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2D Animation Techniques 2D Animation Techniques for 3D Animation Research for 3D Animation Research - KCGS Conference. Spring, 2003 - - KCGS Conference. Spring, 2003 - In-Kwon Lee In-Kwon Lee Game Animation Center Game Animation Center Division of Media Division of Media Ajou University Ajou University

2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, 2003 - In-Kwon Lee Game Animation Center Division of Media Ajou University

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2D Animation Techniques2D Animation Techniquesfor 3D Animation Researchfor 3D Animation Research

- KCGS Conference. Spring, 2003 - - KCGS Conference. Spring, 2003 -

In-Kwon LeeIn-Kwon Lee

Game Animation CenterGame Animation CenterDivision of MediaDivision of MediaAjou UniversityAjou University

Copyright by In-Kwon Lee 2003 2

OutlineOutline

• Introduction• Traditional 2D Animation in Recent Computer

Graphics Researches• (Some) Traditional 2D Animation Techniques• Discussion

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Why this course? (1)Why this course? (1)

• Group 1– Toy Story 1– Antz– Bugs Life– Toy Story 2– Monsters Inc. – Shrek

• Group 2– Final Fantasy

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Why this course? (2)Why this course? (2)

• Traditional 2D Animation Techniques– More than 80 years (1920 ~ )– Not photorealistic but interesting!

• Analyzing and Applying 2D Animation Techniques into 3D Animation Research.

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2D Animation in Recent Researches2D Animation in Recent Researches

• Introduction• Implicit Surface• View-Specific Distortion• Cartoon Capture• Cell Animation From Video• Simulating Physics• Facial Animation

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John LasseterJohn Lasseter

• John Lasseter, “Principles of Traditional Animation Applied to 3D Computer Animation,” SIGGRAPH 87. – 11 principles in traditional 2D animation techniques

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Implicit Surface (1)Implicit Surface (1)

• Agata Opalach, Steve Maddock, “Disney Effects Using Implicit Surfaces”, Eurographics Workshop on Animation and Simulation, 1994.

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Implicit Surface (2)Implicit Surface (2)

• Model

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Implicit Surface (3)Implicit Surface (3)

• Model with Script

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Implicit Surface (4)Implicit Surface (4)

• Motion

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Implicit Surface (5)Implicit Surface (5)

• Fleshes– In [max, min] from parent flex link primitives.– In [max, min] from other fleshes.– Dynamic change of flesh velocity

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Implicit Surface (6)Implicit Surface (6)

• Squash and Stretch

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Implicit Surface (7)Implicit Surface (7)

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Implicit Surface (8)Implicit Surface (8)

• Discussion– Varying-length skeleton– Is it really cartoon style?

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View-Specific Distortion (1)View-Specific Distortion (1)

• Paul Rademacher, “View-Dependent Geometry”, SIGGRAPH 99.

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View-Specific Distortion (2)View-Specific Distortion (2)

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View-Specific Distortion (3)View-Specific Distortion (3)

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View-Specific Distortion (4)View-Specific Distortion (4)

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View Specific Distortion (5)View Specific Distortion (5)

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View Specific Distortion (6)View Specific Distortion (6)

• Discussion– First trial to exploit “distortion” of 2D animation into 3D

animation. – Concentrated on “Shape” but not “Motion”

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Cartoon Capture (1)Cartoon Capture (1)

• Bregler et. al, “Turning to the Masters: Motion Capturing Cartoons,” SIGGRAPH 2002.

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Cartoon Capture (2)Cartoon Capture (2)

• Cartoon capture– Extracting motion from traditional animation

• Cartoon retargetting– Reuse the motion for other characters

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Cartoon Capture (3)Cartoon Capture (3)

• Challenges– No Marker for motion capture– Low frame rate– Limb location? – Retargetting: How?

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Cartoon Capture (4)Cartoon Capture (4)

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Cartoon Capture (5)Cartoon Capture (5)

• video

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Cell Animation From Video (1)Cell Animation From Video (1)

• Aseem Agarwala, “Snake Toonz: A Semi-Automatic Approach to Creating Cel Animation from Video,” NPAR 2002.

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Cell Animation From Video (2)Cell Animation From Video (2)

• Video 1• Video 2

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Simulating PhysicsSimulating Physics

• Stephen Chenney, “Simulating Cartoon Style Animation”, NPAR 2002.

• Simple interpolation of deformation

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Research in Ajou Univ.Research in Ajou Univ.

• Facial Animation– Dongsun Kim et. al (2003)– Component Classification– Automatic Detection of Anticipation Expression

– Video

Some 2D Animation TechniquesSome 2D Animation Techniques

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Extremes and Inbetweens (1)Extremes and Inbetweens (1)

• extreme slow out fast move slow in extreme

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Extremes and Inbetweens (2)Extremes and Inbetweens (2)

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Top-Down (1)Top-Down (1)

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Top-Down (2)Top-Down (2)

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Top-Down (3)Top-Down (3)

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Top-Down (4)Top-Down (4)

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Top-Down (5)Top-Down (5)

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Arc Arc

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More on Squash and Stretch (1)More on Squash and Stretch (1)

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More on Squash and Stretch (2)More on Squash and Stretch (2)

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More on Squash and Stretch (3)More on Squash and Stretch (3)

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Elongated InbetweensElongated Inbetweens

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Walking (1)Walking (1)

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Walking (2)Walking (2)

• Double Bounce

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Walk (3)Walk (3)

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Walk (4)Walk (4)

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Walk (5)Walk (5)

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Walk (6)Walk (6)

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Walk (7)Walk (7)

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More on InbetweeningMore on Inbetweening

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Overlapping Action in the FaceOverlapping Action in the Face

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Weight Weight

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Anticipation (1)Anticipation (1)

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Anticipation (2)Anticipation (2)

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Anticipation (3)Anticipation (3)

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Whip Action (1)Whip Action (1)

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Whip Action (2)Whip Action (2)

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Whip Action (3)Whip Action (3)

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ConclusionConclusion

• Analyzing & Collecting & Simplifying Heuristic Rules• Physics

– Can be a tool – Exact?

• Exaggerations

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More ReferencesMore References

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Thank You.

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