6.55 and 6.66 Changelog

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    ==============Has an active and a passive portion.

    Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.

    Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.

    Movement Speed: 30/35/40%Health Regeneration: 2/3/4%

    Active duration: 5.5 secondsCooldown: 25Manacost: 120

    New intelligence hero (Ancient Apparition)

    Range: 600Movement Speed: 295Hero Type: Intelligence

    Agility: 20 + 2.2

    Strength: 18 + 1.4Intelligence: 25 + 2.6

    Custom hero model by PrMosquito

    Cold Feet:==========The Apparition curses his foes with The Frozen Mark which will freeze enemies to

    the ground. Unless target enemy moves at least 740 away from the mark within 4seconds he is frozen still.

    Damage per second: 37.5/50/62.5/75

    Stun duration if triggered: 1.25/2/2.75/3.5Cooldown: 15/13/11/9Manacost: 90

    Single Target Spell

    Note: Target takes damage per second until he is stunned or moves out of range.

    Ice Vortex:===========Gathers ancient frost energy into one area to create a small, immobile ice vorte

    x at a location. Whenever enemies are near it, their movement speed and magicalresistance are reduced.

    Movement Reduction: 18/22/26/30Magic Resistance: -10/15/20/25AOE: 275

    Duration: 12Cooldown: 6Manacost: 80/90/100/110

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    Chilling Touch:================Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up toa maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.

    Maximum number of attacks: 2/3/4/5Bonus Damage: 40/50/60/70Attack Speed Reduction: -15%

    Cooldown: 50/46/42/38Manacost: 140

    Note: Damage only triggers on enemy heroes, not creeps.

    Ice Blast:==========Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to

    enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to deat

    h. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

    Impact Damage: 250/350/450Shatter Threshold: 10/11/12%

    Cooldown: 44/32/20Manacost: 100/125/150

    Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.

    Hero ChangesAlchemist- Reworked Unstable Concoction

    Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make

    Razzil more red. After the 5 seconds, there is a small buffer window. If Razzildoes not throw the concoction soon after it will blow up and Razzil himself wil

    l suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

    Charge Duration: up to 5 secondsBuffer Duration: 1.5Damage: Up to 150/200/250/300 (Physical damage type)Stun: Up to 1/2/3/4 secondsCooldown: 16Manacost: 90

    The longer it charges up, the more damage and stun it deals. Listed values are the maximum.

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    Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead,

    damage and stunning you). After casting, it builds up for 5 seconds. There is asmall buffer duration after that.

    Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.

    Anti-Mage- Mana Void cooldown reduced from 120/100/80 to 70- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64

    Bone Fletcher- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0

    Bounty Hunter- Reworked Jinada

    Old Jinada:==========Passive.

    Crit: 1.25/1.5/1.75/2.0x

    Crit Chance: 15%Evasion: 5/10/15/20%Evasion Chance: 15%

    New Jinada:===========Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.

    Critical Strike: 1.4/1.6/1.8/2.0xMaim: 25% MS/AS for 3 seconds

    Cooldown: 22/17/12/7

    Blood Seeker- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and

    12/10/8/6 cd. HP loss at a constant 20 hp per sec.

    Broodmother- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20

    Chaos Knight

    - Cast Point Improved- Reworked his Blink Strike (7225)

    Reality Rift:=============Target an enemy unit. Teleports you, any images you have and the enemy unit to a

    random point along the line between the two of you. Gives you bonus attack damage for one attack.

    Cast Range: 550/600/650/700

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    Silencer- Base damage modified a little from 39-61 to 43-57

    Sniper- Shrapnel duration decreased from 10 to 8 seconds- Shrapnel AoE decreased from 450 to 325

    Spectre- Dispersion now spreads the reflected damage over the number of nearby heroes.So it is the same in a 1v1 case, but greatly reduced in team fights.

    Twin Head Dragon- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0- Ice Path cooldown scales from 16 to 16/15/14/13- Macropyre spawn speed improved

    Ursa- Overpower is no longer removed when BKB is activated- Overpower will not interrupt your movement when cast

    Warlock- Upheaval cooldown increased from 20 to 65 seconds

    Visage- Reworked hero (124153)

    Range: 600Movement Speed: 295Hero Type: Intelligence

    Agility: 11 + 1.3Strength: 20 + 2.2Intelligence: 21 + 2.5

    Grave Chill:

    =============Visage drains the life from a target, slowing its attack and move speed by 32%.He then gets bonuses equal to those drained.

    Stolen MS & AS: 32Duration: 3/4/5/6 (for both you and the target)Manacost: 70/80/90/100Cooldown 10

    Soul Assumption:=================Visage sends out a surge of agony towards an enemy unit, echoing the suffering t

    hat nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.

