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TULANE DEFENSE 2009
PRIDENo ExcusesGet It Done
Philosophy 4Plan to Win 7Keep the Cup 19Down & Distance Theory 24
General Information 26Defensive Technique Numbering 30Terminology 31
Offensive Terminology 42Personnel, Formations & Backfield Sets 43Offensive Terminology & Receiver Alignments 49Motions 57
Run Concepts 602 Back Runs61Run Actions 63
Passing Concepts 65Passing Concepts 66Pass Series & Boot Series 69Route Tree 71
Base Defenses 72Fronts 73Zone Defense 85
2 861 Read 1124 126Solo 139Lock 147
1 Cloud 153 3 156
5 173Nickel 7 178
Man Defense 181White 182Yellow 198Nickel White 216Prevent 228
TABLE of CONTENTS TABLE of CONTENTS
Zone Blitzes 229Spear 230Dagger 234Boundary Spear Chop 238Bark 241Frisco 245Boundary Frisco Chop 251Smack 253Fog 259Boston 265Fox 270Bingo 275
Man Blitzes 280Bear Silver 281Over Wam Silver 286Under Wanda Gold 290Split Back Wanda Silver Peel 295Bonzai 297Flex Chop Red 301Split Cardinal 304Split Blade 307
Goal Line 310Stallion Zone 311Stallion Crash 312Stallion Pinch 313
TABLE of CONTENTS TABLE of CONTENTS
DEFENSIVE PHILOSOPHY
Tulane defensive philosophy is to keep the offense out of the end zone by playing hard and being fundamentally sound. We will achieve this by aggressively swarming to the football, being great tacklers, creating turnovers and limiting big offensive plays.
THE WAVE
PLAY HARD
PLAY FAST
PLAY TOGETHER
Key Ingredients to a Great Defensive Football Team:
PHYSICAL TOUGHNESSDoing the hard stuff right, snap after snap
DISCIPLINE Doing what has to be done, when it has to be done, as well as it can be done, and doing it that way all the time
MENTAL TOUGHNESS Ability to bring to life one’s talents and skills on demand regardless of circumstances TEAMWORK Playing for something greater than yourself, teammates and coaches. One’s worth to the team is how far from the ball you are after each play.
OUR PLAN TO WIN
1. We will play HARD
2. We will play FAST
3. We will play TOGETHER
4. PHYSICAL TOUGHNESS – Doing the hard stuff right, snap after snap.
5. DISCIPLINE - Doing what has to be done, when it has to be done, as well asit can be done, and doing it that way all the time.
6. MENTAL TOUGHNESS - Ability to bring to life one’s talents and skills on demand regardless of circumstances.
7. TEAMWORK- Playing for something greater than yourself, your teammates and coaches. One’s worth to the defense is how far from the ball you are after each play. No LOAFS!
8. LEADERSHIP
9. FUNDAMENTALS1. Stay in a football position2. Shoulders Square3. Pads out and helmet up4. Play with eyes, hands and feet5. Keep feet - Don’t get cut6. Proper arm and leg free7. Cross faces8. Separate - Find the ball
10. AREAS TO WINNING1. Stop the run - Pursuit and tackling2. Turnovers - Sudden Change3. No big plays - Pursuit and tackling4. No mental errors5. Goal Line - Possession Downs6. Minus Yardage Plays7. No Foolish Penalties8. Kicking Game9. Enthusiasm
11. EXPECT TO WIN
Tulane Defense2009 Goals
1. 3.5 yards or less average per rushing attempt.
2. Rushing yards: 130 or less per game.
3. Pass defense efficiency: 120 or fewer ratings points.
4. Total yards: 350 or less per game.
5. Hold opponent under 19 points per game.
6. Give up one or no big plays of 25 yards or more.
7. Sack the QB on average of 1 out of 12 pass attempts.
8. Intercept an average of 1 out of 22 pass attempts.
9. Gain 3 or more turnovers per game.
10. Stop 65% percent of third down plays.
11. Prevent touchdowns 65 percent of time inside red zone.
12. Gain possession 2 times or more per game inside the 50-yard line.
Tulane Defense“KEYS TO VICTORY”
1. WIN on 1st down – less than 3 yards.
2. 4 or more three and outs.
3. Plus 3 turnovers.
4. WIN in the Red Zone – NO TD’s 65%.
5. NO points after sudden change.
6. 4th Quarter shutout!
TULANE DEFENSIVE PRIORITIES
“RUN and HIT”
PURSUIT
TACKLING
TURNOVERS
SUDDEN CHANGE
ELIMINATE BIG PLAYS
GOALLINE DEFENSE
ELIMINATE PENALTIES
ENTHUSIASM
ONE PLAY AT A TIME
PURSUIT Pursuit is an all-out effort of running to the football with proper angles. Swarm the ball.
1. What it takes to PursueA) Pursuit is first a mental process. (If you want to, you can.)
B) Visualize Pursuing and making great plays.
C) Physical Conditioning is necessary so you can have great pursuit on each play.
D) Speed - think fast and quickly. We can all improve our speed.
2. How to PursueA) Play your responsibility first
B) Take a correct course to the ball.
C) Wanting to get there. (Mental)
D) Get There!
3. What Pursuit doesA) Eliminate big plays. (long runs and passes)
B) Discourage opponents.
C) Helps cover mistakes.
D) Makes us a great defensive team.
TACKLINGA tackle is a DESIRED COLLISION in which the defensive man STOPS the ball
carrier. Utilize great attack through angles when tackling.
1. What it takes to tackleA) 90% of Tackling is DESIRE
B) Must be aggressive - “Out Physical” the opponent
C) Must be determined
D) Must use proper technique
2. How to tackleA) Head up, knees bent, butt low, solid base, feet moving
B) Straight on tackle- chest to chest
C) Angle tackle - Head across the bow, focus on the players #’s
D) On contact, explode into ball carrier, rolling your hips forward and clubbing through the ball carrier grabbing cloth
E) Run through ball carrier, and put him to the ground
3. What tackling doesA) Eliminates big plays (long runs and passes)
B) Discourages opponents
C) Makes us a great defensive team
4. Always keep your head up when making a tackle. See what you hit.
TURNOVERS Turnovers are taking the ball away from your opponent
1. What it takes to create a turnoverA) Creating turnovers is a mental process. (Think turnover)
B) If you want to create a turnover, you can. (Believe)
C) Be aware of turnover opportunities
D) Expect to create a turnover
2. How to get a turnoverA) Fumble-strip Drill
B) Helmet on ball
C) Second man always goes for the ball
D) Interception Drills (highest point)
E) Tip Drill - be alert and ready to react
3. What turnovers doA) Create momentum in our favor
B) Discourages opponent
C) Gives our defense an opportunity to score
D) Gives our offense an opportunity to score
E) Makes us a great defensive team
BALL DISRUPTION
Ball Disruption is defined as an attempt by the defense to adversely affect the normal flow of the offense by applying pressure to the football on every play. It is unrealistic to expect turnovers on every play, but our goal is to create ‘ball disruption’ every time the ball snaps. If we do that, the turnovers will come in bunches. Components of disruption are as followed. These plays will be referred to as M.A.D. plays- Make A Difference plays. They will be logged and shared within the group. There are no secrets; those that make these plays are THE PLAYMAKERS.
A. Scoring on defense
B. Interceptions
C. Caused fumbles
D. Fumble recoveries
E. Pass break-ups
F. Sacks
G. Quarterback hits
H. Caused interceptions
I. Eligible receiver knockdowns
J. Forcing eligible receiver out of bounds
K. Third down stop tackles
L. Fourth down stop tackles
M. Tackles that keep the runner in bounds vs. hurry up offense
N. Tackles for loss yardage
O. Caused sacks (coach’s judgment)
BALL DISRUPTION
Ball awareness is essence of ball disruption. If we are aware of where the football is and the manner in which it is being carried, we will understand the opportunities for ball disruption. We want our tacklers to see more than the bll carrier. We want to see the football. If we become more aware of the football we can apply the following axioms for ball disruption:
A. The QB is the most vulnerable ball carrier when he is in the pocket or when he is running with the football. The opportunity to cause the QB to fumble are greater than they are with any other offensive player.
B. The ball carrier is vulnerable to losing the football when:
1. He carries the ball away from his body
2. He is being gang tackled
3. He is switching the ball from what hand to another
4. He carries the ball with his inside arm while near the sideline
5. He does not see the tackler coming
6. He takes a direct hit on the football
C. Anytime our opponent practices poor ball security we must have enough ball awareness to see this for what it is; an opportunity to gain possession of the football.
STRIPPING THE FOOTBALL1. If the ball is being carried in a secure manner, we want to put our hat through
the ball and wrap with both hands.
2. If the ball is being carried in a loose, away from the body manner, we want the tackler to hat up the ball carrier and punch the football with the wrap-up hand to the side of the ball.
3. If the ball carrier is running near the sideline and the ball is in the inside hand, want the hat to go through the ball.
4. If tackling a ball carrier from behind, we want to insure the tackle by grabbing the shoulder pads at the back of the neck while either clubbing down on the ball if it is being held loosely, or punching the ball out by reaching between the elbow and the body of the runner.
5. When we are involved in the pass rush we have a great opportunity to club the ball away from the QB by reaching our outside arm. Understand, the ball will either be in the QB’s chest before he starts his delivery or near his throwing shoulder as he starts his throwing motion.
6. When the ball carrier has been hit, by appearance controlled by the tackler, we want the next man involved to tackle the ball and take it away.
7. There are instances when a defender who is engaged by a blocker has no recourse but to lunge and arm tackle the ball carrier. When faced with this situation, grab for the ball if it is in the near arm of the ball carrier.
8. Practical application: We will work very hard to teach ball stripping techniques. In order to develop these techniques, we will adhere to the following practical format:
A. We want to develop ball awareness as we practice against our offense
B. We will exhibit ball awareness by using the techniques mentioned above on a daily basis.
C. These techniques will be applied in 9 on 7, 7 on 7, group, or team periods with no regards to which side of the ball is emphasized.
D. Even during no contact practice one can exhibit ball awareness by simply tapping the ball as you tag off the ball carrier.
M.A.D. PLAYS“Make a difference plays!”
1. Scoring on defense/ special teams
2. Interceptions
3. Caused fumbles
4. Fumble recoveries
5. Pass break-ups
6. Sacks
7. Quarterback hits/ hurries
8. Eligible receiver knockdowns
9. Forcing eligible receivers out of bounds
10. Third down stop tackles
11. Fourth down stop tackles
12. Tackles that keep runner in bounds vs. hurry-up offense
13. Tackles for loss yardage
14. Big hits
15. Great hustle plays
16. Interception return blocks
SUDDEN CHANGE Sudden change is an unexpected shift of momentum (usually caused by a
turnover).
1. What it takes (Attitude)
A) Realize that we must get up mentally and stop the opponent
B) Can’t go on the field emotionally down; must be ready to play and change the momentum.
C) Accept the challenge of stopping the offense; we don’t blame or point fingers at anyone.
2. How to handle Sudden Change
A) Always huddle up as a defensive team before you go back on the field
B) Think and Talk turnover
C) Running and Hitting
D) Must think of keeping opponent out of end zone
3. What Sudden Change does
A) When we stop the offense, it gives us the emotional lift
B) When we stop the offense, it will keep points off the scoreboard
C) Makes us a great defensive team
How to Eliminate Big Plays
“KEEP THE CUP”
KEEP THE CUP is a concept we will use to teach leverage vs. a ball carrier.
3 LEVERAGE PRINCIPLES
1. FORCE: THE DESCRIPITION OF RESPONSIBILITY FOR OUTSIDE LEVERAGE ON A BALL CARRIER.
2. PURSUIT: THE DESCRIPTION OF RESPONSIBILITY FOR INSIDE LEVERAGE ON A BALL CARRIER.
3. FILL: THE DESCRIPTION OF RESPONSIBILITY FOR THE MIDDLE PORTION BETWEEN FORCE AND PURSUIT.
KEEPING THE CUP GREATLY DIMINISHES THE CHANCE FOR GIVING UP A BIG PLAY!
GOAL LINEThe goal line represents the last opportunity the defense has to stop the offense
from scoring.
1. What does it take on the Goal Line
A) Attitude - nobody gets in our end zone
B) Extra concentration and a higher intensity level on every play
C) Big play mentality - somebody needs to rise to the occasion and make the big play.
2. How to play at the Goal Line
A) Maintain leverage, stay low and penetrate the offensive side of the ball.
B) Play your responsibility first
C) Play one play at a time
3. What the Goal Line does for us
A) Keeps points off the board
B) Demoralizes the offense
C) Puts momentum on our side
D) Makes us a great defensive team
ELIMINATE PENALTIES Eliminating penalties means getting rid of mental mistakes that handicap the
team.
