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2011 South Texas Royal Rangers
Powwow Packet
Why Not NOW? April 15-17, 2011 www.stxroyalrangers.com
Version: 2.24.11
Why Not NOW? Version 2.24.11 2
TABLE OF CONTENTS
PAGE NO. TOPIC
2 Table of Contents
3 Letter to Royal Ranger Leaders
4 The Crossover Ceremony
5 Coordinators
6 Powwow Schedule
7
7
7
Overall Plan
Special Policy Notes to Leaders
Day Passes
8 Ranger Kids Activities
10 FCF Activities
10
11
Awards
All Powwow Competitions
11 Individual Competitions
13 Outpost Competitions
13 Team Competitions
14 Closing Remarks
STX Website Games and Shooting Sports Information
STX Website Updated Powwow Information
*IMPORTANT* SOME 2011 POWWOW ACTIVITIES WILL REQUIRE PREPARATION BEFORE CAMP. PLEASE
REVIEW THE PACKET CAREFULLY REGARDING EVENTS AND TOURNAMENTS.
NEW this year, leaders and adults will have the ability to use PayPal/Debit/Credit cards to purchase “PowwowCash” for the last
minute emergencies, love offerings, FCF store items, premium event registrations, and more. PowwowCash will be non-refundable in nature and will include a small transaction fee to offset the cost of funds. We
are excited to bring this ability to you and hope you enjoy the added convenience it will bring. More information will be provided at Powwow.
Why Not NOW? Version 2.24.11 3
Dear Ranger Leaders and Friends,
We are looking forward to an amazing
Powwow and I trust your Outpost is expecting the
same. We have moved Powwow closer to our
outposts in the Western part of our district,
included more games and activities than ever, and
have several special surprises planned for you!
Our theme this year is “Why Not NOW?”,
encouraging us to explore what our personal
adventure with the Lord should look like. Our key
speaker is none other than Deputy District
Director, Ryan Beaty. Ryan is a dynamic speaker
that will capture your boys’ attention and impact
their hearts with a powerful message. Ryan has
been involved in Royal Rangers for 25 years,
earning his GMA and becoming a Wilderness
member in the FCF. Ryan has previously served
South Texas as Missions Coordinator, and from
2007-2010 he served as the Programs and Outreach
Coordinator for the national office.
Each year, Powwow is our largest
evangelical opportunity and we are expecting a
mighty move of God in the hearts and lives of our
young men. We request that you spend time in
prayer for the boys to receive what they need from
God during this camp. This year, praise and
worship group Prelude to Paradise will be
leading our services in worship and interacting
with our boys! Each morning we will also
prepare with a special prayer time that every
leader is asked to attend. The purpose of the
prayer time is to set the spiritual tone for the entire
weekend. It will include a 15 to 20 minute
devotion and prayer. Please make this activity a
priority! Additionally, we will maintain a 24
hour prayer tent and request volunteers to take
shifts to ensure the activities and services are
constantly covered in prayer. As always, our
main goal of Powwow is evangelism and spiritual
impact, therefore all evening services and
morning assemblies are required for both boys
and leaders.
We have made several important changes to
the scoring system for this year’s event and total
participation is key! There will be several events
which will require preparation prior to camp so I
encourage you to look for these throughout the
packet and begin preparations now. We will once
again host the Ranger Kids events on Saturday and
also hold a special VillageHouston offering
Saturday night so start fundraising with your boys
today!
The “Certification of Adult Church Worker
Form” must be filled out and signed by the Pastor
for every adult 18 years of age or older. Any adult
who does not have their Pastor’s signature will not
be able to attend the camp unless a supplemental
approval form or letter is brought. Our boys’
safety is paramount and we appreciate your
continued cooperation in this matter!
Each FCF member is requested and
expected to come to the evening services prepared
to act as altar workers as boys respond to the
leading of the Spirit. Prayerfully prepare for the
Lord to use you to lead young men to Christ!
Finally, all leaders and junior leaders
attending are invited to wear headgear representing
the highest training that they have received
(excludes campaign hats – Academy ball caps are
appropriate).
See you at Powwow!!!
Jason Bone
District Director
South Texas Royal Rangers
Why Not NOW? Version 2.24.11 4
THE CROSSOVER CEREMONY
Dear Ranger Leader,
Everyday, a spiritual battle faces each and
every young man. Whether or not they realize it,
that battle is real and the stakes are eternal! Our
culture in America is not suited for a young man
looking to grow spiritually into the godly man the
Lord desires. Young men are bombarded with
issues at home and school and are constantly fed
messages by our society about what it takes to be
"a real man". In First Corinthians 13:11, Paul
writes, "When I was a child, I spoke as a child, I
understood as a child, I thought as a child; but
when I became a man, I put away childish things."
Unfortunately, our young men have no defined
"rite of passage" that separates the beginning of
their manhood either physically or spiritually.
With that need in mind, in 1998, the district
leadership team developed a ceremony that
introduced our young men to the correct approach
in crossing from a childlike mindset to accepting
the responsibilities and thought process of a godly
man. Since 1998, at each South Texas District
Powwow, we have conducted the "Crossover
Ceremony" for Expedition Rangers allowing them
at an appropriate time to "crossover" into godly
manhood. Each young man takes a definite step
with a host of witnesses who will be there to pray
for and encourage him as he takes a public step of
faith. Each participant will also be given a special
coin that will forever be a symbol of the crossing
over that took place. He will also have the
opportunity to partake with the staff in Holy
Communion reminding him of what Jesus has
already accomplished in his life.
The ceremony will be held Saturday night
after the evening service and altar call. The
ceremony is open to Expedition Rangers, leaders
and personal mentors that are able to attend. We
ask that all leaders make sure there is appropriate
supervision in their camps before they attend. This
is an opportunity as leaders to relate to our young
men and walk beside them as they journey into a
deeper adventure with Christ. How we approach
and treat them on this journey will have a great
impact on their walk and their success in
transitioning into a godly man. If you do not wish
for your young man to participate in this
memorable occasion or feel that he is not yet ready
spiritually for this commitment, please
communicate your decision to him ahead of time.
In the forms section, you will find an application
that each young man needs to have completed
before participating in the ceremony. Please have
this filled out prior to arriving to the camp and turn
it in at registration on Friday. We hope you are as
excited about sharing this opportunity with the
future men in South Texas as we are!
Jason Bone
District Director
South Texas Royal Rangers
Why Not NOW? Version 2.24.11 5
COORDINATORS
Powwow Coordinators Ken Porter – District Boys Camps & Events Coordinator
Chad Hutson - District Powwow Coordinator
Joe Hans – Deputy District Powwow Coordinator
Services/Worship Greg Rudy – District Communications Coordinator
Prayer Tent Frank Frazar – District Junior Training Chaplain
First Aid/Safety John Sandoval – San Antonio Section
Registration Richard Fitzgerald – District Treasurer/Chartering Coordinator
Featured Speaker Ryan Beaty – Deputy District Director, Lead Pastor - VillageHouston
Paintball Competition Daniel Tindell – Gulf Coast Section
Shooting Sports Leroy Collins – District Shooting Sports Coordinator
Brad Dubbels – District Archery Coordinator
Ranger Kids Event George Leach – Houston Section Director
FCF Village FCF Membership
Sunday School Ryan Beaty - Deputy District Director, Lead Pastor - VillageHouston
Color Guard Junior Staff
Security Pat Wilson – Deputy, Houston Police Department
Concessions* Jimmy and Molly Sosa – San Jacinto Section
* Please Note: The Concession stand will sell drinks, candy, snacks and sno-cones. It will be open from 9 am to 12 noon, from 1 pm to 5 pm, and after the end of the council fire until curfew.
Check out South Texas Royal Rangers at www.stxroyalrangers.com for updated Powwow info
Make sure you have the LATEST info by checking the date on the cover of the packet!
