations

    Time

    TimeEntrantsnearlyalwayswin

    Perform

    ance

    Differentmeasure

    of

    Performance

    Incumbentsnearlyalwayswin

    Performancethatcustomerscanutilizeorabsorb

    Disruptive

    innovations

    create

    asymmetric

    competition

    Property of Saisei Consulting, Inc. 2010

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    MaybeWerePuttingTheCartBefore

    TheHorse?

    FromthemainstreamEdTechestablishment:

    "Itmustfitintomycomfortzone"

    "DontcallitEdugames,callitalab"

    "Showmehowtoincorporateit"

    "Mustaligntostandardsandfitintoaclassperiod"

    THISISCALLED"CRAMMING"Property of Saisei Consulting, Inc. 2010

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    TheGoldenRuleofDisruptiveInnovation:

    TargetAreas

    of

    Non

    Consumption

    Recorded

    Music

    Telephone

    Downloadable

    DigitalMedia

    Gamebased

    Learning???

    Soldtomusiclistenerswhodidnotattend

    concerts

    Initiallyonlyworkedforlocalcalls

    Focusonindividualsongsversusentirealbumsmusicindustryphasedout

    singlesin

    1990s

    Projectbasedlearning;eLearning; newcharterschool designs;afterschoolprograms;

    new

    territories,

    lowachieversProperty of Saisei Consulting, Inc. 2010

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    HowDoYouImplement GBLinK12?

    TargetNon

    Consumption

    AreasForPilot

    Schools

    PerformEfficacy

    Research

    SellToNon

    Consumption

    Areas,Other

    Distribution

    Channels

    Approach

    MainstreamSchoolsWhen

    ConditionsAre

    Favorable

    SuggestedGBL

    DisruptiveImplementationPlan

    Property of Saisei Consulting, Inc. 2010

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    We MustCreate aSustainable

    "InnovationEcosystem"

    Definition:Innovationthatlaysafoundationfortrueglobal

    competitivenessand

    leadership.

    Strategic Focus+ Idea Generation+ Translational Pathways+ Financial/Infrastructural/Human Capital= InnovationEcosystem

    Source: Shirley Ann Jackson, PHD Expediting Serendipity: Building An Innovative Ecosystem 10/09

    Property of Saisei Consulting, Inc. 2010

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    Government Funding Alone WillNot

    Sustain TheEcosystem

    OldModel

    Government drives

    economicdevelopment

    throughpolicydecisionsand

    incentives.

    NewModelEconomicdevelopmentisa

    collaborativeprocessinvolvinggovernmentat

    multiplelevels,companies,teachingandresearch

    institutions,

    and

    private

    sector

    organizations.

    Examples ofBestPractices

    SouthKorea (Korea Industrial Complex CorporationKICOX)

    Singapores NationalInstituteofEducation

    Source: Michael Porter, Regional Competitiveness in a Global Economy, 5/18/09 Property of Saisei Consulting, Inc. 2010

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    GBLKeys ToSuccess:Tenacity,Creativity,Diversification,andPatience

    DontFollowTheTraditionalPath

    OurCommonGoal: Get GBLOnThisList!

    UseDisruptiveInnovationTheoryAsARoadmap

    Property of Saisei Consulting Inc 2010