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Accessible Mainstream Products
AT Act Projects
April 29, 2010Jim Tobias, Inclusive Technologies
Outline
A few examples What’s the big idea? More examples, in categories Resources Crowd-sourcing experiment
Examples
Cell phone alarm
Waterproof, flexible keyboard
Touchless soap dispenser
What’s the big idea?
Accessibility is about features rather than products (or how they’re named)
Mainstream productsare profusehave diverse featuresoften inexpensiveare “normal” and fun
Categories
“Basic Interaction”
Digital picture frames
Recordable greeting cards
Nabaztag
“Internet of Things”
Timing & Scheduling
GameDr.
Study ball
DaysAgo
Getting around ... and back!
GPS keychain
“Chaperone”
Information & communication
technology (ICT) access
Keyboards
Wii TV controller
Gesture recognition
Object recognition
Mobile devices
Many accessibility featuresPicture IDBluetooth (input & output)GPSspeech in & out
Software (“App Store”) lively, low cost marketunique to each brand, platform, or model
Summing up the technological options
Ups & downs of “AMPs” Advantages
anywhere & everywhere less expensive “normal” engaging
Disadvantages hunting down “the right one” adapting them funding here today, gone tomorrow
Resources
Information
We’re all “shoppers with a special eye” look for “easy to use”, “ergonomic”, “convenient”,
“freedom”, “comfort”
PhoneScoop - Finder Radio Shack etc. Coolest Gadgets Ricability Access on Main Street
Technological assistance
Do you really need help? confidence peer networks
Developers and marketers are very approachable and looking for new applications
Local talent “Maker” and “hacker” cultures
Crowd-sourcing Experiment