Why Not NOW? Version 2.24.11 6
2011 POWWOW SCHEDULE
F R I D A Y – A P R I L 1 5 , 2 0 1 1
10:00 am Begin registration and camp setup
5:30 pm Staff meeting with ALL section directors at registration booth
7:55 pm Gather at the assembly area
• Arrive On Time to camp! Points awarded for games at opening assembly!
• General assembly and FCF Call-out • Worship • Speaker • Altar Call
“Dark-Thirty” “The One Light” -All Powwow Night Game, 15 minutes after service is dismissed.
Curfew (Taps) 60 minutes after the service is dismissed
S A T U R D A Y – A P R I L 1 6 , 2 0 1 1
6:30 am Reveille
6:30 am to 7:00 am Leaders’ prayer time at registration booth
8:00 am Gather at assembly area for devotion, instructions and uniform review
9:00 am to 12:00 pm • Bible competition • General visitation of FCF village
• Paintball Competition • Cardboard Boat Regatta
• 6 vs. 6 Football Tournament • Computer Bash
• Video Game Tournament
12:00 pm to 1:00 pm Lunch
1:00 pm to 4:00 pm • FCF Village Reopens • Computer Bash Fundraiser
• 6 vs. 6 Football Playoffs • Cardboard Boat Regatta Finals
1:30 pm to 4:30 pm • Skill/Recreational Games • Archery Shoot
• BB Gun, Small Bore Rifle, and Shotgun Shoot
4:30 pm to 6:00 pm “Kingdom Quest” – All Powwow Game
6:00 pm Evening meal
7:45 pm Gather at the assembly area
• Worship • VillageHouston Offering • Speaker • Altar Call
~10:00 pm Crossover Ceremony for registered Expedition Rangers following the altar call
Curfew (Taps) 60 minutes after service is dismissed
S U N D A Y – A P R I L 1 7 , 2 0 1 1
6:45 am to 7:00 am Leaders’ prayer time at registration booth
7:15 am Reveille
9:00 am Morning Assembly, Announcements, Sunday School (Group Specific),
Outpost Flag Judging, Awards & Closing Ceremony, and Devotion
2:00 pm All camps to be cleared by section directors/Powwow staff no later than 2 PM
Why Not NOW? Version 2.24.11 7
OVERALL PLAN
Upon arrival and after the outpost has
registered, outposts will be issued a campsite
number which will be pre-marked. If an outpost
requires a larger camping area, 2 or more
consecutive camp sites will be assigned as
necessary to fulfill the needs of each outpost.
A Powwow Information Booth will be
maintained at registration for coordination and
informational purposes. During registration, the
Outpost Coordinator/Senior Leader or other
designated leaders are responsible for turning in all
the required paperwork and paying the fees for
each camper before a campsite will be issued.
Please have all forms completed and ready for
submission prior to your arrival. This will keep
your time at registration as brief as possible.
SPECIAL POLICY NOTES TO LEADERS
CHARTERING: Due to the online chartering
process that is now in place, chartering will not be
available at the Powwow. Outposts and
individuals attending the Powwow who plan to
charter, need to do so before arriving at the event to
ensure they receive the chartered outpost discount.
Each year, an outpost will charter a certain number
of boys and leaders. At Powwow, outposts will
receive chartered discount pricing for boys and
leaders up to the number chartered for the current
year. Additional attendees will be charged the non-
chartered price.
PARTICIPATION: The Powwow is strictly for
Discovery, Adventure and Expedition Rangers as
well as male leaders from Royal Rangers outposts.
Pastors, outpost councilmen, dads, and other male
leaders from the church are welcome to attend, but
must be listed on the “2011 POWWOW
REGISTRATION FORM-ADULTS” in the forms
section. All adults attending must be listed and
approved via signature from an appropriate pastor or
designated church representative.
CONDUCT: There will be absolutely no tobacco,
alcohol, or illegal drug use or possession tolerated at
any time. The pond is off limits except when
specifically permitted and supervised by a Powwow
staff member during games and other activities. All
deer stands and feeders are also off limits. Please
make visitors aware of these guidelines. Leaders are
expected to monitor the behavior and location of
their group at all times. The Head Security Officer
and FCF “Old Timers” will also be patrolling the
area to ensure safety and to enforce the nightly
curfew. There will be a State Certified Peace
Officer available for any security situations that may
arise.
DAY PASSES: We are once again offering a day
pass option this year for those who want to come out
and spend the day Saturday. You will still be able to
participate in Powwow activities without having to
camp all weekend. Participants who register for a
day pass will still have their scores counted in
competitions, receive event patches, etc. Any adult
leader (18 or older) must have a Pastor’s
authorization before they will be issued a day pass.
Day passes for leaders, Discovery, Adventure and
Expedition Rangers are $15 for chartered
outposts and $18 for non-chartered outposts. If
you are not camping and your Outpost is not
providing food, please bring a sack lunch, as meals
will not be provided. Hours for day pass
Why Not NOW? Version 2.24.11 8
participants are 10 a.m. until the conclusion of
the Saturday evening Crossover Ceremony.
RANGER KID ACTIVITIES: Ranger Kids and
their leaders will also find several activities
specifically designed for them on Saturday. While
Ranger Kids are encouraged to attend Saturday and
take part in all the age-appropriate activities, they
will not be able to stay at the Powwow site
overnight. Ranger Kids will be admitted for a $6
registration fee which will include one (1) 2011
Powwow patch and participation in the Ranger Kid
activities and services. Just like those purchasing a
day pass, if your Outpost is not camping and will
not be providing food, please bring a sack lunch
as meals will not be provided. Hours for Ranger
Kids are 10 am until immediately following the
Saturday evening service.
SEATING DURING ASSEMBLY: Permanent
seating will not be provided at the assembly. It is
advisable to bring a comfortable folding chair, lawn
chair, camp chair, etc. Come as an outpost and sit
together, as we will host outpost “team” games
during the assemblies, which will count toward your
outpost score.
ARRIVAL & DEPARTURE: Please do not plan
to arrive at the Powwow prior to 10:00 am Friday
morning. All outposts should plan to leave the area
no later than 2:00 pm Sunday afternoon. All
campsites will be inspected and approved by a
district staff member (or appointee) before your
outpost will be able to leave the property. We are
stewards of the land that the Lord has allowed us to
utilize and want to treat it as such.
PATROL/OUTPOST BANNERS: Please bring
your patrol flags to the Powwow and carry them to
all group meetings. We will have patrol flag judging
as an outpost competition. Patrol flags will be
judged during Sunday School by the Powwow staff.
LEAVING DURING CAMP: Boys will not be
able to leave the Powwow site until the conclusion
of the camp. In case of an emergency, notify a
Powwow staff member. If a leader plans to leave,
appoint another leader or adult in charge of your
group until you return.
PROVISIONS: Each outpost must provide its own
food, water containers, shelter, tools, and camp craft
items.
CAMPFIRES: Ground fires are not allowed at
outpost campsites during the duration of Powwow.
This includes Dutch/charcoal ovens on the ground.
Above ground charcoal grills or propane burning
stoves/grills are permissible. Additionally, “patio
fire pits” will be allowed as long as the base of the
fire is no less than 12” above the ground. These
rules will apply to the FCF campground as well.
The only exception will be the council fire during
the evening service.
EXCAVATIONS, TREE CUTTING AND
CLEAN UP: Do not cut or damage any standing
trees, bushes or other vegetation. Please clean up
your campsite before leaving and please plan to
carry waste back with you at the conclusion of
Powwow.
WATER: Water will be provided to fill containers.
Encourage your boys to bring and use canteens or
other portable water containers during the various
activities. Water stations will be setup but due to
waste and cleanliness issues, cups will not be
provided.
