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Updated 10 February 2015 (added link to Monster Traits and Actions) This is the third in my series of conversion documents for D&D 5th Edition. (You can find the one for Next here and the one for 3.5/3E/Pathfinder here .) I created this document by comparing the 5E versions of monsters from the Monster Manual with their 2E counterparts. I also referred to two sources for converting monsters from 2E to 3E: Wizards’ official Conversion Manual and the Dragon Magazine article “How to Create a Monster ”. I will once again include two warnings: 1. If you compare the 2E and 5E versions of monsters yourself, you will notice this conversion does not produce perfectly identical results. I went for approximation, not precision. 2. I am fallible, so there may be mistakes. If you find any, let me know. The end of this document also explains how to adjust these guidelines for converting monsters from 1E. You will need access to at least the D&D Basic Rules and the Monster Manual to make full use of this. The Dungeon Master’s Guide, while not strictly required, is highly recommended for its monster creation guidelines (pages 273283). Also, thanks to Russ Morrissey for a simplification on dragon AC, and the people in this ENWorld thread for general help! Challenge Rating Before you get started, you should choose an initial Challenge Rating for the creature. This is an estimate of the monster’s CR, which you can use to guide the rest of your conversion. There are two ways to do this: Use the CR of a similar 5E creature. If you use this approach, the creature should also serve as your “reference monster” (see Ability Scores ). Use the CR Estimator in Appendix 1 to convert its AD&D 2E XP Value. When you are finished converting your monster to 5E, you may wish to adjust this initial CR for a better fit. The best way to do this is to use the rules for determining CR in the DMG, but if you’re pressed for time, you can just compare it to similar 5E creatures once again.

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  • Updated10February2015(addedlinktoMonsterTraitsandActions)ThisisthethirdinmyseriesofconversiondocumentsforD&D5thEdition.(YoucanfindtheoneforNexthereandtheonefor3.5/3E/Pathfinderhere.)Icreatedthisdocumentbycomparingthe5EversionsofmonstersfromtheMonsterManualwiththeir2Ecounterparts.Ialsoreferredtotwosourcesforconvertingmonstersfrom2Eto3E:WizardsofficialConversionManualandtheDragonMagazinearticleHowtoCreateaMonster.Iwillonceagainincludetwowarnings:

    1. Ifyoucomparethe2Eand5Eversionsofmonstersyourself,youwillnoticethisconversiondoesnotproduceperfectlyidenticalresults.Iwentforapproximation,notprecision.

    2. Iamfallible,sotheremaybemistakes.Ifyoufindany,letmeknow.Theendofthisdocumentalsoexplainshowtoadjusttheseguidelinesforconvertingmonstersfrom1E.YouwillneedaccesstoatleasttheD&DBasicRulesandtheMonsterManualtomakefulluseofthis.TheDungeonMastersGuide,whilenotstrictlyrequired,ishighlyrecommendedforitsmonstercreationguidelines(pages273283).Also,thankstoRussMorrisseyforasimplificationondragonAC,andthepeopleinthisENWorldthreadforgeneralhelp!ChallengeRatingBeforeyougetstarted,youshouldchooseaninitialChallengeRatingforthecreature.ThisisanestimateofthemonstersCR,whichyoucanusetoguidetherestofyourconversion.Therearetwowaystodothis:

    UsetheCRofasimilar5Ecreature.Ifyouusethisapproach,thecreatureshouldalsoserveasyourreferencemonster(seeAbilityScores).

    UsetheCREstimatorinAppendix1toconvertitsAD&D2EXPValue.Whenyouarefinishedconvertingyourmonsterto5E,youmaywishtoadjustthisinitialCRforabetterfit.ThebestwaytodothisistousetherulesfordeterminingCRintheDMG,butifyourepressedfortime,youcanjustcompareittosimilar5Ecreaturesonceagain.

