Upload
rohiza-hussain
View
223
Download
0
Embed Size (px)
Citation preview
7/28/2019 510Chap10
1/12
Teaching Games for
Understanding
7/28/2019 510Chap10
2/12
Teaching Games for
Understanding Origins with Bunker and Thorpe model
Six stages Modified game play
Game appreciation
Tactical Awareness
Appropriate Decisions Skill Practice
Game play to determine effectiveness of game
play
7/28/2019 510Chap10
3/12
Current TGFU model
Game play sets problem Establishes the motivation for practice
Skill practice solves problem
Closing game extends solutions
Did practice solutions solve the problem?
7/28/2019 510Chap10
4/12
Transfer of Tactics Common problems to solve
Transfer of tactical solutions and
concepts within and across the gamecategories
Invasion games
Net/wall games
Striking/fielding games
Target games
7/28/2019 510Chap10
5/12
Tactical Games Model Tactical frameworks:provides the scope & sequence of
content
Identifies tactical problems & solutions in the formof decisions
Scope On-the-ball skills
Off-the-ball movements Sequence
Game complexity
Complexity increases as game grows
7/28/2019 510Chap10
6/12
Game complexity Learning of concepts & skills
progresses across the sequence oflearning
Identify various levels of game play
Leads to progressively more decisions by the
student as level progresses
7/28/2019 510Chap10
7/12
Emphasis of Standards within
Teaching Games for Understanding1. Demonstrates competency in motor skills and
movement patterns needed to perform a variety of
physical activities.
Major
2. Demonstrates understanding of movement concepts,
principles, strategies, and tactics as they apply to the
learning and performance of physical activities.
Major
3. Participates regularly in physical activity. Minor
4. Achieves and maintains a health-enhancing level of
physical fitness.
Minor
5. Exhibits responsible personal and social behaviorthat respects self and others in physical activity
settings.
Major
6. Values physical activity for health, enjoyment, challenge,
self-expression and/or social interaction.
Minor
Reference: Moving into the Future: National Standards for Physical Education, 2nd ed. (2004), p. 11
7/28/2019 510Chap10
8/12
Benefits Increased time in game play
Motivational and enjoyable Strong link between skills and games
Students value skill practice
Application and performance of skills Tactical components
7/28/2019 510Chap10
9/12
Negatives Focus on competition may not be
eliminated
Game playing may not be enjoyable to
some students
Opportunities to participate may belimited to poor teaching resources; not
all may participate in small groups
7/28/2019 510Chap10
10/12
Sample Unit and Lessons Tactical problem = Lesson focus
Goal of game drives lesson objectives
Questions to game problems shapesolutions
Units structured by
Individual game
Thematically by game category Invasion, net, striking/fielding, target
7/28/2019 510Chap10
11/12
Game QuestionsHelp teachers
Link lesson goal to game play Shape skill practice
Assess during closure
7/28/2019 510Chap10
12/12
Assessment of Student
Learning Integral, ongoing, and embedded
Records process of play and/or outcome
GPAI: Game Performance Assessment Instrument Rubric to assess components of game play
Enables holistic assessment of On-ball skills
Off-ball movements
Support play
Decision making