1. What it takes to Eliminate Penalties
A) Know and understand the rules
B) Play “smart” football (know when to back off)
C) Concentration and discipline
2. How to Eliminate Penalties
A) Play snap to whistle
B) Practice smart and hard (practice how we play)
3. What it does
A) Prevents offenses from getting extra chances
B) Prevents offenses from getting “free” yardage
C) Helps keep you from beating yourself
D) Makes us a great defensive team
ENTHUSIASMEnthusiasm is an inspired attitude for the pursuit of excellence.
1. What it takes to have Enthusiasm
A) Mental Discipline - getting yourself into the right frame of mind.
B) Confidence - know your assignments, know you are in condition
C) You must want to be the best football player you can be
D) Commitment to hard work
2. How to play with Enthusiasm
A) Every drill you do and every play you play, give maximum effort
(practice habit)
B) Be a positive player (encourage teammates)
C) Give all of yourself towards the team
D) Celebrate with your teammates after a big hit, turnover, or big play
3. What does Enthusiasm do
A) Brings the entire team’s level up.
B) Gets the crowd behind us
C) Discourages opponents
D) Makes us a great defensive team
ONE PLAY AT A TIMEThere are 5 phases to every football play, each is of vital importance to the next.
You cannot have a successful play unless you execute each phase properly.
1. Call: Get and understand each phase of the call and understand what it means to you.
2. Recognition of Formation: We must recognize each offensive formation and communicate it to each other. We must know it’s strength, weaknesses, and tendencies and how each of these affect the call.
3. Alignment: We must take the exact alignment required by the call and dictated by the offensive formation. Always align in the best position for you to execute your responsibility. 80% of all errors come as a result of poor alignment.
4. Key: Your key is a tool to give you every advantage over what the offense can do to you. It will never lie.
5. Execution: If we have taken care of the previous 4 phases, then execution becomes the key to playing great defense. We are going to execute with intelligence, desire, and enthusiasm.
There are a handful of plays (4 or 5) that will determine the outcome of the game. We need to make the majority of these plays to WIN. Many of these plays occur in the 4th quarter. We must be dominant in the 4th quarter to be a great defensive team.
DOWN AND DISTANCETHEORY
As a Defensive Unit, we must at all times know the down and distance situation. Our opponents will, in most instances, classify themselves according to down and distance as to the formations they will use, and the type of play (pass) or (run-inside or outside) we should be expecting. With this in mind, you should memorize the following down and distance chart to better help you understand how we try to set our Defenses up and prepare yourself for the situations that will present themselves.
1st & 102nd & 1-2 (Waste Down)2nd & 3-6 (Normal)2nd & 7 or more (Long)3rd & 1-2 (Short)3rd & 3-5 (Medium)3rd & 6 or more (Long)
A. 1st & 10
We must expect in this instance either pass or run and use one of our combination defenses which gives us an excellent running defense plus a strong passing defense. At times, due to calculated frequencies through our scouting system, we may concentrate more emphasis on one phase of their attack rather than the other in this particular down and distance. Good time to offset or use sound stunt and cause blocking problems.
B. 2nd & 1-2 - Waste Down
Many teams have a tendency to go for a home run play on 2nd & 1-2.
D. 2nd & 3-6 yds (Medium)
In this situation percentages tend to show that most teams will favor their running attacks, although this does not eliminate the possibility of the pass. Due to such a percentage, we would tend to select one of our running defenses that is designed to impair our opponents’ running game, but still gives us ample pass coverage.
D. 2nd & 7 or more (Long)
This situation is predicated by success or failure on 1st down. If the offense ran the ball and got stopped, greater chance of pass. If the offense passed the ball and it was incomplete greater chance of run. Know what happened on 1st down!
E. 3rd & 1-2 (Short)
We must expect our opponents to select their best offensive play in this situation. We will definitely concentrate on stopping their best play with our best running defense. Our theory is to meet strength with strength in this situation. We must stop their offense for no gain or a loss in this situation.
F. 3rd & 3-6 (Medium)
We regard this situation in theory the same as 2nd & Normal, but whatever the offense selects to run against us, we must hold them to less than 6 yards to force them into a kicking situation.
G. 3rd & 6 or more (Long)
In this situation we find through percentages that most of our opponents tend to rely upon their passing game more frequently than their running game. With this in mind we will select one of our defenses that is designed to give us maximum pass coverage. In other instances, we must select one of our blitzing defenses to put pressure on the opposing quarterbacks, thus disturbing the timing of their passing attack.
General Information
HUDDLE PROCEDURE
LINE UP:
1. TACKLES SET HUDDLE 3 YARDS FROM FOOTBALL.
2. FEET – SHOULDERS WIDTH APART AND PARALLEL.
3. HEAD AND EYES UP.
4. SAM LB OR NICKEL MAKE THE DOWN AND DISTANCE CALL.
5. WILL LB MAKE PERSONNEL IDENTIFICATION. (EX: 21, 11, 12, ETC.)
6. MIKE OR ANY DESIGNATED LB MAKE DEFENSIVE CALL AND ANY ALERT CALL.
*NOTE: SUBSTITUTION MUST BE MADE ON THE RUN; CALL OUT THE NAME OF THE MAN BEING REPLACED.
RE
M
W
T N LE
SSRC FS LC
S
COMMUNICATIONS
1. Inside linebackers make a Left or Right call to set the fronts alignment. They will also stick out their arm to the strength side.
2. LB’s make any adjustment calls (defensive audibles) versus a change by offensive alignment. Sam and Will will support the call.
3. Secondary makes calls versus motion that forces a change in coverage. Ex: Cover 31 Read and offense motions from pro to slot, cover 3 check 1 Read.
PERSONNEL IDENTIFICATION OVER
C
FSSS
W M S
E T N E
C
CALL END – Defensive lineman aligned to the call side of the defense.
TACKLE - Defensive lineman aligned inside on the call side of the defense.
NOSE – Defensive lineman aligned on the center away side of the defense.
AWAY END – Defensive lineman aligned to the away side of the defense.
WILL – OLB aligned to the defensive call.
MIKE – Middle linebacker.
SAM – OLB aligned away from the defensive call.
LEFT CORNER – Corner aligned to left side.
STRONG SAFETY – Safety aligned to the TE side.
FREE SAFETY – Safety aligned away from TE.
RIGHT CORNER – Corner aligned to the right side.
DEFENSIVE TECHNIQUE NUMBERING SYSTEM
F T
UY
LOOSE 9 8 7 6 5 4 3 2 1 SH 0 WK 1 2 3 4 5 6 7 8 9 LOOSE 9 9
1. Each number represents an alignment on an offensive lineman.
2. The numbered technique correlates to your gap responsibility.
Coaching Point: A “Zero” added to any technique number will beused to describe LB’s alignment: 30, 50, 10, etc…
DEFENSIVE GAP IDENTIFICATION
Z
T
X
UY
ALLEY D C B A A B C D ALLEY
General1. Solid side – Side to the TE (Y).2. Flex Side – Side away from TE (Y).3. Strong – Passing strength.4. Weak – Away from passing strength.5. Core – Area between the TE & flex OT. In 22 personnel between Y and U.6. Stunts – Line movements from base alignments to attack the running game.7. Games – Twisting movements used by DL to rush the passer.8. Ice – Call that takes off a stunt and puts DL in base technique.9. Zone Blitz – Blitz that has a DL replace coverage responsibility of LB/DB.10. Empty – Any formation with no RB in the backfield.11. Closed Call – The call side of the defense.
Front1. Eagle Side – Side of a defensive front with the 3 tech.2. Bubble Side – Side of a defensive front with the 1 tech.3. Over – Front with the eagle side put to the solid side.4. Under – Front with the eagle side put to the flex side.5. Under Nike – vs. 2 x 2 play Over. Vs. 3 x 1 play under.6. Over Nike – vs. 2 x 2 play Under. Vs. 3 x 1 play over.7. “G” – Front alignment in which the shade shifts over to a 1 tech.8. Even – Both N and T play a 2 tech .9. Split – Front with both interior linemen in a 3 tech. for pass rush. Ends are
in a loose 9 tech.10. Split Over – Front in which both interior linemen line up in a 3 technique.
The flex side DT spikes to A gap to create an Over fit.11. Split Under – Front in which both interior linemen line up in a 3 tech. The
solid side DT spikes to A gap to create an Under fit. 12. Over Gus – Front with the N in a 1 tech and call side DE in a 9 tech.13. Heavy – 2 gap technique by DT.14. Bear – Front with N in 0 tech, away from DE 3 tech and Sam in a loose 6
tech.15. Stud – Call side DE in a 9 tech.16. Stem – DE in a 9 tech. versus wing.17. Screw – 9 tech. alignment with C gap responsibility.
DEFENSIVE TERMINOLOGY
DEFENSIVE TERMINOLOGY
Line Movements (Stunts)1. Spike – 3 Tech. to A gap.2. Stick – DE to B gap. 3. Longstick – DE to A gap.4. Pirate – DE sticks and 3 Tech. spikes.5. Hot – Moving one gap to the outside.6. Gap – Moving from A gap to A gap.7. Nail – Line stunt between End and Tackle to stop Q series to 3 Tech.8. Stab – Eat to both sides of the front.9. Slant – Interior movement to call side.10. Angle – Interior movement away from call side.
Run Technique1. Box – Run support technique maintaining outside leverage.2. Spill – Run support technique maintaining inside leverage.3. Veer – Possible change of run responsibility between DL and LB/S on
bubble side.4. CQ – Cutback to QB responsibility.5. Q – No veer – DE has QB and LB has FB.
Line Games1. Nut – Interior game with N penetrating first, T wrapping second.2. Ton – Interior game with T penetrating first, N wrapping second.3. Tex – Outside game with T first, DE looping inside second.4. Exit – Outside game with DE first N looping outside second.5. Pick – Nut or Ton based on protection.6. Tempe – Tex on call side and Exit on away side.7. Texas – Tex on both sides – split front8. El Paso – Exit on both sides9. Panther – DE’s first, N/T looping opposite sides for contain.10. Sicum – Split front with N or T countering to A gap.
DEFENSIVE TERMINOLOGY
Coverage Terminology1. Seam Alert – Denotes that 2 or more receivers are split away from the core
formation alerting the defense to seam routes in 1 back sets.2. Rock & Roll – Adjustment between Safeties exchanging responsibilities on
motion by a WR or RB. 3. Carry – Technique used to take away vertical route.4. Wall – Technique used to run with crossing routes in man coverage.5. Reggie – 2 defensive players key the same back to determine responsibility
in man to man coverage. 6. Trio – 3 defensive players key 2 backs to determine responsibility in man to
man coverage.7. 1 Read – vs. 2 speed – A read coverage between a LB, Safety & a Corner.8. Mix – vs. 2 speed – A read coverage between both Safeties & a Corner.
Bronco Coverage1. Bronco Player (Br)– Relate to #2 and #3. Protect seam, handle #2 or #3 to
flat.2. Final 3 (F3) – Relate to #3, he goes flat, push to #2.3. Gut – DL goes from Br to F3 player. 4. Get up & Go – DL bumps out to become Bronco player.5. Alert Over – High/low concept between DB & Bronco when 1 & 2 are
stacked.6. Stack – Inside/outside concept between Br & F3 when 2 & 3 are stacked.7. Bunch – Cone concept between DB, Br & F3 when 1,2 & 3 are in a bunch.
Man Coverage1. Peel – Coverage technique in which an outside rusher has an outside
releasing back. 2. Hug – All blitzers responsible for back if he protects your gap. 3. Banjo – Inside-out concept between 2 players.4. Bump – Player responsible for WR on LOS vs. stack will play bump tech.
DL TERMINOLOGY
Aiming Point Point of attack.
Back Block The center blocking back on a defensive tackle with a guard pulling.
Base Block A block straight forward (one on one).
Box Taking blocks on with the inside shoulder.
Buzz A pass drop technique (flat).
Chase A technique following a play away from the point of attack behind
the line of scrimmage.
Cocked An alignment by the defensive end that is one yard outside the
offensive player angled in, or tackle.
Cut Off Block A block that attempts to establish inside position.
Double Team Two offensive lineman blocking one defensive lineman.
Escape A technique used to escape from blocks.
Exit An end and tackle stunt.
Flash Quick pass set by an offensive lineman then a download release.
Flush A three man stunt.
Fold A blocking scheme to call side with the tackle blocking down and
the guard pulling around to block the linebacker.
G A blocking scheme to call side with the tight end and tackle both
blocking down and the on side guard pulling.
Jet A call that puts all defensive linemen in a pass rush mode.
King The technique used by the defensive end to cover a back during a
blitz call.
Split A pass rush front with both tackles aligned in loose three techniques.
Gut Block A blocking scheme that the offensive guard blocks out and the
offensive tackle pulls around to the inside and blocks the linebacker.
High Hat A pass read by an offensive linemen.
Hips in the Hole A technique used to beat a block when the blocker is trying to reach
the defensive lineman.
Hot A technique by the tackle to cross lineman’s face to outside.
Influence Your key showing pass then pulling to the outside.
Key A visual starting point, before the ball is snapped.
Kick Out Block Either a back or lineman attempting to kick the defensive lineman
inside out.
