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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    2000 Pts - Black Tem lars

    Name # Grp WS BS S T Wo I A Ld Save Cost

    HQ: Marshal (1 , 185 pts) Marshal 1 5 5 4/8 4 3 5/1 4 10 2+/3(i) 185

    (C:BT, pg. 31); Unit Type: Infantry; Crusader Seals; Terminator Armor; Chain Fist (x1);

    Storm Shield (x1); Accept Any Challenge...; Rites of Battle Adamantine Mantle 1 Prevents Instant Death from high strength weapons. See Codex for details.

    (p27 C:BT)

    [35]

    : Emperor's Champion (1 , 140 pts) Emperor's Champion 1 6 4 4/6 4 2 5 2/3 10 2+/4(i) 140

    (C:BT, pg. 31); Unit Type: Infantry; Crusader Seals; Frag Grenades; Bolt Pistol; The Black

    Sword; Accept Any Challenge...; Independent Character; Slayer of Champions

    Elite: Sword Brethren Terminator Assault Squad (8 , 578 pts) Sword Brethren Terminator Assault

    Squad1 578

    (C:BT, pg. 34); Unit Type: Infantry; Accept Any Challenge...; Teleport Terminator with Thunder Hammer

    & Storm Shield7 4 4 4/8 4 1 4/1 2 9 2+/3(i) [280]

    Terminator Armour; Storm Shield; Thunder Hammer; Accept Any Challenge... Land Raider Crusader 1 Grp: BS: 4 FA: 14 SA: 14 RA: 14 [298]

    (C:BT, pg. 42); Unit Type: Vehicle (Tank); Transport Capacity: 15 models; Access

    Points: 3; Extra Armor; Frag Assault Launchers; Multi-melta; Blessed Hull: Armor Value

    counts as normal against weapons with the Lance special rule. (p29 C:BT); Dozer Blade;

    Smoke Launchers; Twin-Linked Assault Cannon; 2x Hurricane Bolters; Accept AnyChallenge...; Assault Vehicle; Power of the Machine Spirit

    Elite: Sword Brethren Terminator Squad (5 , 275 pts) Sword Brethren Terminator Squad 1 275

    (C:BT, pg. 34); Unit Type: Infantry; Terminator; Terminator with Chainfist; Terminator with

    Cyclone Missile Launcher; Terminator with Cyclone Missile Launcher; Accept Any

    Challenge...; Tank Hunters; Teleport Terminator 2 4 4 4/8 4 1 4/1 2 9 2+/5(i) [86]

    Terminator Armour; Power Fist; Storm Bolter; Accept Any Challenge...; Tank Hunters Terminator with Chainfist 1 4 4 4/8 4 1 4/1 2 9 2+/5(i) [48]

    Terminator Armour; Chainfist; Storm Bolter; Accept Any Challenge...; Tank Hunters Terminator with Cyclone Missile

    Launcher1 4 4 4/8 4 1 4/1 2 9 2+/5(i) [73]

    Terminator Armour; Cyclone Missile Launcher; Storm Bolter; Chainfist; Accept Any

    Challenge...; Tank Hunters Terminator with Cyclone Missile

    Launcher1 4 4 4/8 4 1 4/1 2 9 2+/5(i) [68]

    Terminator Armour; Cyclone Missile Launcher; Power Fist; Storm Bolter; Accept Any

    Challenge...; Tank Hunters

    Troops: Crusader Squad (5 , 80 pts) Crusader Squad 1 80

    (C:BT, pg. 37); Unit Type: Infantry; Bolt Pistol & CCW; Accept Any Challenge... Initiate with Bolt Pistol and CCW 5 4 4 4 4 1 4 1/2 8 3+ [80]

    Bolt Pistol; Close Combat Weapon; Accept Any Challenge...

    Troops: Crusader Squad (5 , 80 pts) Crusader Squad 1 80

    (C:BT, pg. 37); Unit Type: Infantry; Bolt Pistol & CCW; Accept Any Challenge... Initiate with Bolt Pistol and CCW 5 4 4 4 4 1 4 1/2 8 3+ [80]

    Bolt Pistol; Close Combat Weapon; Accept Any Challenge...Troops: Crusader Squad (7 , 122 pts)

    Crusader Squad 1 122

    (C:BT, pg. 37); Unit Type: Infantry; Bolt Pistol & CCW; Bolt Pistol & Power Weapon;

    Accept Any Challenge... Initiate with Bolt Pistol and CCW 6 4 4 4 4 1 4 1/2 8 3+ [96]

    Bolt Pistol; Close Combat Weapon; Accept Any Challenge... Initiate with Bolt Pistol & Power

    Weapon1 4 4 4 4 1 4 1/2 8 3+ [26]

    Bolt Pistol; Power Weapon; Accept Any Challenge...

