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3D Geometry Chapter 4

3D Geometry Chapter 4. Training Manual December 17, 2004 Inventory #002176 4-2 3D Geometry Contents Bodies and Parts 3D Features Boolean Operations Feature

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3D Geometry

Chapter 4

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Training Manual

3D Geometry

Contents

• Bodies and Parts

• 3D Features

• Boolean Operations

• Feature Direction

• Feature Type

• Feature Creation

• Workshop 4-1, Catalytic Converter

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Training Manual

3D Geometry

Bodies and Parts

• DesignModeler contains three different body types:– Solid body: body has surface area and volume– Surface body: body has surface area but no volume– Line body: body consists entirely of edges, no area, no

volume

• By default, DM places each body into one part by itself

• DesignModeler is primarily intended to provide geometry to an analysis environment. For this reason we need to see how DM treats various geometries

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Training Manual

3D Geometry

Bodies and Parts…

• There are two body states in DM:– Active:

• Body can be modified by normal modeling operations (cannot be sliced)

• Active bodies are displayed in blue in the Feature Tree View

• The body's icon in the Feature Tree View is dependent on its type - solid, surface, or line

– Frozen: (>Tools>Freeze)

• Two Purposes:

– Provides alternate method for Sim Assembly Modeling

– Provides ability to “Slice” parts.

• A Frozen body is immune to all modeling operations except slicing

• To move all active bodies to the Frozen state, use the Freeze feature

• To move individual bodies from the frozen to active, select the body and use the Unfreeze feature

– Frozen bodies are displayed “lighter” in the Tree View

Active

Frozen

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Training Manual

3D Geometry

Bodies and Parts…

• Body Suppression:– Suppressed bodies are not plotted.– Suppressed bodies are not sent to Design Simulation for analysis, nor

are they included in the model when exporting to a Parasolid (.x_t) or ANSYS Neutral File (.anf) format.

– In the tree view an “X” is shown near suppressed bodies

Suppressed

Unsuppressed

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Training Manual

3D Geometry

Bodies and Parts…

• Parts:– By default, the DesignModeler

places each body into one part by itself.

– You can group bodies into parts

• These parts will be transferred to Design Simulation as parts consisting of multiple bodies (volumes), but with shared topology.

– To form a new part, select two or more (or RMB “Select All”) bodies from the graphics screen and use >Tools>Form New Part

– The Form New Part option is available only when bodies are selected and you are not in a feature creation or feature edit state.

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Training Manual

3D Geometry

Bodies and Parts…

• Why multi-body parts?

• Example:– In DM: 3 parts, 3 bodies consisting

of 3 solids– In Sim: 3 solids with 2 contact

regions– Each solid meshed independently

• Nodes are not shared

• Nodes do not line-up

DM

Sim

DM

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Training Manual

3D Geometry

Bodies and Parts…

• Example (continued):– In DM: 1 part, 1 body

consisting of 1 solid– In Sim: 1 solid (no contact)– Entire solid meshed as one

• One material

• No internal surfaces

DM

Sim

DM

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Training Manual

3D Geometry

Bodies and Parts…

• Example:– In DM: 1 multi-body part, 3 solids– In Sim: 3 solids (no contact)– Each solid meshed independently but

node connectivity among solids is preserved

DM

DM

Sim

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Training Manual

3D Geometry

3D Features

• Typically, the generation of a 3D feature (like Extrude or Sweep) consists of two steps: – (a) Choose the desired feature and specify its details– (b) “Generate” the feature bodies

• Each 3D feature creation is controlled via the associated details

• The last step in creating 3D features is to click “Generate”

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Training Manual

3D Geometry

3D Features…

Frozen Bodies in model?

3D Feature

It’s all in the details!

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Training Manual

3D Geometry

Boolean Operations

• You can apply five different Boolean operations to 3D features:– Add Material : creates material and merges it with the active bodies.

• It is always available– Cut Material: removes material from active bodies– Slice Material: slices frozen bodies into pieces.

• Available only when ALL bodies in the model are frozen– Imprint Faces: Similar to Slice, except that only the faces of the bodies

are split, and edges are imprinted if necessary (no new bodies created)– Add Frozen: Similar to Add Material, except that the feature bodies are

not merged with the existing model but rather added as frozen bodies

• Line bodies are immune to Cut, Imprint, and Slice operations

If frozen:

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Training Manual

3D Geometry

Boolean Operations…

• Boolean Add:

Choose feature and Boolean operation to be performed on the active sketch

Extrude – “Add Material” shown here

Note: If bodies already exist, “add” results in merged geometry after “Generate”

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Training Manual

3D Geometry

Boolean Operations…

• Boolean Cut:

Existing solid (shown in wire frame for clarity)

Revolve with Cut operation

Active SketchAxis of revolution

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Training Manual

3D Geometry

Boolean Operations…

• Boolean Imprint Faces:– Imprint Face operation allows continuous surface to be segmented (see below). Useful for applying FE

boundary conditions at arbitrary locations.