Lawn Mower A tackling technique used on a escaping QB.
Log/Roll Left/Right directional call for pass rush stunts.
DL TERMINOLOGY
Looper A player who loops behind the penetrator in a stunt.
Low Hat A run read by a offensive lineman.
Natural The natural exchange of pass rush lanes.
Panther A four man pass rush stunt.
Penetrator The first man in a pass rush stunt.
Power Scoop The blockers initially attacking one defensive lineman with the
outside blocker gaining inside position and inside blocker releasing.
Power Slip Two blockers initially attacking on defensive lineman with the inside
blocker gaining outside position and the outside blocker releasing.
Reach Block The offensive lineman attempting to obtain a outside leverage.
Ricochet A technique used in pushing off a moving opponent.
Scoop A blocker on the outside trying for inside position on the defender
with your key releasing inside.
Sicum A called stunt for the defensive tackles.
Spill A technique used in taking on kick out blocks with the outside
shoulder.
Spin A counter technique only when at the level of the QB.
Ted Block A blocking scheme to the call side when the tight end blocks down
and the offensive tackle pulls around.
Tex A tackle and end split.
Texas A four man stunt.
Trap Block Your key releasing and the opposite lineman coming to perform a
kick out block.
Two Way Go A rush option to either the inside or the outside of the pass blocker.
TACKLES:
Arrow Angle to side ‘A’ gap (read the center).
Hot Telling tackle to loop outside.
Nail 1 tech tackle to angle across the centers face.
Spike Tackle take a lateral step to ‘A’ gap.
ENDS:
Long Stick A two gap angle stunt inside (when going two gaps, always angle)
Stick A one gap stunt inside. (Could be a slant or angle depending on run/
pass pre-snap look)
LB TERMINOLOGY
Block Protection
High – Block above the waist.
Cut – Block below the waist.
Crack – Blocking coming from the outside – in.
Blocking Schemes
Base – Lineman blocking straight ahead.
Down – Lineman blocking down to next player inside his alignment.
Cut-off (Backside) – Lineman putting himself between defender and back.
Reach – Lineman blocking to outside shoulder of player aligned head-up or outside of him.
G – Pull by guard or tackle across the ball.
CTR – Pull by guard or tackle across the ball.
Ted – TE down – tackle around.
Kick out – Back or lineman blocking from inside out.
Pursuit
Shuffle/Up & In – Controlled movement not crossing feet, staying low square attack LOS.
Shuffle/Cutback – Controlled movement no crossing feet, staying low and square back hip of ball carrier.
Alley – Faster movement. Turn hips and run inside out to ball.
Run through – Attacking gap or L.O.S straight ahead.
Deep Angle – Angle away from L.O.S. to save touchdown.
Tackling
Angle tackle – Tackle from side putting head across ball carrier – aiming for far armpit.
Straight on tackle – Chest to chest contact – slide head to side.
Sideline tackle/inside-out – Angle tackle using sideline as helper.
Open field “cup” tackling – Keeping ball inside and in front working with teammate.
LB TERMINOLOGY
Turnovers
Fumble recover/possession – Recovering ball finishing in fetal position.
Fumble recovery/scoop & score – Picking up ball like “shortstop” and securing it for return.
Stripping – Punching or ripping ball from ball carrier.
Interception – catching opponents pass, securing ball for return.
Blitz
Outside blitz contain – Rushing pre-determined gap keeping ball inside (box).
Inside blitz – Rushing predetermined gap coming under back block (spill).
Hug – Attacking back you have in coverage when he blocks.
Backfield Actions
Flow – Both backs to TE.
Flood – Both backs away from TE.
Split– One back to TE – one back away from TE..
Backfield Tracks
Tite – Backs angle is between tackle box (ex. Iso, inside zone).
Power – Backs angle is right over tackle (ex. Power).
Stretch – Backs angle is outside tackle box (ex. toss, speed option).
CTR – Backs angle starts like Tite then comes back (alert RB steps: side or back)
Run Techniques
Box – Taking blocker on with inside arm, keeping outside free.
Spill – Taking blocker on with outside arm – coming under blocker.
Overtop – Shuffle pursuit – Past center, inside out to ball, no cut back.
Cutback – Shuffle pursuit staying behind ball on back hip of ball carrier, attacking L.O.S. up/in.
Chase – Pursuing ball on offensive side of L.O.S.
Fold – Pursuing ball away on defensive side of L.O.S.
LB TERMINOLOGY
Pass Techniques
Zone
Seam – Pass drop tech that takes you 10-12 yards deep defending hook to curl zones.
Vertical – Pass drop tech that takes you to deep middle 1/3 – between hashes.
Sit Down – Pass drop tech that takes you to hole between Sam and Will.
Buzz – Pass drop tech that takes you from curl to flat.
Bronco - Pass drop tech vs. #2 rec that takes you from seam to flat.
Final 3 – Pass drop tech vs. #3 that takes you to wall in #3’s direction.
Red 2 – Pass drop used in red zone that means less depth more width. Jump underneath routes.
Man
Outside Man – m/m coverage favoring outside shoulder and routes of receiver (help inside)
Inside Man (Blitz) – m/m coverage favoring inside shoulder and routes of receiver (no help!)
Plugger – Short hole player (5-yds.) over ball helping on crossing routes. Read QB – let him take you to the ball.
Pass Zones
Hook – Pass zone defined 10-12 yards deep over alignment of TE.
Curl – Pass zone defined 10-12 yards deep between hook and flat.
Flat – Pass zone defined 1-10 yards deep between TE alignment and sideline.
Hole – Pass zone defined 10-12 yards deep between strong and weak hook over middle.
Deep Middle – Middle 1/3 of field between hashes.
Pass Actions
Drop-back Pass – QB drops straight back between tackles.
Sprint out Pass – QB attacks perimeter outside of tackles.
Dash – QB drops back the attacks perimeter outside of tackles.
Play action Flow – QB fakes run both backs to TE.
Play action Flood – QB fakes run both backs away from TE.
Play action Split – Also know as “boot” or “waggle” – QB fakes run one way and attacks perimeter opposite from the fake.
Naked – QB fakes run one way to both back and attacks perimeter opposite from fake.
LB TERMINOLOGY
Rules and Alignment
Base Rules – Starting alignment for Over and Under defenses.
Slot Rules – Adjustment vs. slot formation with Over 3and Over 2.
Trey Rules – Adjustment vs. 3 by 1 set away from TE.
Trip Rules – Adjustments vs. 3 by 1 set to TE.
Nickel Rules – Alignment setting N/S to #2 rec mike in middle, Will away from nickel.
Backer Rules – Adjustment in Over 3 vs. two WR’s away from call side.
Motions/Shifts
Strong – TB or FB motion to TE.
Weak – TB or FB motion away from TE.
Zoom – WR motion crossing formation – changing strength.
Zip – WR motion “in” not crossing formation – no change of strength.
Tag – WR or TE motion starts in and returns out.
Yukon – TE motion crossing the formation.
TE Trade – TE shifts from one side of formation to the other.
Other Terms
Bluff – Aligning in (up) blitz position – but not blitzing.
“Color in the Hole” – Closed path to ball or your gap – work one gap wider.
“Drive” – Break on the QB’s throwing motion.
“Focus on Man” – Zone coverage 90 % focus on QB.
“Key” – Tool that starts your movement
(Initial Key=Back ; Confirmation Key =Lineman)
Secondary contain – LB coming out of coverage when initial contain broken
Show – Aligning in (up) blitz position on snap of ball.
Square up – Term used in pass drop when QB sets to throw.
Stem – Moving from one alignment to another.
Loose 2 – Alignment used on 3rd X-Long situations
Red 2 – Alignment used in red zone, alerts and width of drops.
DB TERMINOLOGY
Split Rules
Cut – Receiver + 3 yards from the hash.
Normal – Receiver +5 yards from the hash.
Stretch – Receiver -3 yards from the number.
Bunch – Receiver within a yard apart.
Back Action
Outside the Box – Run outside the tackles.
Inside the Box – Play action pass between the guards, weak or strong.
Flow – Back strong.
Flood – Backs weak.
Split – Backs split.
Pre snap reads:
1. Ball on hash or middle
2. WR splits
3. Run or pass
4. Threats in your area
Run and Support
Pursuit – An all out effort to the ball with proper angles. Never follow another player and swarm the ball.
Force – Primary run technique with outside arm free.
Over the top – Inside out pursuit to the ball, check reverse.
Save the touchdown – Secondary run support technique, force the runner inside.
Crack/Replace – Secondary run support technique, when your primary threat blocks another teammate, you become force players.
DB TERMINOLOGY
Pass Technique
Lock – Man on #1 unless immediate under route.
Bronco Player – Seam to flat player.
Buzz – Work underneath #1.
Curl/Flat Player – Work through #2 to curl to flat area.
Wall – Playing inside technique on #2, forcing him to go around you.
I got your back – 3 by 1 formation, backside safety be aware of #3.
Reroute – Flat technique jam #1, then sink with him until you find out what #2 is doing.
Range – Soft technique, be deeper than any threat in your area, read the QB.
Press – Tough jam on the receiver when he is on the L.O.S.
Red Zone – +20 going in.
Stem – DB move into position prior to ball being snapped.
Pass Routes
China – Call made by the corner to alert the LB or safety that #1 stopped and #2 is running a corner.
High/Low – Something in front alert, something behind..
Tier – Three level routes.
Boot – Backs split.
Naked – Backs the same way.
Waggle – Boot/naked with OL pulling.
Play action – Run fake with deep routes.
Screen – Another way to run the sweep with a WR or RB.
Offensive Terminology
OFFENSIVE PERSONNEL COMBINATIONS
Base offensive personnel, are 2 receivers, 2 running backs, and 1 TE. Since the offenses are now using varied personnel combinations, we will use the following codes in referring to the different combinations on the field.
X
Z
Y
F
T
00 0RB 0TE5WR
01 0RB 1TE4WR
10 1RB 0TE4WR
11 1RB 1TE3WR
12 1RB 2TE2WR
13 1RB 3TE1WR
20 2RB 0TE3WR
21 2RB 1TE2WR
22 2RB 2TE1WR
23 2RB 3TE 0WR32 3RB 2TE 0WR
PERS. RB’S TE’S WR’S
OFFENSIVE PERSONNEL
T = Tailback Z = Flanker W = 4th Wide ReceiverF = Fullback X = Split End H = 3rd Tight EndQB = Quarterback S = 3rd Wide ReceiverY = Tight End U = 2nd Tight End to Weak Side
1. Each offensive set is divided into a strong and weak side which is determined by the TE.
2. All potential receivers will be numbered as to where they align in the formation.
3. If no TE or 2, TE call is to the passing strength.4. For balanced sets in the middle of the field, strength will be to the defensive
left. If a balanced set is on the hash, the strength will be called to the field.
T
F
XZQB
#3 STRONG #2 WEAK
#4 STRONG #3 WEAK TF
X
Z
Y
#1 #1 #1#1
#2
#3 #2
X
S
T
Z
Y
#1#1
#2
#3
#2
X
S Z
Y
T
#1 #1
#2
#2#3
X
T
U
Z
Y
#1 #1#2 #2
#3
X
SW
Y
Z
#1#1#2
#2#3
OFFENSIVE PERSONNEL GROUPINGS
All formations can be placed into personnel groupings. The first number is the number of backs in the formation. The second number in the number of Tight Ends in the formation. For example “21” would be 2 backs and 1 TE.
21 Personnel
22 Personnel
11 Personnel
PRO SLOT
TITE WING
SINGLE TRIPS
TREY
PRO WIDE PRO WIDESTACK
12 Personnel
30 Personnel
ACE KING
SINGLE WING
BONE OPEN
POWER I FAR
10 Personnel
DOUBLES TRIPS OPEN
TRIPS WING
31 Personnel
20 PersonnelOPEN
23 Personnel
TIGHT WING
00 Personnel
TRIPS OPEN EMPTY
TRIPS EMPTY
01 Personnel
32 Personnel
FULL HOUSE
FAR I
NEAR
POWER INEAR
POWER I FAR
I SPLIT
FAR
BACKFIELD SETS
NEAR I
1. Y The primary TE.
2. X The wide receiver aligned to the flex side on L.O.S.
3. Z The wide receiver aligned to the TE side off L.O.S.
4. SLOT A formation with the Z and the X receivers aligned to the same side.
5. U The second TE in 2-TE formations.
6. MOTION Anytime an eligible receiver crosses formation.
7. F MOTION Whenever any back motions, the motion is determined by where he is when the ball is snapped.
8. Y SHIFT Y aligns off the line, then motions across the formation and resets.
9. Y TRADE Y shifts from on the line of scrimmage and crosses to opposite side and resets.
10. YUKON Y steps off the line and motions across the formation without resetting.
OFFENSIVE TERMINOLOGY
NEAR I MOTION
WING I MOTION
FAR I MOTION
SLOT I MOTION
NOTE: IF T MOTIONS, LEAVE OFF THE I. FOR EXAMPLE, NEAR MOTION, WINGMOTION, FAR MOTION, SLOT MOTION, ETC.