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    Name # Grp WS BS S T Wo I A Ld Save Cost

    Fast Attack: Land Speeder Squadron (2 , 140 pts) Land Speeder Squadron 1 140

    (C:BT, pg. 39); Unit Type: Vehicle Squadron; Land Speeder Typhoon; Deep Strike Land Speeder Typhoon 2 Grp: BS: 4 FA: 10 SA: 10 RA: 10 [140]

    Heavy Bolter; Typhoon Missile Launcher

    Fast Attack: Land Speeder Squadron (2 , 140 pts) Land Speeder Squadron 1 140

    (C:BT, pg. 39); Unit Type: Vehicle Squadron; Land Speeder Typhoon; Deep Strike

    Land Speeder Typhoon 2 Grp: BS: 4 FA: 10 SA: 10 RA: 10 [140]Heavy Bolter; Typhoon Missile Launcher

    Heavy Support: Land Raider (1 , 260 pts) Land Raider 1 Grp: BS: 4 FA: 14 SA: 14 RA: 14 260

    (C:BT, pg. 42); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access

    Points: 3; Dozer Blade; Extra Armor; 2x Twin Linked Lascannons; Twin-Linked Heavy

    Bolter; Accept Any Challenge...; Assault Vehicle; Power of the Machine Spirit

    Total Cost: 2000

    Option Footnotes

    Vows

    Accept Any Challenge... Any BT unit that can charge must do so if they are in range of an enemy unit at the start of the Assault

    Phase. In CC, BT units count as having Preferred Enemy against the enemy army. Neophytes do not benefit

    from this. If there are only Neophytes left in the unit, they are no longer bound to this vow. Dreadnoughtsare bound by this vow.

    Skills

    Tank Hunters Add +1 to AP rolls, automatically pass tank shock, conditions apply (p76 WH40K 5E)

    Special Rules

    Assault Vehicle Models disembarking from any access point can launch an assault on any turn they do so. A unit that Deep

    Strikes within a Land Raider cannot assault in the turn it arrives.

    Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95).

    Independent Character Awlays an Indepdendent Character and may never lead, join, or be attached to a Command Squad.

    Power of the Machine

    Spirit

    The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be

    fired at a different target unit to any other weapons, subject to the normal rules for shooting. See (C:BT,

    pg. 29 + BT FAQ v1.1).

    Rites of Battle If a Black Templars Commander is on the table then all other Black Templars units may use his

    Leadership for Morale, Pinning, or Leadership tests.Slayer of Champions Before resolving combats in any Assault phase where the Emporer's Champion is in combat with an enemy

    unit containing one or more enemy Indepedent Characters, you must immediately move the Emporer's

    Champion so that he is in base-to-base contact with at least one enemy Independent Character.

    Teleport Unit may arrive by Deep Strike (BRB, pg. 95).

    Unit Type

    Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)

    Unit Type: Vehicle

    (Tank)

    Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)

    Unit Type: Vehicle

    Squadron

    Unit Type: Vehicle Squadron (WH40k, pp. 64)

    Wargear

    Armor of Faith 2+ Armor Save, 4+ Invulnerable Save in close combat. (p31 C:BT)

    Crusader Seals May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details.(p27 C:BT)

    Dozer Blade Can re-roll a failed Difficult Terrain test as long not moving more than 6" that turn.

    Extra Armor Crew Stunned results count as Crew Shaken instead. See (C:BT, pg. 29).

    Frag Assault Launchers See C:SM, pg. 82.

    Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K

    5E).

    Multi- melta 24 " Range; S8; AP1; Heavy 1; Melta.

    Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle

    may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in

    the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).

    Terminator Armor 2+ Armor Save, 5+ Invulnerable Save, have Relentless USR (See C:BT, pg. 29 + BT FAQ v1.1).

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    Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save.

    Weapons

    2x Hurricane Bolters 3 Weapons, each 24" Range; S4; AP5; Rapid Fire, Linked

    2x Twin Linked

    Lascannons

    48" Range; S9; AP2; Heavy 1 Linked

    Bolt Pistol 12 " Range; S4; AP5; Pistol

    Chain Fist Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP.

    Chainfist Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP.

    Close Combat Weapon If used with another close combat weapon, +1 attack in close combat.

    Cyclone Missile Launcher Frag: Range: 48"; S4; AP6; Heavy 2, Blast.

    Krak: Range: 48"; S8; AP3; Heavy 2.

    Heavy Bolter 36 " Range; S5; AP4; Heavy 3

    Power Fist Ignores armour saves, increases strength in close combat.

    Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)

    Storm Bolter 24 " Range; S4; AP5; Assault 2

    Storm Shield 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save.

    The Black Sword +2 Strength Power Weapon. (p31 C:BT)

    Thunder Hammer Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model that suffers an unsaved

    wound from it and is not killed may not attack again until Initiative 1 blows are struck in the next Assault

    phase. Vehicles hit are considered Crew Shaken as well as whatever else happens.

    Twin-Linked Assault

    Cannon

    24" Range; S6; AP4; Heavy 4 Rending Linked

    Twin-Linked Heavy Bolter 36" Range; S5; AP4; Heavy 3 Linked

    Typhoon Missile Launcher Frag: Range 48"; S4; AP6; Heavy 2, Blast.Krak: Range 48"; S8; AP3; Heavy 2.

    Roster Design Information

    And They Shall Know No Fear... (p22 C:BT)

    Drop Pod Assault (p22 C:BT)

    Righteous Zeal (p22 C:BT)

    Abhor The Witch (p22 C:BT)

    Kill Them All (p22 C:BT)

    No Pity! No Remorse! No Fear! (p22 C:BT)

    Validation Report

    c-1. File Version: 1.43 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission

    Roster satisfies all enforced validation rules

    Roster Statistics

    % Elite: 42.6

    % Fast: 14

    % Heavy: 13

    % HQ: 9.3

    Model Count: 37

    % Troops: 14.1

    % Wargear: 1.8

    Files version: 1.43

    Group Min Max Used

    1 2 1

    0 3 2

    2 6 3

    0 3 2

    0 3 1