Active sketch to extrude

Extrude with Imprint Faces operation.

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Training Manual

3D Geometry

Boolean Operations…

• Boolean Add Frozen:– Similar to add operation but results in separate bodies (or single

frozen body)

Active sketch to extrude

Extrude with Add Frozen operation

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Training Manual

3D Geometry

Boolean Operations…

• Boolean Slice (all bodies must be frozen):– Slices frozen bodies leaving new (frozen) body in the slice region

New frozen body

Active sketch to Extrude

Extrude with Slice operation

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Training Manual

3D Geometry

Feature Direction

• Direction:

Direction is with respect to the sketch plane

Some operations (e.g. cut) result in automatic change in direction

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Training Manual

3D Geometry

Feature Type

• Fixed:– Fixed extents will extrude the profiles the exact distance specified by

the Depth property. The feature preview shows an exact representation of how the feature will be created:

Fixed

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Training Manual

3D Geometry

Feature Type…

• Through All Type: will extend the profile through the entire model– When adding material the extended profile must fully intersect the

model

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Training Manual

3D Geometry

Feature Type…

• To Next: – Add will extend the profile up to the first surface it encounters.– Cut, Imprint, and Slice will extend the profile up to and through the

first surface or volume it encounters

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Training Manual

3D Geometry

Feature Type…

• To Faces: allows you to extend the Extrude feature up to a boundary formed by one or more faces– For multiple profiles make sure that each profile has at least one face

intersecting its extent. Otherwise, an extent error will result

– The “To Faces” option is different from “To Next”. To Next does not mean “to the next face”, but rather “through the next chunk of the body (solid or sheet)”

– The “To Faces” option can be used with respect to faces of frozen bodies

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Training Manual

3D Geometry

Feature Type…

• To Surface: option is similar to To Faces, except only one face can be selected. The extent is defined by the underlying and possibly unbounded surface of the selected face (see below).– In this case a single face is selected and its underlying surface is used

as the extent. The underlying surface must fully intersect the extruded profile or an error will result.

Unbounded surface selected as extent

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Training Manual

3D Geometry

Feature Creation

• Extrusions:– Extrusions include solids, surfaces, and thin-walled features

• To create surfaces, select “as thin/surface” and set the inner and outer thickness to zero

– The active sketch is the default input but can be changed by selecting the desired sketch in the Tree View

– The Detail View is used to set the Extrude depth, direction, and Boolean operation (Add, Cut, Slice, Imprint, or Add Frozen)

– The Generate button completes the feature creation– Note: the previous section (Feature Type) shows various extrusion

examples

To Create Surface

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Training Manual

3D Geometry

Feature Creation…

• Revolve: – Active sketch is rotated to create 3D geometry– Select axis of rotation from details

• If there is a disjoint (free) line in the sketch, it is chosen as the default axis of revolution

– Direction Property for Revolve:

• Normal: Revolves in positive Z direction of base object

• Reversed: Revolves in negative Z direction of base object

• Both - Symmetric: Applies feature in both directions. One set of angles will apply to both directions

• Both - Asymmetric: Applies feature in both directions. Each direction has its own angle property

– The Generate button completes the feature creation

Sketch with Disjoint Line

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Training Manual

3D Geometry

Feature Creation…

• Sweep:– Solids, surfaces, and thin-walled features can be created by using this

feature to sweep a profile along a path– Scale and Turns properties can be used to create helical sweeps

• Scale: tapers or expands the profile along the path of the sweep

• Turns: twists the profile as sweeps along the path

• A negative value for Turns will make the profile rotate about the path in the opposite direction. +Turns: Rotates counterclockwise

• See documentation for other restrictions– Alignment:

• Path tangent: reorients the profile as it is swept along the path to keep the profile in the path's tangent direction

• Global: the profile's orientation remains constant as it is swept along the path, regardless of the path's shape

– Examples . . .

