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A INF-3/4260 PROJECT BY BEHROZ, RUI, IRENA AND ROAR Personalization of the childrens museum

A INF-3/4260 PROJECT BY BEHROZ, RUI, IRENA AND ROAR Personalization of the childrens museum

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A INF-3/4260 PROJECTBY

BEHROZ, RUI, IRENA AND ROAR

Personalization of the childrens museum

This document is a collaborative effort from 4 students from Iran, China, Bulgaria and Norway. In the subject INF3/4260

We chose to work with the children's museum

We came up with an idea:

a Badge with a radio chip inside that every child that visits the museum will receive.

Introduction

Our intended audience is children and to some extent the parents

We Want to Develop the cognitive abilities in children by ” role playing”

Let the children have fun while in the musum

Users and goals:

Will the child be able to use our system?

Will they understand it?

Do they have to understand it?

What are their learning possibilities?

How will they perceive their use of our system?

User experience

age 0-2 they have mainly sensori-motoric abilities

2-7 preoperational phase, thinking is unstructured . Role play is good to develop social skills

7-11 The child is now able to think systematically and they also have a better attention span

12-up. They are able to think abstractly and hypothetically

Cognitive abilities in children

Recognintion

Roleplay

Photoalbum

their parents can see at what areas they excel, in what areas they are confused, and what areas they really appreciate.

What Experience Our System Can Offer a Child?

Scenario & Prototype

Visitors enter the musuem

They choose avatars from the touch screen with the help of advisor

The advisor register them on the system

Scenario & Prototype

1. The advisor gets a badge from the machine

2. The advisor puts the badge on the child

3. The child is ready to go

Scenario & Prototype

1. A child is comming to play a game

2. The chip reader identifys the child

3. The reader ’tells’ a nearby camera to take a picture of the child

4. The camera takes a picture/movie of the child

5. Sends the multimedia file on the server, together with the child’s ID

Locate the visitors

The visitors can check on a screen about the location of the avatars in the different halls in the musemu

For example:1. The system shows these

avatars that are situated in one of the halls

2. and the visitors which are looking for their friend on the screen

Create web album

The avatars

Girls, mothers, teachers

Kids, age 3 - 7

The avatars

Avatars for the whole family

Avatar for a father or a boy

Benefits for the children

Role-play: children choose their avatar/character

More happy: their parents play with them

Safety: the system provides information about the location of the visitors, in case of lost children or parents

Memory: web album

Benefits for the Parents and Teachers

Freedom from care : the system should take movie and pictures of the children instead them

Safty: provide information about the location of every visitor, in case of lost children or parents

Benefits for the museum

Excellent advertising strategy – the visotors will share their web album with friends

Big volume of colected data about the children’s and parents’ behaviour

Statistic about the games – wich perspectives to develop

We have used the DECIDE framework

Determine the Overall Goals

During our user analysis we found the need for the child to learn, have fun, and we think our product is quite user-friendly.

Evaluation

Explore the Specific Questions to Be Answered

Will our product work?

Choose the Evaluation Paradigm and Techniques to Answer the Questions

We have used usability testing, asking users, and asking experts, interviewing parents

Identify the Practical Issues

our product is easy to produce, and will not be very costly.

Decide how to deal with the ethical issues

We are not saving any private or sensitive information about the children, so ethically we’re safe.

Evaluate, interpret, and present the data

Some parents might not want to put chip on their children

Decision: They have to be explained that the chip and low frequencies are harmless for humans.

Some children do not want to have a badge on them

Decision: They have to be let free to decide

Redesign

A simple lifecycle model for interacton design .

Process of interaction design .

Our project redesigned for several times.

We redesign it followed with the information from evaluation.

A simple interaction design model.

DesignDesign

Build anInteractive versin

Build anInteractive versin

EvaluateEvaluate

Identify needsEstablish requirements

Identify needsEstablish requirements

Final product

Evaluation techniques: Observing users Asking users their opinions Asking experts their opinions Testing users’ perfomance

Add new function:

”subject hall”

”personal blog in Children’s muesum”

Ocean hall Various fishes “living” in this hall When you touch it, it can talk Quoation machine Goal : let children learn knowledge in games.

Redesign

RFID introduction:

Radio-frequency identification (RFID) is an automatic identification method, relying on storing and remotely retrieving data using devices called RFID tags or transponders.

RFID system: tag, reader, Antenna Tag: Most RFID tags contain at least two parts.

One is an integrated circuit for storing and processing information, modulating and demodulating a (RF) signal and can also be used for other specialized functions. The second is an antenna for receiving and transmitting the signal.

Reader: read or write information to tag Antenna: transport signal between tag and reader.

Technical Part

Following the lecture and the concepts from ”Interaction Design”, we understand ”what is interaction design”.

Specially, we are trying to design a system ”Personalization of the Children’s museun”, and we learned lots from the practice.

The idea we came up with, is a Badge with a radio chip inside that every child that visits the museum will receive. Our idea is that the child’s movement and behavior will be recorded to this badge as they move throughout the museum, visiting exhibits.

We did not have a demonstration of our project. The functions described in system could be perform according the today’s technical level.

Conclusion

Finally!

We hope our product will satisfy the needs of both the children and the parents visiting

We hope our system provides the child with a more fun experience, than without

We hope the photoalbum from the musum will be a good memory