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5 — Selling Products From Code to Product gidgreen.com/course

5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

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Page 1: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

5 — Selling Products

From Code to Product gidgreen.com/course

Page 2: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Lecture 5

•  Introduction •  Payment models •  Pricing •  Payment methods •  Conversion funnels •  Problems

From Code to Product Lecture 5 — Selling Products — Slide 2 gidgreen.com/course

Page 3: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Lecture 5

•  Introduction •  Payment models •  Pricing •  Payment methods •  Conversion funnels •  Problems

From Code to Product Lecture 5 — Selling Products — Slide 3 gidgreen.com/course

Page 4: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Desktop software

From Code to Product Lecture 5 — Selling Products — Slide 4 gidgreen.com/course

Page 5: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

In-app purchases

From Code to Product Lecture 5 — Selling Products — Slide 5 gidgreen.com/course

Page 6: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Software as a service

From Code to Product Lecture 5 — Selling Products — Slide 6 gidgreen.com/course

Page 7: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

App store products

From Code to Product Lecture 5 — Selling Products — Slide 7 gidgreen.com/course

Page 8: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

SaaS and mobile app growth

From Code to Product Lecture 5 — Selling Products — Slide 8 gidgreen.com/course

0

$10 billion

$20 billion

$30 billion

2006 2007 2008 2009 2010 2011 2012 2013 2014

Software as a Service

Mobile applications

Page 9: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Lecture 5

•  Introduction •  Payment models •  Pricing •  Payment methods •  Conversion funnels •  Problems

From Code to Product Lecture 5 — Selling Products — Slide 9 gidgreen.com/course

Page 10: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Payment models

From Code to Product Lecture 5 — Selling Products — Slide 10 gidgreen.com/course

$0

$20

$40

0 6 12 18 24 30 36

Revenue

Month

One time

Subscription

Pay as you go

Page 11: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

One-time purchases

•  Payment = ownership •  Low transaction costs •  Unstable cash flow – Publicity bursts – Upgrades

•  Problem of ongoing costs – Technical support – Online elements

From Code to Product Lecture 5 — Selling Products — Slide 11 gidgreen.com/course

Page 12: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Subscriptions

•  Payment = membership •  Periodicity – Monthly, quarterly, annual – Discounts for longer

•  Stable cash flow – Forgotten subscriptions

•  Problem of churn – Active or passive

From Code to Product Lecture 5 — Selling Products — Slide 12 gidgreen.com/course

Page 13: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Pay as you go

•  Payment = usage – No easy money!

•  Credits or after-billing – Credit expiry?

•  Volume discounts •  Semi-stable cash flow •  Problem of tiny customers – Minimum credit purchase

From Code to Product Lecture 5 — Selling Products — Slide 13 gidgreen.com/course

Page 14: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

The free version

•  Cournot theorem – Price ⟶ marginal cost – Marginal cost ≈ zero

•  Engine of publicity – Everyone loves free

•  Get people ‘hooked’ – No barrier to usage – Upsell later on

From Code to Product Lecture 5 — Selling Products — Slide 14 gidgreen.com/course

Page 15: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Time limited

From Code to Product Lecture 5 — Selling Products — Slide 15 gidgreen.com/course

Page 16: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Capacity limited

From Code to Product Lecture 5 — Selling Products — Slide 16 gidgreen.com/course

mailchimp.com

Page 17: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Feature limited

From Code to Product Lecture 5 — Selling Products — Slide 17 gidgreen.com/course

fres

hboo

ks.c

om

Page 18: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Collaboration limited

From Code to Product Lecture 5 — Selling Products — Slide 18 gidgreen.com/course

high

rise

hq.c

om

Page 19: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Ad supported

From Code to Product Lecture 5 — Selling Products — Slide 19 gidgreen.com/course

Page 20: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Making freemium work

•  Problem: moving off free – Fixed value notion – Search for alternatives – Especially time limits

•  Possible solutions – Data lock-in –  Increased usage over time – Collaborative momentum

From Code to Product Lecture 5 — Selling Products — Slide 20 gidgreen.com/course

Page 21: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Lecture 5

•  Introduction •  Payment models •  Pricing •  Payment methods •  Conversion funnels •  Problems