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Training Manual

3D Geometry

Feature Creation…

• Sweep example 1:

Sketch1 = profile to sweep

Sketch2 = sweep path

Path Tangent alignment: profile remains tangent to path

Global Axes alignment: profile orientation remains constant

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Training Manual

3D Geometry

Feature Creation…

• Scale and Turns restrictions:– Scale: The sweep path must be an open chain AND smooth

– Turns: The sweep path must be smooth

• if the sweep path is a closed loop, then Turns must be an integer

• If the sweep path is an open chain, then any value for Turns is acceptable

– The default values for Scale and Turns are 1.0 and 0.0 respectively

• Sweep example 2:

Sketch1 = profile to sweepSketch2 = sweep path

Sweep details:

Scale = 0.5

Turns = - 4

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Training Manual

3D Geometry

Feature Creation…

• Skin/Loft:– Takes a series of profiles from different planes to create 3D

geometry fitting through them (must select two or more profiles)

• A profile is a sketch with one closed or open loop or a plane from a face

• All profiles must have the same number of edges

• Open and closed profiles cannot be mixed

• All profiles must be of the same type– Sketches and planes can be selected by clicking on their edges or

points in the graphics area, or by clicking on the sketch or plane in the feature tree

– After selecting an adequate number of profiles, a preview will appear showing the selected profiles and the guide polygon

– The guide polygon is a gray poly-line which shows how the vertices between the profiles will line up with each other

– Skin/Loft operation relies heavily on RMB menu choices

• Examples . . .

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Training Manual

3D Geometry

Feature Creation…

• Skin/Loft example 1:– Three 5 sided sketch profiles have been

created on three offset planes– After selecting each profile (hold CTRL key)

the guide polygon is displayed– RMB for guide polygon options– Continue through all profiles

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Training Manual

3D Geometry

Feature Creation…

• Skin/Loft example 1:– Add operation generates 3D solid

• Guide Polygons:– Use RMB options to realign if

necessary

• Can result in unexpected shapes when misaligned

Result

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3D Geometry

Feature Creation…

• Skin/Loft reordering:– During creation or when editing selections the order of the profiles

may be adjusted– Highlight profile to reorder and RMB– Choose from options menu

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Training Manual

3D Geometry

Feature Creation…

• Point Features:– The Point feature allows for controlled and fully

dimensioned placement of points relative to selected model faces and edges

– Select a set of base faces and guide edges– Select the Point (Analysis) Type:

• Spot Weld: Used for “welding” together otherwise disjointed parts in an assembly (only those points that successfully generate mates are passed as spot welds to Sim)

• Point Load: Used for “hard points” (nodal ponts) in the analysis (all points successfully generated are passed to Sim as vertices

• Construction Point: No points of this type are passed to Sim

Point Type

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Training Manual

3D Geometry

Feature Creation…

• Select from three possible Point Definition options each with certain placement definitions:

• Single: Sigma and Offset

• Sequence By Delta: Sigma, Offset, Delta

• Sequence By N: Sigma, Offset, N, Omega

• From Coordinates File: Formatted text file, similar to 3D curve (later)

– Sigma: the distance between the beginning of the chain of guide edges and the placement of the first point

– Edge Offset: the distance between the guide edges and the placement of the spots on the set of base faces

– Delta: the distance, measured on the guide edges, between two consecutive points, for the Sequence By Delta option

– N: the number of points to be placed, relative to the chain of guide edges, in case of the Sequence By N option

– Omega: the distance between the end of the chain of guide edges and the placement of the last spot, for the Sequence By N option

• Some examples follow . . .

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Training Manual

Face Offset

3D Geometry

Feature Creation…

“Sequence by N” placement options:

Sigma

Omega

Edge

Offset

BaseFace

GuideEdge

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Training Manual

3D Geometry

Feature Creation…

“Sequence by Delta” placement options:Guide Edge

Delta Base Face

Above:

Guide edge = 50 mm

Delta = 10 mm

Note: all other placement options, Sigma, Omega, etc. are the same as in the previous example

Points = 6 (Guide edge/Delta + beginning point)

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Training ManualWorkshop 4-1, Catalytic Converter

• Goals:– Create the catalytic converter model shown below.– Create separate sketches and perform a skin/loft operation to make the

converter body. – Use a Thin/Sheet operation to shell out the solid for future simulation.

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Training Manual

1. Use >File>New, or Launch ANSYS Workbench and choose to start New Geometry

2. When prompted specify “centimeters” for length unit

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Training Manual

3. Create the flange sketch #1 on XY Plane.

– Click on >XYPlane in Tree

• Toolbar: >New Sketch

– Sketch1 will be created on XYPlane

• In the Details view, rename Sketch1 to “BaseCircle”.

