3D TV Report

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    A

    NET LAB REPORT

    ON

    3D TELEVISION TECHNOLOGY

    Submitted in Partial Fulfillment for the Award of

    Bachelor of Technology Degree

    Of

    Rajasthan Technical University, KOTA

    2011-2012

    Submitted To: Submitted By:

    Mr. Deepak Paliwal Hitesh Karmani

    Lect., ECE (EC/10/1122)

    II yr. ECE-C

    DEPARTMENT OF ELECTRONICS & COMMUNICATION ENGINEERING

    POORNIMA COLLEGE OF ENGINEERING

    ISI-6, RIICO INSTITUTIONAL AREA

    SITAPURA, JAIPUR-302022

    (RAJASTHAN)

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    Introduction:-What is 3D TV?

    3D TV is an emerging technology that allows consumers to enjoy three-dimensional movies,

    television programs and video games in their homes. Several companies have developed viable

    3D technology for the home theater environment, but the reality of seeing 3D TV in the average

    household is probably years away. That's primarily because the technology requires the purchase

    of new television equipment, including a 3D-ready TV and a 3D-capable Blu-ray player.

    3D-ready TV sets are those that can operate in 3D mode (in addition to regular 2D mode) using

    one of several display technologies to recreate a stereoscopic image. These TV sets usually

    supportHDMI 1.4 and a minimum (input and output) refresh rate of 120 Hz; glasses may be sold

    separately.

    Philips was developing 3D television sets that would be available for the consumer market by

    about 2011 without the need for special glasses autostereoscopy. However it was canceled due to

    the slow adoption of customers going from 2D to 3D.

    In August 2010, Toshiba announced plans to bring a range of autosteroscopic TVs to market by

    the end of the year.

    The Chinese manufacturer TCL Corporation has developed a 42-inch (110 cm) LCD 3D TV

    called the TD-42F, which is currently available in China. This model uses a lenticular system

    and does not require any special glasses (autostereoscopy). It is not as good as 3D active glasses.

    It currently sells for approximately $20,000.

    Onida, LG, Samsung, Sony, and Philips intend to increase their 3D TV offering with plans to

    make 3D TV sales account for over 50% of their respective TV distribution offering by 2012. It

    is expected that the screens will use a mixture of technologies until there is standardisation

    across the industry.Samsung offers the LED 7000, LCD 750, PDP 7000 TV sets and the Blu-

    ray 6900

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    History of 3D TV:-In the late 1890s, the British film pioneer William Friese-Greene filed a patent for a 3-D movieprocess. When viewed stereoscopically, it showed that the two images are combined by the brain

    to produce 3-D depth perception. On 10 June 1915, Edwin S. Porter and William E. Waddell

    presented tests to an audience at the Astor Theater in New York City. In red-green anaglyph, the

    audience was presented three reels of tests, which included rural scenes, test shots of Marie

    Doro, a segment of John Mason playing a number of passages from Jim the Penman (a film

    released by Famous Players-Lasky that year, but not in 3-D), Oriental dancers, and a reel of

    footage of Niagara Falls However, according to Adolph Zukor in his 1953 autobiography The

    Public Is Never Wrong: My 50 Years in the Motion Picture Industry, nothing was produced in

    this process after these tests.

    The stereoscope was improved by Louis Jules Duboscq, and a famous picture of Queen

    Victoria was displayed at The Great Exhibition in 1851. In 1855 the Kinematoscope was

    invented, i.e., the stereo animation camera. The first anaglyph (use of red-and-blue glasses,

    invented by L.D. DuHauron) movie was produced in 1915 and in 1922 the first public 3D movie

    was displayed. Stereoscopic 3D television was demonstrated for the first time on 10 August

    1928, by John Logie Baird in his company's premises at 133 Long Acre, London. Baird

    pioneered a variety of 3D television systems using electro-mechanical and cathode-ray tube

    techniques. In 1935 the first 3D color movie was produced. By the Second World War,

    stereoscopic 3D still cameras for personal use were already fairly common.

    In the 1950s, when TV became popular in the United States, many 3D movies were produced.

    The first such movie was Bwana Devil from United Artists that could be seen all across the US

    in 1952. One year later, in 1953, came the 3D movie House of Wax which also featured

    stereophonic sound. Alfred Hitchcockproduced his film Dial M for Murder in 3D, but for the

    purpose of maximizing profits the movie was released in 2D because not all cinemas were able

    to display 3D films. The Soviet Union also developed 3D films, with Robinzon Kruzo being its

    first full-length 3D movie, in 1946.