    Deals 20 damage + 60 for each charge.

    Max Soul Counters: 3/4/5/6Cooldown: 7/6/5/4Manacost: 100/120/140/160

    Note: Does not count damage taken from creeps. Charges when either allied heroes

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    or enemy heroes take damage. Damage only has a 6 second window.

    Gravekeeper's Cloak:====================Passive.

    Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.

    Armor per layer: 2/3/4/5Magic Resistance per layer: 4/8/12/16

    Cloak Recovery: 14/12/10/8 seconds

    Instances: 4

    Note: This is only affected by player based damage.

    Summon Familiars:==================

    Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.

    Familiars can transform into stone, stunning nearby enemy units upon landing andregenerating their health and attack power. Familiars give a large bounty (150

    each) if killed.

    Level 1: Up to 72 attack damage, 300 HP, 1 second stun.Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.

    Familiars take reduced damage from spells.

    Stoneform Cooldown: 30

    Summon Cooldown: 160Summon Manacost: 150

    Note: Can only have 2 Familiars up at any point.Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 secondsNote 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy

    Windrunner- Windrunner cooldown improved from 30/25/20/15 to 15

    Witch Doctor- Paralyzing Casks now do 50 damage to heroes on each bounce

    Item Changes

    - Added a new recipe item (Urn of Shadows)

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    Requries:- Sobi Mask (325)- 2x Gauntlets of Strength (300)- Recipe (250)Total: 875

    Provides:+ 50% Mana Regeneration+ 6 Strength+ Active

    Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge.The first charges increments by 2, so it goes 0/2/3/4/5/etc

    Each usage of the item decreases the charge by 1.

    Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.

    Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.

    Heal: 400 HP over 8 secondsCooldown: 10

    Scroll of Town Portal- Reworked mechanics

    - The casting time system for scroll teleports are now dynamic.Whenever a hero teleports to an area, it causes any other teleports to that area

    to be delayed with extra time based on the number of heroes that teleported orare teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.

    This does not affect teleports to the fountain area (it accounts for rough areasaround shop area as well).

    Example: First hero teleports to his tower, he takes the usual 3 seconds castingtime. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.

    - Teleport location effect no longer lies to the enemies about the landing spot

    - Enemies now see the colors of the teleporting heroes

    - Increases max range on where you can choose teleport near a building from 350to 525

    - The color of the teleport effect changes if you are in delayed teleport mode.

    It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.

    Aghanim's Scepter- Added support for Axe. Cooldown decreased from 75/65/55 to 20

    Boots of Speed- Now available in the side shops

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    Blademail- Duration reduced from 5 to 3.5 seconds- Cooldown increased from 15 to 25- Blademail can no longer reflect blademail sourced damage

    Force Staff- Push distance increased from 500 to 600

    Linken's Sphere- Properly blocks Unstable Concoction and Death Coil

    Maelstrom- Maelstrom attack speed bonus increased from 15 to 25

    Planeswalker's Cloak- Price increased by 100

    : Radiance- AoE damage effect can now be toggled on and off

    Vanguard- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)

    Gameplay & Cosmetics

    * Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)

    * Rebalanced the creep stats for your creeps when you kill an enemy rax

    Old Melee:XP Bounty: 41Gold Bounty: 21-41

    New Melee:XP Bounty: 25Gold Bounty: 18-26

    Old Range:XP Bounty: 25Gold Bounty: 21-41

    New Range:XP Bounty: 25Gold Bounty: 18-26

    * Added a new small neutral camp (102473)* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)* Added the new hero death timers to observer scoreboard title* Reworked Recipe tooltips (128284)* A text message and minimap indictator is now displayed when an ally purchasesa Courier* Observer board now shows ultimate cooldowns (120509)* Added a new physical model for Gem of Truesight (124547)

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    * New and reworked heroes are temporarily unavailable in -CM

    * Added a new visual effect when you have the Haste powerup (83240)* A special death animation is now played when Pudge suicides (17542)* Improved spawning location code for couriers, to help against minimap icon overlap* Decreased cooldown on Courier Morph and added a mini techies courier (123947)* Fixed Inner Beast buff icon* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)* Added new sound effect for Scream of Pain* Improved quality of Panda's Thunderclap icon* Removed the gorge in the terrain near the bottom sentinel lane* Added visual effect for Huskar's Scepter (20814)* Some Nighstalker visual improvements (5227)* Rotated the direction the Frozen Throne is facing (82193)* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)* Added hero pick/ban data to replays for -CD mode (same data format as -CM)* Added hero pool information to replays for -CD mode (Format: Pool+index,id)* Fixed hero death timer overwriting player name color for leavers

    * Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)