RESTROOMS/SHOWERS: Portable restrooms
will be set up strategically throughout the camp in
high-traffic areas. One restroom will be reserved for
ladies visiting the camp. Please respect this policy
and ensure that all facilities are kept clean and
proper behavior is exhibited near the restrooms.
Due to the primitive location of the camp, showers
will not be available.
Why Not NOW? Version 2.24.11 9
DRESS: Boys and leaders are encouraged to wear
their outpost’s uniform (dress khaki, utility, special)
at morning assemblies. During meals and activities,
T-Shirts (Ranger shirts preferable) and jeans or long
pants are acceptable. Since weather in South Texas
is difficult to predict, prepare boys for warm, wet
and cool weather.
VISITORS: Ladies wishing to visit may do so
from 1:00-5:00 pm and at the Council fire services
(8 pm to close). During these hours, for the privacy
of the men and boys, we ask that ladies not enter
the general camping area at any time.
ASSEMBLY ATTENDANCE: Attendance at
evening Council Fire services is mandatory and will
be enforced. Because we are the boys’ examples,
we ask that leaders attend all the general events with
their boys. During evening services, there is no
need to keep a leader at the campsite as security will
be on patrol. The main purpose of Powwow is the
spiritual aspect that takes place during the evening
services and throughout the event between the boys
and leaders. Making sure you and your boys are at
the evening service will ensure the Holy Spirit has
the opportunity to move in each life.
FIREARMS AND FIREWORKS: WE DO NOT
PERMIT INDIVIDUALS TO BRING FIREARMS
INCLUDING CONCEALED HANDGUNS,
AMMUNITION OR FIREWORKS OF ANY KIND
TO POWWOW FOR ANY REASON.
There are three exceptions to this rule.
1) The designated State Certified Police Officer who
is head of the Powwow Security.
2) FCF Members displaying firearms at the FCF
Village and/or firearms to be used as part of an FCF
Outfit. Ammunition or black powder will not be
allowed at Powwow. All firearms used in pageants
shall be inspected by the FCF President or a member
designated by the President.
3) The land owners.
TOOLS/ELECTRONICS: Only hand tools
should be used to prepare your campsite once the
Powwow has begun Friday morning. Mowers and
all other power tools are prohibited for safety
reasons.
No double-bit axes are allowed at the Powwow.
No electronic games or other devices are allowed.
Let’s enjoy God’s creation!
VEHICLES: Vehicles and gear trailers are not to
be left in the camping area. After arriving, you
have a maximum of two (2) hours to remove all
vehicles and trailers and park them only in the
designated parking area. Security will enforce
the time limits and parking locations. No vehicles
are to be driven during the camp (for safety reasons).
Exceptions include emergency and staff vehicles.
Any other exceptions must be approved by the
district director and all designated vehicles must
display a necessary staff window placard.
CAMPSITES: Campsites will be assigned at the
time of registration. All age groups will camp in one
area as an outpost and be scored together. You are
encouraged to continue to camp by age groups
(Discovery Rangers, Adventure Rangers, and
Expedition Rangers) within the Outpost campsite
and promote the patrol system as much as possible.
Campsite boundaries are not required.
Why Not NOW? Version 2.24.11 10
FCF ACTIVITIES
The FCF Village will be open for viewing and
demonstrations Saturday morning. Those camping
in the FCF Village will be displaying FCF trades,
items and other skills for the enjoyment of the boys
at the camp. All new members that completed
their FCF requirements and attended the 2011
Frontier Adventure in March will be able to
participate in the “Call Out” recognizing them at
the Friday evening assembly. Again, all FCF
members are being asked to support the altar
services at the conclusion of the program each
night and be prepared in advance to act as altar
workers.
AWARDS
DISTRICT DIRECTOR’S AWARD (NEW!):
The Outpost with the best overall composite score will receive a traveling plaque which will be kept for
one year to display at the Outpost between Powwows. The receiving outpost is to return the award the
following year so that it can be awarded once again. Boys will earn points for participation in all facets of the
camp. We will begin giving away points at the first general assembly and will continue until Sunday morning
through Sunday School. In addition to points given for boys who win games and challenges individually, and
in addition to outposts who win games and challenges as a team, district and Powwow staff will be randomly
awarding points throughout camp whenever they observe a Ranger exhibiting specific points of the Ranger
Code. Therefore, when a boy is seen making a great effort, a skillful play at a game, displays a high level of
integrity or is seen praying with another boy, etc. a staff member, at his discretion, may ask the Ranger his
outpost number to assign points (make sure your boys know their outpost number).
BEST PATROL FLAG: There will be outpost
ribbons and point awards for the best patrol flags in
the Discovery, Adventure and Expedition Ranger
categories.
BIBLE COMPETITION: Significant individual
prizes will be awarded to the top 3 winners in each
age group. Placing will count towards the District
Director’s Award. Tests for each age group will
cover the book of 1 Samuel.
GAMES: Several games and all tournaments will
have ribbons for 1st place. Placing will count
towards the District Director’s Award. All games
will require volunteers to run. The list of games
is tentative and can only be accomplished with
the help of men from your outpost. Please do
not wait until Powwow to volunteer for a game.
Each outpost should contact Chad Hutson
ASAP via email at: [email protected] to
sign up for a game listed in the section below.
Points will be awarded for 1st, 2nd, and 3rd place in
each age category, as well as for men who
volunteer. Leaders who serve at least 2 hours will
also receive a 2011 Powwow hat for their service.
Why Not NOW? Version 2.24.11
11
ALL POWWOW COMPETITIONS
THE ONE LIGHT: Can you out-quiet the
mouse? Can you out-wit the fox? Do the
insurmountable odds of an impossible mission get
your blood pumping? After the hot coals of the
Friday evening’s council fire begin to fade into the
night, you and all your fellow campers will battle
an elite force of light wielding Ranger leaders.
Your mission, should you choose to accept it, is to
remain undetected and evade capture while
traversing the treacherous terrain surrounding “The
One Light.” This mission will require your
sharpest eye, your keenest teamwork, your slowest
crawl and your fastest dash to escape the clutches
of the powerhouse known as… THE POWWOW
STAFF. All will try, most will fail, few will
succeed, but those who do will reap the benefit of
Outpost points in the battle for true Powwow
bragging rights. See the “Powwow Official Game
Rules” section for more details.
KINGDOM QUEST: When a boy becomes a
man he must choose to either follow the path of
good or evil. Courage, wit, and prowess will
determine who ultimately triumphs over all. Join
forces with other outposts as your “kingdom”
squares off with the best of South Texas in this
epic battlefield strategy. Capture prisoners and
convert foe to friend, bringing freedom and
salvation to the evil and the lost as you battle to
discover the truth. Are you king or are you just a
pawn? Kings lay claim to mounds of outpost points
for the title of “Powwow 2011 Grand Champion”.
More details can be found in the Kingdom Quest
insert in the “Powwow Official Game Rules”
section.
INDIVIDUAL COMPETITIONS
There are several new individual competitions this year that play into the District Director’s Award points.
See below for a list of individual games and competitions.
BIBLE COMPETITION: Conducted Saturday
during the team competition time. Each age group
will take a test that is approximately 20 questions.
This will be a paper and pencil test. All materials
will be furnished. Answers from the NIV are
preferred, but the KJV, NKJV, etc. will also be
helpful. The test is open-Bible and boys are
encouraged to bring their Bible as an aid. In the
event of a tie, there will be tie breaker questions.
A Bible cannot be used during tie breakers. Tie
breaker questions will be administered by Powwow
staff members. Points earned will count towards
the District Director’s Award. Points are awarded
based on the percentage of boys per outpost that
complete and turn in a finished test.
We ask that if any of your boys have
difficulty with wording, looking up scriptures or
understanding the meaning of the scriptures, please
consult the staff members facilitating the test.
Leaders should not give or suggest answers.