• Toolbar: >Look At

– [Sketching] >Draw>Circle

• Move the cursor over the sketch origin, then when the “P” is displayed (auto-constraint), click on the left mouse button. Click again to define the radius.

– [Sketching] >Dimensions>Radius

• Click on the circle to select it, then click again on the screen to define where to place the dimension.

• In the Details view, modify >R1 to be “2.5”.

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Training Manual

Create the flange sketch #1 (cont’d)– [Sketching] >Modify>Split at Select

• Right click anywhere on the Model view and select “Split Edge into n Equal Segments” from the pop-up menu.

• The Split tool will now change to Split Equal Segments. Enter “8” for the textbox n=.

• In the Model View, select the circle. It will now be split into eight segments.

Notes:

In this step, we split and reoriented the circle.

We will create the surfaces of the flange by lofting four sketches using this one as our basis.

In order to do so, we must have the same number of divisions on each sketch, all oriented appropriately.

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Training Manual

Create the flange sketch #1 (cont’d)

– [Sketching] >Draw

• Using the Box Select option, select the points and edges of the circle.

– [Sketching] >Modify >Move

• In the text boxes next to the Move tool, change r= to “22.5” and f= to “1”.

• Right-click on the Model View and select “Use Plane Origin as Paste Handle”. This will make the moving reference point as the original, relative location of the sketch origin.

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Training Manual

Create the flange sketch #1 (cont’d)

• Right click anywhere on the Model View and select “Rotate by r Degrees”. This makes the moving operation include a rotation, as specified by the value of “22.5” degrees entered earlier.

• Right click anywhere on the Model View and select “Paste at Plane Origin”.

• Right click, >End

• This completes the move operation by moving the model to the origin.

Since the reference point was the origin, this results in no translation but only a rotation, specified by r=22.5.

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Training Manual

Create the flange sketch #1 (cont’d)

• On the Selection Toolbar, select the “New Selection” icon. Looking at the segments, one can see that they are now rotated 22.5 degrees.

• Using the Box Select option, select the points and edges of the circle. We will copy this sketch profile to be used for the next one.

– [Sketching] >Modify >Copy

• Click on the Copy tool to copy this profile.

• Right-click anywhere on the Model View and select “Use Plane Origin as Paste Handle” to make the paste operation use the original, relative location of the sketch origin as the pasting point.

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Training Manual

4. Create the flange sketch #2

– Toolbar: XYPlane

– Toolbar: >New Plane

• Select the New Plane icon from the Active Plane/Sketch Toolbar. This creates Plane4 based on XYPlane.

• In the Details view, create an Offset Z and set FD1 to “1”.

– Toolbar: “Generate”

– [Sketching] >Modify>Paste

• Enter “0” for r= and “1.05” for f=.

• Right-click anywhere on the Model View and select “Scale by factor f”. This will scale the original sketch profile by a factor of 1.05 for our new sketch.

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Training Manual

Create the flange sketch #2 (cont’d)

• Right-click on the Model View and select “Paste at Plane Origin”. Our reference point was the sketch origin from BaseCircle, and the pasting location is the origin on Sketch2, so this essentially copies the original circle onto Sketch2 with a scale factor of f=1.05.

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Training Manual

Create the flange sketch #2 (cont’d)

– In Tree, Click on >BaseCircle

• Right-click on BaseCircle and select “Keep visible”

– In Tree, Click on >Plane4 >Sketch2

• Right-click on Sketch2 and select “Keep Visible”.

– This keeps both sketches visible so we can easily see that one circle is the same as the other except for the Z offset and the 1.05 scale factor.

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Training Manual

5. Create the flange sketch #3

– Toolbar: XYPlane

– Toolbar: >New Plane

• Select the New Plane icon from the Active Plane/Sketch Toolbar. This creates Plane5 based on XYPlane.

• In the Details view, create an Offset Z, and set FD1 to “5”.

– Toolbar: “Generate”

– [Sketching] >Draw >Rectangle

• Check Auto-Fillet checkmark next to the Rectangle tool.

• Click once to define one corner of the rectangle, click again to define its diagonal, and click a third time to define the fillet radius.

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Training Manual

Create the flange sketch #3 (cont’d)

– [Sketching] >Dimensions >General

• Dimension the sketch as shown at right.

• In the Details view, change Dimensions > H1 to “10”, L4 to “10”, L5 to “6”, R3 to “5”, V2 to “2”.

• Using the Box Select option, select the points and edges of the flange on Sketch3.

– We will copy this sketch profile to be used for the next one.

– [Sketching] >Modify >Copy

• Right-click anywhere on the Model View and select “Use Plane Origin as Paste Handle”.