  • Size5Eappearstouse3.5ssizeranges(slightlytrimmed).Thesedonotperfectlymatch2Essizecategories,soconvertthemasfollows:

    2ESize 5ESize

    Tiny(2orless) Tiny(2feetorless)

    Small(24) Small(24feet)

    Medium(47) Medium(48feet)

    Large(78) Medium(48feet)

    Large(812) Large(816feet)

    Huge(1216) Large(816feet)

    Huge(1625) Huge(1632feet)

    Gargantuan(2532) Huge(1632feet)

    Gargantuan(32ormore) Gargantuan(32feetormore)Youcanalsosimplyusethe2Esizecategoryasis,ifyoudontmindbeingoffbyafewfeet.Type2Edidnothavecreaturetypes,soyouwillneedtoassignthoseyourself,basedonthemonstersdescription.Thetypesareallexplainedinthe5EBasicRules.TagsAppendedtothecreaturetypein5E,thesecanbedeterminedfromthemonstersdescription.Typicaltagsincludetitan(forcreatureslikethetarrasque),shapechanger,specifictypesoffiends(suchasdemonoryugoloth),andspecifichumanoidraces(elf,thrikreen,etc.)Ifyourcreatureisntlikelytohaveanyofthetagsabove,skipthisstep.AlignmentGenerally,keepthisthesame.However,creaturesin5Emayalsobeunaligned,meaningtheyoperateoninstinctsoyoumaywanttochangeneutraltounalignedforsomecreatures.

  • ArmorClassItseasiesttorecalculateACfromscratch,basedontheirDexteritybonusandanyarmorworn.(MakesuretochecktherulesfordeterminingACintheBasicRulesPDF.)Ifthecreaturedidnotweararmor,andhadanACof6orbelow,theyshouldhavenaturalarmor.Inthatcase,givethema+2bonustotheirnewAC.Dragonsappeartohavestrongernaturalarmorin5E.Fornow,Isuggestestimatingtheir5EACbysubtractingitfrom19.Example:AdragonofsomesorthasAC1.Subtractthatfrom19:19(1)=19+1=20.

  • HitDiceIn5E,thetypeofhitdieisdeterminedbyacreaturessize.Tinycreaturesused4hitdice.Smallcreaturesused6hitdice.Mediumcreaturesused8hitdice.Largecreaturesused10hitdice.Hugecreaturesused12hitdice.Gargantuancreaturesused20hitdice.In2E,HitDicemaybedisplayedinformatslike11or5+3.ThefirstnumberisthenumberofHitDiceignorethelaternumber.Tinycreaturesshouldkeepthesamenumberofhitdiceastheyhadin2E.SmallorMediumcreaturesshouldaddonehitdie.Forexample,1d6shouldbecome2d6.Large,Huge,andGargantuancreaturesshouldaddtwohitdice.Forexample,3d10shouldbecome5d10.Averagehitpointsforcreaturesshouldberecalculatedasfollows:Xd4MultiplyXby2.5(rounddown),thenaddtheirConstitutionbonus,timesX.Xd6MultiplyXby3.5(rounddown),thenaddtheirConstitutionbonus,timesX.Xd8MultiplyXby4.5(rounddown),thenaddtheirConstitutionbonus,timesX.Xd10MultiplyXby5.5(rounddown),thenaddtheirConstitutionbonus,timesX.Xd12MultiplyXby6.5(rounddown),thenaddtheirConstitutionbonus,timesX.Xd20MultiplyXby10.5(rounddown),thenaddtheirConstitutionbonus,timesX.Example:Amonsterhas3d8HDandaConstitutionof14(+2bonus).Sotheiraveragehitpointsare4.5times3,roundeddown:13.ThenyoumultiplytheirConbonusbytheirHD,foratotalof+6.13+6=19.Twoexceptions:Oozesshouldprobablykeeptheircurrenthitdice.Dragonshavebeenupgradedalotsince2E,soany2Edragonconvertedlikeothermonstersislikelytobecomparativelyweak.Butsincewehaveonlyoneexample,Icanonlysuggestyouconvertthemlikeothercreaturesoftheirsize.

  • SpeedUsethe2EMovementstat,thenconvertitasfollowsforeachmovementtype(infeet).Movementupto12:Divideby3,multiplyby10,roundtonearest10.Movementabove12:Multiplyby2,roundtonearest10.Forreference,the2EabbreviationsforspecialmovementareFl(flying),Sw(swimming),Br(burrowing),Cl(climbing),andWb(movingacrosswebs).Example:AcreaturehasMovement9,Fl21.Itsnewgroundmovementis9/3=3,3x10=30feet.Itsnewflightspeedis21x2=42,roundedto40feet.Acreaturethatcanmoveacrosswebs(Wb)shouldreplacethatspeedwiththetraitWebWalker(seeGiantSpiderintheMonsterManual).

