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8/13/2019 [2012] [EC-FTU] [G2T 2nd] Final Plan
1/5
ENGLISH CLUB - FTU 2012
ngQuangHuy
Programming Department| Member
Mobile: 0966.788.958
E-mail: [email protected]
2012 English Club, Foreign Trade University
Page1
2ND
GET TOGETHERMEMORIZATION
FINAL PLAN
Time:120 mins
Estimate daudiences: 80 people
Purpose:To provide audiences with skills related to memorization
Details
No. Est. time Activities Contents Notes
1 15 mins Sponsors speech Sponsors give a speech about themselves
2 15 mins Ice-breaking -Play a tutorial clip showing interesting dance
steps
- Audiences task is to dance following the
clips guidance.
- People who dance in wrong manners get
punished at the end. The punishment is to
draw words using their backsides
Audiences stay right at their
seats during the dance
3 25 mins Guestspeakers
speech on the
-Guest speaker provides the audiences with
information related to memorizing (What is
The outline is prepared by
ECers
8/13/2019 [2012] [EC-FTU] [G2T 2nd] Final Plan
2/5
ENGLISH CLUB - FTU 2012
ngQuangHuy
Programming Department| Member
Mobile: 0966.788.958
E-mail: [email protected]
2012 English Club, Foreign Trade University
Page2
overall ideas of
memorizing
memorization? Why is it so important? How to
memorize things effectively?)
-Guest speaker answers questions about
memorization from the audiences and gives
advice
4 30mins Academic
Knowledge
Catch Phrases: 16 idioms/phrases are shown
in the form of slideshow. Audiences have 30s
to remember as many idioms/phrases as
possible. 4 delegates of 4 groups then come
up to stage to randomly pick a piece of paper
in a box. These pieces have the above-given
idioms/phraseswritten on. The task of each
delegate is to draw a picture to illustrate the
meaning of them to everybody in the
maximum of 2 minutes. Audiences then have
up to 1 minute to guess which 4idioms/phrases are being illustrated. Anyone
who has the correct answer in the shortest
- the audience is divided into
8 groups. In each turn, 4
groups will play.
- This game lasts around 15
minutes
- It has 2 rounds, which means
each group has to choose 2
delegates. In the first round,
16 idioms/phrases will be
shown on the slide, then in
the next round, other 16idioms/ phrases will be
shown.
8/13/2019 [2012] [EC-FTU] [G2T 2nd] Final Plan
3/5
8/13/2019 [2012] [EC-FTU] [G2T 2nd] Final Plan
4/5
ENGLISH CLUB - FTU 2012
ngQuangHuy
Programming Department| Member
Mobile: 0966.788.958
E-mail: [email protected]
2012 English Club, Foreign Trade University
Page4
drawing a branch of mind-map,then the next
person, and so on. The branches have to be
drawn continually, without any break. At the
end of the game, the group whose the mind-
map is finished correctly in the shortest time is
the winner.
5 5mins Break time Audienceshave a break
6 30mins Daily life a list of funny and unconnected details will be
shown on a slide . The groups have 1 minute
to remember all of those details. Then their
task is to form a meaningful story that includes
as many details given in the list as possible in
the maximum of 2 minutes and to present
their story to everybody in 1,5 2 minutes.
Advisor of the group then counts the number
of details in their stories that is given in the
list. The group having the most details is the
winner
- It aims at memorizing things
in our daily life effectively
- Each advisor of each group is
given a checklist in advance to
count the details easier. But
theyre not allowed to show
the checklist to the members
in their groups.
- Applying the basic
knowledge presented by the
guest speaker is key to
8/13/2019 [2012] [EC-FTU] [G2T 2nd] Final Plan
5/5
ENGLISH CLUB - FTU 2012
ngQuangHuy
Programming Department| Member
Mobile: 0966.788.958
E-mail: [email protected]
2012 English Club, Foreign Trade University
Page5
winning this game
- At the end of the game, MC
wraps up the game and brings
the event to an end