FORMATION RECOGNITION
CALLING THE FORMATION
Offensive formations are broken down into four parts and are called in the following order:
1. Name of the motion if applicable (Z motion, Near I Motion, etc).
2. Name of ending formation by position of backs. (split, I, near I, far I, etc…)
3. Position of the receivers (slot, wing, crack).
4. The strength of the formation by run strength. (Right or Left).
5. In two back formations, if the TE (Y) and the Flanker (Z) are on the same side. This is an example of “PRO” formation.
If the Flanker and the Split end are on the same side, this is a form of a “SLOT” formation.
I PRO LEFT
SPLIT SLOT LEFT
Z
Y X
X
Z
Y
TB
FB
TBFB
BACKFIELD SETS “T” OR “F” BACKFIELD POSITIONS
FAR
I
FAR I SPLIT CHANGE
SPLIT
NEAR I
NEAR
T=TAILBACK
F=FULLBACK
SPLIT=T aligned away from Y with Fon Y side.
NEAR=T aligned to Y side with F behind center.
FAR=T aligned away from Y with Fbehind center.
I=T aligned behind F over center. NEAR I=T aligned as an I back withF in strong position.
FAR I=T aligned as an I back with F in weak position.
SPLIT CHANGE=Can be any of the above sets with F and T exchanging alignment.
Y
YY
Y
Y
Y
Y
Z
ZZ
Z
Z
Z
Z
X
X
X X
X X
X
F
F
FF
F
T
F
F
T
T
T
T
TT
SINGLE BACK SETS
ACE
SINGLE
TRIPS
OFF I PRO
Between TE and widest receiver
ACE OFF=TE off the line.
ACE=On the line in the normal TE position.
Between Tackle and widest receiverOn the L.O.S. between Tackle and widest receiver.
Y Y
Y
Y
ZZ
Z
ZX
XX
X
T
S
U
S
T
T
T
U
TRIPS WING
YZ
X
T
S
Off the line 1-3 yards from TE
YZX
S
TSINGLE FLIP
X
T
ZS W
GUN NEAR DEUCE
ZSW
X
GUN FAR TRIPS OPENT
REMAINING RUNNINGBACKALIGNMENTS
ACE
In one-back sets when the remaining back is directly behind the QB, it is referred to “DOT”
UZX
Y
TFAR ACE
In one-back sets when the remaining back isoffset to the TE, it is referred to as “FAR”
UZX
Y
T
NEAR ACE
In one-back sets when the remaining back isoffset away from the TE, it is referred to as “NEAR”
UZX
Y
T
POSITION ALIGNMENTSTIGHT END
Y TIGHT END
Designates tight receiver normally aligned on the line of scrimmage on the strong side of the formation.
Y NORMAL=On the line 1 yard from the Tackle
Y OFF=Off the line 1-3 yards from Tackle
Y OPEN=5 or more yard split from Tackle onthe line of scrimmage, usually a pass alert
Y STUD=The TE that we declare as dominant for alignment strength in a multiple TE offense is called the STUD
Y EXCHANGE=Y aligned outside the receiver
ZOO=Anytime Y lines up or shifts into the backfield, it is called ZOO
Y
Y
Z
Y
Y
Y
Stud
Z
Z
Y
X
Z
Z
X
X
X Z
X
X
U
T F
T
T F F T
T F
T F
WIDE=5 or more yard split from Tackle onThe line of scrimmage, usually a pass alert
Y XZ
F T
RECEIVER RECOGNITION “Z” RECEIVER
Z RECEIVER
Designates wide receiver aligned off the line of scrimmage on the strong side of formation Z NORMAL=On or outside the numbers
Z NASTY=Inside the numbers 4-6 yards from TE
Z-WING=1-3 yards outside TE
SLOT=Z & X are on the same side of the formation
FLIP=Z & X are on the same side of the formation and the inside receiver is on the line of scrimmage
YZ
X
T F
YZ
X
T F
YZ
X
T F
YZ
X
T F
YZ
X
T F
RECEIVER RECOGNITION “X” RECEIVER
X RECEIVER
Designates wide receiver aligned on the line of scrimmage on the weak side of formation X NORMAL=On or outside the numbers
X NASTY=Inside the numbers 4-6 yards from Tackle
X TIGHT=On the line of scrimmage at normal TE position
YZ
X
T F
YZ
X
T F
YZX
T F
WR MOTIONS
X
T
ZY
F
ZOOM MOTION - Anytime a wide receiver goes in motion across the formation.
X
T
ZY
F
X
T
ZY
F
X
T
ZY
F
Z TAG - Anytime a receiver motions into the formation and then reverses his path back out, it is called TAG
Z ZIP AND Z GHOST - Anytime a wide receiver motions into the formation, but by design does not reach the formation, it is called ZIP MOTION. IF he continues behind the back it is called GHOST MOTION.
Z FLY - Anytime a wide receiver goes in fast motion across the formation, and the ball is snapped while he is within the core, it is called FLY MOTION.
ZIP
GHOST
ZOOM
TE MOTIONS
X
T
ZY
F
Y MOTION - Anytime a TE motions from his off position
X
T
ZY
F
X
T
Z
Y
F
X
T
ZY
F
Y SHIFT - Anytime a TE motions from his off position & resets on the other side of the formation, it is called Y SHIFT MOTION
Y TAG - Anytime a TE motions into the formation then reverses his path back out, it is called Y TAG.
Y-YUKON - Anytime a TE steps back and motions across the formation
Y
X
Y Z
Y
Z
TE MOTIONS
Z
T
XY
F
Y TRADE - Anytime a TE shifts across the formation then resets.
Y
Z X
Run Concepts
2 BACK RUNS
Y
F
Y
YY
ISO LEAD DRAW
OUTSIDE ZONE ISO WEAK
T
F
T
F
T
F
T
2 BACK RUNS
Y
F
Y
OYY O
SPLIT ZONE POWER O
COUNTER OF COUNTER OF WEAK
T
F
T
F
T
F
T
O
2 BACK RUN ACTIONS
Y
F
Y
FLOW RUN - Both backs toward TE
T
F
T
Y
FLOOD RUN - Both backs away from TE
F
T
Y
F
FLOP RUN
T
SPLIT RUN - TB toward TE FB away from TE
- TB away from TE FB toward TE
RUN ACTIONS
TOSS
DIVE
COUNTER
DRAW
INSIDE ZONE
OUTSIDE ZONE
Passing Concepts
PASSING CONCEPTS
ANGLEDIG
STAR
CURL/FLATSAIL
SCISSORS
OVER DELTA
NCAA
16-20 yds
12 yds
PASSING CONCEPTS
SEAMS
STAR
UNDER DIG
SMASH OVER
OPTIONS
12 yds
DIG UNDER
10-12 yds
DELTA
NIF FIN
PASSING CONCEPTS
BUC PASS
TEXAS3 LEVELS
NAKED OFD
NAKED TRANS-CONTINENTAL
DOUBLE POST
Y STICK
15-18 yds
OUT
FLAT
DRAG
GO FLAT
PASS SERIES
DROPBACK PASS (DB) - Backs divide to opposite sides
FLOOD PASS - Backs go away from TE and TE goes vertical.
FLOW PASS - Backs go to the TE and TE goes vertical.
FIRE PASS - Backs go to the TE and TE drags.
BOOT SERIES
WAGGLE - Boot with guard pull
PIN - Boot Pass with no guard pull. TE Blocks end.
NAKED – Run action away from boot. TE Blocks, then releases.
BOOT- Boot with no guard pull..
PASS ROUTES
X
T
ZY
F
WHEEL
NIF
OPTIONDRIVE
ANGLE
SEAMSAIL
FLAT
FLARE
T
DRAG
DIG
SEAM
SAIL
WHEEL
STICKHOOK
NIF
ARROW
T
X
BACK ROUTES
TE ROUTES WR ROUTES
UNDER
SLANT
HITCH
FLAT
DIG
CURLOUT
COMEBACK
TAKE OFF
POST CORNER
WHEEL
NIF
Y
FINFIN
FIN
Base Defenses
Base Defenses
FRONTS
Over
C
FSSS
W M S
E T N E
C
Closed Call – Y
Call End – Defensive end to the call. 8 Tech.
Tackle – Call side. 3 Tech.
Nose – Away side. Weak shade Tech. (possible G – 1)
Away End - Defensive end away from call. 6 Tech.
Will - OLB aligned to the defensive call
Mike - Middle linebacker
Sam – OLB aligned away from the defensive call
Left Corner - Corner aligned to the left side
Strong Safety - Safety aligned to the solid side.
Free Safety – Safety aligned to flex side.
Right Corner - Corner aligned to the right side
Over Run StuntsOver Run Stunts
NTNT
Over “Stick”
COACHING POINTS:
NOSE- LOOP FOR CONTAIN TO AWAY SIDE VS. PASSAWAY END- HARD ANGLE MOVE TO ‘B’ GAP
COACHING POINTS:
CALL END- HARD ANGLE MOVE TO ‘C’ GAP
Over “Buck”
E EE E
DESCRIPTION
This is a pass rush front designed to take advantage of protections.
ADDITIONAL INFORMATION
1. Closed Call = Over front Y TE.
2. DL still playing base technique
Over Gus Over Gus
Over GusOver Gus
Z
X
T
C C
FS
MW
S/N
SS
Y
E NT E
POS ALIGN TECH KEY RUN TO RUN AWAY
PASS OPTION
COMMENTS
CALL END
9 BASE BALL D GAP QB TO CHASE
OUTSIDE RUSH LANE
CONTAIN
DIVE TO QB
TACKLE 3 BASE BALL B/A GAP B/A TO PURSUE
INSIDE RUSH LANE
DIVE
NOSE 1 BASE BALL A GAP PURSUE INSIDE RUSH LANE
DIVE
AWAY END
6 BASE BALL C GAP QB TO CHASE
OUTSIDE RUSH LANE
CONTAIN
DIVE TO QB
Over Gus StuntsOver Gus Stunts
E NT E
OVER GUS ‘EXIT’
E NT E
OVER GUS ‘JET’
E NT E
OVER GUS ‘TON’
E NT E
OVER GUS ‘TEX’
2 1
12 1 2
E NT E
OVER GUS ‘TEMPE’
LT. CALL
E NT E
OVER GUS ‘PANTHER’
1 2 1 22 1 12
COACHING POINTS:
NOSE – MOVE - TO 2I. ENDS CONTAIN RUSH
TACKLE – 2 WAY GO
CALL END – MOVE TO 9
COACHING POINTS: NOSE – STEP HARD ‘A’ GAP – DRAW GUARD’S BLOCK THEN LOOP FOR CONTAIN
AWAY END – TWO STEPS UP THE FIELD, EAR HOLE GUARD THEN VERTICAL
COACHING POINTS: TACKLE – ATTACK ‘B’ GAP AND WORK TO INSIDE NUMBER OF OT. PICK HIM AND RICOCHET TO QB CONTAINCALL END –SELL IT UP THE FIELD, THEN REDIRECT, LET TACKLE CLEAR, THEN HARD INSIDE
COACHING POINTS: NOSE – STEP THEN LOOP TO CALL SIDE ‘A’ GAPTACKLE – SPIKE TO ‘A’ GAP PENETRATEEND – CONTAIN RUSH
COACHING POINTS: NOSE – STEP UP TO LET TACKLE CLEAR LOOP FOR CONTAIN TO CALL SIDETACKLE – LOOP FOR CONTAIN TO AWAY SIDEBOTH ENDS – UP THE FIELD TWO STEPS, THEN HARD INSIDE
COACHING POINTS: TEX TO CALL SIDE, AND EXIT TO AWAY SIDE.SHOULD BE GREAT VS. DRAW & SCREEN.CALL SIDE END AND AWAY SIDE TACKLE CAN’T BE EARLY
Under
C
FSSS
WM
S E TN E
C
Closed Call – Y
Call End – Defensive end to the call. 6 Tech.
Tackle – Away from call. 3 Tech.
Nose – To the call. Shade Tech. (Possible G – 1).
Away End- Defensive away from call. Loose 6 Tech.
Will - OLB aligned on away side of defense
Mike - Middle linebacker
Sam - OLB aligned on closed side of defense
Left Corner - Corner aligned to the left side
Strong Safety - Safety aligned to the solid side.
Free Safety - Safety aligned to the flex side.
Right Corner - Corner aligned to the right side
Even
C
FSSS
MW S
E NT E
C
Closed Call – Y
Call End – Defensive end to the call. 8 Tech or a 6 Tech.
Tackle – To the call. 2 Tech.
Nose – Away from the call. 2 Tech.
Away End- Defensive away end from call. 6 Tech.
Will - OLB aligned to the call side of defense
Mike - Middle linebacker
Sam - OLB aligned away from the call side of defense
Left Corner - Corner aligned to the left side
Strong Safety - Safety aligned to the solid side.
Free Safety - Safety aligned to the flex side.
