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Making for Teachers: a New Chance for Simple Physical Learning Objects ?
A first exploration
Construit 2017Making, thinking and learning in the digital age
University of Warwick, July 14 2017
Daniel K. SchneiderAssociate professor of educational technology
TECFA, Faculty of Psychology and Educational SciencesUniversity of Geneva
http://tecfa.unige.ch/DKShttp://edutechwiki.unige.ch/
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.http://tecfa.unige.ch/tecfa/talks/schneide/construit2017/ (slides)
1. Context and objectives
Digital design and fabrication
3D printing
Laser cutting
Computerizedembroidery
……..
To createpedagogic
objects(teachermade)
To create designs (student made)
and learnthrough it
Today’s talk
Not in the talk
Vynil cutting
Why «teacher making»?1. Some teachers may encounter situations where they
want students to «make». If you plan coaching or tutoring, consider learning «making». Creating objects for one’s own use is a good motivatingway to start…
2. To create educational objectsthat should should trigger cognitive and social processes thatare good for learning
2. Some theoretical foundations for learning with things and others
Following the review of Zuckerman (2006) on constructivst learning objects
1. Learning by manipulating and constructing
Fröbel, 1782-1852• “Gifts” to experiment
Pestalozzi, 1746-1827• Learner autonomy and responsibility• “head, hand and heart”
Papert, 1928-2016• Mindstorms (1980)• LOGO (1967)
The construction kit stimulates learning through manipulation. It:• Invites using it.• Is intuitive,• adaptable / flexible,• robust.• Create larger objects
from small ones
Key idea: Promote learning
through hands-on interaction
Piaget• Constructivism
Locke, 1632-1704• Sensory experience
Rousseau, 1712-1788• Romanticism
Montessori, 1870-1952• “Materials”
2. Activity-based learning
Leontief, 1903-1979• Activity theory (USSR)
Activity theory (Scandinavia)• Expansive learning
(Engeström, 1987)
Vygotski, 1896-1934• Socio-constructivism• Zone of proximal development Learning happens through activities, i.e.
reflection of social knowledgeActivities are:• hierarchical: activity (needs, motivation),
action (goal), operation (task);• focused on objects carrying culture;• mediated by tools carrying culture;• continuously developed/adapted.
Nardi, 1995 (use in HCI)
Key idea: Learning takes
place in a social, cultural and
material contextKarl Marx, 1818-1883 Pavlov, 1849-1936
3. Hands-on, “real-world” projects
Freinet, 1896-1966• Learner-centered inquiry-based learning• Collaborative work, creating products
Real-world experience(printing press, field trips, ….)
• Responsibility of the child (participation)
Dewey, 1859-1952• Structured learning through experience
(hands-on, real world projects)• Guided learner-centered pedagogy• Connecting subject matters to prior
knowledge and experience
Fröbel Herbart (1776-1841
Freire, 1921-1997• Balance of action and reflection• Dialogue, creating autonomy
Key idea: Learning through interaction with
the “real world”, doing projects with some learner autonomy.
Kilpatrick, 1871-1965
• Project-based learning• “hands-on”• Connect with real world
• Teacher as guide
• Respect of autonomy
3. How can we support active learning with
manipulatives ?A short synthesis
Educational “manipulatives”
1. A basic set of elements and operations,2. that can be combined (like words and sentences in a language).3. Ready for exploration.
Manipulatives/expressive media favor learning: • by manipulation and discovery and/or• by providing structure to activities• By inviting dialogue
90 min. workshop on defining roles for team work (including prototyping role tokens),July 12, 2017, SDG Summer School, UniGE/Tsinghua
Engagement in thinking and collaboration with manipulables can help shaping construals
Passive vs. digitized objectsPhysical kits,(Fröbel gifts, Lego, puzzles)
Augmented kits with electronics(Lego-Mindstorms, Cricket, ..)
Micro-worlds, (Logo, Scratch, )
Simulations and serious games.