  • AbilityScoresTheonlyabilityscoreprovidedinmost2EstatblocksisIntelligence.Youcanusethisstatisticasgiveniftheresarange,gofortheaverageorhighestscore.IfonlytheIntelligenceratingisprovided,usethebelowforreference:

    Non(0)[whichmustbeincreasedtoatleast1for5E] Animal(1) Semi(24) Low(57) Average(810) Very(1112) High(1314) Exceptional(1516) Genius(1718) Supragenius(1920) Godlike(21+)

    Ifyouarereallylucky,themonstersdescriptionmaydescribeotherabilityscores.Usethemasgiveniftheyareprovided,withtheexceptionofStrength,whichshouldbeconvertedasfollows:

    2EStrength 5EStrength

    118 Same

    18/0118/99 18

    18/00(2Eogre) 19

    19(2Ehillgiant) 2021

    20(2Estonegiant) 2223

    21(2Efrostgiant) 2324

    22(2Efiregiant) 2526

    23(2Ecloudgiant) 2728

    24(2Estormgiant) 29

    25 30

  • Foranyabilityscoresmissingatthispoint,youwillneedtochooseareferencemonster.Thisisanexistingmonstersimilartotheoneyoureconverting.(Forexample,askeletalundeadcouldusetheskeletonasareference.)IfyoubasedthemonstersinitialCRonanexisting5Emonster,youalreadyhaveyourreferencemonster!Usetheabilityscoresofthereferencemonstertofillinanyblanks,possiblytweakingthemasneededtofitthemonstersconceptorknownabilityscores.Whenchoosingareferencemonster,usethesesources,inthisorderofpreference:

    1. TheD&D5EMonsterManual.2. MonstersfromD&DNextmaterial.3. D&D3.5sMonsterManual.Youcanusethissiteasaquickreference:

    http://www.d20srd.org/indexes/monsters.htm4. TheHowtoCreateaMonsterarticle(linkedabove).

    Notethatin5E,creaturesalwayshaveallsixabilityscores.Ifyouusea3.5referencemonsteranditismissinganyofthese,youshouldlookatthenextclosestNextor5Emonster,orusetheguidelinesforfillinginblanksfrommy3.5conversiondocument.Alternatively,the2EsourcebookDungeonMasterOption:HighLevelCampaignsprovidesamethodfordeterminingmonsterabilityscores,ifyouwanttofillintheblanksfromthe2Eside.Theyrecommendrollingrandomlyandconsultingatable,butIwouldusetheaverageresultonthetableinstead(results912).Another2EresourcetoconsiderisTheCompleteBookofHumanoids.NotethatanyresultingStrengthscoreswouldstillneedtobeconvertedto5E.SavingThrowsIgnorethe2Erulesformonstersavingthrows.In5E,savesareassociatedwitheachofthesixabilityscores,somostcreaturesjustusetheirabilitybonusforsaves.However,afew5Emonstersdoappeartoapplytheirproficiencybonustothesesaves.Youmaywishtodothesameforyourconvertedcreature,iftheir2Edescriptionsuggestsitshould.Inmostcases,though,youshouldprobablypassongivingyourcreatureproficiencywithsavesitsmucheasierwithoutit.

  • SkillsThemajorityofmonsterswillhavefewornoskills,especiallymonstersdrivenbyinstinct.Consultthe2Emonstersdescriptiontoseeifithasanytalentsthatmightmatchaparticular5Eskill.Forreference,the5Eskillsare:Athletics(Strength)Acrobatics,SleightofHand,andStealth(Dexterity)Arcana,History,Investigation,Nature,andReligion(Intelligence)AnimalHandling,Insight,Medicine,Perception,andSurvival(Wisdom)Deception,Intimidation,Performance,andPersuasion(Charisma)FulldescriptionsoftheskillscanbefoundintheBasicRulesPDF.Ifacreaturehasproficiencyinaskill,theirbonuswiththatskillisequaltotherelevantabilitybonus,plustheirproficiencybonus.Example:AmonsterhasaDexterityof15(+2bonus)andproficiencyinStealth.Thismeansthattheyshouldhavea+4bonuswithStealth(Dexterity)checks.Iftheyareamorepowerfulcreature,theymayhavea+5bonusinstead.Ifacreatureishardtosurprise,itshouldprobablyhaveproficiencyinPerception(Wisdom).Ifthecreatureisgoodatsurprisingenemies,itshouldprobablyhaveproficiencyinStealth(Dexterity).Somecreaturesseemtohaveahigherproficiencyinoneskillthantheothers,typicallydoubletheirnormalproficiencybonus(+4or+6).Forexample,doppelgangershavea+4onDeception(Charisma)checks.Youmaywishtodothesamewithacreaturessignatureskill.