    http://en.wikipedia.org/wiki/Anaglyph_imagehttp://en.wikipedia.org/wiki/John_Logie_Bairdhttp://en.wikipedia.org/wiki/Bwana_Devilhttp://en.wikipedia.org/wiki/United_Artistshttp://en.wikipedia.org/wiki/House_of_Wax_(1953_film)http://en.wikipedia.org/wiki/Alfred_Hitchcockhttp://en.wikipedia.org/wiki/Dial_M_for_Murderhttp://en.wikipedia.org/wiki/Soviet_Unionhttp://en.wikipedia.org/wiki/Robinzon_Kruzohttp://en.wikipedia.org/wiki/Robinzon_Kruzohttp://en.wikipedia.org/wiki/Soviet_Unionhttp://en.wikipedia.org/wiki/Dial_M_for_Murderhttp://en.wikipedia.org/wiki/Alfred_Hitchcockhttp://en.wikipedia.org/wiki/House_of_Wax_(1953_film)http://en.wikipedia.org/wiki/United_Artistshttp://en.wikipedia.org/wiki/Bwana_Devilhttp://en.wikipedia.org/wiki/John_Logie_Bairdhttp://en.wikipedia.org/wiki/Anaglyph_image
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    Technologies:-There are several techniques to produce and display 3D moving pictures. The basic requirement

    is to display offset images that are filtered separately to the left and right eye. Two strategies

    have been used to accomplish this: have the viewer wear eyeglasses to filter the separately offset

    images to each eye, or have the light source split the images directionally into the viewer's eyes

    (no glasses required). Common 3D display technology for projecting stereoscopic image pairs to

    the viewer include:[3]

    With filters/lenses: Anaglyphic 3D (with passive red-cyan filters) Polarization 3D (with passive polarized filters) Alternate-frame sequencing (with active shutter filters) Head-mounted display (with a separate display positioned in front of each eye, and

    lenses used primarily to relax eye focus)

    Without lenses: Autostereoscopic displays, sometimes referred to commercially as Auto 3D. Others

    Anaglyphic 3D:-Anaglyph 3D is the name given to the stereoscopic 3D effect achieved by means of encoding

    each eye's image using filters of different (usually chromatically opposite) colors,

    typically red and cyan. Anaglyph 3D images contain two differently filtered colored images, one

    for each eye. When viewed through the "color coded" "anaglyph glasses", each of the two

    images reaches one eye, revealing an integrated stereoscopic image. The visual cortex of the

    brain fuses this into perception of a three dimensional scene or composition.

    Anaglyph images have seen a recent resurgence due to the presentation of images and video on

    the Internet, Blu-ray Discs, CDs, and even in print. Low cost paper frames or plastic-

    http://en.wikipedia.org/wiki/3D_television#cite_note-2http://en.wikipedia.org/wiki/3D_television#cite_note-2http://en.wikipedia.org/wiki/3D_television#cite_note-2http://en.wikipedia.org/wiki/Anaglyph_imagehttp://en.wikipedia.org/wiki/Polarization_(waves)http://en.wikipedia.org/wiki/Alternate-frame_sequencinghttp://en.wikipedia.org/wiki/Liquid_crystal_shutter_glasseshttp://en.wikipedia.org/wiki/Head-mounted_displayhttp://en.wikipedia.org/wiki/Autostereoscopyhttp://en.wikipedia.org/wiki/Anaglyph_imagehttp://en.wikipedia.org/wiki/Stereoscopyhttp://en.wikipedia.org/wiki/Redhttp://en.wikipedia.org/wiki/Cyanhttp://en.wikipedia.org/wiki/Stereoscopyhttp://en.wikipedia.org/wiki/Visual_cortexhttp://en.wikipedia.org/wiki/Internethttp://en.wikipedia.org/wiki/Blu-ray_Dischttp://en.wikipedia.org/wiki/Blu-ray_Dischttp://en.wikipedia.org/wiki/Internethttp://en.wikipedia.org/wiki/Visual_cortexhttp://en.wikipedia.org/wiki/Stereoscopyhttp://en.wikipedia.org/wiki/Cyanhttp://en.wikipedia.org/wiki/Redhttp://en.wikipedia.org/wiki/Stereoscopyhttp://en.wikipedia.org/wiki/Anaglyph_imagehttp://en.wikipedia.org/wiki/Autostereoscopyhttp://en.wikipedia.org/wiki/Head-mounted_displayhttp://en.wikipedia.org/wiki/Liquid_crystal_shutter_glasseshttp://en.wikipedia.org/wiki/Alternate-frame_sequencinghttp://en.wikipedia.org/wiki/Polarization_(waves)http://en.wikipedia.org/wiki/Anaglyph_imagehttp://en.wikipedia.org/wiki/3D_television#cite_note-2
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    framed glasses hold accurate color filters that typically, after 2002, make use of all 3 primary

    colors. The current norm is red and cyan, with red being used for the left channel. The cheaper

    filter material used in the monochromatic past dictated red and blue for convenience and cost.

    There is a material improvement of full color images, with the cyan filter, especially for accurate

    skin tones.