    * Clarified Ward tooltips* Fixed lots of typos* Replay Data: host playerid is 0 if the game was created using HCL automode* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.* Some minor code optimizations when heroes are picked* Invoker: Forged Spirit units are now added to your control group when created* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands

    * New icon for Essence Aura* New icon for Darkness* New icon for Desolate

    * New icon for Void (126145)* New icon for Enchant (126145)* New icon for Impetus (126145)* New icon for Nature's Attendants (126145)* New icon for Backtrack (126145)* New icon for SA's Blink Strike (126145)* New icon for Crystal Nova (118362)* New icon for Death Ward (126145)* New icon for Divided We Stand (126145)* New icon for Dual Breath (126145)* New icon for EMP (126145)* New icon for Exorcism (126145)* New icon for Geostrike (126145)

    * New icon for Impale NA (126145)* New icon for Juxtapose (108662)* New icon for Phantom Edge (108662)* New icon for Malefice (126145)* New icon for Reaper's Scythe (126145)* New icon for Timelock (126145)* New icon for Timewalk (126145)* New icon for Invoke Tornado (126145)* New icon for Last Word (126145)* New icon for Amplify Damage (126145)

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    * New icon for Jinada (105435)* New icon for Track (105435)

    Bugs Fixes

    * Fixed bug with swapping with Kunkka and getting Quelling Blade* Fixed Kraken Shell not getting disabled when Doomed* Fixed an area where you could TP and become stuck* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff* Fixed a recent issue with Frost Arrows cast range* Fixed Eul's movement speed bonus not functioning correctly sometimes (if yourhero has a unit morphing ability)* Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard* Fixed some Ion Shell stacking bugs

    DOTA 6.66 Changelog

    Heroes:Batrider- Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50

    Beastmaster- Wild Axes now properly hits invisible units

    Bounty Hunter

    - Jinada cooldown improved from 22/17/12/7 to 21/16/11/6Clockwerk- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14

    Dirge- Added Aghanim's Scepter for Undying.

    Regular Plague Aura- Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and

    2% of creepsScepter Upgraded Plague Aura- Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3%

    of creeps

    Doom Bringer- Reworked and rebalanced most of his abilities

    Old Devour:===========Creeps: Up to level 1/2/4/6Bonus Gold: 10/20/30/40

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    cd: 30/25/20/15manacost: 50/45/40/35

    New Devour:===========Creeps: Up to level 2/4/5/6Bonus Gold: 40/60/80/100cd: 60/55/50/45manacost: 60

    Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it

    Old Scorched Earth:====================Large aoe castable.

    MS Bonus: 10/15/20/30%AS Bonus: 10/15/20/30%Deals: 1/2/3/4 dpsHeals: 1/2/3/4 dps

    Duration: 20CD: 10

    Manacost: 60Cast Range: 800AOE: 700

    New Scorched Earth:====================Temporary effect around you. Earth is scorched wherever you are walking.

    MS Bonus: 20%Damage: 15/20/25/30Heals: 15/20/25/30

    Duration: 8/10/12/14

    Cooldown: 60/50/40/30Manacost: 60AOE: 600

    Old Doom:==========Regular-Duration: 12/14/16-DPS: 40/60/80-Cooldown: 160/130/100

    Scepter-Duration: 14/16/18

    -DPS: 50/70/90-Cooldown: 90/80/70

    New Doom:==========Regular-Duration: 14-DPS: 30/50/70-Cooldown: 110

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    Scepter-Duration: 14-DPS: 50/80/110-Cooldown: 90/80/70

    Earthshaker- Echo Slam no longer counts corpses for damage Echo damage (They used to countthem for partial damage)- Aftershock AoE from 280 to 300- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)- Echo Slam's Echo damage increased from 35/45/65 to 40/55/70- Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, justthe initial unit search aoe)- Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced

    power from the corpse count loss.

    Enchantress- Movement speed increased from 295 to 305

    - Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%- Enchant's slow effect duration decreased from 7 to 5.5 seconds

    Faceless Void- Timewalk slow increased from 10/20/30/40% to 25/30/35/40%- Timewalk cooldown rebalanced from 13 to 19/17/15/13

    Invoker- Invoke cd from 30/25/12/5 cd to 22/17/12/5- Invoke manacost from 20/50/80/110 to 20/40/60/80- Alacrity bonus damage increased from 20-80 to 30-90- Alacrity duration increased from 8 to 9

