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3D Cartographic Techniques Nathan Shephard & Kenneth Field

3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

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Page 1: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

3D Cartographic TechniquesNathan Shephard & Kenneth Field

Page 2: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

Why create 3D views?

“It’s cool, man!”

Which really means…

• See vertically stacked content

• Show data in an easy-to-understand form

• Invite imagination and understanding

3D is how humans see the world

Rhodes, Greece

Konrad Grünenberg (1487)

“Along the River”

Keifeng, China

Zhang Zeduan (1084-1145)

Page 3: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

3D View: Four Main Elements

Surfaces

- A ground (primary) surface

- Plus optional other surfaces

Textures

- The “cover” on top of the surfaces

(eg: aerial imagery, cartographic maps, etc)

Features

- That live on / relative-to the ground

- That know their own absolute z’s

Marginalia and effects

- Reference aids (eg: north arrow, TOC, …)

- Atmospheric effects (eg: lighting, fog, rain, …)

Page 4: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

Photorealistic Scenes

For 3D cartographers…

…they’re kind of boring

…it’s not really cartography

DESIGN OPTIONS?

Look outside

USEFULNESS?

Changes to the status quo

AUTHORING OPTIONS?

Mood effects (lighting, rain, fog, …)Beautiful, ray-traced

Cityscape for Rotterdam,

showing proposed new buildings

with a setting sun and water reflections

Page 5: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

Cartographic Scenes

For 3D cartographers…

…they can be anything you want

…make cartographic decisions

DESIGN OPTIONS?

As rich / full as for 2D maps

USEFULNESS?

Powerful, eye-catching, immersive

AUTHORING OPTIONS?

Size, Shape, Offset, Textures, Text …

Page 6: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

Key cartographic principles

Select

Omit

Generalize

Exaggerate

Simplify

Symbolize

Displace

Page 7: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

Types of 3D Worlds

Global Coordinate System (WGS84)

Curvature of the earth

‘Global’ context

Projected Coordinate Systems

Fishtank area-of-interest

‘Relative’ context

Global Local

Page 8: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

Images (grab attention)

- Print media

- Marketing Materials

- Web Pages

Videos (tell stories)

- Social Media

- Web Pages

Interactive Scenes (invite exploration)

- Online

- Mobile Devices

- Virtual Reality / Augmented Reality

Delivery Methods

Page 9: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

Beware, 3D can be evil…

Perspective distortion = lying

Content can be hidden = lying

Continuous scale = symbols change across scales

Easy to get disoriented = annoying

Large amounts data = slow

Hard to author = scary+ Building

Footprints

+ Minor Roads

+ Major Roads

+ POI’s

SCALE

Page 10: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

Demo timeLet’s get practical…

Page 11: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

Checklist for authoring better 3D scenes

• What’s the message? – what should the viewer see / learn?

• How are you delivering it? – images, videos, interactive scenes?

• Which 3D canvas type? – global, or local? Does it need to be axonometric?

• Symbology choices – realistic, thematic, or a mixture of the two?

• Does your data support your story? – is it the right resolution, do you need more?

• What’s the basemap’s role? – informative, contrasting colors, feature-less?

• Do you need elevation? – should the world be flat, bumpy, or exaggerated?

• What’s the mood? – set scene properties, such as shadows, lighting, haze

• Are you guiding the user? – bookmarks, labels, popups, fly-throughs, voice-overs, …

• Be creative! – the z-axis does not have to be only for ‘z’ or ‘time’

Page 12: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

3D Guidelines (review at your leisure)

• Use dictates the level of structure required

- Promotional maps require less structure. Thematic maps require more structure.

• Impact – 3D can be powerful, eye-catching and immersive

- Use it to support attention-grabbing needs

• Content – 3D can be overwhelming and messy

- Simplification and generalization are critical. Make your scene clean, simple, functional.

• Texturing objects – Use classified colors sparingly as shading / shadows will change them

• If going for realism, attempt natural realistic (not photorealistic)

• Symbols – Recognizable / mimetic symbols support easier recognition

• Typography / Text – Use carefully, don’t drape on the ground, rotate within the scene

• Projection – Consider parallel / axonometric to maintain scale (esp. for images)

Page 13: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

3D Guidelines (review at your leisure)

• Haze off in the distance, plus real-world size objects, add to depth perception

• Sky / cloud effects can be created by adding a floating cloud layer (sky dome)

• Space-Time Cubes use the Z-axis for time, and show data through time at once

- Good for linear data, as long as it’s not too dense

- May require binning for point / area data, and watch out for ‘inner holes’

• Z values can represent anything (eg: votes, price), use it to show ‘what’s important’

• For images and videos, avoid occlusions by choosing appropriate camera positions

- For videos, limit the amount of rotation (motion sickness)

• Bookmarks provide easy camera repositioning, and can highlight key view points

• Interaction with features should be rewarding, such as popups with more information

• Videos can have sound – consider music and narration for adding to the story

Page 14: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

One more thingActually…a few more things

Page 15: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

Last year’s bookIn the UC store and Amazon

esripress.esri.com

Page 16: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

Future book

Introductory concepts for 3D mapping

Stay tuned…

Page 17: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

The MOOC

esri.com/mooc/cartography

Run 3 times (so far) ~100k sign-ups

Page 18: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

esri.com/arcgis-blog

carto.maps.arcgis.com

cartonerd.com

adventuresinmapping.com

mapdesign.icaci.org

The URLs

https://learn.arcgis.com/en/gallery/

Page 19: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

The other cartography sessionsHow maps work (Field/Jones) | Wed 10:00 | Thu 14:30

Map wizardry (Field/Nelson) Tue 13:00 | | Thu 08:30

Designing Thematic Maps (Field/Nelson) | Wed 08:30 | Thu 10:00

3D Cartographic Techniques (Shephard/Field) Tue 10:00 | Wed 16:00 |

Leveraging styles (Punt/Field/Nelson) Tue 14:30 | | Thu 16:00

Mapping and Visualization (Kinghorn/Preppernau/Song) Tue 16:00 | | Thu 16:00

Creating High Quality Map Labels (Rowland-Simms/Harrison) Tue 13:00 | | Thu 16:00

Design Story Maps for Emotional Impact (Nelson/Bell) | Wed 10:00 |

3D Visualization in ArcGIS Pro (Mielke/Shephard/Heidelberg) | | Thu 08:30

ArcGIS Pro: The Road Ahead Tue 16:00 | | Thu 13:00

| Fri 09:00

Page 20: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

Please Share Your Feedback in the App

Download the Esri

Events app and find

your event

Select the session

you attended

Scroll down to

“Survey”

Log in to access the

survey

Complete the survey

and select “Submit”

Page 21: 3D Cartographic Techniques · 2019-08-08 · 3D View: Four Main Elements Surfaces-A ground (primary) surface-Plus optional other surfacesTextures-The “cover” on top of the surfaces

@kennethfield

@NathanCShephard

[email protected]

[email protected]