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Action Type Subtype All Out Attack Full Attack Charge Full Attack Defensive Stance Full Attack Feint Half Attack Full Auto Burst Full Attack Grapple Full Attack Guarded Attack Full Attack Knockdown Half Attack Multiple Attacks Full Attack Overwatch Varies Attack Semi-Auto Burst Full Attack Standard Attack Half Attack Stun Full Attack Suppressing Fire Full Attack Disengage Full Movement Jump/Leap Full Movement Maneuver Half Movement Move Half/FullMovement Run Full Movement Stand/Mount Half Movement Tactical Advance Full Movement Aim Half/FullMiscellaneous Delay Half Miscellaneous Dodge Reaction Miscellaneous Focus Power Varies Miscellaneous Parry Reaction Miscellaneous Ready Half Miscellaneous Reload Varies Miscellaneous Use Skill Varies Miscellaneous

40K Combat Action Comparison.xls

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40K Combat Action Comparison.xls

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Page 1: 40K Combat Action Comparison.xls

Action Type SubtypeAll Out Attack Full AttackCharge Full AttackDefensive Stance Full AttackFeint Half AttackFull Auto Burst Full AttackGrapple Full AttackGuarded Attack Full AttackKnockdown Half AttackMultiple Attacks Full AttackOverwatch Varies AttackSemi-Auto Burst Full AttackStandard Attack Half AttackStun Full AttackSuppressing Fire Full AttackDisengage Full MovementJump/Leap Full MovementManeuver Half MovementMove Half/Full MovementRun Full MovementStand/Mount Half MovementTactical Advance Full MovementAim Half/Full MiscellaneousDelay Half MiscellaneousDodge Reaction MiscellaneousFocus Power Varies MiscellaneousParry Reaction MiscellaneousReady Half MiscellaneousReload Varies MiscellaneousUse Skill Varies Miscellaneous

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Description+20 to WS, cannot Dodge or Parry.Must move 4 metres, +10 to WS.Enemies –20 WS, you cannot attack.Opposed WS Test, if you win, your next attack cannot be Dodged or Parried.+20 to BS, additional hit for every degree of success.Make a Grapple attack–10 WS, +10 to Parry and Dodge.Try and knock an opponent to the ground. SB-4 Damage and Fatigue on 2+ DOSUse Swift Attack or Lightning Attack talents to make multiple attacks.Shoot targets coming into a set kill zone, –20 to BS.+10 to BS, additional hit for every two degrees of success.Make one melee or ranged attack.Try to Stun an opponent.Force opponents to take cover, –20 to BS.Break off from melee and move.Leap or JumpOpposed WS Test, if you win move enemy 1 meterMove up to your movement as a Half Action or twice your movement as a Full Action.Move triple, enemies –20 BS and +20 WS.Stand up or mount a riding animal.Move from cover to cover.+10 bonus to hit as a Half Action or +20 to hit as a Full Action on your next attack.Before your next Turn take any Half Action.Test Dodge to negate a hit.Use a Psychic Power.Test Weapon Skill to negate a hit.Ready a weapon or item.Reload a ranged weapon.You may use a Skill.

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Full-Auto Burst only

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Action Type SubtypeAim Half/Full ConcentrationAll Out Attack Full Attack, MeleeBrace Heavy Weapon Half MiscellaneousCalled Shot Full Attack, Concentration, Melee orCharge Full Attack, Melee, MovementDefensive Stance Full Concentration, MeleeDelay Half MiscellaneousDisengage Full MovementDodge Reaction MovementFeint Half Attack, MeleeFocus Power Varies VariesFull Auto Burst Full Attack, RangedGrapple Half/Full Attack, MeleeGuarded Attack Full Attack, Concentration, MeleeJump/Leap Full MovementKnockdown Half Attack, MeleeManeuver Half Attack, Melee, MovementMove Half/Full MovementMultiple Attacks Full Attack, Melee or RangedOverwatch Full Attack, Concentration, RangedParry Reaction Defense, MeleeReady Half MiscellaneousReload Varies MiscellaneousRun Full MovementSemi-Auto Burst Full Attack, RangedStand/Mount Half MovementStandard Attack Half Attack, Melee or RangedStun Full Attack, MeleeSuppressing Fire Full Attack, RangedTactical Advance Full Concentration, MovementUse Skill Varies Concentration, Miscellaneous

Indicates a change made in Rogue Trader from the original rules in Dark HeresyIndicates a change made in Deathwatch from the original rules in Dark Heresy or Rogue TraderIndicates a change made in Black Crusade from the original rules in Dark Heresy, Rogue Trader or Deathwatch

Strikethrough Indicates that an action or subtype for an action was removed from the rule set

