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Kazak-Rhul Guide Contents I. Landmarks a. The Desert Passage b. Prison Mines of Rhul c. Anti-Magic Field II. Noble Clans a. House Aeducan b. House Bemot c. House Caridin d. House Dace e. House Gavorn f. House Harrowmont g. House Orta III. Trade & Services a. Weapons b. Armor c. Adventuring Gear d. Room & Board e. Wildlife IV. Customs a. Law & Punishment b. Festivals V. Ancient Stories Landmarks The Desert Passage A massive road dug underneath the desert, wide

A Guide to Kazak-Rhul

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Kazak-Rhul

Guide Contents

I. Landmarksa. The Desert Passageb. Prison Mines of Rhulc. Anti-Magic FieldII. Noble Clansa. House Aeducanb. House Bemotc. House Caridind. House Dacee. House Gavornf. House Harrowmontg. House OrtaIII. Trade & Servicesa. Weaponsb. Armorc. Adventuring Geard. Room & Boarde. Wildlife

IV. Customsa. Law & Punishmentb. FestivalsV. Ancient Stories

Landmarks

The Desert PassageA massive road dug underneath the desert, wide enough for several wagons to pass through, and complete with several checkpoints. Tremors and cave-ins may occur, but to the Dwarves and Adventurers who choose this route, it is nothing compared to the dangers of the Desert above.

Prison Mines of RhulLittle more than a large pit going down for a seemingly endless distance, Prisoners of Rhul and of nearby nations who commit such acts as to warrant a life imprisonment are often sent here. Long since has this particular mine run dry, now prisoners of it create their own tunnels to expand for intakes. Provided with a source of water, food in the form of what little vegetation grows and vermin, they live out their lives looking quite literally at the light at the top of the shaft, creating a sense of false hope crushed more with each passing day.

Anti-Magic FieldMagical resonance from the rune-carved stone used by the Dwarves in the construction of their mighty city has the unique ability to ward off magic. Many think this was a defense against the Elves in the ancient times, which may explain some enmity between the races, while others speculate it comes from a distrust of arcane casters in general.

The first time attempting to cast a spell while within the Anti-Magic Field of the Dwarves, they must succeed at a Will Saving Throw (DC 35) or be stricken with the Negated spellblight. The spell is still negated from the effects of the Anti-Magic Field, regardless of the result.

Noble Clans

House Aeducan

Stonelord ParagonThe Stonelord Kings. High King of Rhul Endrin the Ancient Notable Members Prince Bhelen Aeducan Prince Piotin Aeducan Stonelord Trian Aeducan

House Bemot

Stalwart Defender ParagonRight-hand of the King. Clan Lord Koral the Mountain Notable Members Eithnar Bemot Aller Bemot

House Caridin

Wizard ParagonArcane Lords and Masters of Golem creation. Clan Lord Alaric the Mad Notable Members Ovur the Artificer Jarrak the Gemcarver

House Dace

Runemasters ParagonAncient Runemasters of Kazak-Rhul. Clan Lord Farent the Runesmith Notable Members Elerl the Tattooed Jarral the Runescribe

House Gavorn

Bard ParagonLorekeepers of the Dwarven Archives. Clan Lord The Recordkeeper Notable Members Glorlond the Skald Nalor the Archivist

House Harrowmont

Rogue ParagonRogues and Diplomats of Kazak-Rhul. Clan Lord Bazkral the Silver-Tongued Notable Members Durthen the Sly Glanthur the Witty

Noble Clans (continued..)

House Orta

Inventor ParagonThe Cannoneers. Clan Lord Durgen the Blastmaster Notable Members Merchant Prince Ossrum Artificer Gortek Artificer Mishra