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A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

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Page 1: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

A SQUARE PEG IN A ROUND HOLEFour Years Building Cutting-Edge Online Games at EA

Ben Cousins, General Manager, Easy (EA)

Page 2: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 3: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 4: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 5: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 6: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 7: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

FOUR LIVE TITLES

ALMOST TEN MILLION REGISTERED USERS

PROFITABLE

THIS YEAR’S NET REVENUE IN EIGHT FIGURES, DOUBLING NEXT YEAR

Page 8: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 9: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 10: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 11: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 12: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 13: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
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Kiddy MMOs

Social games

Console games

Free-to

-play

We are here

Core PC Games

Page 16: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 17: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 18: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

Too many externalities

Page 19: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 20: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
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FREE TO PLAY GAMES MAKE GOOD MONEY

DATA AND BENCHMARKS

STRUCTURING A LIVE TEAM

BUILD AN ITEM CATALOGUE

MARKETING AND PR

Page 23: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 24: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 25: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

Ask for forgiveness, not for permission

Page 26: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
Page 27: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
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THREE MASSIVE MISTAKES I MADE

Page 30: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

• DIDN’T UNDERSTAND WEB DEVELOPMENT

• OUTSOURCED PLATFORM DEVELOPMENT

• NAÏVE ABOUT SERVICE OPERATIONS

Page 31: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

• DIDN’T UNDERSTAND WEB DEVELOPMENT

Page 32: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

• OUTSOURCED PLATFORM DEVELOPMENT

• DIDN’T WANT TO BE A WEB DEVELOPER

• DECIDED TO USE A CENTRAL-EA OPTION FROM TOP IT COMPANY

• PROJECT TOO BIG, AMBITIOUS

• DROPPED THE TECH, BUILT OUR OWN

Page 33: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

• NAÏVE ABOUT SERVICE OPERATIONS

• HOSTING, CUSTOMER SERVICE, PAYMENT INSTRUMENTS, STORE MANAGEMENT, MARKETING, COMMUNITY MANAGEMENT

• EA STUDIOS USED TO ONLY SPENDING MONEY ON DEVELOPERS

• IN THE END WE HIRED A (TOO SMALL) TEAM AND EXPANDED IT

Page 34: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

EA LEARNING TO DO ONLINE

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• OVER-EMPHASIZING TECHNOLOGY

• IN PACKAGED-GOODS, DISTRIBUTION, PAYMENTS, MARKETING ARE SOLVED PROBLEMS. TECH GIVES YOU A QUALITY ADVANTAGE

• IN FREE-TO-PLAY, EA NEEDED TO BUILD AN INFRASTRUCTURE BEFORE PUSHING TECH

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EA BOSSES

EA STUDIOS

EA INFRASTRUCTURE

Page 37: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

Disruptive innovations can hurt successful, well managed companies that are responsive to their customers and have excellent research and development.

Page 38: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)
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Half the money I spend on advertising is wasted; the trouble is I don’t know which half

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SENIOR PRODUCER

LEAD DESIGNER

ART DIRECTOR

Page 42: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

You can’t plan for discovery

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I’ll be there on the 9th January 1909

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Should be done by 4th of June, 2015

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• EXPECT SOME SKEPTICISM…•…EXCEPT FROM THE GUYS WHO HAD THE INITIAL IDEA, WHO WILL REALLY LOVE YOU…•…BE CAREFUL IF YOU COULD BE USED TO MAKE MORE MONEY ELSEWHERE IN THE ORGANIZATION• YOU KNOW NOTHING TO START WITH• BECAUSE YOU KNOW NOTHING, JUST ASSUME EVERYTHING WILL BE VERY HARD AND VERY EXPENSIVE• BE NIMBLE, ROLL YOUR OWN STUFF OR GRAB CHEAP STUFF. DON’T LOOK FOR A MAGIC SOLUTION• THERE ARE NO EXTERNAL EXPERTS• STAY ON TARGET!• YOU CAN’T PLAN FOR DISCOVERY•GET GREAT PEOPLE

Page 47: A SQUARE PEG IN A ROUND HOLE Four Years Building Cutting-Edge Online Games at EA Ben Cousins, General Manager, Easy (EA)

[email protected]

(I AM NOT INTERSTED IN USING YOUR ONLINE PAYMENT METHODS)