    - Chaos Meteor damage improved:Main damage from 40-130 to 55-145 every 0.5 secondsBurn damage from 8-26 to 11-29 per second- Cold Snap now applies an initial ministun on cast- Forged Spirits Armor is now based on Exort and Range is now based on Quas- Ghost Walk manacost reduced from 300 to 200- Ghost Walk slow rescaled from 10-40% to 20-40%- Ice Wall manacost increased from 125 to 175- Ice Wall cooldown increased from 20 to 25- Sun Strike damage rescaled from 75-450 to 100-475- Tornado range increased from 700-3100 -> 800-3200- Tornado duration increased from 0.6-2.2 -> 0.8-2.5- Tornado damage increased from max of 375 to 400

    - Quas per instance regen from 0.75 to 1

    Juggernat- Blade Fury cooldown reduced from 30 to 30/28/26/24

    Kaldr- Cold Feet manacost increased from 90 to 90/100/110/120- Ice Blast impact delay is a little slower now- Ice Blast no longer pierces Shallow Grave- Ice Blast debuff is now purgable

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    Ogre Magi- Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6

    Obsidian Destroyer- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb

    Priestess of the Moon- Moonlight Shadow manacost from 200/250/300 to a constant 175

    Pugna- Decrepify cast range increased from 550 to 550/600/650/700

    Queen of Pain- Scream of Pain now effects Decrepified units

    Spirit Breaker- Nether Strike now makes Spirit Breaker magic immune for the second that he isfading out during its cast- Charge of Darkness decreased manacost from 120 to 75- Charge of Darkness cast mechanic reworked

    Charge of Darknessnow charges up in place for up to 4 seconds and then you move

    out at a speed relative to how long you charged it for. (Total movement bonus isthe same as before, it just depends on chargeup time now instead of increasingslowly over time)

    Slark- Pounce Leash now gets removed if the target blinks or teleports away- Shadow Dance passive no longer works if Slark is Doomed

    Ursa Warrior- Undid previous cast animation change on Overpower- Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls

    Visage- Soul Assumption damage per charge decreased from 130 to 110- Soul Assumption manacost from 100/120/140/160 to 100- Soul Assumption cooldown from 7/6/5/4 to 4- Familiars Bounty reduced from 150 to 100- Familiars now magic reduction from 70/95/95% to 95% at all levels- Familiars bonus damage attack count increased from 6 to 7- Familiars now have a small (160) ranged attack instead of melee- Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7

    Warlock- Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%

    - Fatal Bonds link count reduced from 5 to 2/3/4/5

    Items:

    Aghanim's Scepter- Added Undying and Earthshaker

    Divine Rapier- Can no longer be destroyed by attacking the item- If a player other than the original owner of the Rapier picks it up, they cann

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    ot drop it

    Force Staff- Double clicking force staff now acts as if you clicked on yourself

    Maelstrom & Mjollnir- Increased max bounces from 3 to 4

    Phase Boots- Cooldown from 12 seconds to 10 seconds- Duration from 6 seconds to 5 seconds- Movement bonus from 10% to 12%

    Scroll of Town Portal- Double clicking on scrolls now automatically targets your fountain

    Gameplay:

    * Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore.Once this feature is used enough to be considered stable, switch will be usableby default (-so mode won't be required) with the restrictions described above. T

    he gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.

    * Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)* Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon* Restored -mc, but with more detailed statistics to match up with the recentlychanged Multicast chance system* To prevent some abuses with -unstuck, it no longer works if your taking damage

    during the first few seconds after you enter the command

    * Doubled Satyr Trickerster manapool and purge manacost (primarily affects just

    stolen ability via Devour)* Fixed the teleport effects sometimes being visually on an angle* Fixed Nightcrawler status buff text format* Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)

    * Added a visual effect for allied players to indicate which creep you infesting* Added a new sound set for Furion (91160)* Added a new sound set for Clockwerk* Added a new visual effect for Spirit Lance* Added new charge icon for Soul Assumption (137459)* Disabled visual charge indication if the cooldown for Soul Assumption is not ready

    * Added a new overhead indictor for Soul Assumption (137459)* Added an visaul effect when Eclipse misses to help players keep track (109017)* Phantom Assassin images now have the proper fade visual effect (114120)* Improved Eyes In The Forest cast animation (95740)* Added new visual effect for Flesh Golem (51874)

    * Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices* Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)

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    Bugs:* Fixed a few areas where you could get stuck in using TP scrolls* Fixed Malefice not reliably working if the enemy is fogged* Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction* Fixed Ice Blast indicator staying at edge of map until you release it* Fixed Ice Blast debuff from overriding Time Lapse* Fixed some Dark Pact bugs* Fixed Essence Shift from piercing Shallow Grave* Fixed Essence Shift sometimes not registering properly at high attack speeds* Fixed Murloc sometimes not attacking the pounced target* Fixed dispersion damage on creeps* Fixed bugs with Charge of Darkness interaction with euls and ghost scepter* Fixed some mac specific bugs