Upload
thechairman
View
393
Download
0
Embed Size (px)
DESCRIPTION
5 things in my life that could be a game
Citation preview
Game Premise
• Home Life• Communal Living Room• Fight for Space
RTS
• Real Time / Turn Based Strategy
• Proposed Game World Scenario:– Fight for Living Room Control
Gameplay
PLAYER 1PLAYER 1
Game Details
• Extra players added easily• Terrain editing options• Start from “bases” i.e. sofa, TV, etc.• “Units” used are items of clothing/dirty plates
etc.• Units rated in terms of ‘disgust factor’. More
disgusting units will fend off lesser units.• Objective is to capture all territory.
Game Premise
• Drinking Night Out• Need to get home• Not in full control of faculties
RPG
• Role Playing Game
• Proposed Game Scenario– Pub World
Gameplay
• Dude, where’s my car?• Feck! Drink!• *sway gently then fall down*
Game Details
• Character is Drunk• Player is required to find a bed for the
character.• Player starts with limited resources, unable to
get a taxi/hostel• Player must interact and complete ‘quests’
which are made difficult due to drunken state in order to obtain resources.
Game Premise
• Tournament Paintball• All rules following Millennium Series Rules
2011
FPS
• First Person Shooter• Proposed Game Scenario – Millennium field.
Gameplay
Game Details
• Game may be single player or cooperative.• Game mechanics based on real paintball
players, with buttons linked to moves.• 3rd person view during movement with first
person/over the shoulder aiming mechanic• Player progresses through tournament to try
and win.
Game Premise
• Domestic Argument• Fight between domestic partners
Arcade
• Typical Sidescrolling, 2 player game, a-la Street Fighter style.
Gameplay
Game Details
• Interactive world – objects can be utilised as weapons/distractions.
• E.g. Pot may be thrown, flowers may reduce opponent’s effectiveness.
• Aim is to remove life-bar of opposing player
Game Premise
• Lateness/Procrastination• Snooze button on Alarm Clock
Indie
• Indie game – Low budget, low graphics, low requirements
• Proposed Game World – Inside an Alarm Clock
Gameplay
3: 15Dreamer’s Dream
Game Details
• Player is an imp inside an alarm clock trying to keep a sleeper sleeping.
• Similar to Scribblenauts – words typed into game spawn objects that are placed into the dream of the sleeper
• The objects must help the dreamer continue dreaming (e.g. if dreaming of falling, spawn a parachute)
• Successful dream continuation increases points.