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Description Additional Changes+10 bonus to hit as a Half Action or +20 to hit as a Full Action on your next attack.+20 to WS, cannot Dodge or Parry.Prepare to fire a heavy weapon.Attack a specific location on your target with a –20 to WS or BSMust move 4 meters, +10 to WS.Enemies –20 WS, you cannot attack.Before your next Turn take any Half Action.Break off from melee and move.Test Dodge to negate a hit.Opposed WS Test, if you win, your next attack cannot be Dodged or Parried.Use a Psychic Power.+20 to BS, additional hit for every degree of succe Optionally move AB in meters, -10 penalty to BS with Basic or Pistol class weaponsAffect a Grappled opponent or escape from a Grapple.–10 WS, +10 to Parry and Dodge.Jump vertically or leap horizontally.Try and knock an opponent to the ground. 1d5-3+SB Damage and Fatigue on 2+ DOSOpposed WS Test, if you win move enemy 1 meterMove up to your movement as a Half Action or twice your movement as a Full Action.Attack more than once in the same round—requires two weapons or a talentShoot targets coming into a set kill zone, –20 to B Allows, Full-Auto, Semi-Auto & Suppressing FireTest Weapon Skill to negate a hit.Ready a weapon or item.Reload a ranged weapon.Move triple, enemies –20 BS and +20 WS.+10 to BS, additional hit for every two degrees of Optionally move AB in meters, no bonus to BS with Basic or Pistol class weaponsStand up or mount a riding animal.Make one melee or ranged attack.Try to Stun an opponent.Force opponents to take cover, –20 to BS.Move from cover to cover.You may use a Skill.

Indicates a change made in Rogue Trader from the original rules in Dark HeresyIndicates a change made in Deathwatch from the original rules in Dark Heresy or Rogue TraderIndicates a change made in Black Crusade from the original rules in Dark Heresy, Rogue Trader or DeathwatchIndicates that an action or subtype for an action was removed from the rule set

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Optionally move AB in meters, -10 penalty to BS with Basic or Pistol class weapons

Optionally move AB in meters, no bonus to BS with Basic or Pistol class weapons

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Action Type SubtypeAim Half/Full ConcentrationAll Out Attack Full Attack, MeleeBrace Heavy Weapon Half MiscellaneousCalled Shot Full Attack, Concentration, Melee oCharge Full Attack, Melee, MovementDefensive Stance Full Concentration, MeleeDelay Half MiscellaneousDisengage Full MovementDodge Reaction MiscellaneousFeint Half Attack, MeleeFocus Power Varies VariesFull Auto Burst Full Attack, RangedGrapple Half/Full Attack, MeleeGuarded Attack Full Attack, Concentration, MeleeJump/Leap Full MovementKnockdown Half Attack, MeleeManuever Half Attack, Melee, MovementMove Half/Full MovementMultiple Attacks Full Attack, Melee or RangedOverwatch Full Attack, Concentration, RangedParry Reaction Defence, MeleeReady Half MiscellaneousReload Varies MiscellaneousRun Full MovementSemi-Auto Burst Full Attack, RangedStand/Mount Half MovementStandard Attack Half Attack, Melee or RangedStun Full Attack, MeleeSupressing Fire Full Attack, RangedTactical Advance Full Concentration, MovementUse Skill Varies Miscellaneous

Indicates a change made in Rogue Trader from the original rules in Dark HeresyIndicates a change made in Deathwatch from the original rules in Dark Heresy or Rogue TraderIndicates a change made in Black Crusade from the original rules in Dark Heresy, Rogue Trader or Deathwatch

Strikethrough Indicates that an action or subtype for an action was removed from the rule set

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Description Additional Changes+10 bonus to hit as a Half Action or +20 to hit as a Full Action on the character’s next attack, or target a specific body location.+20 to WS, cannot Dodge or Parry.Prepare to fire a heavy weapon.Attack a specific location on your target with a –20 to WS or BSMust move 4 metres, +10 to WS.Enemies –20 WS, you cannot attack.Before your next Turn take any Half Action.Break off from melee and move.Test Dodge to negate a hit.Opposed WS Test, if you win, your next attack cannot be Dodged or Parried.Use a Psychic Power.+20 to BS, additional hit for every degree of s Optionally move AB in meters, -10 penalty to BS with Basic or Pistol class weaponsAffect a Grappled opponent or escape from a Grapple.–10 WS, +10 to Parry and Dodge.Jump vertically or leap horizontally.Try and knock an opponent to the ground. 1d5-3+SB Damage and Fatigue on 2+ DOSOpposed WS Test, if you win move enemy 1 metre.Move up to your movement as a Half Action or twice your movement as a Full Action.Attack more than once in the same round—requires two weapons or a talentShoot targets coming into a set kill zone, –20 t Allows, Full-Auto, Semi-Auto & Supressing FireTest Weapon Skill to negate a hit.Ready a weapon or item.Reload a ranged weapon.Move triple, enemies –20 BS and +20 WS.+10 to BS, additional hit for every two degreesOptionally move AB in meters, no bonus to BS with Basic or Pistol class weaponsStand up or mount a riding animal.Make one melee or ranged attack.Try to Stun an opponent.Force opponents to take cover, –20 to BS.Move from cover to cover.You may use a Skill.

