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2D Animation Techniques2D Animation Techniquesfor 3D Animation Researchfor 3D Animation Research
- KCGS Conference. Spring, 2003 - - KCGS Conference. Spring, 2003 -
In-Kwon LeeIn-Kwon Lee
Game Animation CenterGame Animation CenterDivision of MediaDivision of MediaAjou UniversityAjou University
Copyright by In-Kwon Lee 2003 2
OutlineOutline
• Introduction• Traditional 2D Animation in Recent Computer
Graphics Researches• (Some) Traditional 2D Animation Techniques• Discussion
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Why this course? (1)Why this course? (1)
• Group 1– Toy Story 1– Antz– Bugs Life– Toy Story 2– Monsters Inc. – Shrek
• Group 2– Final Fantasy
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Why this course? (2)Why this course? (2)
• Traditional 2D Animation Techniques– More than 80 years (1920 ~ )– Not photorealistic but interesting!
• Analyzing and Applying 2D Animation Techniques into 3D Animation Research.
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2D Animation in Recent Researches2D Animation in Recent Researches
• Introduction• Implicit Surface• View-Specific Distortion• Cartoon Capture• Cell Animation From Video• Simulating Physics• Facial Animation
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John LasseterJohn Lasseter
• John Lasseter, “Principles of Traditional Animation Applied to 3D Computer Animation,” SIGGRAPH 87. – 11 principles in traditional 2D animation techniques
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Implicit Surface (1)Implicit Surface (1)
• Agata Opalach, Steve Maddock, “Disney Effects Using Implicit Surfaces”, Eurographics Workshop on Animation and Simulation, 1994.
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Implicit Surface (5)Implicit Surface (5)
• Fleshes– In [max, min] from parent flex link primitives.– In [max, min] from other fleshes.– Dynamic change of flesh velocity
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Implicit Surface (8)Implicit Surface (8)
• Discussion– Varying-length skeleton– Is it really cartoon style?
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View-Specific Distortion (1)View-Specific Distortion (1)
• Paul Rademacher, “View-Dependent Geometry”, SIGGRAPH 99.
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View Specific Distortion (6)View Specific Distortion (6)
• Discussion– First trial to exploit “distortion” of 2D animation into 3D
animation. – Concentrated on “Shape” but not “Motion”
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Cartoon Capture (1)Cartoon Capture (1)
• Bregler et. al, “Turning to the Masters: Motion Capturing Cartoons,” SIGGRAPH 2002.
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Cartoon Capture (2)Cartoon Capture (2)
• Cartoon capture– Extracting motion from traditional animation
• Cartoon retargetting– Reuse the motion for other characters
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Cartoon Capture (3)Cartoon Capture (3)
• Challenges– No Marker for motion capture– Low frame rate– Limb location? – Retargetting: How?
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Cell Animation From Video (1)Cell Animation From Video (1)
• Aseem Agarwala, “Snake Toonz: A Semi-Automatic Approach to Creating Cel Animation from Video,” NPAR 2002.
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Cell Animation From Video (2)Cell Animation From Video (2)
• Video 1• Video 2
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Simulating PhysicsSimulating Physics
• Stephen Chenney, “Simulating Cartoon Style Animation”, NPAR 2002.
• Simple interpolation of deformation
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Research in Ajou Univ.Research in Ajou Univ.
• Facial Animation– Dongsun Kim et. al (2003)– Component Classification– Automatic Detection of Anticipation Expression
– Video
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Extremes and Inbetweens (1)Extremes and Inbetweens (1)
• extreme slow out fast move slow in extreme
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ConclusionConclusion
• Analyzing & Collecting & Simplifying Heuristic Rules• Physics
– Can be a tool – Exact?
• Exaggerations