    Figure 1-Stereo monochrome image anaglyphed for red and cyan

    Figure 2-Anaglyph (3D photograph) of a column head in Persepolis

    Video games, theatrical films, and DVDs can be shown in the anaglyph 3D process. Practical

    images, for science or design, where depth perception is useful, include the presentation of full

    scale and microscopic stereographic images. Examples from NASA include Mars

    Rover imaging, and the solar investigation, called STEREO, which uses two orbital vehicles to

    obtain the 3D images of the sun. Other applications include geological illustrations by the United

    http://en.wikipedia.org/wiki/Glasseshttp://en.wikipedia.org/wiki/Redhttp://en.wikipedia.org/wiki/Cyanhttp://en.wikipedia.org/wiki/NASAhttp://en.wikipedia.org/wiki/Mars_Roverhttp://en.wikipedia.org/wiki/Mars_Roverhttp://en.wikipedia.org/wiki/STEREOhttp://en.wikipedia.org/wiki/United_States_Geological_Surveyhttp://en.wikipedia.org/wiki/United_States_Geological_Surveyhttp://en.wikipedia.org/wiki/STEREOhttp://en.wikipedia.org/wiki/Mars_Roverhttp://en.wikipedia.org/wiki/Mars_Roverhttp://en.wikipedia.org/wiki/NASAhttp://en.wikipedia.org/wiki/Cyanhttp://en.wikipedia.org/wiki/Redhttp://en.wikipedia.org/wiki/Glasses
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    States Geological Survey, and various online museum objects. A recent application is for stereo

    imaging of the heart using 3D ultra-sound with plastic red/cyan glasses.

    Anaglyph images are much easier to view than either parallel (diverging) or crossed-view

    pairs stereograms. However, these side-by-side types offer bright and accurate color rendering,not easily achieved with anaglyphs. Recently, cross-view prismatic glasses with adjustable

    masking have appeared, that offer a wider image on the new HD video and computer monitors.

    Viewing:-

    A pair of eyeglasses with two filters of the same colors, once used on the cameras (or now

    simulated by image processing software manipulations) is worn by the viewer. In the case above,

    the red lens over the left eye allows only the red part of the anaglyph image through to that eye,

    while the cyan (blue/green) lens over the right eye allows only the blue and green parts of the

    image through to that eye. Portions of the image that are red will appear dark through the cyan

    filter, while portions of colors composed only of green and blue will appear dark through the red

    filter. Each eye therefore sees only the perspective it is supposed to see.

    Red sharpened anaglyph glasses

    Simple paper, uncorrected gel glasses, cannot compensate for the 250 nanometer difference in

    the wave lengths of the red-cyan filters. With simple glasses, the red filtered image is somewhat

    blurry, when viewing a close computer screen or printed image. The (RED) retinal focus differs

    from the image through the (CYAN) filter, which dominates the eyes' focusing. Better quality,

    molded acrylic glasses frequently employ a compensating differential diopter power (a spherical

    correction) to balance the red filter focus shift relative to the cyan, which reduces the innate

    softness, and diffraction of red filtered light. Low power reading glasses worn along with thepaper glasses also sharpen the image noticeably.

    http://en.wikipedia.org/wiki/United_States_Geological_Surveyhttp://en.wikipedia.org/wiki/United_States_Geological_Surveyhttp://en.wikipedia.org/wiki/Stereogramhttp://en.wikipedia.org/wiki/Diopterhttp://en.wikipedia.org/wiki/Eyeglass_prescription#Spherical_lenses_and_spherical_correctionhttp://en.wikipedia.org/wiki/Eyeglass_prescription#Spherical_lenses_and_spherical_correctionhttp://en.wikipedia.org/wiki/Eyeglass_prescription#Spherical_lenses_and_spherical_correctionhttp://en.wikipedia.org/wiki/Eyeglass_prescription#Spherical_lenses_and_spherical_correctionhttp://en.wikipedia.org/wiki/Diopterhttp://en.wikipedia.org/wiki/Stereogramhttp://en.wikipedia.org/wiki/United_States_Geological_Survey
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    The correction is only about 1/2 + diopter on the red lens. However, some people with corrective

    glasses are bothered by difference in lens diopters, as one image is a slightly larger magnification

    than the other. Though endorsed by many 3D websites, the diopter "fix" effect is still somewhat

    controversial. Some, especially the nearsighted, find it uncomfortable. There is about a 400%

    improvement in acuity with a molded diopter filter, and a noticeable improvement of contrast

    and blackness. The American Amblyopia Foundation uses this feature in their plastic glasses for

    school screening of children's vision, judging the greater clarity as a significant plus factor

    Anachrome filters

    Plastic glasses, developed in recent years, provide both the diopter "fix" noted above, and a

    change in the cyan filter. The formula provides intentional "leakage" of a minimal (2%)

    percentage of red light with the conventional range of the filter. This assigns two-eyed "rednesscues" to objects and details, such as lip color and red clothing, that are fused in the brain. Care

    must be taken, however, to closely overlay the red areas into near-perfect registration, or

    "ghosting" can occur. Anachrome formula lenses work well with black and white, but can

    provide excellent results when the glasses are used with conforming, "anachrome friendly"

    images. The US Geological Survey has thousands of these "conforming", full-color images,

    which depict the geology and scenic features of the U.S. National Park system. By convention,

    anachrome images try to avoid excess separation of the cameras, and parallax, thereby reducing

    the ghosting that the extra color bandwidth introduces to the images.

