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    Teaching Games for

    Understanding

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    Teaching Games for

    Understanding Origins with Bunker and Thorpe model

    Six stages Modified game play

    Game appreciation

    Tactical Awareness

    Appropriate Decisions Skill Practice

    Game play to determine effectiveness of game

    play

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    Current TGFU model

    Game play sets problem Establishes the motivation for practice

    Skill practice solves problem

    Closing game extends solutions

    Did practice solutions solve the problem?

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    Transfer of Tactics Common problems to solve

    Transfer of tactical solutions and

    concepts within and across the gamecategories

    Invasion games

    Net/wall games

    Striking/fielding games

    Target games

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    Tactical Games Model Tactical frameworks:provides the scope & sequence of

    content

    Identifies tactical problems & solutions in the formof decisions

    Scope On-the-ball skills

    Off-the-ball movements Sequence

    Game complexity

    Complexity increases as game grows

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    Game complexity Learning of concepts & skills

    progresses across the sequence oflearning

    Identify various levels of game play

    Leads to progressively more decisions by the

    student as level progresses

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    Emphasis of Standards within

    Teaching Games for Understanding1. Demonstrates competency in motor skills and

    movement patterns needed to perform a variety of

    physical activities.

    Major

    2. Demonstrates understanding of movement concepts,

    principles, strategies, and tactics as they apply to the

    learning and performance of physical activities.

    Major

    3. Participates regularly in physical activity. Minor

    4. Achieves and maintains a health-enhancing level of

    physical fitness.

    Minor

    5. Exhibits responsible personal and social behaviorthat respects self and others in physical activity

    settings.

    Major

    6. Values physical activity for health, enjoyment, challenge,

    self-expression and/or social interaction.

    Minor

    Reference: Moving into the Future: National Standards for Physical Education, 2nd ed. (2004), p. 11

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    Benefits Increased time in game play

    Motivational and enjoyable Strong link between skills and games

    Students value skill practice

    Application and performance of skills Tactical components

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    Negatives Focus on competition may not be

    eliminated

    Game playing may not be enjoyable to

    some students

    Opportunities to participate may belimited to poor teaching resources; not

    all may participate in small groups

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    Sample Unit and Lessons Tactical problem = Lesson focus

    Goal of game drives lesson objectives

    Questions to game problems shapesolutions

    Units structured by

    Individual game

    Thematically by game category Invasion, net, striking/fielding, target

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    Game QuestionsHelp teachers

    Link lesson goal to game play Shape skill practice

    Assess during closure

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    Assessment of Student

    Learning Integral, ongoing, and embedded

    Records process of play and/or outcome

    GPAI: Game Performance Assessment Instrument Rubric to assess components of game play

    Enables holistic assessment of On-ball skills

    Off-ball movements

    Support play

    Decision making