Why Not NOW? Version 2.24.11 12
BB GUN COMPETITION: A sport for those with a keen eye and steady hand. Only the truly skillful will excel in this civilized sport. It requires
as much skill, according to world renowned BB gun authority “Daisy” to handle a BB gun on a 5m range as it does to shoot a .22 on a 50 yard range. Rangers who place in the top 3 of each age group – including leaders’ division, will have points awarded to their respective outpost for their prowess in shooting skills. The BB Gun Shoot will be held on a typical 5m range following NRA rules. For more information on this and other shooting sports events at Powwow including small bore rifle, shotgun, and archery, please visit the
district website!
VIDEO GAME TOURNAMENT: Come help us crown the virtual champion among us! The all time conqueror will be determined as you click your way to victory. Do you have what it takes or are you ready to taste defeat at the hands of…a Ranger leader? This tournament will be run by a 3rd party in an air-conditioned trailer capable of supporting 16 players at once. The cost to enter this tournament is $5. The tournament game will be announced at Powwow.
COOKING COMPETITION: This competition falls into the Rangers life skills category. During Powwow, we will have Rangers demonstrate their culinary skills as they cook a pancake on a griddle. The batter and stove will be provided and prepared in advance. Boys will just need to pour and flip. Points will be awarded by a judge after visual inspection of the pancake, including size, thickness, shape, color, flipping style and effectiveness (extra points for air time), and “doneness”, according to the judge’s discretion.
Boys will be allowed to cook and eat one pancake when the cooking is finished. Bon Appétit!
GPS / GEO CACHING: Rangers participating in this event will use GPS devices to find specific objects pre-plotted on district GPS devices. Boys will earn points for correctly reporting which object they find at each point. Objects will
increase in difficulty as the course continues. We
will rely on integrity in your Rangers for this
event, as boys should not disclose the items or
locations to other boys after they have been
discovered, nor should they move or hide the
objects on the course.
OBSTACLE COURSE: Are you agile? Quick? How’s your balance? This timed obstacle course will pit you, Ranger vs. Ranger, to determine the undisputed strongest and fastest. Points will be awarded to the top 3 finishers in each group.
PAPER AIRPLANE COMPETITION: For the future aeronautical engineers, as well as those class clowns in your group, this competition will be a blast. Rangers will construct a paper airplane from
a sheet of white copy paper and paperclips which will serve as weights for the airplane. All materials will be provided. Points will be awarded for different divisions including: furthest distance (linear distance from starting line), longest air time (total time aloft), and design (best looking at judge’s discretion).
PHOTOGRAPHY SCAVENGER HUNT: Find listed objects throughout camp, take a picture, and submit them to the registration desk by Saturday night (Before general assembly) to receive points
for objects found.
BURIED TREASURE SEARCH: Discover the secrets of the deep while using a metal detector to search for buried money! Finders, keepers, and points for every coin found! This will be a timed event with instruction/assistance to introduce boys to this hobby. Boys will be allowed 1 “turn” at the machine.
Why Not NOW? Version 2.24.11 13
OUTPOST COMPETITIONS
CARDBOARD BOAT REGATTA: This
cardboard boat race will begin at the outpost as you
construct your cardboard boat. Bring it with you to
Powwow and be ready to have some fun (and get a
little wet)! The 3 fastest boat teams in each age
group get points awarded to their outpost score. See
the Powwow packet game rules section for details!
PATROL FLAG JUDGING: Conducted at the
assembly area Sunday morning during Sunday
School, the flags will be judged by age group.
Judging will be on the basis of originality, quality,
effort expended, and appropriateness. There will be
an outpost ribbon given for the best flag from each
age group.
UNIFORM INSPECTION: Conducted at Saturday
morning assembly. There will be separate scores for
Discovery, Adventure, and Expedition Ranger
groups. Each outpost will be judged and awarded
points based on proper uniforms as defined in the
latest Royal Ranger handbook including utility,
dress khaki, special, etc. The goal is uniformity
among the outpost. More possible points will be
available for outposts with utility and dress khaki
uniforms due to the exact specifications for those
styles of uniform; however, participation points will
be significant enough to encourage outposts wearing
an “Outpost T-shirt and jeans” (special uniform). A
uniform of any kind is highly encouraged as it helps
to build a sense of unity and team spirit amongst
your Rangers. NOTE: Presence of headgear and
patrol flags will be considered as a part of the
inspection.
GENERAL ASSEMBLY GAMES: We will play
short games during the gathering time of general
assembly to get everyone in the mood to have some
fun and worship the Lord! Points will be awarded
for the winning outposts (or representatives).
TEAM COMPETITIONS
Team competitions will allow for cross-Outpost or single outpost teams to compete against each other during
this year’s Powwow. There will be some cross-outpost team games available which will not count toward the
Outpost score. These “pickup” games will be similar to games we’ve played in the past (Gladiator, Human
Foosball, Circular Tug of War, Push Car Races, etc.).
6-vs.-6 FOOTBALL: Are you ready for some
FOOTBALL? Specifically designed rules by a 7-
on-7 referee will be used to hold a tournament of
champions on Saturday. Outposts are encouraged
to form teams and review the 6 vs. 6 football
section of the Powwow packet game rules section
for details. “Pick-Up” teams will be available for
players without a complete team. “Pick-Up” team
sign up will take place at the registration table on
Friday night. All football teams must be signed up
by Friday night in order to participate. The
winning team will have bragging rights and points
toward each player’s respective outpost.
PAINTBALL: Are your dreams dominated by
excursions of Navy Seals, Black Berets, and Army
Rangers? This one’s for you. A paintball
tournament will be held and professionally
facilitated on site. See the paintball section of the
Powwow packet game rules section for details!
Teams may consist of single or cross-outpost
members. The winning team will have points
awarded to the outposts represented.
Why Not NOW? Version 2.24.11 14
CLOSING REMARKS
Ranger Leaders,
This year’s Powwow “Why Not NOW?” will prove to be new and exciting. We’ve worked to create an
environment that is full of diverse adventure and backed by God. These kids (and adults!) will have the time
of their life this year! They won’t stop talking about Powwow for weeks, but we need your support to make it
all happen. We need your prayer, we need your Rangers, and we need volunteers.
We believe we’ve provided South Texas with a huge value, games and God galore! For only $30, a
chartered Ranger will receive event registration, an opportunity to participate in camp games and
competitions, take away (2) striking patches; a regular patch for their dress khaki uniform or awards vest, and
new this year, a Velcro backed patch for their utility uniform! We also have good old fashion fun as well as
premium events for a small fee (to help cover the significant costs of these types of events). We have a
widespread, diverse range of competition, including athletic, wit and wisdom, skill, Bible testing, etc. We will
also have a computer bash fundraiser that you and your boys are sure to have a great time with! Your Rangers
will find something here that excites them! I know I get excited just thinking about it!
We also have an exciting, dynamic speaker with extensive experience in the Ranger ministry and a
professional Christian band (Prelude to Paradise/P2P) who will skillfully usher us into the throne room of
worship and invite the Holy Spirit to speak into the minds, hearts, and souls of you and your Rangers. This is
the Powwow you don’t want to miss! I hope to see you all in April!
Chad Hutson
District Powwow Coordinator
1
2011 POWWOW REGISTRATION FORM – BOYS
Outpost Number _ __ Church ____ __ Chartered for 2011? __ Mailing Address ___ ____________ Is Outpost insured? __ __ City ___ _, TX Zip __ __
Leader in charge ___ ___
Discovery Rangers Names Adventure Rangers Names Expedition Rangers Names
Please star (*) those boys who expect to go through the FCF Call-Out on Friday night For registrar’s use only:
Total # of Boys __ ___ Total # of Leaders ___ __
Total # of Boys & Leaders __ _ x ($30.00 each if chartered/$36.00 if not chartered) = $ _ ___
2
2011 POWWOW REGISTRATION FORM-ADULTS/LEADERS
Name E-mail
or Mailing address
Outpost Chartered?
