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A Dialogue on Depth A discussion led by hris Hecker & Paul Sottosant

A Dialogue on Depth

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A Dialogue on Depth. A discussion led by Chris Hecker & Paul Sottosanti. What is depth?. I don’t know. But, maybe we can start to feel out the boundaries of the question. I care a lot about depth!. I’m trying to make SpyParty… - PowerPoint PPT Presentation

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Page 1: A Dialogue on Depth

A Dialogue on Depth

A discussion led byChris Hecker & Paul Sottosanti

Page 2: A Dialogue on Depth

What is depth?

Page 3: A Dialogue on Depth

I don’t know.

Page 4: A Dialogue on Depth

But, maybe we can start to feel out the boundaries of the

question...

Page 5: A Dialogue on Depth

I care a lot about depth!

Page 6: A Dialogue on Depth

I’m trying to make SpyParty…

“a deep player-skill competitive multiplayer

game about human behavior”

Page 7: A Dialogue on Depth

Blizzard’s “Depth-first, Accessibility-

later” Design Methodology

Page 8: A Dialogue on Depth

“Action Test”

Page 9: A Dialogue on Depth

hardcomplicatedmeaningfulemergentwide

deep vs.

mentalphysical

single-player vs. multi-player

player-skill vs. avatar-skillWorth thinking about: Go, Poker, C-S, Sims, SMB, Shiren, DF, Braid, DVG,

Thief, LBP

Topics!