    Figure 3-Paper anaglyph filters

    http://en.wikipedia.org/wiki/United_States_Geological_Surveyhttp://en.wikipedia.org/wiki/National_Park_Servicehttp://en.wikipedia.org/wiki/Parallaxhttp://en.wikipedia.org/wiki/Parallaxhttp://en.wikipedia.org/wiki/National_Park_Servicehttp://en.wikipedia.org/wiki/United_States_Geological_Survey
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    Polarization 3D:-

    Polarization is a property of certain types ofwaves that describes the orientation of

    their oscillations. Electromagnetic waves, such as light, and gravitational waves exhibit

    polarization; acoustic waves (sound waves) in a gas or liquid do not have polarization because

    the direction of vibration and direction of propagation are the same.

    By convention, the polarization of light is described by specifying the orientation of the

    wave's electric field at a point in space over one period of the oscillation. When light travels in

    free space, in most cases it propagates as a transverse wavethe polarization is perpendicular to

    the wave's direction of travel. In this case, the electric field may be oriented in a single direction

    (linear polarization), or it may rotate as the wave travels (circular or elliptical polarization). In

    the latter cases, the oscillations can rotate either towards the right or towards the left in the

    direction of travel. Depending on which rotation is present in a given wave it is called the

    wave's chirality or handedness. In general the polarization of an electromagnetic (EM) wave is a

    complex issue. For instance in a waveguide such as anoptical fiber, or for radially

    polarized beams in free space, the description of the wave's polarization is more complicated, as

    the fields can have longitudinal as well as transverse components. Such EM waves are either TM

    or hybrid modes.

    For longitudinal waves such as sound waves in fluids, the direction of oscillation is by definition

    along the direction of travel, so there is no polarization. In a solid medium, however, sound

    waves can be transverse. In this case, the polarization is associated with the direction of the shear

    stress in the plane perpendicular to the propagation direction. This is important in seismology.

    Polarization is significant in areas of science and technology dealing with wave propagation,

    such as optics, seismology, telecommunications and radar science. The polarization of light can

    be measured with a polarimeter. A polarizer is a device that affects polarization.

    http://en.wikipedia.org/wiki/Polarization_(waves)http://en.wikipedia.org/wiki/Wavehttp://en.wikipedia.org/wiki/Oscillationhttp://en.wikipedia.org/wiki/Electromagnetic_wavehttp://en.wikipedia.org/wiki/Lighthttp://en.wikipedia.org/wiki/Gravitational_waveshttp://en.wikipedia.org/wiki/Soundhttp://en.wikipedia.org/wiki/Electric_fieldhttp://en.wikipedia.org/wiki/Transverse_wavehttp://en.wikipedia.org/wiki/Linear_polarizationhttp://en.wikipedia.org/wiki/Circular_polarizationhttp://en.wikipedia.org/wiki/Elliptical_polarizationhttp://en.wikipedia.org/wiki/Chirality_(physics)http://en.wikipedia.org/wiki/Optical_waveguidehttp://en.wikipedia.org/wiki/Optical_fiberhttp://en.wikipedia.org/wiki/Radial_polarisationhttp://en.wikipedia.org/wiki/Radial_polarisationhttp://en.wikipedia.org/wiki/Transverse_modehttp://en.wikipedia.org/wiki/Transverse_modehttp://en.wikipedia.org/wiki/Longitudinal_wavehttp://en.wikipedia.org/wiki/Sound_wavehttp://en.wikipedia.org/wiki/Fluidhttp://en.wikipedia.org/wiki/Solidhttp://en.wikipedia.org/wiki/Shear_stresshttp://en.wikipedia.org/wiki/Shear_stresshttp://en.wikipedia.org/wiki/Seismologyhttp://en.wikipedia.org/wiki/Wave_propagationhttp://en.wikipedia.org/wiki/Opticshttp://en.wikipedia.org/wiki/Seismologyhttp://en.wikipedia.org/wiki/Telecommunicationshttp://en.wikipedia.org/wiki/Radarhttp://en.wikipedia.org/wiki/Polarimeterhttp://en.wikipedia.org/wiki/Polarizerhttp://en.wikipedia.org/wiki/Polarizerhttp://en.wikipedia.org/wiki/Polarimeterhttp://en.wikipedia.org/wiki/Radarhttp://en.wikipedia.org/wiki/Telecommunicationshttp://en.wikipedia.org/wiki/Seismologyhttp://en.wikipedia.org/wiki/Opticshttp://en.wikipedia.org/wiki/Wave_propagationhttp://en.wikipedia.org/wiki/Seismologyhttp://en.wikipedia.org/wiki/Shear_stresshttp://en.wikipedia.org/wiki/Shear_stresshttp://en.wikipedia.org/wiki/Solidhttp://en.wikipedia.org/wiki/Fluidhttp://en.wikipedia.org/wiki/Sound_wavehttp://en.wikipedia.org/wiki/Longitudinal_wavehttp://en.wikipedia.org/wiki/Transverse_modehttp://en.wikipedia.org/wiki/Transverse_modehttp://en.wikipedia.org/wiki/Radial_polarisationhttp://en.wikipedia.org/wiki/Radial_polarisationhttp://en.wikipedia.org/wiki/Optical_fiberhttp://en.wikipedia.org/wiki/Optical_waveguidehttp://en.wikipedia.org/wiki/Chirality_(physics)http://en.wikipedia.org/wiki/Elliptical_polarizationhttp://en.wikipedia.org/wiki/Circular_polarizationhttp://en.wikipedia.org/wiki/Linear_polarizationhttp://en.wikipedia.org/wiki/Transverse_wavehttp://en.wikipedia.org/wiki/Electric_fieldhttp://en.wikipedia.org/wiki/Soundhttp://en.wikipedia.org/wiki/Gravitational_waveshttp://en.wikipedia.org/wiki/Lighthttp://en.wikipedia.org/wiki/Electromagnetic_wavehttp://en.wikipedia.org/wiki/Oscillationhttp://en.wikipedia.org/wiki/Wavehttp://en.wikipedia.org/wiki/Polarization_(waves)
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    Theory:-

