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3D TV

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Three-dimensional TV (3DTV) (also called 3D home theater) becamecommercially available in some markets in 2010, with an expectationfor expanded penetration soon thereafter. Many vendor announcementsand conferences are now dedicated to the topic. Numerousmanufacturers showed 3D displays at the 2009 and 2010 ConsumerElectronics Show in the United States, with new hardware expectedin upcoming conferences. Many industry consortia now engage inadvocacy for this technology. An increasing number of movies arebeing shot in 3D, and many directors such as James Cameron andSteven Spielberg embrace this upcoming trend.This text offers an early view of the deployment and rollout of thistechnology to provide interested planners, researchers, and engineerswith an overview of the topic. Stakeholders involved with the rolloutof the infrastructure needed to support this service include videoengineers, equipment manufacturers, standardization committees,broadcasters, satellite operators, Internet service providers, terrestrialtelecommunications carriers, storage companies, content-developmententities, design engineers, planners, college professors and students,and venture capitalists, to list a few.This is the first practical, nonacademic book on the topic. Twoother books have appeared on this topic in the recent past, but theyare edited collections of fairly theoretical (signal processing, coding,etc.) and other advanced research topics. This book takes a pragmatic,practitioner�s view; it is not intended for readers who need theoretical,highly mathematical, or signal-processing-oriented treatment and/orfundamental research. The focus of this text is how to actually deploythe technology. There is a significant quantity of published materialin the form of papers, reports, and technical specs that form the basisfor this presentation, but the information is presented here in a selfcontained,organized, tutorial fashion.Beyond the basic technological building blocks, 3DTV stakeholdersneed to consider a system-level view of what it will take todeploy a national infrastructure of 3DTV providers, where such providersare positioned to properly deliver a commercial-grade-qualitybundle of multiple 3DTV content channels to premium-payingcustomers. Although there is a lot of academic interest in varioussubelements of the overall system, the paying public and the serviceproviders are ultimately concerned with a system-level view of thedelivery apparatus.This text takes such a system-level view. Fundamental visual conceptssupporting stereographic perception of 3DTV are reviewed.3DTV technology and digital video principles are discussed. Elementsof an end-to-end 3DTV system are covered. End-user devices areaddressed. A press-time overview of the industry is provided by surveyinga number of advocacy groups. Compression and transmissiontechnologies are assessed, along with a number of technical detailsrelated to 3DTV. Standardization activities, critical to any sort ofbroad deployment, are identified.