Right Corner - Corner aligned to the right side
DESCRIPTION
This is a pass rush front designed to take advantage of protections.
ADDITIONAL INFORMATION
1. Closed Call = 2 Receiver side.2. DT’s will make calls for line stunts (ex. Log/Roll).3. GREAT Get-Off mentality when called.4. Know what side the Natural is on.
SPLIT SPLIT
SPLIT
W M N
E T N E
Call End – Defensive end to the call. 9 Tech.
Tackle – Align Left. 3 Tech.
Nose – Align Right. 3 Tech.
Away End- Defensive away from call. Loose 6 Tech.
Split Pass StuntsSplit Pass Stunts
E NT E
Sicum
E NT E
Roll
NT
Tex
NT
Log
12 1 2
NT
Pick
NT
Texas
1 2 1 22 1
COACHING POINTS: CE: GO – POWER MOVECT: RUSH “A” GAP-STEM OR SPIKEAT: SPRINT- 2 WAY GOAE: GO – POSSIBLE NATURAL
COACHING POINTS: CE: GO – POWER MOVECT: RUSH “A” GAP-STEM OR SPIKEAT: SPRINT- 2 WAY GOAE: GO – POSSIBLE NATURAL
COACHING POINTS: CE: STEM LOOP TWO HARD STEPS UP FIELD, LOOPCT: ATTACK ‘B’ GAP, WORK TO INSIDE NUMBER OF TACKLE. PICK HIM RICHOCHET TO QB CONTAINAT: SPRINT – 2 WAY GOAE: GO- POSSIBLE NATURAL
COACHING POINTS: CE: TWO HARD STEPS UP FIELD, LOOPCT: ATTACK ‘B’ GAP, WORK TO INSIDE NUMBER OF TACKLE PICK HIM RICHOCHET TO QB CONTAINAT: ATTACK ‘B’ GAP, WORK TO INSIDE NUMBER OF TACKLE. PICK HIM RICHOCHET TO QB CONTAINAE: TWO HARD STEPS UP FIELD, LOOP
COACHING POINTS: CE: GOCT: SPIKE TO ‘A’ GAP – PENETRATEAT: STEM, LOOP TO FAR SIDE ‘A’ GAPAE: GO
Sicum Log
Tex
EE EE
Roll
COACHING POINTS: CE: STEM LOOP TWO HARD STEPS UP FIELD, LOOPCT: ATTACK ‘B’ GAP, WORK TO INSIDE NUMBER OF TACKLE. PICK HIM RICHOCHET TO QB CONTAINAT: SPRINT – 2 WAY GOAE: GO- POSSIBLE NATURAL
E E E E
Roll
BLUE
C
FSSS
W M N
E T T E
C
Both interior defensive linemen go to a 3 technique to disguise the bubble.
In Blue Over the 3 technique away from Y spikes to A.
In Blue Under the 3 technique to Y spikes to A.
Base Defenses
ZONE DEFENSE
DESCRIPTION
7 man front defense, with 5 under 2 deep zone coverage. ADDITIONAL INFORMATION
1. Corners must eliminate vertical release of one.
2. Mike backer is a deep middle defender.
3. 1 back sets- LB’s adjust.
4. WR motion- play it, LB’s adjust.
Cover 2 Cover 2
C C
SS
M S
FS
W
Cover 2 Cover 2
SAM
MIKE
WILL
LC
RC
FS
SS
ALIGNMENT KEY RESPONSIBILITIES
50(SEAM VS. 1 BACK)
‘0’ LEG CENTER
50
4 YDS OFF MAN(SPLIT RULE)
4 YDS OFF MAN(SPLIT RULE)
12 YDS OFF L.O.SBASE ALIGNMENT RULES
12 YDS L.O.SBASE ALIGNMENT RULES
BACK(S)
BACK(S)
BACK(S)
QB
QB
QB
QB
2 BACK-HOOK TO CURL (10-12 YDS) DRIVE CHECK DOWNS1 BACK-SEAM #2 (10-12 YDS)
2 BACK-KEY RELEASE OF TE, TE VERTICALMIDDLE 1/3, TE CROSS SIT IN HOLE1 BACK-DEEP MIDDLE 1/3
2 BACK-HOOK TO CURL (10-12 YDS) DRIVE CHECK DOWNS1 BACK-SEAM #2 (10-12 YDS)
RUN – FORCE PLAYERPASS – FLAT PLAYER, COLLISION #1, SEEACTION FOR COMBINATION ROUTE.MOT. ADJ – PLAY IT.
RUN – FORCE PLAYERPASS – FLAT PLAYER, COLLISION #1, SEE ACTION FOR COMBINATION ROUTE.MOT. ADJ – PLAY IT.
RUN –SECONDARY RUN SUPPORTPASS – DEEP ½,KEY 3-STEPMOT. ADJ – GOT YOUR BACK
RUN – SECONDARY RUN SUPPORTPASS – DEEP 1/2, KEY 3 – STEPMOT. ADJ- GOT YOUR BACK
OUTSIDE ZONE
F
T
Z
X
ISO
C W
ENT
C
M S
FSSS
E
Y
PWR O
F
T
Z
X
CCW
ENT
M S
FSSS
E
Y
F
Z
X
C W
E VeerNT
CM S
FSSS
T
E
Y
OUTSIDE G
F
T
Z
X
CW
EN
CM S
SS
E
Y
FS
T Veer
F
T
Z
X
SPLIT ZONE
C C
FS
W
ENT
M S
SS
E
Y
F
T
Z
X
SPLIT ZONE WEAK
C C
FSSS
W
ENT
M S
Y
E
F
T
Z
X
ISO WEAK
CCW
ENT
M S
FSSS
E
Y
F
T
Z
X
OUTSIDE ZONE WEAK
CC
FSSS
W
ENT
M S
E
Y
1 2
3 4
5 6
7 8
Over 2 vs. Pro Over 2 vs. Pro
F
Z
X
OUTSIDE CWEAK
CW
ET
CM S
FSSS
T
E
Y
N
F
T
Z
X
PWR O WEAK
CCW
ENT
M
FSSS
E
Y
S
1 2
3 4
5 6
7 8
Over 2 vs. Pro Over 2 vs. Pro
F
T
Z
X
ISO
C
W
ENT
C
M S
FS
SS
E
Y
PWR O
F
T
Z
X
C
CW
ENT
M S
FS
SS
E
Y
F
Z
X
C
W
EVeer
NT
CM S
FS
SS
T
E
Y
OUTSIDE G
F
T
Z
X
OUTSIDE ZONE
C
W
E VeerN
CM S
SS
E
Y
FS
T
F
T
Z
X
SPLIT ZONE
C
C
FS
W
ENT
M S
SS
E
Y
F
T
Z
X
SPLIT ZONE WEAK
C
C
FSSS
W
ENT
M S
Y
E
F
T
Z
X
ISO WEAK
C
CW
ENT
M S
FS
SS
E
Y
F
T
Z
X
OUTSIDE ZONE WEAK
C
C
FSSS
W
ENT
M S
E
Y
1 2
3 4
5 6
7 8
Over 2 vs. Slot Over 2 vs. Slot
F
Z
X
OUTSIDE CWEAK
CW
ET
CM S
FS
SS
T
E
Y
N
F
T
Z
X
PWR O WEAK
C
CW
ENT
M
FS
SS
E
Y
S
1 2
3 4
5 6
7 8
Over 2 vs. Slot Over 2 vs. Slot
T
Z X
ZONE
Y
CW
C
M S
SS FS
1 2
3 4
U
ENE T
5 6
7 8
T
Z X
STRETCH G
Y
CW
CM S
SS FS
U
ENE T
T
Z X
T
Y
CW
CM S
SS FS
U
ENE T
T
Z X
ZONE WEAK
Y
C W CM S
SS FS
U
ENE T
T
Z X
STRETCH T WEAK
Y
CW
CM S
SS FS
U
ENE T
T
Z X
O WEAK
Y
C W CM S
SS FS
U
ENE T
T
Z X
T WEAK
Y
C W C
M S
SS FS
U
ENE T
T
Z X
O
Y
C WC
M S
SS FS
U
ENE T
Over 2 vs. AceOver 2 vs. Ace
T
Z X
ZONE WEAK
C
S
ENT
CW M
FS
SS
E
Y U
T
Z X
STRETCH G WEAK
C
S
ENT
CW M
FS
SS
E
Y U
T
Z X
O WEAK
C
S
ENT
CW M
FS
SS
E
Y U
T
Z X
T WEAK
C
S
ENT
CW M
FS
SS
E
Y U
T
Z X
ZONE
C
S
ENT
CW M
FS
SS
E
Y U
T
Z X
STRETCH T
C
S
ENT
CW M
FS
SS
E
Y U
T
Z X
O
C
S
ENT
CW M
FS
SS
E
Y U
T
Z X
T
C
S
EN T
CW M
FS
SS
E
Y U
1 2
3 4
5 6
7 8
Over 2 vs. King Over 2 vs. King
Z
X
READ ZONE
N
ENT
CW M
SSFS
E
Y
C
O
G STRETCH
READ T
READ ZONE WEAK
STRETCH C WEAK
O WEAK T WEAK
H
T
Z
X
N
ENT
CW M
SSFS
E
Y
C
H
T
Z
X
N
ENT
CW M
SSFS
E
Y
C
HZ
X
N
ENT
CM
SSFS
E
Y
C
H
Z
X
N
ENT
CW M
SSFS
E
Y
C
H
T
Z
X
N
ENT
CW M
SSFS
E
Y
C
H
T
Z
X
N
ENT
CW M
SSFS
E
Y
C
H Z
X
N
ENT
CW M
SSFS
E
Y
C
H
1 2
3 4
5 6
7 8
W
Over 2 vs. Single Over 2 vs. Single
T
T
T
T
READ ZONE
O
STRETCH G
READ T
READ ZONE WEAK STRETCH C WEAK
READ T WEAK
O
Z
X
N
ENT
C
W M
SSFS
E
Y
C
H
T
Z
X
N
ENT
CW M
SSFS
E
Y
C
HZ
X
N
ENT
CW M
SSFS
E
Y
C
H
T
Z
X
N
ENT
CW M
SSFS
E
Y
C
H
Z
X
N
ENT
CW M
SSFS
E
Y
C
H
T
Z
X
N
ENT
CW M
SS
FS
E
Y
C
H
T
Z
X
N
ENT
CW M
SSFS
E
Y
C
H Z
X
N
ENT
CW M
SSFS
E
Y
C
H
1 2
3 4
5 6
7 8
Over 2 vs. TreyOver 2 vs. Trey
T
T
T
T
Z
X
READ ZONE
N CWM
FSSS
Y
C
O
STRETCH T
READ T
ZONE WEAK STRETCH G WEAK
READ T WEAK
H
E N T E
T
Z
X
N CWM
FSSS
Y
C
HZ
X
N CWM
FSSS
Y
C
H
Z
X
N CWM
FSSS
Y
C
H
T
Z
X
N CWM
FSSS
Y
C
H
Z
X
N CWM
FSSS
Y
C
H
T
Z
X
N CWM
FSSS
Y
C
H
T
Z
X
N CW M
FSSS
Y
C
H
O WEAK
1 2
3 4
5 6
7 8
Under 2 vs. TripsUnder 2 vs. Trips
E N T E
E N T E E N T E
E N T E E N T E
E N T E E N T E
T
T
T
T
READ ZONE STRETCH C
O READ T
READ ZONE WEAK
STRETCH G WEAK
READ T WEAK
O WEAK
H
XZ
S
C CN WM
FSSS
H
XZ
S
T
C CN WM
FSSS
H
XZ
S
T
C CWN M
FSSS
H
XZ
S
C CWN M
FSSS
H
XZ
S
T
C CWN M
FSSS
H
XZ
S
C C
E N T E
WN M
FSSS
H
XZ
S
C CW N M
FSSS
H
XZ
S
T
C CWN M
FSSS
1 2
3 4
5 6
7 8
E N T E
E N T EE N T E
E N T E E N T E
E N T E E N T E
Under 2 vs. DoubleUnder 2 vs. Double
T
T
T
T
READ ZONE STRETCH C
O READ T
READ ZONE WEAK STRETCH G WEAK
READ T WEAK
O WEAK
S
XZ
H
N WM
FSSS
E N T E
CC
S
XZ
H
T
N WM
FSSS
E N T E
CC
S
XZ
H
T
N WM
FSSS
E N T E
CC
S
XZ
H
N WM
FSSS
E N T E
CC
S
XZ
H
N WM
FSSS
E N T E
CC
S
XZ
H
T
N WM
FSSS
E N T E
CC
S
XZ
H
T
N WM
FSSS
E N T E
CC
S
XZ
H
N WM
FSSS
E N T E
CC
1 2
3 4
5 6
7 8
Under 2 vs. Trips OpenUnder 2 vs. Trips Open
T
T
T
T
DESCRIPTION
7 man front defense with DL movement (Pirate), with 5 under 2 deep zone coverage.