    Basics: plane waves

    The simplest manifestation of polarization to visualize is that of a plane wave, which is a good

    approximation of most light waves (a plane wave is a wave with infinitely long and

    wide wavefronts). For plane waves Maxwell's equations, specifically Gauss's laws, impose the

    transversality requirement that the electric and magnetic field be perpendicular to the direction of

    propagation and to each other. Conventionally, when considering polarization, the electric

    field vector is described and the magnetic field is ignored since it is perpendicular to the electric

    field and proportional to it. The electric field vector of a plane wave may be arbitrarily divided

    into two perpendicular components labeled x and y (with z indicating the direction of travel).

    For a simple harmonic wave, where the amplitude of the electric vector varies in

    a sinusoidal manner in time, the two components have exactly the same frequency. However,

    these components have two other defining characteristics that can differ. First, the two

    components may not have the same amplitude. Second, the two components may not have the

    same phase, that is they may not reach their maxima and minima at the same time.

    Polarization state

    The shape traced out in a fixed plane by the electric vector as such a plane wave passes over it

    (aLissajous figure) is a description of the polarization state. The following figures show some

    examples of the evolution of the electric field vector (black), with time (the vertical axes), at a

    particular point in space, along with its x and y components (red/left and blue/right), and the path

    traced by the tip of the vector in the plane (yellow in figure 1&3, purple in figure 2): The same

    evolution would occur when looking at the electric field at a particular time while evolving the

    point in space, along the direction opposite to propagation.

    In the leftmost figure above, the two orthogonal (perpendicular) components are in phase. In this

    case the ratio of the strengths of the two components is constant, so the direction of the electric

    vector (the vector sum of these two components) is constant. Since the tip of the vector traces out

    a single line in the plane, this special case is calledlinear polarization. The direction of this line

    depends on the relative amplitudes of the two components.

    http://en.wikipedia.org/wiki/Plane_wavehttp://en.wikipedia.org/wiki/Wavefronthttp://en.wikipedia.org/wiki/Maxwell%27s_equationshttp://en.wikipedia.org/wiki/Gauss%27s_law_for_magnetismhttp://en.wikipedia.org/wiki/Electric_fieldhttp://en.wikipedia.org/wiki/Magnetic_fieldhttp://en.wikipedia.org/wiki/Vector_(geometry)http://en.wikipedia.org/wiki/Perpendicularhttp://en.wikipedia.org/wiki/Simple_harmonic_motionhttp://en.wikipedia.org/wiki/Sinusoidhttp://en.wikipedia.org/wiki/Amplitudehttp://en.wikipedia.org/wiki/Phase_(waves)http://en.wikipedia.org/wiki/Lissajous_curvehttp://en.wikipedia.org/wiki/Lissajous_curvehttp://en.wikipedia.org/wiki/Lissajous_curvehttp://en.wikipedia.org/wiki/Linear_polarizationhttp://en.wikipedia.org/wiki/Linear_polarizationhttp://en.wikipedia.org/wiki/Linear_polarizationhttp://en.wikipedia.org/wiki/Linear_polarizationhttp://en.wikipedia.org/wiki/Lissajous_curvehttp://en.wikipedia.org/wiki/Phase_(waves)http://en.wikipedia.org/wiki/Amplitudehttp://en.wikipedia.org/wiki/Sinusoidhttp://en.wikipedia.org/wiki/Simple_harmonic_motionhttp://en.wikipedia.org/wiki/Perpendicularhttp://en.wikipedia.org/wiki/Vector_(geometry)http://en.wikipedia.org/wiki/Magnetic_fieldhttp://en.wikipedia.org/wiki/Electric_fieldhttp://en.wikipedia.org/wiki/Gauss%27s_law_for_magnetismhttp://en.wikipedia.org/wiki/Maxwell%27s_equationshttp://en.wikipedia.org/wiki/Wavefronthttp://en.wikipedia.org/wiki/Plane_wave
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    In the middle figure, the two orthogonal components have exactly the same amplitude and are

    exactly ninety degrees out of phase. In this case one component is zero when the other

    component is at maximum or minimum amplitude. There are two possible phase relationships

    that satisfy this requirement: the x component can be ninety degrees ahead of the y component or

    it can be ninety degrees behind the y component. In this special case the electric vector traces out

    a circle in the plane, so this special case is called circular polarization. The direction the field

    rotates in depends on which of the two phase relationships exists. These cases are called right-

    hand circular polarization and left-hand circular polarization, depending on which way the

    electric vector rotates and the chosenconvention.