Y/N
Leader?
Y/N
Pastoral Approval I am personally acquainted with the adult(s)/leaders listed above, and in my opinion he competent and qualified youth worker. I know of no facts or allegations that raise any question concerning his suitability for working with minors in any capacity.
Pastor’s Signature Printed Pastor’s Name Date Signed
3
Medical Alert:
South Texas District Royal Rangers
MEDICAL RECORD (One Form per Person)
NAME: __ ___________________________ DATE:_ _________ OUTPOST #: __ ___ CHURCH NAME: ____________________ ________________ AGE: Date of Birth: GENERAL HEALTH HISTORY: To be completed by Parent/Legal Guardian. Check the box if the answer is Yes. Briefly explain all checks ON THE BACK OF THIS FORM.
Ear Problem Skin Infection Exposed to Hepatitis within past six months
Lung Problem Hearing Difficulty
Any known Reaction to Drugs or Medications of any type
Heart Trouble Bad Eyesight Taking Prescription Medicine
High Blood Pressure Do you wear Contact Lenses
Any Physical Restrictions from Normal Outdoor Activities
Allergy - Asthma Any Medical Care within past year
Any Disorder preventing Strenuous Activity
Fainting or Dizzy Spells Any Surgery within past year
Give latest date (if known) of inoculation or vaccination against the following:
Tetanus
Small Pox
Measles
Typhoid
Diphtheria
Polio
Physician's Name and address: _____________________________ ______________________________________________________ ______________________________________________________
Area Code and Phone Number:
Name and address of person to notify in an emergency:_______________ ______________________________________________________ ______________________________________________________
Area Code and Phone Number:
I, (Parent, or Guardian) hereby give consent, authorize the calling of a
doctor and medical treatment of the above named minor in the case of accident, injury, or illness, without
limitation, medical, dental or surgical examination or treatment, general hospital care or first aid. The
possession of this authorization by an adult is evidence that the adult has care and control of the above named
minor. I will indemnify and hold harmless from any expenses or claims of any nature any entity which
provides or causes to provide examination, treatment, first aid, or hospital care pursuant to this authorization
and conditionally agree to make or cause to be made, by assignment of third party benefits or otherwise, full
and complete payment for such examination, treatment, first aid, or hospital care. I will additionally hold
harmless any adult in charge for any treatment decision. I am the person having the power to consent to this
authorization. This authorization shall remain in effect for as long as the minor is involved in any South
Texas District Royal Rangers activities. This authorization shall also be applicable to conditions arising
during transportation to and from church activities. I have no religious scruples against any standard medical
treatment.
Person IS or IS NOT Covered with medical insurance? Insurance Company: Group No.:___________________________ Policy No.: _____________ Principle Insured SSN:
Sinus Condition Shortness of Breath Exposed to Infectious Disease within past three weeks
4
South Texas District Royal Rangers Event Permission
has my permission to participate in any sanctioned activity of the Texas District Royal
Rangers (STXRR), provided he is properly supervised by authorized commanders. Such activities would include field trips, camp-outs, ball games, and other activities. I understand that all necessary precautions will be taken for the safety of my child and that I
will be notified in the case of an emergency. The activities that he might be involved in include but are not limited to: paintball,
BB guns, shooting rifles, shooting shotguns, shooting muzzle loaders, archery, throwing knives, throwing tomahawks, team
sports, rock climbing, rappelling, canoeing, kayaking, hiking, swimming, construction, building trades, computer hardware
and software, photography, other high action and possibly dangerous activities. I also understand that the commander or staff reserves the right to restrict my child from any activity that he does not feel
is within the physical capabilities of my child. I also understand that if I do not wish my child to participate in one or more of these activities, it is the child and his commanders/coordinators responsibility to uphold those wishes. DATE: _______ PARENT/GUARDIAN SIGNATURE:
RELEASE, WAIVER AND INDEMNITY AGREEMENT
My child will be attending a South Texas District Royal Rangers (STXRR) event at a location known as Camp McDonough. In consideration of the opportunity afforded me to attend this event through the STXRR, and in recognition of the hazards and dangers which are associated with an event of this type, I hereby knowingly, freely and voluntarily waive any right or cause of action, of any kind whatsoever, arising as a result of this event from which any liability may or could accrue to Camp McDonough and Ernie McDonough and/or the STXRR, their officers, directors, employees, trustees, deacons, agents or sponsors. I agree to indemnify Camp McDonough and/or Ernie McDonough and/or the STXRR for any loss, liability, damage, or cost Camp McDonough and/or Ernie McDonough and/or the STXRR, their officers, directors, employees, trustees, deacons or agents may incur due to my actions and/or negligence. I also agree to pay for any loss, liability, damage or cost that I directly or indirectly cause Camp McDonough and/or Ernie McDonough and/or the STXRR.
I intend for this Agreement to be binding on all of my heirs and any other personal representatives that I presently have or will have in the future.
I expressly agree that this release, waiver, and indemnity agreement is intended to be as broad and inclusive as permitted by the laws of the State of Texas and that, if any portion of the agreement is held invalid, it is agreed that the balance shall, notwithstanding, continue in full legal force and effect.
I am the parent and/or legal guardian of __ ____________________ AND I HAVE CAREFULLY READ THE ABOVE
RELEASE, WAIVER AND INDEMNITY AGREEMENT AND FULLY UNDERSTAND AND AGREE TO ITS
CONTENT. DATE: ____ PARENT/GUARDIAN SIGNATURE:
PRINTED NAME:
Model Release
I hereby grant to the South Texas District Royal Rangers, the right and permission to copyright and/or use, reuse, publish, and/or republish photographic images or pictures of me taken during the South Texas District Powwow for advertising/promotional purposes. I hereby release, discharge, and agree to hold harmless the South Texas District Royal Rangers from any liability resulting from use of the above mentioned photography our use of my name. I understand that I will have no control over the manner of use of materials produced and hereby waive any right to pre-approved or inspect materials prior to distribution. Participant’s Name: Date: Signature of Participants or IF A MINOR, Signature of Parent or Legal Guardian. Date:
5
Application for Crossover Ceremony This is a special ceremony to invite a young man to cross over, from boy responsibilities to the
responsibilities of a Christian man. As men, we are accountable to our brothers in Christ, our Heavenly
Father, and even to our own conscience. You see we are all, no matter how old or young, simply “Men in
Training”. This is a ceremony to represent a young man’s transition; he will be telling Jesus and the men at
this ceremony that;
“You are accepting the responsibility of being a Christian man who will faithfully serve Jesus
Christ according to the Word of God all the days of your life.
And you declare that you will NOT go back on your promise to God.”
I recommend this young man for this Ceremony. (All Rangers participating in this ceremony must have the
recommendation and approval of the persons listed below.)