  • Vulnerabilities,Resistances,ImmunitiesLookatthe2EcreaturesSpecialDefensesanddescriptionthisshouldgiveyouanideawhatthecreatureisvulnerableagainst(listedunderDamageVulnerabilitiesin5E),whatthecreatureisresistantagainst(listedunderDamageResistances),andwhatthecreatureisimmuneagainst(listedunderDamageImmunitiesorConditionImmunities).Some2Ecreaturescanonlybeharmedbymagicalweaponsofacertainbonus(+1,+2,etc.).ThisshouldbelistedunderDamageResistancesasfollows:bludgeoning,piercing,andslashingfromnonmagicalweaponsIfthecreaturecanonlybeharmedbysomeothermaterial,addthefollowing:...nonmagicalweaponsthatarent(silveredoradamantineor[othersubstance])Modifytheaboveasneededforotherresistances.WhenyounoteConditionImmunities,rememberthattheymayoverlapwithresistancesordamageimmunities.Forexample,acreatureimmunetopoisondamageshouldalsonotethattheyareimmunetothepoisonedcondition.Theinnateimmunitiesofundeadin5Eare:DamageImmunities:poisonConditionImmunities:poisonedOnlyaddotherimmunitiestoanundeadcreatureiftheyareseparatefromitsundeadnature.Incorporealcreaturesshouldprobablyhavethefollowingresistancesandimmunities:DamageResistances:acid,cold,fire,lightning,thunderbludgeoning,piercing,andslashingfromnonmagicalweaponsDamageImmunities:poisonConditionImmunities:grappled,paralyzed,petrified,poisoned,prone,restrained

  • Magicresistancehasalsobeensimplified,andisnowlistedasatraitseetheflameskullforanexample.SensesThereareonlyfoursensesestablishedin5Eatthispoint:blindsight,darkvision,tremorsense,andtruesight.2Esinfravision,ultravision,andsimilarsensesareequivalenttodarkvision.Anynonvisualreplacementforsightshouldbeblindsightortremorsense.Anycreaturewithinnatetrueseeingshouldhavetruesight.Also,allcreatureshaveapassivePerceptionscore.Thisisequalto10plustheirtotalbonustoPerception(Wisdom)checks.LanguagesRefertotheBasicRulesPDFfortheknownlanguagesin5E.Ifnolanguageforyourcreatureislistedthere,givethemthenativelanguageprovidedintheir2Edescription.

  • TraitsTodetermineacreaturesTraits,lookatthe2Emonstersdescription.Whenpossible,youshoulduseequivalenttraitsfromtheMonsterManualifthisisnotpossible,eitherbasetheconvertedtraitonasimilar5Etrait,orsimplyusetheoriginaltextasis.AlistoftheknownTraitsin5Ecanbefoundhere.Spellcastingisaspecialcase.Inadditiontobeingusedfor2Emonsterswithlevelsinaspellcastingclass,listsofspelllikepowersalsotendtobetranslatedasSpellcasting.(Theonlyexceptionshouldbespecificspelllikepowerswhicharereallyimportanttoacreaturesconcept,inwhichcasetheyareeitherlistedasInnateSpellcastingorbrokenoutasindividualtraits,actions,orreactions.)Ifthecreaturelistsacasterlevel,usethat.Ifnocasterlevelisprovided,usetheir2EHitDice.Makesuretousethe5Erulesforspellcasting,andreplacespellswithclosestequivalentsifnecessaryrefertotheBasicRulesformoredetails.(ForInnateSpellcasting,thespellcastingabilityistypicallyWisdomorCharisma.)ActionswithanAttackRollActionsshouldbetakenfroma2Ecreaturesnormalattacks,SpecialAttacks,ordescription.Youneedtoconvertthreethingstomaketheseinto5Eactionsthetohitbonus,thedamageinflictedbyelementsoftheattack,andanysavingthrowsrequired.AlistoftheknownActionsin5Ecanbefoundhere.ToHitIgnoretheTHAC0andrecalculatethisfromscratch.In5E,thetohitforanactionisbasedontheproficiencybonus.Thisiscombinedwiththerelevantabilitybonus(usuallyStrengthorDexterity).Notethatmostnaturalattacks(claw,bite,etc.)appeartobefinesseattacks,meaningtheycanuseeitherStrengthorDexteritywithattackrolls.Unlessyouthinkyourcreatureshouldbeaweakmeleecombatant,youshouldchoosethehighestofeitherStrengthorDexterityfortohitwithnaturalattacks.