    Unpolarized light

    Most sources ofelectromagnetic radiation contain a large number of atoms or molecules thatemit light. The orientation of the electric fields produced by these emitters may not be correlated,

    in which case the light is said to be unpolarized. If there is partial correlation between the

    emitters, the light is partially polarized. If the polarization is consistent across the spectrum of

    the source, partially polarized light can be described as a superposition of a completely

    unpolarized component, and a completely polarized one. One may then describe the light in

    terms of the degree of polarization, and the parameters of the polarization ellipse.

    Figure 4-The effects of a polarizing filter on the sky in a photograph. The picture on the

    right uses the filter.

    http://en.wikipedia.org/wiki/Circular_polarizationhttp://en.wikipedia.org/wiki/Circular_polarizationhttp://en.wikipedia.org/wiki/Circular_polarizationhttp://en.wikipedia.org/wiki/Circular_polarization#Left.2FRighthttp://en.wikipedia.org/wiki/Circular_polarization#Left.2FRighthttp://en.wikipedia.org/wiki/Electromagnetic_radiationhttp://en.wikipedia.org/wiki/Statistical_correlationhttp://en.wikipedia.org/wiki/Degree_of_polarizationhttp://en.wikipedia.org/wiki/Degree_of_polarizationhttp://en.wikipedia.org/wiki/Statistical_correlationhttp://en.wikipedia.org/wiki/Electromagnetic_radiationhttp://en.wikipedia.org/wiki/Circular_polarization#Left.2FRighthttp://en.wikipedia.org/wiki/Circular_polarization
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    Alternate-frame sequencing:-Application in Films:-

    The principle made its public debut remarkably early. In 1922, theTeleview3-D system was

    installed in a single theater in New York City. Several short films and one feature-length film

    were shown by running left-eye and right-eye prints in a pair of interlocked projectors with their

    shutters operating out of phase. Each seat in the auditorium was equipped with a viewing device

    containing a rapidly rotating mechanical shutter synchronized with the projector shutters. The

    system worked, but the expense of the installation and the unwieldiness of the viewers, which

    had to be supported on adjustable stands, confined its use to this one engagement.

    In recent decades, the availability of lightweight optoelectronic shutters has led to an updatedrevival of this display method.

    Themovieis filmed with twocameraslike most other 3-D films. Then the images are placed into

    a single strip offilmin alternating order. In other words, there is the first left-eye image, then the

    corresponding right-eye image, then the next left-eye image, followed by the corresponding

    right-eye image and so on.

    The film is then run at 48 frames-per-second instead of the traditional 24 frames-per-second. The

    audience wears very specializedLCD shutter glassesthat have lenses that can open and close in

    rapid succession. The glasses also contain special radio receivers. The projection system has a

    transmitter that tells the glasses which eye to have open. The glasses switch eyes as the different

    frames come on the screen.

    Application in gaming:-

    The same method of alternating frames can be used to render modern 3-D games into true 3-D,

    although a similar method involving alternate fields has been used to give a 3D illusion on

    consoles as old as the Sega Master System and Nintendo Famicom. Special software or hardware

    is used generate two channels of images, offset from each other to create the stereoscopic effect.

    High frame rates (typically ~100fps) are required to produce seamless graphics, as the perceived

    frame rate will be half the actual rate (each eye sees only half the total number of frames). Again,

    LCD shutter glasses synchronised with the graphics card complete the effect. Aside from

    http://en.wikipedia.org/wiki/Alternate-frame_sequencinghttp://en.wikipedia.org/wiki/Televiewhttp://en.wikipedia.org/wiki/Televiewhttp://en.wikipedia.org/wiki/Televiewhttp://en.wikipedia.org/wiki/Filmhttp://en.wikipedia.org/wiki/Filmhttp://en.wikipedia.org/wiki/Filmhttp://en.wikipedia.org/wiki/Camerahttp://en.wikipedia.org/wiki/Camerahttp://en.wikipedia.org/wiki/Camerahttp://en.wikipedia.org/wiki/Filmhttp://en.wikipedia.org/wiki/Filmhttp://en.wikipedia.org/wiki/Filmhttp://en.wikipedia.org/wiki/LCD_shutter_glasseshttp://en.wikipedia.org/wiki/LCD_shutter_glasseshttp://en.wikipedia.org/wiki/LCD_shutter_glasseshttp://en.wikipedia.org/wiki/Sega_Master_Systemhttp://en.wikipedia.org/wiki/Nintendo_Entertainment_Systemhttp://en.wikipedia.org/wiki/Nintendo_Entertainment_Systemhttp://en.wikipedia.org/wiki/Sega_Master_Systemhttp://en.wikipedia.org/wiki/LCD_shutter_glasseshttp://en.wikipedia.org/wiki/Filmhttp://en.wikipedia.org/wiki/Camerahttp://en.wikipedia.org/wiki/Filmhttp://en.wikipedia.org/wiki/Televiewhttp://en.wikipedia.org/wiki/Alternate-frame_sequencing
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    consoles, alternating frames to render 3-D images was used in some arcade games, most notably

    Sega's Sub-Roc 3D in 1982, Namco's Thunder Ceptor II in 1986, and Taito's 1987

    racer, Continental Circus.