Name __ _______________
Address _ ______________
City __ __State _ ___Zip __ _
Phone _ ____-__ ___Date of Birth _ __
Church Name __ _____
Church City __ ______
Outpost Number _ ___
Parent or Guardian Signature _________________________________
Outpost Coordinator Signature ________________________________
Pastor Signature ____________________________________________
6
Premium Event Registration Powwow 2011
Shot Gun – Cost $5.00 per person (Must be an Expedition Ranger) Name Outpost Leader E-mail
Paintball – Cost $15.00 per person (Adventure and Expedition Rangers only) Name Outpost Leader E-mail
Paintball 6 man Tournament $5.00 in addition to Paintball fee. (Adventure and Expedition Rangers only) If you do not have a team, we will create “pick-up” teams at camp. Team Name Name Group Rules
Read? Outpost Leader
Video Game Tournament $5.00 per player Name Name Outpost Group ( DR, AR, ER, Leader) Leader
Please e-mail the completed form to: [email protected]
7
Team Event Registration Powwow 2011 6 vs. 6 football: Max of 9 players per team. Max 3 ER per team. –No additional cost. If you do not enough players for an entire team, we will create “pick-up” teams at camp. Name Outpost Group Leader
BB Gun Team Competition. 5 man teams – no additional cost If you do not have a team, we will create “pick-up” teams at camp. Team Name Name Outpost Group ( DR, AR, ER, Cmdr) Leader
Cardboard Boat Regatta – no additional cost Boat Name Name Outpost Group ( DR, AR, ER, Cmdr) Leader
Please e-mail the completed form to: [email protected]
8
South Texas District of the Assemblies of God P.O. Box 9714
Houston, Texas 77213 (713) 455-5252
April 1, 2011 TO WHOM IT MAY CONCERN: Please be advised the Royal Rangers department of the South Texas District Council of the Assemblies of God is holding a District Royal Rangers Powwow on April 15-17, 2011. There are students in school session on Friday, April 15, who would like to participate in the event. Please allow those students wishing to participate in this particular religious function to be granted an excused absence for this day (or part of this day, whichever applies in their particular case). Thank you for your assistance, Jason Bone [email protected] District Royal Rangers Director South Texas District Council of the Assemblies of God _________________________________ has my permission to miss school on Friday, April 15, 2011 for the South Texas District Royal Rangers Powwow. ___________________________ Parent/Legal Guardian Signature
Why Not Now? Version 2.24.11 1
2011 Powwow Games Official Rules (subject to change upon discretion of judges/staff)
The One Light The object of the game is to reach the center of the playing field undetected. Points will be awarded to each outposts’ score for every Ranger who reaches the center of play and places his ticket into the bucket. Supplies Boys: Themselves Camp Staff: Flashlight, Tickets Score Keeper: Handheld foghorn, stopwatch, lantern on lamp stand for constant light source.
Execution
Game to be played after nightfall. Rangers start on perimeter of playing field, grouped in outposts or spread out as determined by
their strategy. Each outposts’ leaders will distribute 1 ticket per Ranger outside the perimeter. Score keeper starts timer and blows foghorn, game will be played for a predetermined length of
time depending on the schedule. Upon hearing the foghorn, Rangers will attempt to reach the center of field (marked by the
Score Keeper’s light source) without being “spotted”. Camp staff will remain inside the playing field armed with flashlights. Camp staff will “spot”
detected Rangers by flashing their flashlight beam at them. Rangers “spotted” must give up their ticket and return to the outside of the perimeter to get another ticket from their leader to try again.
Outpost leaders without tickets will police inside of playing field to take tickets and escort spotted Rangers to the perimeter while ensuring integrity is maintained.
Rangers who make it to the center of the field without being “spotted” will have points awarded to their outpost score. Rangers will deposit their ticket (with their outpost number on it) into the bucket. Anyone who collides with the lamp stand, knocks it over etc. will suffer a 500 point loss for their outpost score.
Outpost leaders who assist as referees in the game will have points awarded to their outpost score.
Why Not Now? Version 2.24.11 2
Kingdom Quest
The object of the game is to capture the members of the opposing Kingdoms and ultimately take over the entire playing field. Supplies per Kingdom: Flags with 10’ poles 1 unique color Prisoner marker 1 sharpie pen per Kingdom to mark armband Sacks of Flour 3- 5# sacks per Kingdom Scotch Tape 2 roll per Kingdom Kleenexes 3 large boxes per Kingdom – split 2-ply into 1-ply Arm bands 2 roll surveyor’s tape per Kingdom to match the flag color (as best we can) Whistle one for each Kingdom – communication Air horns (hand) one for each referee Prison area marker 1 piece of surveyor’s tape 30 feet long with 4 nails to mark the ground. Can be placed
anywhere in the Kingdom and can be any shape
Ammunition is made by placing about 1 tablespoon of flour in the center of a single-ply tissue, fold into a pouch and use scotch tape or twist to secure around pouch. The first rain after the event will return everything except the scotch tape to nature. – You will need a bunch!
The object of the game is to capture all of the opposing Kingdoms personnel. Capturing the King or their flag does not eliminate the Kingdom.
No arranged alliances between Kingdoms are permitted.
No personal defensive devices may be used (shields, hand carried brush / sticks etc.
Leaders can be in charge of strategy; they should be used as field commanders – directing the attack and defense patrols. A commander with a watch must be the prison guard. They cannot be captured
Execution Break Powwow into 6 Kingdoms. Try to keep Outposts together – All adults participate
Have each Kingdom move together in the assembly area and plant their flag
Staff will referee and be clearly identified
Each Kingdom to select King – Ranger Leader – give 5 minutes. The King’s function is purely as a communication focal point for staff and a facilitator for their Kingdoms operations.
The Kings will come to the briefing and receive their orders (rules) and draw for Kingdom Area.
The Kingdoms will go to their respective areas and have 30 minutes to set their strategy, to make ammunition, set up their prison, post colors, distribute armbands etc
The supplies can be pre-located at the Kingdom areas or at the assembly area and the kingdom warriors carries them to their part of the playing field.
Announce start of game so all can hear (Air horn, etc)
Why Not Now? Version 2.24.11 3
When another Kingdom member is hit with flour ball he is captured and is escorted to the prison where he must wait for 10 minutes – One person can escort several prisoners
The prisoner must surrender all of his ammunition to the team that has captured him
Ammunition that is on the ground and still has powder is live, it can be picked up and used by anyone
If rescued by his kingdom by being tagged by his free kingdom member, the prisoner resumes play with his original Kingdom, If not rescued after 10 minutes he takes the colors of the Kingdom that captured him and plays as a member of that team.
The King will appoint a neutral jailer (must be a commander). When a prisoner is brought in he marks the time the prisoner is to be released to become a member the capturing Kingdom on the captured individual’s armband. The jailer cannot be captured. He issues a new armband (capturing teams color) to prisoners not rescued.
No personal defensive devices may be used (shields, hand carried brush / sticks etc.)
When a Kingdom is overcome by capturing all of the Kingdom’s people, the capturing Kingdom gets their supplies and flag.
Why Not Now? Version 2.24.11 4
Cardboard Boat Regatta
The object of the game is to navigate the course on the pond using a hand-built boat constructed of cardboard and adhesives. Points will be awarded to each outpost’s total score for every boat entered into the Regatta (extra points for spirit décor). Additional points awarded by age group for placement according to time. Each age group will have 1st, 2nd, and 3rd place points awarded to the outpost represented by the crew of the winning boats. Supplies Supplies include 1 complete (ready to race) boat constructed solely of cardboard, adhesives, and paint, including a method to propel (manually) and steer the boat. Bathing suit and shirt – be ready to get wet! Lifejackets will be provided. Judges will need a stopwatch and a clipboard or notebook for timekeeping in each age group.
Execution Outposts will construct and decorate boats to bring to Powwow according to the following
guidelines: Boats will be constructed primarily of cardboard Adhesives (tape, glue) may be used, but not fasteners (screws, staples, nails, etc) Boats may be painted A method of propulsion and steering must also be constructed of cardboard, with the
exception of a dowel or pipe used as a handle. (Cardboard wrapped around a paddle is prohibited).
Boats must accommodate a crew of 2 Rangers. For reference, see: www.capecoralregatta.com/index/boatbuilding
A crew of 2 Rangers will race in heats of 2 boats. The 3 fastest times for each age group will earn camp points. Boats must remain afloat to receive a finish time.
Points given for most valiant sinking at judges’ discretion. The same boat may be raced several times, but each Ranger may only race once. Intentional tipping of opponent’s boat will not be tolerated.