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Training Manual

6. Create the flange sketch #4

– [Modeling] >Converter >Plane5– Toolbar: New Plane

• Select the New Plane icon from the Active Plane/Sketch Toolbar. This creates Plane6 based on Plane5.

• In the Details view, create an Offset Z, and set FD1 to “1”.

– Toolbar: Generate

– [Sketching] >Modify >Paste

• Enter “0” for r= and “1.05” for f=. Right-click anywhere on the Model View and select “Scale by factor f”. (scales the original sketch profile by a factor of 1.05).

• Right-click on the Model View and select “Paste at Plane Origin”. Our reference point was the sketch origin from Plane5, and the pasting location is the origin on Plane6, so this copies the rectangle onto Plane6 and scales it by 1.05.

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Training Manual

Create the flange sketch #4 (cont’d)

– [Modeling] >Converter >Plane5 >Sketch3

• Right-click on Sketch3 and select “Keep Visible”

– [Modeling] >Converter >Plane6 >Sketch4

• Right-click on Sketch4 and select “Keep Visible”. This makes both sketches visible at the same time, so we can easily see that the original profile is indeed scaled by a factor of 1.05.

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Training Manual

7. Create the flange – Toolbar: Skin/Loft

• Select the Skin/Loft icon

• and the Details view, Profiles should be active.

• Hold the CTRL key and, from the graphics window select the four edges shown at the right in the direction noted by the solid arrow. They will highlight in yellow.

– Note: it is only necessary to select one line from each sketch.

• Apply

• A grey line appears showing the lofting behavior. In this case, the lofting is not correct, as it will ‘twist’ the geometry. If your grey line does not seem correct, this can be resolved by right-clicking anywhere on the Model View and selecting “Fix Guide Line”.

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Training Manual

Create the flange (cont’d)

• Select the two top edges that the arrows point to on the top-right image. This redefines the lofting guide such that the model will not ‘twist’.

• After selecting the two edges, the guiding profile, shown in grey, is now defined correctly as shown in the bottom-right image.

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Training Manual

Create the flange section (cont’d)

– Toolbar: Generate

• The resulting solid is plotted.

– Toolbar: View >Wireframe Display

• The wire frame display is shown below.

– Toolbar: View >Shaded Display

• [Modeling]>Converter>XYPlane>BaseCircle

• Right-click on BaseCircle and select “Don’t keep visible”

• Repeat the above command to turn off Sketch2, Sketch3, and Sketch4

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Training Manual

8. Create the pipe bend

– [Modeling] >Converter >XYPlane

– Toolbar: New Sketch

• Sketch5 will be created on XYPlane

• Choose the “Look At” icon

• In the Details view, rename Sketch5 to “RevolveAxis”.

– [Sketching] >Draw >Line

• Create a single line as shown on the bottom-right. Make sure it has an auto-constraint of “V” (vertical).

– [Sketching] >Dimensions >General

• Dimension the distance of the line from the vertical axis as “15”.

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Training Manual

Create the pipe bend (cont’d)

– [Modeling] >Converter >XYPlane >BaseCircle

– Toolbar: Revolve

• In the Details view, the Base Object should be set to “BaseCircle”.

• Add “RevolveAxis” as the Axis by selecting the line and then pick Apply.

• Look at the Model View. The revolution operation is in the wrong direction, so change Direction to “Reversed” with the pull-down menu.

• Change FD1, Angle (>0) to “45”. The revolve preview should look similar to the top-right image.

– Toolbar: Generate

• This will generate the pipe bend.

• Select the end circular surface for our next step.

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Training Manual

9. Create the pipe end

• Make sure the end circular surface is highlighted (from step 8).

– [Sketching] >Draw >Circle

• A new sketch is automatically created. Create a circle the same size as the end circle of the pipe bend. Use of auto-constraints, as shown on the top-right image, will ensure that the circle sketch will match the end surface.

– Toolbar: Extrude

• In the Details view, change FD1, Depth (>0) to “10”

– Toolbar: Generate

• The straight end of the pipe should be generated.

Workshop 4-1, Catalytic Converter

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Training Manual

Create the pipe end (cont’d)

• Select the 2 end surfaces (see right)

Create a Surface model

– Toolbar: Thin/Surface

• In the Details view, change “Selection Type” to “Faces to Remove” and FD1, Thickness (>0) to “0”

– Toolbar: Generate

• The result is a surface model that can be meshed using shell elements during FE simulation.

Surface 1

Surface 2

Workshop 4-1, Catalytic Converter