    Head-mounted display :-.

    Figure 5-A binocular head-mounted display (HMD)

    Overview:-

    A typical HMD has either one or two small displays with lenses and semi-transparent mirrors

    embedded in a helmet, eye-glasses (also known as data glasses) or visor. The display units are

    miniaturised and may include CRT, LCDs, Liquid crystal on silicon (LCos), or OLED. Some

    vendors employ multiple micro-displays to increase total resolution and field of view.

    Figure 6-A professional head-mounted display (HMD).

    http://en.wikipedia.org/wiki/Continental_Circushttp://en.wikipedia.org/wiki/Head-mounted_displayhttp://en.wikipedia.org/wiki/Cathode_ray_tubehttp://en.wikipedia.org/wiki/Liquid_crystal_displayhttp://en.wikipedia.org/wiki/Liquid_crystal_on_siliconhttp://en.wikipedia.org/wiki/Organic_light-emitting_diodehttp://en.wikipedia.org/wiki/Field_of_viewhttp://en.wikipedia.org/wiki/Field_of_viewhttp://en.wikipedia.org/wiki/Organic_light-emitting_diodehttp://en.wikipedia.org/wiki/Liquid_crystal_on_siliconhttp://en.wikipedia.org/wiki/Liquid_crystal_displayhttp://en.wikipedia.org/wiki/Cathode_ray_tubehttp://en.wikipedia.org/wiki/Head-mounted_displayhttp://en.wikipedia.org/wiki/Continental_Circus
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    Without Lenses:-Autostereoscopy:-

    Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception

    of 3D depth) without the use of special headgear or glasses on the part of the viewer. Because

    headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two

    broad approaches currently used to accommodate motion parallax and wider viewing angles:

    eye-tracking, and multiple views so that the display does not need to sense where the viewers'

    eyes are located. Examples of autostereoscopic displays include parallax barrier, lenticular,

    volumetric, electro-holographic, and light field displays.

    Figure 7-Autostereoscopy is any method of displaying stereoscopic images

    http://en.wikipedia.org/wiki/Stereoscopyhttp://en.wikipedia.org/wiki/Binocular_visionhttp://en.wikipedia.org/wiki/Binocular_visionhttp://en.wikipedia.org/wiki/Stereoscopy
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    Other:-In a CEATEC 2011 exhibition, Hitachi released glasses-free 3D projection systems that use a set

    of 24 projectors, lenses, and translucent half mirrors to superimpose 3D images with a horizontal

    viewing angle of 60 degrees and a vertical viewing angle of 30 degrees. Besides Hitachi, Sony is

    also working on similar technologies.[4]

    Single-view displays project only one stereo pair at a time. Multi-view displays either use head

    tracking to change the view depending on the viewing angle, or simultaneous projection of

    multiple independent views of a scene for multiple viewers (automultiscopic). Such multiple

    views can be created on the fly using the 2D plus depth format.

    Various other display techniques have been described, such as holography, volumetric display,

    and the Pulfrich effect; which was used in Doctor Who Dimensions in Time, in 1993, by 3rd

    Rock From The Sun in 1997, and by the Discovery Channel's Shark Week in 2000.

    Stereoscopy is the most widely accepted method for capturing and delivering 3D video. It

    involves capturing stereo pairs in a two-view setup, with cameras mounted side by side and

    separated by the same distance as is between a person's pupils. If we imagine projecting an

    object point in a scene along the line-of-sight for each eye, in turn; to a flat background screen,

    we may describe the location of this point mathematically using simple algebra. In rectangular

    coordinates with the screen lying in the Y-Z plane, with the Z axis upward and the Y axis to the

    right, with the viewer centered along the X axis; we find that the screen coordinates are simply

    the sum of two terms. One accounting for perspective and the other for binocular shift.