Why Not Now? Version 2.24.11 5
South Texas Royal Rangers
6 Man Football Rules
Teams: Each team should be comprised of 6 players and teams should be comprised of Discovery,
Adventure, and Expedition Rangers. There can be no more that 3 Expedition Rangers on a team and only 2
Expedition Rangers can be on the field at a time. Every boy on the team must play a minimum of 12 plays
during the course of any game. No one player may play quarterback for more than 3 consecutive downs and
may not return to the quarterback position until 3 more downs have been played.
(This is so every boy who dreams of being Tom Brady gets a chance, so please let them).
Teams may field with any number of Discovery and Adventure Rangers.
The Field: Length: 45Yds
Width: 40Yds
End zone 10Yds Deep
The Game: The game will consist of two 15 min halves with a running clock (no timeouts except in case of injury
and all games will take a time out at that time). There will be a 5 minute half time. Time is started by the
sound of a horn and will stop by the same sound, if a play has already started before the end of the 15min
time period, the referee should wait till after the end of the play to sound the cease play horn (to keep from
confusing players).
Team to get the ball first will be decided by a coin toss, team that wins the toss will get the ball first,
and the team that does not win the toss will start the second half with the ball.
Teams need to wear the same color T-shirt, and must wear them tucked in. This is not a shirts and
skins game you must have a shirt on to participate. In the event two teams facing each other have the same
color shirt, or one of the teams does not have the same color shirt for all boys, one team will be given
reflective safety vests to wear over their shirts. Cleats or sandals are NOT permitted for this event any
player wearing them will not be allowed to continue to play until his shoes have been changed. The Referee is the official score keeper and will announce the score at the start of each series.
Offense: All offensive series will start at the 45 yd line. The offense must have 3 players on the line of
scrimmage at the start of each play. (The center and two receivers)
The offense will have 3 downs to gain a 15yrd mark to obtain a new 1st down. Once the offense has
advanced the ball inside the 15yd line they will then have 4 downs to score.
The ball must be snapped by a center through his legs to a quarterback. The center is an eligible
receiver and may catch the ball on any play! You may have one running play per 3 downs each first down constitutes a new set of 3 downs. In
order to run the ball you must have no less than two exchanges of the ball, i.e. the center snaps the ball to the
Why Not Now? Version 2.24.11 6
quarterback (one exchange) the quarterback hands the ball to the runner (two exchanges). A muffed snap is
NOT a fumble, however a bad hand off is. In the event of a fumble the ball is immediately considered down
at that spot and the offense retains possession, unless the ball is fumbled behind the 45 yd line and then it is a
safety. The ball may be handed backwards or sideways, but not forward. Penalty is dead ball loss of down.
All passes may travel in any direction but must travel at least 1 yd through the air. If a pass is thrown
backwards and is not caught it is considered a fumble and is down at that spot. When in doubt if the pass
was backwards or not, the referee will assume it is forward and will be incomplete.
Once the ball is snapped the quarterback will be given 4 seconds to “get rid of the ball” (pass or hand
off). If the QB takes more than 4 seconds the play will be allowed to continue, the referee will signal 4
seconds and will be considered a sack for no gain and loss of down, unless the defense intercepts the ball and
then there will be a change of possession.
Defense is allowed to rush. The quarterback may NOT run if he is rushed he must pass or handoff
the ball.
THIS IS A NON-CONTACT GAME! NO BLOCKING OR
SCREENING FOR BALL CARRIER IS ALLOWED!!!
Moving the ball: The ball will be placed at the 45yd line to start all possessions. The team has 3 downs to gain 15yds
or more to obtain a new set of downs. If the offense has not gained a 15yd mark after 3 downs it is a
turnover and the opposing team takes over possession at the 45yd line. Referee will provide down marker
for consistency and safe play. The center is responsible for re-setting the ball after each play the official will
help with the accuracy of the spot.
THIS IS A NON CONTACT GAME NO BLOCKING,
CHUCKING OR SCREENING
Defense: 6 Players on defense, one may rush the quarterback on 1st and 3rd downs only. In order to down a
player you may touch them with one or both hands anywhere on the body below the neck, any touches above
the neck will be constituted as a personal foul at the referee’s discretion and will result in a 5yd penalty and
automatic 1st down.
If the defense sacks the QB behind the 45 yd line, it will result in a 2pt safety for the defensive team.
And like all other forms of football the defensive team then gains possession of the ball at the 45yd line.
If the defense intercepts the ball it is returnable for a touchdown. If any player blocks or screens for the
interceptor the ball will be declared dead but the defensive team retains possession at the 45yd line 1st down.
If the player successfully crosses the 45 yd line it is a touch down and a PAT should be tried.
SPECIAL RULES TO REMEMBER
1. No blocking. No screening. All defensive players must stop and allow full access to a player
who has intercepted the ball.
2. Receiver/ball carrier is legally down when touched below the neck with one or both hands.
(Excessive force by shoving, pushing, or striking a blow will be penalized with a 5 yd penalty
added to the end of the run and an automatic 1st down. Player committing the foul may be
ejected from play for rest of camp.)
3. Fumbles are dead balls at the spot of the fumble with the last team possessing the ball retaining
possession. A muffed snap is not a fumble and the 4.0 sec rule is still in effect.
Why Not Now? Version 2.24.11 7
4. The QB has 4 sec to pass or hand off the ball. If he hands off the ball and you have already used
your run for that series the 4 sec count continues to run.
5. Each team will have 25 seconds to snap the ball from the time the whistle is blown for ready to
play, delay of game penalty is 5yds. If the ball is at the 45 it will be a loss of down.
6.Defensive pass interference will be spot foul or 10 yards which ever comes first, automatic first
down.
7.Responsibility to avoid contact rests with the defense. No chucking, bumping or grabbing the
receiver. These result in a 5yd penalty added to the end of the play.
8.Offensive pass interference is a 10yd penalty. If ball is at the 45 yd line it is a loss of down.
9.Offensive team is responsible for retrieving and returning the ball to the spot for the next down.
10. The ball must be snapped between the centers legs.
11. No taunting or trash talk will be tolerated. 5 yd Penalty. (Ejection at the referee’s discretion)
12. Four down territory occurs once the ball has moved inside the 15 yd line.
13. A first down is gained when a team passes any of the 15 yd marks ( so a team could end up with
a 1st and 1yd to go if they gain 29 yds on a play from the 45).
14. Fighting, any participant fighting will be expelled from play and sent to camp commander for
further discipline.
15. Any dead ball foul against the defense but will still allow the defense to retain possession will
result in their team starting with a loss of down, i.e. taunting after the offense fails to gain 1st
down on a 3rd
down try results in 2nd
down and 15 at the 45yd line for the team that was on
defense.
Overtime Rules:
If at the end of regulation the score is tied. The first possession will be decided by a coin flip. Winner of the
toss decides who is on offense first. Teams will alternate 4 down series from the 15 yard line. A winner is
decided when one team outscores the other during its possession (for example both teams score a TD but one
stops the extra point, or the first team gets an extra point, but the second successfully gets 2). If 2 or more
overtimes are needed each team must try for two points on the conversion attempts.
Injuries: If a player is injured during play the referee will begin to sharply blast his whistle repeatedly to
gain the attention of the official time keeper. All players are to move away from injured player and take a
knee so that medical staff can attend to him.
Scoring:
Touchdown 6pts
Point after attempts 1pt from the 3yd line, 2pts from the 10yd line
Safety 2 pts and Possession of ball
Teams that score will be asked if they want to go for one or two once that decision is made it is final and the
ball will be marked ready for play.
If you have any ‘what if’ scenarios you would like answered please feel free to contact Commander
Thomas Cales from Outpost 68 @ [email protected] , call or text at (210) 677-2472.
Why Not Now? Version 2.24.11 8
PAINTBALL GENERAL INFORMATION
Registration and the first 200 paintballs will be $15.00 per player.
The Tournament is an additional $5.00 (to cover trophies).