ADDITIONAL INFORMATION
1. Close call to Y TE.
2. 1 back sets – LB’s adjust.
3. 2 back 2 TE’s – corner 2 L.O.S.
4. WR motion- play it, LB’s adjust.
5. TE Motion- Backers adjust, Pirate call stays on. Coverage ck 5.
6. TE Trade – Reset.
Over Pirate 2Over Pirate 2
C C
SS
M
E
S
T EN
FS
W
Over Pirate 2 Over Pirate 2
POS ALIGN KEY RUN TO RUN AWAY PASS OPTIONTECH
CALLEND
TACK
NOSE
AWAYEND
SAM
MIKE
WILL
8
3
WeakShade
6
50
‘0’
50
LongStick
Spike
Base
Base
Box/Overtop
Overtop/Fast ‘B’wk.
Spill/Rope a Dope
Ball
Ball
Ball
Ball
Back(s)
Back(s)
Back(s)
‘B’ Gap
‘A’ Gap
‘A’ Gap
‘C’ Gap
‘B’ Gap
‘D’ Gap
‘C’ Gap
Chase
Pursue
Pursue
Chase
Overtop
‘B’ Gap
‘C’ to ‘D’Cutback
InsideRush Lane
InsideRush Lane
Loop to Call Side Contain
Outside Rush LaneContain
Hook toCurl
Deep Middle vs.Verticals
Hook toCurl
Dive
Dive
Dive
QB
Dive
Pitch
QB
COMMENTS
Read Blockof ‘OT’ onLong Stick
Read Blockof ‘OG’ on Spike
F
Z
X
PRO
C
W(50)
ET
CM(‘0)
S(50)
FSSS
T
E
Y
N
F
T
Z
X
SLOT
C
C W(A GAP)
ENT
M(B GAP)
FSSS
E
Y
S(SEAM)
1 2
3 4
Over Pirate 2 Over Pirate 2
STRONG LT.
PRO RULES
STRONG LT.
STRONG LT.
STRONG LT.
SLOT RULES
F
Z
X
W(50)
ET
CM(‘0)
S(50)
FSSS
T
E
Y
N
SPLIT PRO
C
PRO1 2
3 4
5 6
Y
T
U
Z
F
TREY
Y
Z
X
F
T
E T N E
FS
W MC
C
SS
S
Y
Z
X
F
T
TITE
Pro Rules
Over Pirate 2 Over Pirate 2
Slot Rules
CS
FS
ENTEC
W M
SS
(50) (‘0’) (50)( ‘A’ ) ( ‘B’ ) (SEAM)
Y
Z
X
FT
E T N E
W M
C
SS
S(50) (‘0’) (50)
SPLIT PRO
FS
E T N E
W M
C
SS
S(50) (‘0’) (50)
C C
FS
Pro Rules
SLOT
SINGLE
3 4
Y
T
X
Z S
Y
Z
X
S
T
E T N E
FS
W MC
C
SS
S
Y
Z
X
S
T
TRIPS WING
Trey Rules
CS
FS
ENTE
C W M
SS(50) (‘0’) (SEAM)( ‘A’) (‘C’ ) (SEAM)
Y
Z
X
S
T
E T N E
W MC
SS
S
(SEAM) (‘B’) (STACK ‘A’)
TRIPS
E T N E
W M
C
SS
SC C
FS
Trips Rules
(SEAM) (‘B’) (STACK ‘A’)
FSTrips Rules
1 2
Y
T
U
Z X
KING
Y U
T
E T N E
XZ
SW M
C
C
SS
ACE
FS
Over Pirate 2 Over Pirate 2
CC
SSFS
E ET N
W M S
Trey Rules
(50) (‘0’)
Strength = Wide side of Field or LT.
( ‘A’ ) ( ‘C’ ) (SEAM)
Y
T
HZ X
SINGLE
C
SSFS
E ET N
W M S
Slot Rules
( ‘A’ ) ( ‘B’ ) (SEAM)
C
FS
FT
SWC
C
SS
Y
Z
X
M
1 2
Over Pirate 2 Over Pirate 2
FS
S
T
C
C
SS
Y
Z
X
PLAY IT – BACKERS ADJUST
FS
Z
T
MW
CC
SS
Y
F
X
S
SS
T
WM
C C
FS
Y
Z
X
S
FSSS
LB’s ADJUST – PLAY IT
PLAY IT – BACKERS ADJUST CH. SLOT RULES BACKERS ADJUST – PRO RULES
TE TRADE – “RESET” RIGHT
Z ZOOM PRO TO SLOT Z ZOOM SLOT TO PRO
S ZOOM SINGLE TO TRIPS
TE TRADE
E N T E
FT
W MC C
Y
Z
X
S
YUKON MOTION
50
SMW
FS
F
T
SWCC
SS
Y
Z
X
M
PLAY IT – BACKERS ADJUST
S ZOOM TRIPS TO SINGLE
FS
S
T
C
C
SS
Y
Z
X
T STRONG MOTION TO EMPTY
SMW
E T N E
FS
S
T
C
C
SS
Y
Z
X
T STRONG MOTION TO EMPTY
SMW
E T N E
SPY SPY
Ck. Empty – Possibly GreenLB’s- Adjust – Nose Spy/DL- ‘GO’ RushE – T = (Game Plan)
Ck. Empty – Possibly GreenLB’s- Adjust – Nose Spy/DL- ‘GO’ Rush
E – T = (Game Plan)
F
T
Y
Z
X
FIRE1 2
Over Pirate 2Over Pirate 2
W M
C
C
SS
S
FS
H/C HOLE H/C
F
T
Y
Z
X
FLOW
W M
C
C
SS
S
FS
H/C 1/3 H/ C
FT
Y
Z
X
FLOOD
W M
C
C
SS
S
FS
1/3 HOLE H/C
F
T
Y
Z
X
WAGGLE
W M
C
C
SS
S
FS
H/C HOLE CROSSER
1/21/2 1/2
1/21/3
C/F
1/21/2 1/2 1/2
(SECOND CONTAIN)
DESCRIPTION
Base Over front versus 22 personnel and played with Cover 2.Could run Pirate stunt.
ADDITIONAL INFORMATION
1. Closed Call = U.
2. Used to double WR versus 22 personnel.
U Over 2 U Over 2
C C
FS
M
E
N
T EN
SS
W
COACHING POINTS:
A. Nose- drops and plays crossing routes and check downs.B. Nose -draws block and drops 2-4yds deep.C. Nickel and Will can play verticals deeper. Do not have to be as concerned with
check downs.D. Like this call vs. 10 personnel and Empty sets.
Over Spy 2 Over Spy 2
C C
FS
M
E
N
T ET
SS
W
COACHING POINTS:
A. This is a disguise for Green Cover 2
B. LB’s and Nickel show blitz - play 2
C. FS and SS show blitz - play 2
D. Cover 2 responsibilities
1/21/2
Hook/Curl Hook/Curl
1/3
FlatFlat
Split Bluff 2 Split Bluff 2
C C
FS
M N/S
SS
W
LOOSE 2 LOOSE 2
POS ALIGNMENT KEY
N/SAM
MIKE
WILL
LC
RC
FS
SS
RESPONSIBILITIES
NICKEL RULESDEPTH = ½ BETWEEN DISTANCE NEEDED
NICKEL RULESDEPTH = ½ BETWEEN DISTANCE NEEDED
NICKEL RULESDEPTH = ½ BETWEEN DISTANCE NEEDED
5 YDS OFF MAN
5 YDS OFF MAN
12 YDS OFF MAN BASE ALIGNMENT RULES
12 YDS OFF MAN BASE ALIGNMENT RULES
QB
QB
QB
QB
QB
QB
QB
HOOK TO CURL
HOOK TO CURL
MIDDLE 1/3
SOFT C-2
SOFT C-2
SOFT C-2
SOFT C-2
COACHING POINTS: CALL FOR 3RD LONG, 4TH LONG WITH COVER2 EXAMPLE: 3RD – 18 – BACKERS ALIGN 9 YDS DEEP (LOOSE) 3RD – 12 – BACKERS ALIGN 6 YDS DEEP (LOOSE)
H/CH/C
1/3
C C
FS
M N/S
SS
W
LYNCH 2 LYNCH 2
POS ALIGNMENT KEY
N/SAM
MIKE
WILL
LC
RC
FS
SS
RESPONSIBILITIES
#2 TO PURSUE STRENGTH
NICKEL RULESTRAVEL WITH N/S
INSIDE TE(SHOW BONZAI)
5 YDS OFF MAN(SHOW BONZAI)
5 YDS OFF MAN(SHOW BONZAI)
SHOW BONZAI
SHOW BONZAI
QB
QB
QB
QB
QB
QB
QB
DEEP 1/2
HOOK TO CURL
MIDDLE 1/3
PLAY COV.2
PLAY COV.2
DEEP 1/2
HOOK TO CURL
COACHING POINTS: THIS IS A DISQUISE LOOK – MAKE THIS LOOK LIKE BONZAI.
H/C1/2
1/3
DESCRIPTION
Red Zone defense used primarily from the 12 yard line and in.
ADDITIONAL INFORMATION
1. Sam/Will linebackers shorter drop and play slant of #2.
2. Play underneath routes tough.
3. SS/FS play #2 vertical tough from outside in. Play slant of #1.
4. Mike linebacker plays deep middle.
5. Safeties and corners are playing 1 Read concept versus 2 speed.
6. Sam and Will play 3 to flat/underneath routes.
Red 2 Red 2
DESCRIPTION
8 man front defense with all linebackers in the run fit.