    Perspective modifies the Z and Y coordinates of the object point, by a factor of D/(D-x), while

    binocular shift contributes an additional term (to the Y coordinate only) of s*x/(2*(D-x)), where

    D is the distance from the selected system origin to the viewer (right between the eyes), s is the

    eye separation (about 7 centimeters), and x is the true x coordinate of the object point. The

    binocular shift is positive for the left-eye-view and negative for the right-eye-view. For verydistant object points, it is obvious that the eyes will be looking along essentially the same line of

    sight.

    http://en.wikipedia.org/wiki/CEATEChttp://en.wikipedia.org/wiki/Hitachihttp://en.wikipedia.org/wiki/Sonyhttp://en.wikipedia.org/wiki/3D_television#cite_note-3http://en.wikipedia.org/wiki/3D_television#cite_note-3http://en.wikipedia.org/wiki/3D_television#cite_note-3http://en.wikipedia.org/wiki/3D_television#cite_note-3http://en.wikipedia.org/wiki/Sonyhttp://en.wikipedia.org/wiki/Hitachihttp://en.wikipedia.org/wiki/CEATEC
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    Broadcasts:-

    Figure 8

    3D Channels

    As of 2008, 3D programming is broadcast on Japanese satellite BS11 approximately four times

    per day.[23]

    Cablevision launched a 3D version of its MSG channel on 24 March 2010, available only to

    Cablevision subscribers on channel 1300. The channel is dedicated primarily to sports

    broadcasts, including MSG's 3D broadcast of a New York Rangers-New York Islanders game,

    limited coverage of the 2010 Masters Tournament, and (in cooperation with YES Network) a

    game between the New York Yankees and Seattle Mariners.

    The first Australian program broadcast in high-definition 3D was Fox Sports coverage of the

    soccer game Australia-New Zealand on 24 May 2010.

    Also in Australia, the Nine Networkand Special Broadcasting Service will be bringing the State

    of Origin (matches on 26 May, 16 June and 7 July 2010) (Nine) and FIFA World Cup (SBS) in

    3D on Channel 40 respectively.

    In early 2010, Discovery Communications, Imax, and Sony announced plans to launch a 3D TV

    channel in the US with a planned launch in early 2011. At the same time, a Russian company

    http://en.wikipedia.org/wiki/Nippon_BS_Broadcastinghttp://en.wikipedia.org/wiki/3D_television#cite_note-22http://en.wikipedia.org/wiki/3D_television#cite_note-22http://en.wikipedia.org/wiki/3D_television#cite_note-22http://en.wikipedia.org/wiki/Cablevisionhttp://en.wikipedia.org/wiki/MSG_Networkhttp://en.wikipedia.org/wiki/New_York_Rangershttp://en.wikipedia.org/wiki/New_York_Islandershttp://en.wikipedia.org/wiki/2010_Masters_Tournamenthttp://en.wikipedia.org/wiki/YES_Networkhttp://en.wikipedia.org/wiki/New_York_Yankeeshttp://en.wikipedia.org/wiki/Seattle_Marinershttp://en.wikipedia.org/wiki/Nine_Networkhttp://en.wikipedia.org/wiki/Special_Broadcasting_Servicehttp://en.wikipedia.org/wiki/Rugby_League_State_of_Originhttp://en.wikipedia.org/wiki/Rugby_League_State_of_Originhttp://en.wikipedia.org/wiki/FIFA_World_Cuphttp://en.wikipedia.org/wiki/FIFA_World_Cuphttp://en.wikipedia.org/wiki/Rugby_League_State_of_Originhttp://en.wikipedia.org/wiki/Rugby_League_State_of_Originhttp://en.wikipedia.org/wiki/Special_Broadcasting_Servicehttp://en.wikipedia.org/wiki/Nine_Networkhttp://en.wikipedia.org/wiki/Seattle_Marinershttp://en.wikipedia.org/wiki/New_York_Yankeeshttp://en.wikipedia.org/wiki/YES_Networkhttp://en.wikipedia.org/wiki/2010_Masters_Tournamenthttp://en.wikipedia.org/wiki/New_York_Islandershttp://en.wikipedia.org/wiki/New_York_Rangershttp://en.wikipedia.org/wiki/MSG_Networkhttp://en.wikipedia.org/wiki/Cablevisionhttp://en.wikipedia.org/wiki/3D_television#cite_note-22http://en.wikipedia.org/wiki/Nippon_BS_Broadcasting
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    Platform HD and its partners General Satellite and Samsung Electronics announced about

    their 3D television project, which would be the first similar project in Russia.

    In Brazil Rede TV! became the first Terrestrial television to transmit 3D signal freely for all 3D

    enabled audience on 21 May. But despite their technology, its programming is still inpoor quality.

    Health Effects:-Some viewers have complained of headaches and visual problems after watching 3D TV and

    films. There have been several warnings, especially for the elderly.

    It is believed that approximately 12% of people are unable to properly see 3D images, due to a

    variety of medical conditions. According to another experiment up to 30% of people have very

    weak stereoscopic vision preventing them from depth perception based on stereo disparity. This

    nullifies or greatly decreases immersion effects of digital stereo to them.

    http://en.wikipedia.org/wiki/Platform_HD#3D_Television_in_Russiahttp://en.wikipedia.org/wiki/Rede_TV!http://en.wikipedia.org/wiki/Rede_TV!http://en.wikipedia.org/wiki/Platform_HD#3D_Television_in_Russia
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    REFERENCES:-

    http://seminarprojects.com http://en.wikipedia.org

    http://seminarprojects.com/http://seminarprojects.com/http://en.wikipedia.org/http://en.wikipedia.org/http://en.wikipedia.org/http://seminarprojects.com/