Ease of production
☺☺☺ ● ● ●
Ease of use ☺☺☺ ☺☺ ☺ ☺☺
Reliability ☺☺☺ ☺☺ ☺☺ ☺☺
Cost ☺☺☺ ● ☺ ☺
Focus on essential
☺☺☺ ☺ ☺ ☺
Monitoring in classroom
☺☺☺ ☺☺ ☺ ☺
….. ● ☺☺☺ ☺☺☺ ☺☺☺
Passive objects cannot do everything, but there is a good range of applications for them
4. Example projects by our EdTech students
Two optional classes
STIC III (2016):1. Common «wake up
project»2. 2D drawing / laser
cutting3. Create tools for
group work4. Co-production of a
virtual book5. Demo event
STIC IV (2015):1. Common «wake up
project»2. 3D programming /
printing3. Create constructive kits4. Create common
resources5. Hackfest & demo event
Overall learning goals:1. Design physical tools, test and document2. Learn some design and fabrication technology3. Share/ collaborate
Learn programming principles
instructions
https://edutechwiki.unige.ch/fr/STIC:STIC_III_(2016)/Programming_Boty
Programming supports
map
Programming Boty
Target population• Primary target: kids from 6 - 12.• Secondary target: Adults (programming novices).
Framework• Inspiration : Lightbot video game, inspired by Bill the Robot.• Theory
• Montessori pedagogy => Manipule to learn abstract concepts.• Autonomy and Collaborative learning.• Unplugged activity: is fail safe, allows to focus on some specific points.
Ojectives• Learn 2 basic programming principles: instructions, procedures and calls.
Learn programming principles (cont.)
Learn chinese words
https://edutechwiki.unige.ch/fr/STIC:STIC_III_(2016)/H%C3%A0nz%27up
Alternative communication with children that have cognitive trouble
https://edutechwiki.unige.ch/fr/STIC:STIC_IV_(2015)/Pictos3D
list of words
sentence
Learn about map topology
https://edutechwiki.unige.ch/fr/STIC:STIC_III_(2016)/Topo-kit
Learn the latin alphabet
https://edutechwiki.unige.ch/fr/STIC:STIC_III_(2016)/Les_lettres_de_l%27alphabet
Large molecules and small drugs
https://edutechwiki.unige.ch/fr/STIC:STIC_IV_(2015)/COX_et_ses_drugs
Cox proteine
Drugs that fit
Nutrition education -food pyramid
https://edutechwiki.unige.ch/fr/STIC:STIC_IV_(2015)/Pyramide_alimentaire_constructible
Sales person training
https://edutechwiki.unige.ch/fr/STIC:STIC_IV_(2015)/Le_Jeu_DD
Assemble a global phone/cable TV offer
5. Two contributions of myself• Playing with extensions to Lego• Terrain modeling
(1) Doblo factory
A set of OpenScad modules to • generate Lego and Duplo-compatible
bricks.• To build structures by combining and
positioning
http://edutechwiki.unige.ch/en/Doblo_factory
https://www.thingiverse.com/thing:33001https://edutechwiki.unige.ch/en/Lego-compatible_thesis_project_board
(a) Thesis project board (visualization of advancement)
(b) Castle kit
Not educational per se, but can be used to teach function calls + some other programming constructs(learners create their own towers)
https://www.thingiverse.com/thing:2141175
(2) Visualize terrain from GIS datafor teaching risks
https://edutechwiki.unige.ch/en/3D_printing_of_digital_elevation_models
Isola di VulcanoItaly
6. Results and speculations from teaching design and fabrication to EdTech students
(Since 2011, cohorts of 15-20 students/year, some do teach)
Observations:• 2D (laser cutting, vinyl cutting, embroidery) is easier than 3D
printing. But both need some training• 3D printing has technical problems (slicers, mechanics,
filament printing constraints, very slow)• Nice variety of things created and multiple activities
suggested for most kits produced, student engagement• Most of the objects created fall into three categories:
• innovative projects with good potential for use, • ‘safe’ objects (puzzles, models and matching pairs) • and non-pedagogic symbolic or physical games.