From Code to Product Lecture 5 — Selling Products — Slide 21 gidgreen.com/course

Page 22: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

$0

$5

$10

$15

$20

0 200,000 400,000 600,000 800,000 1,000,000

Pric

e

Sales volume

Demand curve

From Code to Product Lecture 5 — Selling Products — Slide 22 gidgreen.com/course

$4 × 500k = $2m

$12 × 125k

= $1.5m

Page 23: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

$0.0m

$0.5m

$1.0m

$1.5m

$2.0m

$2.5m

$0 $5 $10 $15 $20

Revenue

Price

Optimal price

From Code to Product Lecture 5 — Selling Products — Slide 23 gidgreen.com/course

Page 24: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Optimal price

$0

$5

$10

$15

$20

0 200,000 400,000 600,000 800,000 1,000,000

Pric

e

Sales volume

From Code to Product Lecture 5 — Selling Products — Slide 24 gidgreen.com/course

$5.77 × 370k = $2.13m

Page 25: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Demand curve reality

•  Low prices look bad – Charge more, sell more?

•  Curve not so smooth – $x.99 effect – Competing products

•  Curve unknown – Testing possible, sometimes

From Code to Product Lecture 5 — Selling Products — Slide 25 gidgreen.com/course

Page 26: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

$0

$5

$10

$15

$20

0 200,000 400,000 600,000 800,000 1,000,000

Pric

e

Sales volume

Multiple price points

From Code to Product Lecture 5 — Selling Products — Slide 26 gidgreen.com/course

$4 × 250k = $1m

$8 × 125k

= $1m

$12 × 125k

= $1.5m

Total = $3.5m

Page 27: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Customer segmentation

•  People know what they want to pay – Give them a reason to pay it!

•  Multiple levels – Capacity increases – Extra features – Type of user – “VIP support”

•  Clear comparisons

From Code to Product Lecture 5 — Selling Products — Slide 27 gidgreen.com/course

Page 28: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Customer segmentation

From Code to Product Lecture 5 — Selling Products — Slide 28 gidgreen.com/course

wufoo.com

Solid mid-range product

in middle

Cheap/crappy option (decoy)

Some people always want

the best

Page 29: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Choosing prices

•  Perceived value – Marketing – Support

•  Competing products – How do you compare? – Sense of fairness

•  Keep it simple •  Don’t lose money per sale!

From Code to Product Lecture 5 — Selling Products — Slide 29 gidgreen.com/course

Page 30: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Price vs Process

From Code to Product Lecture 5 — Selling Products — Slide 30 gidgreen.com/course

$1

$10

$100

$1,000

$10,000

$100,000

Impulse purchase

Personal credit card

Claim back from company

Use company credit card

Approval from dept head

Approval from CEO

Page 31: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Justifying high prices

•  Lack of competition – Or become the standard

•  More features •  Differentiate – Have a personality – Create a tribe – Great support

•  Competing on price is dangerous!

From Code to Product Lecture 5 — Selling Products — Slide 31 gidgreen.com/course

Page 32: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Other price games

•  Razors and blades •  Fives and nines •  Supermarket signposts •  Bundling •  Volume discounts? •  Upgrades/sidegrades •  Time-limited sales

From Code to Product Lecture 5 — Selling Products — Slide 32 gidgreen.com/course

Page 33: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Lifetime value example

•  Constant monthly churn rate – 5.6% per month – Compounds to 50% per year

•  Charge $10/month – Assume no costs

•  Or $100 per year upfront – “2 months free”

•  Which has higher lifetime value?

From Code to Product Lecture 5 — Selling Products — Slide 33 gidgreen.com/course

Page 34: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

$10/month vs $100/year

From Code to Product Lecture 5 — Selling Products — Slide 34 gidgreen.com/course

$0

$50

$100

$150

$200

0 6 12 18 24 30 36 42 48 54 60

Total R

evenue

Month

Monthly Annual

Page 35: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

$10/month vs $90/year

From Code to Product Lecture 5 — Selling Products — Slide 35 gidgreen.com/course

$0

$50

$100

$150

$200

0 6 12 18 24 30 36 42 48 54 60

Total R

evenue

Month

Monthly Annual

Page 36: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

$10/month vs $60/year

From Code to Product Lecture 5 — Selling Products — Slide 36 gidgreen.com/course

$0

$50

$100

$150

$200

0 6 12 18 24 30 36 42 48 54 60

Total R

evenue

Month

Monthly Annual

Page 37: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Referrer

Inbound Onboarding

Retention Hearing

Viral arc

But if sales are funding ads…

From Code to Product Lecture 5 — Selling Products — Slide 37 gidgreen.com/course

Stranger Visitor Active User

Paying Customer

Adverts

Money arc

Page 38: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Customer acquisition cost

