3.0 Characters

Embed Size (px)

Citation preview

  • 8/17/2019 3.0 Characters

    1/6

    Tordek, Level 1 Dwarf Fighter:

    Tordek is an eldest son in a Dwarven warclan. He is on a quest to prove himself. He cannot return to his home until

    he has made his clan proud, and he intends to earn esteem by proving himself in battle. Dwarves live

    undergroundand ar famous for their fighting ability. Tordek's job on an adventuring team is to kill the monsters and

     protect his teammates. !lignment" #ood$

    Initiative: %% &nce combat starts, the character with the highest initiative goes first$

    Speed:  (ou can move spaces per turn$

    Spells:  )one *ighters are not trained in magic$

    War Axe AttackDa!age:  d+- / d%-+

    "Short# $ow AttackDa!age:  d+-+ / d0

    1oll an attack each turn that you attack a monster. 2f you roll high enough that you hit, you deal damage to the

    monster. Damage reuces the monster's hit points.$

    Ar!or %lass:  %3 !4e and 5hield$ or %6 7ow$

    &it 'oints:  %6 2f you run out of hit points, you die.$

    Skills:Diplomacy" d+8+ 9onvince : persuade others$

    Disable Device" 888 ;am or disarm traps, etc. 8 only 1ogues can have this skill$

    Hide" d+86 9onceal yourself so others can't see you$

    oints, *ortitude saving throws$

    2ntelligence" % no effect on 5earch skill$

    ?isdom" %+ -% bonus to

  • 8/17/2019 3.0 Characters

    2/6

    Lidda, Level 1 &alfling -oge

  • 8/17/2019 3.0 Characters

    3/6

    -egdar, Level 1 &!an Fighter:

    1egdar is a champion of good, pledging his mighty sword to th ecause of justice. He adventures to put down evil and gain skill

    and e4perience that he can use in that crusade. &f all the weapons he has been trained to use, 1egdar prefers a greatsword, eventhough it prevents him from using a shield to protect himself. 1egdar's job on an adventuring team is to kill the monsters and

     protect his team mates. !lignment" #ood$

    Initiative: %% &nce combat starts, the character with the highest initiative goes first$

    Speed:  spaces (ou can move spaces per turn$

    Spells:  )one *ighters are not trained in magic$

    .reatsword AttackDa!age:  d+- / +d0-

    "Short# $ow AttackDa!age:  d+-+ / d0

    1oll an attack each turn that you attack a monster. 2f you roll high enough that you hit, you deal damage to the monster.

    Damage reuces the monster's hit points.$

    Ar!or %lass:  %6 5word or 7ow$

    &it 'oints:  %+ 2f you run out of hit points, you die.$

    Skills:

    • Diplomacy" d+-% 9onvince : persuade others$

    • Disable Device" 888 ;am or disarm traps, etc. 8 only 1ogues can have this skill$

    • Hide" d+8 9onceal yourself so others can't see you$

    • oints, *ortitude saving throws$

    • 2ntelligence" % no effect on 5earch skill$

    • ?isdom" C 8% penalty

  • 8/17/2019 3.0 Characters

    4/6

    • 7ackpack 

    • torches, flint : steel 2n the dark, a human can see within spaces of a lit torch$

    /o0an, Level 1 &!an %leric:

    ;o@an is a loyal follower of >elor, a mighty sun god devoted to the cause of good and justice. >elor grants ;o@an the

    ability to cast powerful spells and turn away undead monsters. ;o@an's job on the adventuring team is to protect his

    teammates with spells and help kill the monsters. !lignment" #ood$

    Initiative:  &nce combat starts, the character with the highest initiative goes first$

    Speed:  spaces (ou can move spaces per turn$

    Spells: (ou can cast each spell once per adventure. (ou don't have to roll to cast a spell.$

    Eero8rotection *rom Fvil

    ace AttackDa!age:  d+-% / dC-%

    "Light# %ross(ow AttackDa!age:  d+8% / dC

    1oll an attack each turn that you attack a monster. 2f you roll high enough that you hit, you deal damage to the

    monster. Damage reuces the monster's hit points.$

    Ar!or %lass:  %6 =ace : 5hield$ or % 9rossbow$

    &it 'oints:  % 2f you run out of hit points, you die.$

    Skills:

    Diplomacy" d+-% 9onvince : persuade others$

    Disable Device" 888 ;am or disarm traps, etc. 8 only 1ogues can have this skill$

    Hide" d+83 9onceal yourself so others can't see you$

    oints, *ortitude saving throws$

    2ntelligence" % no effect on 5earch skill$

    ?isdom" %6 -+ bonus to

  • 8/17/2019 3.0 Characters

    5/6

    Aick a lock 8 only 1ogues can have this skill$

    5earch" d+- oints, *ortitude saving throws$

    2ntelligence" %6 -+ bonus to 5earch skill$

    ?isdom" %+ -% bonus to

  • 8/17/2019 3.0 Characters

    6/6

    7ackpack 

    5pell 9omponent >ouch

    torches, flint : steel 2n the dark, an Flf can see things within C spaces of a lit torch$