ADDITIONAL INFORMATION
1. 21 Personnel vs. Slot12 Personnel vs. King11/10 Personnel vs. 2x2 & 3x1
2. Can be called as Over 31 Read, Under Nike 1 Read, or Over 1 Read.
3. Play 1 Read versus 2 speed. Play Cloud versus 1 speed.
1 Read 1 Read
F
T
H
Z X
OPEN1 2
3 4
5 6
7 8
Y
T
U
Z
F
TITE
Y
T
U
Z
F
WING
Y
Z
X
F
TPRO
Y
Z
X
F
T
E T N E
SLOT
FS
W M
C
CSS
S
Pro Rules
Cloud Read
Over 1 Read Over 1 Read
T
H S
XZ
Doubles
E T N E
C C
FSSS
M WN
H
Z
T
TRIPS
X
S
E T N E
T
Y
SINGLE
H
X
Z
C
C
FSSS
MW N
Z
T
Y
PRO TRIPS
H
X
T
Y
TREY
X
ZH
E T N E
C
C
FS SS
MW N
1 2
3 4
5 6
7 8
Y
T
E T N E
FS
W M
C
C
SS
U
Z X
KING
S
Y U
T
XZ
ACETrey Rules
Trey Rules
Cloud
Cloud
Cloud
ReadRead
Read
Read
Read
Over 1 Read Over 1 Read
F
T
Z
X
ISO
C
W
ENT
CM S
FSSS
E
Y
PWR O
F
T
Z
X
C
CW
ENT
M Track
S
FSSS
E
Y
F
Z
X
C
W
EVeer
NT
CM S
FSSS
T
E
Y
OUTSIDE G
F
T
Z
X
OUTSIDE ZONE
C
W
E VeerN
CM S
SS
E
Y
FS
T
F
T
Z
X
SPLIT ZONE
C
C
FS
W
ENT
M S
SS
E
Y
F
T
Z
X
SPLIT ZONE WEAK
C
C
FSSS
W
ENT
M S
Y
E
F
T
Z
X
ISO WEAK
C
CW
ENT
M S
FSSS
E
Y
TrackReplace
F
T
Z
X
OUTSIDE ZONE WEAK
C
C
FSSS
W
ENT
M S
E
Y
1 2
3 4
5 6
7 8
Over 1 Read vs. Slot Over 1 Read vs. Slot
F
Z
X
OUTSIDE CWEAK
C
WTrack
ET
CM S
FSSS
T
E
Y
N
F
T
Z
X
PWR O WEAK
C
CWReplace
ENT
MTrack
FSSS
E
Y
S
1 2
3 4
5 6
7 8
Over 1 Read vs. Slot Over 1 Read vs. Slot
T
Z
X
READ ZONE
N
EVeer
NT
CWStack
MStack
SSFS
E
Y
C
O
G STRETCH
READ T
READ ZONEWEAK
STRETCH C WEAK
O WEAK READ T WEAK
H
T
Z
X
N
EVeer
NT
CW M
Track
SSFS
E
Y
C
H
T
Z
X
NReplace
ENT
CW M
Track
SSFS
E
Y
C
H
T
Z
X
NTrack
ENT
CM
SSFS
E
Y
C
H
T
Z
X
NStack
ENT
CWStack
MStack
SSFS
E
Y
C
H
T
Z
X
NStack
ENT
CWStack
MTrack
SSFS
E
Y
C
H
T
Z
X
N
ENT
CMTrack
SSFS
E
Y
C
H
T
Z
X
NStack
ENT
C MTrack
SSFS
E
Y
C
H
1 2
3 4
5 6
7 8
WStack
Over 1 Read vs. Single Over 1 Read vs. Single
WStack
WStack
T
Z X
ZONEWEAK
C
S
ENT
CW M
Veer
FS
SS
E
Y U
T
Z X
STRETCH GWEAK
C
S
ENT
CWTrack
MVeer
FS
SS
E
Y U
T
Z X
O WEAK
C
S
ENT
CW M
Replace
FS
SS
E
Y U
T
Z X
T WEAK
C
S
ENT
CW M
Track
FS
SS
E
Y U
T
Z X
ZONE
C
S
ENT
CW M
FS
SS
E
Y U
T
Z X
STRETCH T
C
S
ENT
CW
MTrack
FS
SS
E
Y U
T
Z X
O
C
S
ENT
CWReplace
MTrack
FS
SS
E
Y U
T
Z X
T
C
S
EN T
CWTrack
M
FS
SS
E
Y U
Track
1 2
3 4
5 6
7 8
Over 1 Read vs. King Over 1 Read vs. King
READ ZONE G STRETCH
O READ T
READ ZONEWEAK
STRETCH C WEAK
READ T WEAK
O WEAK
H
XZ
S
C C
E T N E
NStack
WM
FSSS
H
XZ
S
T
C C
E T N E
NTrack
WMStack
FSSS
H
XZ
S
T
C C
E T N E
WNTrack
MReplace
FSSS
H
XZ
S
T
C C
E T N E
WNStack
M
FSSS
H
XZ
S
T
C C
E T N E
WTrack
N M
FSSS
H
XZ
S
T
C C
E T N E
WStack
N MTrack
FSSS
H
XZ
S
C C
E T N E
WStack
N MStack
FSSS
H
XZ
S
T
C C
E T N E
WStack
N MTrack
FSSS
Track
Replace
Veer Veer
1 2
3 4
5 6
7 8
Over 1 Read vs. DoublesOver 1 Read vs. Doubles
T
T
Stack
FS
F
T
E N T E
WMC
C
SS
H
Z X
N
OPEN1 2
3 4
5 6
7 8
Y
T
U
Z
F
TITE
Y
T
U
Z
F
WING
Y
Z
X
F
TPRO
Y
Z
X
F
TSLOT
Slow Rules
Read Cloud
Under 1 Read Under 1 Read
T
H S
XZ
DOUBLES
H
Z
T
TRIPS OPEN
X
S
E N T E
C
C
FSSS
M WN
T
Y
SINGLE
H
X
Z Z
T
Y
TRIPS
H
X
E N T E
C
C
FSSSM W
N
1 2
3 4
5 6
7 8
Y
T
U
Z X
KING
Y U
T
XZ
ACE
T
Y
TREY
X
ZH
Trips Rules
Trips Rules
Read Cloud
Read Cloud
Under 1 ReadUnder 1 Read
ISO OUTSIDE ZONE
Z
H
X
F
T
E N T E
FS
WM
Track
CC
SS
N
ISO WEAK
Z
H
X
F
T
E N T E
FS
WMC
C
SS
N
SPLIT ZONE
Z
H
X
F
T
E N T E
FS
WMC
C
SS
N
OUTSIDE C
Z
H
X
F
T
E N T E
FS
WMC
C
SS
N
Z
H
X
F
T
E N T E
FS
WMC
C
SS
N
OUTSIDE ZONE WEAK
Z
H
X
F
T
E N T E
FS
WM
C
C
SS
N
PWR O
Z
H
X
F
T
E N T E
FS
WM
C
C
SS
N
SPLIT ZONE WEAK
Z
H
X
F
T
E N T E
FS
WM
C
C
SS
N
Replace
Veer
1 2
3 4
5 6
7 8
Track
Under 1 Read vs. OpenUnder 1 Read vs. Open
OUTSIDE GWEAK
PWR O WEAK
Z
H
X
F
T
E N T E
FS
WM Track
C
C
SS
N
Z
H
X
F
T
E N T E
FS
WM
C
C
SS
NReplace
Track
Veer
1 2
3 4
5 6
7 8
Under 1 Read vs. OpenUnder 1 Read vs. Open
Z
X
READ ZONE
N CWM
FSSS
Y
C
O
STRETCH T
READ T
READ ZONEWEAK
STRETCH G WEAK
READ T WEAK
H
E N T E
T
Z
X
N CWTrack
MReplace
FSSS
Y
C
HZ
X
N CWMTrack
FSSS
Y
C
H
Z
X
N CWM
FSSS
Y
C
H
T
Z
X
N CWTrack
M
FSSS
Y
C
H
Z
X
N CWTrack
M
FSSS
Y
C
H
T
Z
X
N CWM
FSSS
Y
C
H
T
Z
X
N CW MTrack
FSSS
Y
C
H
Track
O WEAK
1 2
3 4
5 6
7 8
Replace
Under 1 Read vs. TripsUnder 1 Read vs. Trips
E N T E
E N T E E N T E
E N T E E N T E
E N T E E N T E
T
T
T
T
READ ZONE STRETCH C
O READ T
READ ZONE WEAK
STRETCH G WEAK
READ T WEAK
O
H
XZ
S
T
C CNStack
WMStack
FSSS
H
XZ
S
T
C CNStack
WMTrack
FSSS
H
XZ
S
T
C CWN MTrack
FSSS
H
XZ
S
T
C CWNStack
MTrack
FSSS
H
XZ
S
T
C CWTrack
N M
FSSS
H
XZ
S
T
C C
E N T E
WStack
N MTrack
FSSS
H
XZ
S
T
C CWStack
N MStack
FSSS
H
XZ
S
T
C CWTrack
N MStack
FSSS
Replace
1 2
3 4
5 6
7 8
E N T E
E N T EE N T E
E N T E E N T E
E N T E E N T E
Under 1 Read vs. DoublesUnder 1 Read vs. Doubles
DESCRIPTION
8 man front depending on formation. Used versus 12,21, and 11 personnel. Coverage responsibilities depend on formation
ADDITIONAL INFORMATION
1. Versus Single (11 Personnel) play 1 Read to 2 speed and “4” to 1 speed.A. Run fits versus Single depends on back action. Action to TE
side puts the safety in the run fit. Action to the flex side puts the Nickel/Sam in the run fit.
2. Versus Pro (21) and Ace (12) backfield action determines the run fits.
3. “4” side corners can bump or bail as a change up.
4. Usually double called because we only want “4” versus certain formations.
Example:A. Under Nike 4 Solo (11)B. Over 4 Lock (21)C. Over 4 Solo (12)
5. Can also be played versus 22 personnel (Tite).Example:A. “U” Over 4.
4 4
F
T
H
Z X
OPEN1 2
3 4
5 6
7 8
Y
T
U
Z
F
TITE
Y
T
U
Z
F
WING
Y
Z
X
F
TPRO
Y
Z
X
F
TSLOT
Over 4 Over 4
E T N E
W M S
SS FSCC
“I’m Here”4 4
TITE
FS
WMC
C
SS
SE N T E (Clamp )
44
U Over
“I’m Here”
T
H S
XZ
DOUBLES
H
Z
T
TRIPS OPEN
X
S
E T N E
T
Y
SINGLE
H
X
Z
CCFS SS
MW N
Z
T
Y
TRIPS
H
X
T
Y
TREY
X
ZH
1 2
3 4
5 6
7 8
Y
T
U
Z X
KING
Y U
T
XZ
ACE
1 Read4
Over 4 Over 4
“I’m Here”
C
W
C
M S
SS FS
ENE T
4“I’m Here” “I’m Here” 4
OUTSIDE ZONE
F
T
Z
X
ISO
C
W
ENT
C
MS
FSSS
E
Y
PWR O
F
T
Z
X
C C
W
ENT
M Track
SReplace
FSSS
E
Y
F
Z
X
C
W
E VeerNT
C
MTrack
S
FSSS
T
E
Y
OUTSIDE G
F
T
Z
X
CW
EN
C
M S
SS
E
Y
FS
T Veer
F
T
Z
X
SPLIT ZONE
CC
FS
W
ENT
M S
SS
E
Y
F
T
Z
X
SPLIT ZONE WEAK
C CFSSS
W
ENT
M S
Y
E
F
T
Z
X
ISO WEAK
C C
W
ENT
M S
FSSS
E
Y
F
T
Z
X
OUTSIDE ZONE WEAK
C CFSSS
W
ENT
M S
E
Y
1 2
3 4
5 6
7 8
Over 4 vs. Pro Over 4 vs. Pro
F
Z
X
OUTSIDE CWEAK
CW
ET
C
MTrack
S
FSSS
T
E
Y
N
F
T
Z
X
PWR O WEAK
CC
W
ENT
MReplace
FSTrackSS
E
Y
S
1 2
3 4
5 6
7 8
Over 4 vs. Pro Over 4 vs. Pro
T
Z X
ZONE
Y
C
W
C
MStack
SStack
SS FS
1 2
3 4
U
ENE T
5 6
7 8
T
Z X
STRETCH G
Y
C
W
C
SStack
SSTrack
FS
U
ENE T
T
Z X
T
Y
CW
CMTrack
SStack
SS FS
U
ENE T
T
Z X
ZONE
Y
C
WStack
C
MStack
S
SS FS
U
ENE T
T
Z X
STRETCH T
Y
C
WStack
C
MStack
S
SS FSTrack
U
ENE T
T
Z X
O
Y
C C
MReplace S
SS FSTrack
U
NE T
T
Z X
T WEAK
Y
C
WStack
C
MTrack
S
SS FS
U
ENE T
T
Z X
O
Y
C
W
C
MReplace
SStack
SSTrack
FS
U
ENE T
MStack
Over 4 vs. AceOver 4 vs. Ace
E
WStack
Z
X
READ ZONE
N
ENT
CW MStackl
SSFS
E
Y
C
O
G STRETCH
READ T
READ ZONE WEAK
STRETCH C WEAK
O WEAK
READ T WEAK
H
T
Z
X
N
ENT
CW M
Stack
SSFS
E
Y
C
H
T
Z
X
N
ENT
CMTrack
WStack
SSFS
E
Y
C
H Z
X
NStack
ENT
CWStack
MTrack
SSFS
E
Y
C
H
1 2
3 4
5 6
7 8
Z
X
MTrack
ENT
CW N
SSFS
E
Y
C
H
Z
X
NStack
ENT
CWStack
MStack
SSFS
E
Y
C
H
T
Z
X
NStack
ENT
CMTrack
WStack
SSFS
E
Y
C
H
T
Z
X
MTrack
ENT
CW NReplace
SSFS
E
Y
C
H
Over 4 vs. SingleOver 4 vs. Single
T
T
T
T
DESCRIPTION
Over front versus “22” personnel with cover “4”
ADDITIONAL INFORMATION
1. Closed Call = “U”
2. Run fits depend on backfield action.
3. Corner to “U” in Tite formation is in a clamp technique.
U Over 4 U Over 4
F
T
H
Z X
OPEN1 2
3 4
5 6
7 8
Y
T
U
Z
F
TITE
Y
T
U
Z
F
WING
Y
Z
X
F
TPRO
Y
Z
X
F
TSLOT
U Over 4U Over 4
C
C
SS FS
WMS
E N T E
Clamp
C
C
FSSS
W M S
E T N E
44 4 4
ISO
Y
Z
U
F
T
C
C
SS FS
WMS
E N T E
OUTSIDE ZONE
Y
Z
U
F
T
C
C
SS FS
WM
SE N T E
OUTSIDE C
Y
Z
U
F
T
C
C
SSFS
WReplace
MTrack
SE N T E
PWR O
Y
Z
U
F
T
C
C
SS FS
WReplace
M
SE N T E
SPLIT ZONE
Y
Z
U
F
T
C
C
SS FS
WM
SE N T E
SPLIT ZONE WEAK
Y
Z
U
F
T
C
C
SS FS
WM
SE N T E
ISOWEAK
Y
Z
U
F
T
C
C
SS FS
WM
SE N T E
OUTSIDE ZONE WEAK
Y
Z
U
F
T
C
C
SS FS
WM
SE N T E
Track
1 2
3 4
5 6
7 8
U Over 4 vs. Tite U Over 4 vs. Tite
OUTSIDE G WEAK
Y
Z
U
F
T
C
C
SS FS
WMS
E N T E
PWR O WEAK
Y
Z
U
F
T
C
C
SS FS
WM
SE N T E
Track
1 2
3 4
5 6
7 8
U Over 4 vs. Tite U Over 4 vs. Tite
ISO
Y Z
U
F
T
CC
FSSS
W M S
E T N E
Y Z
U
F
T
C
C
FSSS
W M S
E T N E
Y Z
U
F
T
C
C
FSSS
W M S
E T N E
SPLIT ZONE WEAK
Y Z
U
F
T
C
C
FSSS
W M S
E T N E
PWR O
Y Z
U
F
T
CC
FSSS
W M S
E T N E
ISO WEAK
Y Z
U
F
T
C
C
FSSS
W M S
E T N E
SPLIT ZONE
Y Z
U
F
T
C
C
FSSS
W M S
E T N E
OUTSIDE G
Y Z
U
F
T
C
C
FSSS
W M S
E T N E
TrackTrack
Veer
Veer
1 2
3 4
5 6
7 8
Replace
U Over 4 vs. Wing U Over 4 vs. Wing OUTSIDE ZONE
OUTSIDE ZONE WEAK
OUTSIDE C WEAK
Y Z
U
F
T
C
C
FSSS
W M S
E T N E
PWR O WEAK
Y Z
U
F
T
C
C
FSSS
W MReplace
S
E T N E
Track
Track
1 2
3 4
5 6
7 8
U Over 4 vs. Wing U Over 4 vs. Wing
DESCRIPTION
8 man front defense used versus 3 x 1 sets.