•  How much to “purchase” a subscriber? – At scale, marginal cost of ads

•  If LTV ≤ CAC, go home •  Assume CAC is $50 •  Charge $10/month? – Lifetime value = $180

•  Or $60/year? – Lifetime value = $120

From Code to Product Lecture 5 — Selling Products — Slide 38 gidgreen.com/course

Page 39: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Start with $10k in the bank…

From Code to Product Lecture 5 — Selling Products — Slide 39 gidgreen.com/course

0

2,000

4,000

6,000

8,000

10,000

0 3 6 9 12

Activ

e s

ubscrip

tio

ns

Month

$60/year $10/month

Page 40: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Lecture 5

•  Introduction •  Payment models •  Pricing •  Payment methods •  Conversion funnels •  Problems

From Code to Product Lecture 5 — Selling Products — Slide 40 gidgreen.com/course

Page 41: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Credit cards

Visa $2,040B MasterCard

$901B

AmEx $540B

Discover $114B

US Purchases 2011 nilsonreport.com

From Code to Product Lecture 5 — Selling Products — Slide 41 gidgreen.com/course

Page 42: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Credit card payment process

From Code to Product Lecture 5 — Selling Products — Slide 42 gidgreen.com/course

Shopping cart

Credit card form

Product & Price

Payment gateway

Card & Amount Payment

processor

Card & Amount

Merchant account

Cash − charges

Your account Cash −

charges?

Page 43: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Online payment processors

From Code to Product Lecture 5 — Selling Products — Slide 43 gidgreen.com/course

Shopping cart

Credit card form

Payment gateway

Payment processor

Merchant account

Your account Cash −

5 to 10%

•  Simplest and easiest •  Paid weekly or monthly

Page 44: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Your own merchant account

From Code to Product Lecture 5 — Selling Products — Slide 44 gidgreen.com/course

Shopping cart

Credit card form

Payment gateway

Payment processor

Merchant account

Your account Cash

Cash − 2 to 5%

•  Merchant account approval •  Harder for non-US

Page 45: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Collecting card details

From Code to Product Lecture 5 — Selling Products — Slide 45 gidgreen.com/course

Shopping cart

Credit card form

Payment gateway

Payment processor

Merchant account

Your account Cash

Cash − 2 to 5%

•  Control e.g. recurring •  PCI DSS compliance

Page 46: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Selling via PayPal

•  Pay with PayPal balance – Popular with non-Western customers – You can also use it

•  Credit cards also accepted •  Low fees (2.5% to 5%) •  Problem: account freezes – Receive but no withdrawal – You are at their mercy

From Code to Product Lecture 5 — Selling Products — Slide 46 gidgreen.com/course

Page 47: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

iOS/Android app stores

•  Controlled software marketplaces •  Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free version

•  Apple/Google take 30% – No credit card / distribution fees – Same for in-app purchases

•  Avg paid prices $2—$3 but most free

From Code to Product Lecture 5 — Selling Products — Slide 47 gidgreen.com/course

Page 48: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Games and games on iOS

From Code to Product Lecture 5 — Selling Products — Slide 48 gidgreen.com/course

Page 49: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

A mix on Android

From Code to Product Lecture 5 — Selling Products — Slide 49 gidgreen.com/course

Page 50: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Invoicing

•  (Semi-)manual process – Only worthwhile for bigger customers

•  Paid by check or bank transfer – No %-based processing fees!

•  Delivery or payment first? – Customer may expect delivery – Payments need to be chased

•  Also: receipts for prior payments

From Code to Product Lecture 5 — Selling Products — Slide 50 gidgreen.com/course

Page 51: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Lecture 5

•  Introduction •  Payment models •  Pricing •  Payment methods •  Conversion funnels •  Problems

From Code to Product Lecture 5 — Selling Products — Slide 51 gidgreen.com/course

Page 52: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Customer concerns

•  Am I buying the right thing? •  Is the price what I was promised? •  Are there additional costs, e.g. tax? •  How long is this going to take? •  Who are these guys, anyway? •  Is it safe to enter my credit card? •  Will I be able to get technical help? •  Can I cancel or be refunded?