Indicates a change made in Rogue Trader from the original rules in Dark HeresyIndicates a change made in Deathwatch from the original rules in Dark Heresy or Rogue TraderIndicates a change made in Black Crusade from the original rules in Dark Heresy, Rogue Trader or DeathwatchIndicates that an action or subtype for an action was removed from the rule set

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+10 bonus to hit as a Half Action or +20 to hit as a Full Action on the character’s next attack, or target a specific body location.

Optionally move AB in meters, -10 penalty to BS with Basic or Pistol class weapons

Optionally move AB in meters, no bonus to BS with Basic or Pistol class weapons

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Action Type SubtypeAim Half/Full ConcentrationAll Out Attack Full Attack, MeleeBrace Heavy Weapon Half MiscellaneousCalled Shot Full Attack, Concentration, Melee orCharge Full Attack, Melee, MovementDefensive Stance Full Concentration, MeleeDelay Half MiscellaneousDisengage Full MovementDodge Reaction MiscellaneousFeint HalfFocus Power Varies VariesFull Auto Burst Half Attack, RangedGrapple Half/Full Attack, MeleeGuarded Action Full Concentration, Melee, RangedJump/Leap Full MovementKnockdown Half Attack, MeleeLightning Attack Half Attack, MeleeManuever Half Attack, Melee, MovementMove Half/Full MovementMultiple Attacks Full Attack, Melee or RangedOverwatch Full Attack, Concentration, RangedParry ReactionReady Half MiscellaneousReload Varies MiscellaneousRun Full MovementSemi-Auto Burst Half Attack, RangedStand/Mount Half MovementStandard Attack Half Attack, Melee or RangedStun Full Attack, MeleeSupressing Fire Full Attack, RangedSwift Attack Half Attack, MeleeTactical Advance Full Concentration, MovementUse Skill Varies Miscellaneous

Indicates a change made in Rogue Trader from the original rules in Dark HeresyIndicates a change made in Deathwatch from the original rules in Dark Heresy or Rogue TraderIndicates a change made in Black Crusade from the original rules in Dark Heresy, Rogue Trader or Deathwatch

Strikethrough Indicates that an action or subtype for an action was removed from the rule set

Attack, Melee

Defence, Melee

A15
formerly Guarded Attack
C15
Attack replaced by Concentration, Ranged added
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Description Additional Changes+10 bonus to hit as a Half Action or +20 to hit as a Full Action on the character’s next attack+30 to WS, cannot Dodge or Parry.Prepare to fire a heavy weapon.Attack a specific location on your target with a –20 to WS or BSMust move 4 metres, +10 to WS. Clarifies you can only make a Standard Attack in conjunction with Charge or attempt a Grapple. Change per the BC errataEnemies –20 WS, you cannot attack.Before your next Turn take any Half Action.Break off from melee and move.Test Dodge to negate a hit.Opposed WS Test, if you win, your next attack cannot be Dodged or Parried.Use a Psychic Power.–10 to BS, one hit for every Degree of Success.Affect a Grappled opponent or escape from a Grapple.–10 WS, +10 to Parry and Dodge.Jump vertically or leap horizontally.Try and knock an opponent to the ground. 1d5-3+SB Damage and Fatigue on 2+ DOS–10 to WS, one hit per Degree of Success.Opposed WS Test, if you win move enemy 1 metre.Move up to your movement as a Half Action or twice your movement as a Full Action.Attack more than once in the same round—requires two weapons or a talentShoot targets coming into a set kill zone, –20 to BS. Allows, Full-Auto, Semi-Auto & Supressing FireTest Weapon Skill to negate a hit.Ready a weapon or item.Reload a ranged weapon.Move triple, enemies –20 BS and +20 WS.+0 to BS, additional hit for every two additional Degrees of Success.Stand up or mount a riding animal.+10 to WS or BS, make one melee or ranged attack.Try to Stun an opponent.Force opponents to take cover, –20 to BS.+0 to WS, additional hit for every two additional Degrees of Success.Move from cover to cover.You may use a Skill.

Indicates a change made in Rogue Trader from the original rules in Dark HeresyIndicates a change made in Deathwatch from the original rules in Dark Heresy or Rogue TraderIndicates a change made in Black Crusade from the original rules in Dark Heresy, Rogue Trader or DeathwatchIndicates that an action or subtype for an action was removed from the rule set

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Clarifies you can only make a Standard Attack in conjunction with Charge or attempt a Grapple. Change per the BC errata

Allows, Full-Auto, Semi-Auto & Supressing Fire