Is there research on teachers using digital fabrication to create learning materials ?• None (or very hard to find)• However, there are many examples shared in various
repositories (some made by teachers)• One article in Blikstein (2016) by Susanna Tesconi (p.112)
Working hypothesis for further explorations: • Digital manufacturing allow teachers to create objects that are
useful (effective) and usable.• Design of physical tools leads to teachers to think educational
activities in a different way.• Digital design and manufacturing has the potential to help
transforming pedagogies in a range of areas
Slogan:
Constructivism for teachers !
Thank you for listening
• Questions ?• Comments ?• Your own work / experience ?
Further reading and linksZuckerman, Oren (2006), Historical Overview and Classification of Traditional and Digital Learning Objects MIT Media Laboratory,https://llk.media.mit.edu/courses/readings/classification-learning-objects.pdf
Mitchel Resnick et al. (1998) Digital Manipulatives: New Toys to Think With. http://web.media.mit.edu/~mres/papers/chi-98/digital-manip.html
Michael Knoll (1997). The Project Method: Its Vocational Education Origin and International Development, The Journal of Industrial Teacher Education, 34. http://scholar.lib.vt.edu/ejournals/JITE/v34n3/Knoll.html
Blikstein, P., S. Libow Martinez & H. Allen Pang (eds). Meaningful Making: Projects and Inspirations for Fab Labs + Makerspaces, Constructing Modern Knowledge Press, (2016).http://fablearn.stanford.edu/fellows/page/meaningful-making-book
Links to our own workhttp://tecfa.unige.ch/tecfa/talks/schneide/construit2017/ (slides of this talk)
http://edutechwiki.unige.ch/en/
https://edutechwiki.unige.ch/fr/stic3-2016 (STIC III class 2016, in french)https://edutechwiki.unige.ch/fr/stic4-2015 (STIC IV class 2015, in french)
https://www.thingiverse.com/danielkschneider/ (some simple creations I made)
• Schneider, D. (2015). Visualisation de projets de thèse avec un dispositif physique et constructif, Actes de la conférence EIAH2015, Agadir. http://tecfa.unige.ch/tecfa/talks/schneide/eiah-2015/Schneider_EIAH2015-lego-final.pdf
• Schneider, Daniel (2017). Création d’outils pédagogiques personnalisés par fabrication numérique, Actes de EIAH2017. http://tecfa.unige.ch/tecfa/talks/schneide/eiah-2017/schneider-2017-outils-pedagogiques-making-reprint.pdf
• Boufflers, L., S.Linh Quang & D.Schneider, Initiation à la pensée informatique avec le jeu de plateau Programming Boty, Atelier "Apprentissage de la pensée informatique de la maternelle à l’Université : recherches, pratiques et méthodes", EIAH'17 - 6 juin 2017 -https://wikis.univ-lille1.fr/computational-teaching/wiki/actions/2017/aii-eiah/home
• Kamanda, Yeelen Maole & Daniel K. Schneider (2017). Aspects motivationnels d’un dispositif technopédagogique pour la géométrie des solides, Actes de EIAH2017.
7. Your turn !Ideas to take home
Recall:Any experience with passive tangibles (as teacher or from childhood memories) ?
1. …2. ….3. ….
Let’s design (1)
• Design a constructive kits that supports learning some basic facts, concepts, skills, procedures (avoid facts if you can …)
Let’s design (2)
• Image a kind of workshop, seminar, team meeting, etc. that should lead to productive outcomes.
• Image roles that you could distribute to participants so that they listen and engage actively.
• Image a physical tool to help you with that
Let’s design (3)
• Image a planning situation (e.g. PHD thesis, family activity, keeping your body in shape, plan a course, homework for your child, …)
• Image tools that will visualize both planning and current state.
Technology:
3D printing• Cheap hardware• Free software
Embroidery:• Rather cheap hardware• Very expensive software
Laser cutting:• Very expensive hardware• Free or cheap software
Vinyl cutting• Very cheap hardware• Rather cheap software