From Code to Product Lecture 5 — Selling Products — Slide 52 gidgreen.com/course

Page 53: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Entry to purchase

From Code to Product Lecture 5 — Selling Products — Slide 53 gidgreen.com/course

Page 54: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Entry to purchase

From Code to Product Lecture 5 — Selling Products — Slide 54 gidgreen.com/course

Page 55: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Choose a version / level

From Code to Product Lecture 5 — Selling Products — Slide 55 gidgreen.com/course

Page 56: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Order summary

From Code to Product Lecture 5 — Selling Products — Slide 56 gidgreen.com/course

Page 57: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Customer information

From Code to Product Lecture 5 — Selling Products — Slide 57 gidgreen.com/course

Page 58: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Payment information

From Code to Product Lecture 5 — Selling Products — Slide 58 gidgreen.com/course

Page 59: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Subscription concerns

•  Will I be able to cancel? – Will it be a fight? – Can I get a payment refunded?

•  Can I upgrade/downgrade? –  Is there a penalty for that?

•  Will the price go up? •  Will I be informed of each payment?

From Code to Product Lecture 5 — Selling Products — Slide 59 gidgreen.com/course

Page 60: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Subscription concerns

From Code to Product Lecture 5 — Selling Products — Slide 60 gidgreen.com/course

high

rise

hq.c

om

Page 61: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Lecture 5

•  Introduction •  Payment models •  Pricing •  Payment methods •  Conversion funnels •  Problems

From Code to Product Lecture 5 — Selling Products — Slide 61 gidgreen.com/course

Page 62: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Credit card fraud

•  X uses Y’s credit card without permission •  Why do you care? – Y comes after you – You get a chargeback

•  Payment processor solutions – Card security code (not on stripe) – Address confirmation – Verified by Visa / MasterCard SecureCode – Fraud detection algorithms

From Code to Product Lecture 5 — Selling Products — Slide 62 gidgreen.com/course

Page 63: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Risk assessment

From Code to Product Lecture 5 — Selling Products — Slide 63 gidgreen.com/course

•  If possible, review manually – Big orders – Purchase from “unusual” country

Page 64: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Chargebacks

•  Customer asks bank for money back – Card was stolen – Product absent/deficient – Friendly fraud

•  Full price taken back from you – No recourse without customer signature

•  You pay fine, $15—30 – Much higher if too frequent

From Code to Product Lecture 5 — Selling Products — Slide 64 gidgreen.com/course

Page 65: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Refunds

•  Customer asks you for money back •  You can argue, but… –  It’s (probably) not worth your time –  It harms your reputation – They have chargebacks

•  You pay back full price – But no additional fees

•  Easy interface at payment processor

From Code to Product Lecture 5 — Selling Products — Slide 65 gidgreen.com/course

Page 66: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Subscription retention

•  Active churn – Try to intercept – Ask why afterwards

•  Passive churn – Card failed / expired – Notify and request renewal – Special offers

•  Expect average 1—3 years •  Acquisition > Retention cost (generally)

From Code to Product Lecture 5 — Selling Products — Slide 66 gidgreen.com/course

Page 67: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

PCI DSS compliance

From Code to Product Lecture 5 — Selling Products — Slide 67 gidgreen.com/course

Page 68: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Customer support

•  Money = obligation – Threat of chargebacks

•  Pre-sales enquiries •  Email + phone is best •  Respond within 1 working day •  Really read / listen – Speak their language

•  Never get angry From Code to Product Lecture 5 — Selling Products — Slide 68 gidgreen.com/course

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Bitcoin: The solution?

From Code to Product Lecture 5 — Selling Products — Slide 69 gidgreen.com/course

Page 70: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Bitcoin: The solution?

From Code to Product Lecture 5 — Selling Products — Slide 70 gidgreen.com/course

Pros Cons

Extremely low cost No (easy) subscriptions

Irreversible Exchange rate fluctuations

Pseudonymous Confirmation delay

Universally available Government interference?

Rapid settlement Easy to steal (like cash)

Decentralized Accounting uncertainty

Page 71: 5 — Selling Products · iOS/Android app stores • Controlled software marketplaces • Hit-driven, e.g. Top 25 paid – Advertise on other apps, not in-store – Promote via free

Coinbase Offering

From Code to Product Lecture 5 — Selling Products — Slide 71 gidgreen.com/course

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Books

From Code to Product Lecture 5 — Selling Products — Slide 72 gidgreen.com/course