  • UnusualattackslikethewraithsLifeDrainappeartoeitherhaveahigherbonus,orareusingsomethingotherthanStrengthorDexterity.Idonthaveanyspecificrecommendationsforthisrightnow,butfeelfreetoexperimentwithotherabilityscores(likeConstitutionorCharisma)ifthatseemsappropriate.Youreprobablysaferavoidingthat,however.DamageIn2E,damageisoftenexpressednotindice,butasarange,like16,312,or25.Insuchcases,youwillhavetofigureouthowmanydicethatisbeforeconverting.(Intheabovecases,its1d6,3d4,and1d4+1.)Forattacksthatuseaweapon,refertothedamagelistedintheBasicRulesPDForStarterSet.Ifthecreatureislarge,increasetheweaponsdamagediebyone(i.e.1d6becomes2d6).Ifthecreatureishuge,increasetheweaponsdamagediebytwo(i.e.1d6becomes3d6).Someespeciallyhugecreatures,andgargantuancreatures,mayincreasethedamagediebythree(i.e.1d6becomes4d6),butyoumaybesaferstickingwithtwo.Fornaturalattacksbytinyorsmallcreatures,youshouldprobablyleavethedamagedicealone.However,theminimumdamagedieappearstobe1d4,soanyweakerattacksshouldprobablyupgradetothat.(Thesamegoesfordamagedicebelow1d4forothercreatures.)Fornaturalattacksbymediumorlargercreatures,usethefollowingtable:

    2EDamageDice 5EDamageDice

    1d4 1d6(or2d4)

    1d6 1d8(or2d6)

    1d8 1d10(or2d8)

    1d10 1d12(or2d10)

    1d12 2d8(or2d12)Ifanattackinflictsmorethanonedieofdamage,increasethe5Edamagediebythatnumber.Forexample,2d4shouldbecome2d6(or3d4).Somecreaturesstrongestnaturalattacksseemtoaddbothonedieofdamageandincreasethedietypebyoneforexample,1d6becoming2d8.Thisshouldbeusedcarefully,however,andshouldntbeusedonmorethanoneattack.

  • DontforgettoaddthemonstersStrengthbonustomeleedamageandDexteritybonustorangeddamage.YoucancalculateaveragedamagethroughthemethodaboveunderHitDice.Othertypesofdamagingattacks(liketheflameskullsfireray)seemtobetreatedmuchlikethestrongestnaturalattacksabove,buttherearentmanyexamplesyet.Still,thatguidelinemayworkfornow.Dragonbreathweaponsareupgradedmuchmorethanthat,butuntilwehavemoredragons,Imreluctanttorecommendanyguidelinesthere.SavingThrowsforActions5Esavingthrowsareverydifferentfrom2E.Theyshouldprobablybeconvertedasfollows:

    2ESavingThrow 5ESavingThrow

    Paralyzation,Poison,orDeathMagic Constitution

    Rod,Staff,orWand Wisdom(orDexterity)

    PetrificationorPolymorph Constitution(orWisdom)

    BreathWeapon Constitution(orDexterity)

    Spell WisdomFeelfreetosubstituteadifferentabilityscoreforthesave,ifitseemsmoreappropriate.YouwillneedtocalculateaDifficultyClass(DC)forthesaveyourcreatureinflicts.Theusualwaytocalculatethisis8+proficiencybonus+theabilitybonusofthecreaturefortherelevantsave.Forexample,aCR2creaturewithConstitution13(+1bonus)thatinflictsaConstitutionsaveeffectshouldrequireaDCof11(8+2+1).