Each boy will have to keep track of his paintballs as he comes and goes on the field. He will be given a zip-lock baggie to do this.
Additional paintballs will be for sale at the field for $8.00 for a bag of 200.
Do not pick up paintballs off the ground. It causes the guns/markers to jam.
Unused paint can be given to another boy as long as an official is told.
Paintball will be played all day.
The 5 on 5 tournament will be as long as it needs to be to complete.
As soon as the tournament is over we go back to open play.
You may bring markers/paintball guns from home but they must be checked in (for us to keep while you are at Powwow) when you arrive at camp.
Do not bring your own paint.
We are looking for markers/paintball guns to borrow for the boys to use.
You may bring your own mask and keep it with you.
No markers/guns, CO2 or compressed air is allowed in the camp sites.
RULES AND SAFETY
- Obey the referee. Do not argue with him. The final call is his. Remember, he is there for YOUR safety.
- Referees are under no circumstances to be hit.
- During a game, masks are to be worn at all times by all persons on the playing field and never removed for any reason. If you remove it, reach under it or move it in any way you will be removed from Paintball for the day. No reimbursement of funds.
- No physical interaction whatsoever is allowed between players.
- Barrel socks must be on the gun barrels at all times that you are not engaged in a game. - No shooting in the staging area, except for and only at target range. If you ABSOLUTELY MUST dry fire –
always point your gun at the ground to do so. - Do not shoot someone at ranges less than 20 feet. If you shoot a player, and he is hit, QUIT SHOOTING!!!
Excessive shooting WILL cause you to be ejected from the game. - If a player holds his gun with both hands stretched out over his head, no one is to shoot at the player. This
movement is only allowed if the player is eliminated, or in a case of emergency. - If you are hit, put your barrel sock on your gun and exit the playing field quickly. A barrel sock on a gun
indicates they are “OUT” for that game. Once the sock is on, you are out.
- An eliminated player cannot shoot while walking out of the field, nor is he to be shot at.
- If you become injured, notify a referee immediately. He will assist you and see that appropriate medical aid is summoned.
- Remember, it’s a game – always keep your sense of humor and be a good sport. - No profanity is allowed (on the field or in the staging area). - Make sure your personal effects and paintball gear are secure, WE ARE NOT RESPONSIBLE FOR LOST OR
STOLEN ITEMS. - Paintball can be a physically demanding sport. Know your physical limitations. - You can get hurt out here if you take your goggles off or run where you aren’t looking – the point is: BE
CAREFUL!!! - Treat every marker as if it were loaded. - Never point the marker at anything you don’t wish to shoot. - Keep the marker on safe until ready to shoot. - Keep the barrel sock on the marker’s nozzle when not shooting. - Always remove gas source before disassembly. - Store the marker unloaded and de-gassed in a locked place. - Follow warnings listed on gas source for handling and storage. - Never use ammunition other than .68 caliber paintballs. - Always wear eye, face, and ear protection designed specifically to stop paintballs. - Never shoot a person who is not wearing proper protection. - Always measure your marker’s velocity before playing paintball.
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- Never shoot at velocities in excess of 300 feet per second.
- Paint markers/guns must have a barrel sock at all times, except while on the playing field. In case your gun has CO2 leakage, avoid coming into contact with the gas. CO2 has a freezing temperature (-76 C°) and this may cause local chills on the skin. If your gun is leaking, put it aside and call the referee.
- Always be prepared for your paint gun to malfunction. Bring spare parts and tools with you to the playing field. The main tools that you should have are: a pair of pliers, a set of Allen wrenches, screw drivers and a small crescent wrench.
- The most important thing about playing paintball is to clean your equipment after every game. It is important to have all your equipment working at its peak performance from your goggles to your paint gun. Always, after a day of paintball, break down your paint gun. Clean it completely and lubricate it before you put it away. That way it will be ready to go the next time you want to play.
PAINTBALL TOURNAMENT INFORMATION
The game will be on a set field roped off with caution tape. The game will be a capture the flag game. We will have a flag at each end of the field in a set base location. You must cross the field and pick up the flag and return it to your side to win the game without getting marked. If you are marked before the flag gets to your base you must return the flag to the original flag location (base). You cannot hand off the flag to another team member after you are tagged. You cannot move the flag unless you are taking it to your side of the field for the win. The captured flag must be taken to the location where your base is. Winners will be determined by points. 10 points for getting the flag and 1 point for each player you knock out. The game is timed and not over when the flag is captured. When it is captured and there is still time left all tagged players are back in and the game starts again. You play for 30 minutes each game. Point totals will determine 1
st, 2
nd and 3
rd place.
Tournament Rules
1. A minimum of one person is designated as the Referee for each Paintball game. The Referee will be the one who starts the game, stops the game for paint checks, decides the issues that may arise and who ends the game. The Referee should have an air horn for signaling the start, stopping and ending of the game. As with all games, it does not pay to contradict the decisions of the referee, decisions by referees and judges are final and unarguable.
2. A player is out of the game if he is hit by a paintball and it breaks on him, this includes his clothing, gun or equipment. It doesn't matter whether the player is shot by an opposing player or a teammate (friendly fire). When a player is marked he is to immediately call himself "OUT". He must then hold their gun over their head, continue to call out "OUT" and leave the playing field by the shortest and safest route.
3. A player is not considered out of the game if he is struck by a paintball and it does not break. A player is not considered out of the game if he is struck by a splatter from a paintball. Splatter is considered to be the spray or fragments from a paintball that has broken on an object such as a tree, bush or rock etc., close to the player. If a player calls themselves "OUT" because they think that they have been hit by a paintball, he is immediately out of the game and must leave the playing field by the shortest and safest route. Even if the player discovers that they were not hit, after they make the call, they are out, and must leave the playing field at once.
4. If two or more players mark each other simultaneously, all must be eliminated. A referee will decide who is to be eliminated when two or more players are marked
5. If there is question as to whether a player has been marked, call for a "Paint Check", that's what the referee is for. When a Paint Check is called the air horn is blown and the game comes to a stop, all players remain where they are at until the referee clears the problem and re-starts the game by blowing the air horn. Note also that during a Paint Check all players remain where they are when the Paint Check was called and by leaving that position during a Paint Check they can be called out by the referee or by a player reporting their movement to the referee.
6. The games will be 30 minutes long. The Referee will be the one who keeps track of the time. If no one captures the flag the winner is determined by the number of players out. A rest period of 15 minutes. between each game will be observed.
7. Only one player is permitted to guard the flag at the station. The flag cannot be moved except by the opposing team when captured.
8. A player is not allowed to move the barricades.
9. No "Dead Man Walking - DMW" is allowed. DMW is when a player, although not hit, walks alongside players who got shot and are walking out of the game field.
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10. "Dead Man Silent" is when a player gets hit and walks out of the field. During this walk he is not allowed to speak except to say out. A marked player is to walk out of the field and to report immediately to the referee. The marked player is also not allowed to signal the location of the opposing players.
11. All paintballs used at the tournament must be purchased from the referees between games. No carry-on paintballs allowed.
12. Paintballs purchased cannot be returned.
13. Every team has a captain. Captains will receive any final instructions and written notice of rules changes. After the game, captains of both teams attend the calculation of the points done by the referee.
14. Team captains have to waive to the referee, in order for the game to begin. The referee blows the whistle and the game commences officially.
15. During the playing of a game, any player caught outside of the boundaries is out of the current game and is to leave the play field area at once. Any and all shots fired from outside the Boundaries do not count. No leaving and returning to the playing field during a game. Once you are outside the boundaries you are out of the game. Only the game players and the Referee(s) are allowed on the playing field during the playing of a game. If an unauthorized person enters the playing field the game is to come to an immediate stop until that person leaves the playing field.
16. If you wipe off a hit without calling yourself “OUT” you will be disqualified from the game and the opposing team will get 2 points.