    ThewraithsLifeDrainshouldbeusedinplaceof2Esenergydrainattack.RechargeSomeactionsalsohavearecharge.TwoexamplesarethegiantspidersWebandtheyounggreendragonsPoisonBreath,whichbothhavearechargeof56.Rechargeseemstocoverstrongeffectsthat,in2E,couldonlybeusedalimitednumberoftimesperday,orrequiredanumberofroundsbetweenuses.MyrecommendationistouseRecharge56formostlimiteduseactions,andkeepXperdayforespeciallystrongattacksthatshouldonlybeusedonceinabattle.

  • ActionswithoutanAttackRollMany5Ecreaturessuchasthedoppelganger,flameskull,grick,nothic,owlbear,andyounggreendragonhaveMultiattack,allowingthemtotakemorethanoneactionperturn.Ifyour2Emonstercouldattackmorethanonce,youshouldprobablygivethemMultiattackin5E.Notethatmostcreaturescanonlymaketwoattackstheonlyexceptionistheyounggreendragon,whichcanmakethree.Therearealsoafewcreaturesthatcantakeactionsnotrequiringanattackrollorsavingthrow.Ifyourmonstercoulddothisin2E,youcanprobablyusethemasisin5E.ReactionsAnythingthatcouldbeconvertedintoanAction,butrequiressomesortoftrigger,shouldbecategorizedasaReaction.Otherwise,theyshouldbeconvertedlikeotherActions.AlistoftheknownReactionsin5Ecanbefoundhere.FinalNotesEverythingnotmentionedabove,likeMorale,shouldprobablybedroppedin5E.Ofcourse,ifyoufeelitsveryimportanttothecreaturesconcept,feelfreetoportitoveranyway.

  • Appendix1:CREstimatorThebelowconversionfollowsaverybroadcomparisonofthe5ECRand2EXPValueforthesamecreaturesinbotheditions.Itsnotperfect,butitworksasaroughstartingpoint.

    5ECR 2EXP

    0 7

    15to35

    65to120

    175to270

    1 420

    2 650

    3 975to1400

    4 2000

    5 3000to4000

    6 5000to6000

    7 7000

    8 8000

    +1 +1000

  • Appendix2:1EWhiletherewereseveralunderlyingchangesbetween1Eand2E,themonsterstatisticscanbeconvertedmoreorlessthesameas2Ecreatures.Thereareafewdifferences,however,whicharemostlycosmetic.Movementratesarethesameas2E,buttheyareusuallydisplayedinthefollowingformat:[normal]/[flying]//[swimming]([burrowing])*[web]@[climb]1Eonlyrecognizesthreesizecategories:S(small),M(humansized),andL(large).Misdefinedas57feetSisanythingsmallerthan5feetLisanythinglargerthan7feet.Ifaspecificsizeinfeetisgiven,youmayusethatnumberwiththe2Esizeconversionifnot,youwillhavetochooseanappropriatesizeyourself,basedonthecreaturesdescription.XPValueiscalculateddifferentlyfrom2E.Assuch,ifyouwanttousetheirXPValuetodeterminetheir5ECR,youcannotuseAppendix1sCREstimator.Instead,usethefollowingalternativetable(ignoringtheextraXPpermonsterhp):

    5ECR 1EBasicXPValue

    0 5orless

    5to20

    20to50

    50to100

    1 100to200

  • 2 200to350

    3 350to650

    4 650to900

    5 900to1300

    6 1300to1700

    7 1700to2100

    8 2100to2500

    9 2500to3000

    10 3000to3500

    11 3500to4000

    12 4000to4500

    13 4500to5000

    14 5000to5500

    15 5500to6000

    16 6000to6500

    17 6500to7000

    18 7000to7500

    19 7500to8000

    20 8000to9000

    21 9000to10,000

    22 10,000to15,000

    23 15,000to20,000

    +1 +5000(Notethattheoriginal1EMonsterManualdoesnotprovideXPValuesatallyouhavetorefertothe1EDungeonMastersGuide.)

  • PsionicAbilityislistedformany1Emonsters(aswellasasmallernumberof2Emonsters).Psionicsrulesarebeyondthescopeofthisconversion,butyoumaywishtoimportanydescribedpsionicpowersasInnateSpellcasting(seetheMindFlayerforanexample),orasothertraits,actions,orreactionsasappropriate.FYI,the1EMonsterManualIIhasalistconvertingthedamageranges(28,etc.)todicerolls,whichmaycomeinhandyforboth1Eand2Econversions.