ADDITIONAL INFORMATION
1. Called for 3 x 1 (second call of a coverage double call).
2. Read technique on 1 & 2 of 3 receiver side. Steal technique played on 1 receiver side.
3. 3 Solo vs. 12 1 Read Solo vs. 10 or 11
4. Can be played as Over, Under Nike, Split or Even.
Solo Solo
T
H S
XZ
DOUBLES
H
Z
T
TRIPS OPEN
X
S
T
Y
SINGLE
H
X
Z Z
T
Y
TRIPS
H
X
E T N E
C C
FSSS
M WN
T
Y
TREY
X
ZH
E T N E
C
C
FS SS
MW N
1 2
3 4
5 6
7 8
Y
T
E T N E
FS
W M
C
C
SS
U
Z X
KING
S
Y U
T
XZ
ACE
Steal
Steal
Steal Read
Read
Read
Over Solo Over Solo
T
Z X
ZONE WEAK
C
S
ENT
CW M
FS
SS
E
Y U
T
Z X
STRETCH G WEAK
C
S
ENT
CWTrack
MVeer
FS
SS
E
Y U
T
Z X
OWEAK
C
S
ENT
CWTrack
MReplace
FS
SS
E
Y U
T
Z X
T WEAK
C
S
ENT
CW M
Track
FS
SS
E
Y U
T
Z X
ZONE
C
S
ENT
CW M
FS
SS
E
Y U
T
Z X
STRETCH T
C
S
ENT
CW M
Track
FS
SS
E
Y U
T
Z X
O
C
S
ENT
CWReplace
MTrack
FS
SS
E
Y U
T
Z X
T
C
S
ENT
CWTrack
M
FS
SS
E
Y U
1 2
3 4
5 6
7 8
Over Solo vs. KingOver Solo vs. King
READ ZONE
O
G STRETCH
READ T
READ ZONEWEAK
STRETCH C WEAK
READ T WEAK
O WEAK
E T N E
T
E T N E
Z
X
HZ H
X
N M WC
CN M
TrackW
FSSS FSSS
CC
T
E T N E
Z H
X
N MTrack
WReplace
FSSS
CC
E T N E
Z H
X
N M W
FSSS
CC
E T N E
Z H
X
N M W
FSSS
CC
T
E T N E
Z H
X
N MTrack
W
FSSS
CC
T
E T N E
Z H
X
N MReplace
WTrack
FSSS
CC
E T N E
Z H
X
N MTrack
W
FSSS
CC
Y Y
Y Y
Y Y
Y Y
Track
Veer
Veer
1 2
3 4
5 6
7 8
Over Solo vs. Trips Over Solo vs. Trips
T
T
T
T
READ ZONE
O
STRETCH G
READ T
READ ZONEWEAK
STRETCH C WEAK
READ T WEAK
O WEAK
Z
X
N
EVeer
NT
CW M
SSFS
E
Y
C
H
T
Z
X
N
ENT
CW M
Replace
SSFS
E
Y
C
HZ
X
N
ENT
CW M
Track
SSFS
E
Y
C
H
T
Z
X
N
EVeer
NT
CW M
SSFS
E
Y
C
H
Track
Track
Z
X
N
ENT
CW M
SSFS
E
Y
C
H
T
Z
X
N
ENT
CW M
SSFS
E
Y
C
H
Track
T
Z
X
N
ENT
CW M
Track
SSFS
E
Y
C
H
Replace
Z
X
N
ENT
CWTrack
M
SSFS
E
Y
C
H
1 2
3 4
5 6
7 8
Over Solo vs. TreyOver Solo vs. Trey
T
T
T
T
T
H S
XZ
DOUBLES
H
Z
T
TRIPS OPEN
X
S
E N T E
C C
FSSS
M WN
T
Y
SINGLE
H
X
Z Z
T
Y
TRIPS
H
X
E N T E
CC
FSSS
M WN
1 2
3 4
5 6
7 8
Y
T
U
Z X
KING
Y U
T
XZ
ACE
T
Y
TREY
X
ZH
Read Steal
Read Steal
Under Solo Under Solo
Z
X
READ ZONE
N CWM
FSSS
Y
C
O
STRETCH T
READ T
READ ZONE WEAK
STRETCH G WEAK
READ T WEAK
H
E N T E
T
Z
X
N CWMReplace
FSSS
Y
C
HZ
X
N CWMTrack
FSSS
Y
C
H
Z
X
N CWM
FSSS
Y
C
H
T
Z
X
N CWTrack
M
FSSS
Y
C
H
Z
X
N CWTrack
M
FSSS
Y
C
H
T
Z
X
N CWReplace
M
FSSS
Y
C
H
T
Z
X
N CWReplace
MTrack
FSSS
Y
C
H
Track
Track
O WEAK
1 2
3 4
5 6
7 8
Under Solo vs. Trips Under Solo vs. Trips
E N T E
E N T E E N T E
E N T E E N T E
E N T E E N T E
T
T
T
T
READ ZONE STRETCH C
O READ T
READ ZONE WEAK
STRETCH G WEAK
READ T WEAK
O WEAK
H
XZ
S
N WM
FSSS
E N T E
CC
H
XZ
S
T
N WM
FSSS
E N T E
CC
H
XZ
S
T
N WReplace
M
FSSS
E N T E
CC
H
XZ
S
N WTrack
M
FSSS
E N T E
CC
H
XZ
S
N WM
FSSS
E N T E
CC
H
XZ
S
T
N WM
FSSS
E N T E
CC
H
XZ
S
T
N WMReplace
FSSS
E N T E
CC
H
XZ
S
N WMTrack
FSSS
E N T E
CC
Track
Track
VeerVeer
Track
Track
1 2
3 4
5 6
7 8
Under Solo vs. Trips Open Under Solo vs. Trips Open
T
T
T
T
DESCRIPTION
Used primarily versus Slot (21) and King (12) to allow Safeties to bracket the #2 receiver. Also allows the Corner to play outside the #1 receiver.
ADDITIONAL INFORMATION
1. Same run fits as 1 Read.
2. Backside corner is man to man versus TE or X receiver.
3. Can be played versus 11 personnel 3 x 1 (Trips).
4. Great for scissors type routes.
Lock Lock
F
T
H
Z X
OPEN1 2
3 4
5 6
7 8
Y
T
U
Z
F
TITE
Y
T
U
Z
F
WING
Y
Z
X
F
TPRO
Y
Z
X
F
T
E T N E
SLOT
FSW M
C
C
SS
S
1 Read (Outside)Lock Bracket
Over Lock Over Lock
T
H S
XZ
DOUBLES
H
Z
T
TRIPS OPEN
X
S
T
Y
SINGLE
H
X
Z Z
T
Y
TRIPS
H
X
T
Y
TREY
X
ZH
1 2
3 4
5 6
7 8
Y
T
E T N E
FS
W M
C
C
SS
U
Z X
KING
S
Y U
T
XZ
ACE
Read (Outside)BracketLock
Over Lock Over Lock
F
T
Z
X
ISO
C
W
ENT
CM S
FSSS
E
Y
PWR O
F
T
Z
X
C
CW
ENT
M Track
S
FSSS
E
Y
F
Z
X
C
W
EVeer
NT
CM S
FSSS
T
E
Y
OUTSIDE G
F
T
Z
X
OUTSIDE ZONE
C
W
E VeerN
CM S
SS
E
Y
FS
T
F
T
Z
X
SPLIT ZONE
C
C
FS
W
ENT
M S
SS
E
Y
F
T
Z
X
SPLIT ZONE WEAK
C
C
FSSS
W
ENT
M S
E
Y
F
T
Z
X
ISO WEAK
C
CW
ENT
M S
FSSS
E
Y
Track Replace
F
T
Z
X
OUTSIDE ZONE WEAK
C
C
FSSS
W
ENT
M S
E
Y
1 2
3 4
5 6
7 8
Over Lock vs. Slot Over Lock vs. Slot
F
Z
X
OUTSIDE CWEAK
C
WTrack
ET
CM S
FSSS
T
E
Y
N
F
T
Z
X
PWR O WEAK
C
CWReplace
ENT
MTrack
FSSS
E
Y
S
1 2
3 4
5 6
7 8
Over Lock vs. Slot Over Lock vs. Slot
T
Z X
ZONE WEAK
C
S
ENT
CW M
Veer
FS
SS
E
Y U
T
Z X
STRETCH GWEAK
C
S
ENT
CWTrack
MVeer
FS
SS
E
Y U
T
Z X
O WEAK
C
S
ENT
CW M
Replace
FS
SS
E
Y U
T
Z X
T WEAK
C
S
ENT
CW M
Track
FS
SS
E
Y U
T
Z X
ZONE
C
S
ENT
CW M
FS
SS
E
Y U
T
Z X
STRETCH T
C
S
ENT
CW
MTrack
FS
SS
E
Y U
T
Z X
O
C
S
ENT
CWReplace
MTrack
FS
SS
E
Y U
T
Z X
T
C
S
EN T
CWTrack
M
FS
SS
E
Y U
Track
1 2
3 4
5 6
7 8
Over Lock vs. King Over Lock vs. King
DESCRIPTION
Coverage that allows us to play cloud versus 2 speed to the boundary. Puts Nickel/Sam and Mike in run fits with Will out of the run fit.
ADDITIONAL INFORMATION
1. Only played versus 10 personnel (Doubles).
2. Read versus 2 speed to the field and CLOUD versus 2 speed to the boundary.
3. Played primarily with 1 Cloud Read or 1 Cloud Solo.
4. Primarily a hash mark call.
1 Cloud 1 Cloud
T
H S
XZ
DOUBLES
E N T E
CC
FSSS
M WN
H
Z
T
TRIPS OPEN
X
S
T
Y
SINGLE
H
X
Z Z
T
Y
TRIPS
H
X
1 2
3 4
5 6
7 8
Y
T
U
Z X
KING
Y U
T
XZ
ACE
T
Y
TREY
X
ZH
Deuce Rules
Read Cloud
Under 1 Cloud Under 1 Cloud
READ ZONE STRETCH C
O READ T
READ ZONE WEAK
STRETCH G WEAK
READ T WEAK
O WEAK
H
XZ
S
C CNStack
WMStack
FSSS
H
XZ
S
T
C CNStack
WMTrack
FSSS
H
XZ
S
T
C CWN MTrack
FSSS
H
XZ
S
C CWNStack
MTrack
FSSS
H
XZ
S
T
C CWNReplace
M
FSSS
H
XZ
S
C C
E N T E
WNTrack
M
FSSS
H
XZ
S
C CW N M
FSSS
H
XZ
S
T
C CWN MTrack
FSSS
Track
1 2
3 4
5 6
7 8
E N T E
E N T EE N T E
E N T E E N T E
E N T E E N T E
Read Read Read
Under 1 Cloud vs. Doubles Under 1 Cloud vs. Doubles
T
T
T
T
DESCRIPTION
8-man front with 4 under 3 deep zone coverage. Can also play Over “G” 3, this will put the Nose in a 1 alignment.
ADDITIONAL INFORMATION
1. Closed Call = Y
2. TE Trade – recall the closed side, “RESET”.
3. Probable calls would be 31 Read or 31 Lock versus 21 Personnel and 31 Solo versus 12 Personnel.
4. 1 Back Sets – SS and LB’s adjust.
5. WR motion – Play it, zoom motion check slots rules.
6. TE motion – Play it. Over goes to Under.
Over 3 Over 3
POSITION ALIGNMENT KEY RESPONSIBILITY
SAM 50 BACK (S)CURL TO FLAT
BUZZ TOP OF #’S
MIKE ‘0’ LEG OF CENTER BACK (S)HOOK TO CURL
(1 YD INSIDE HASH)
WILL 50 BACK (S)HOOK TO CURL
(1 YD INSIDE HASH)
LC9 YDS. OFF MAN
SPLIT RULEQB
RUN-SECONDARY RUN-CRACK REPLACE
PASS-DEEP 1/3, KEY 3 STEP
MOT. ADJ-SLOT RULE
RC9 YDS. OFF MAN
SPLIT RULEQB
RUN-SECONDARY RUN-CRACK REPLACE
PASS-DEEP 1/3, KEY 3 STEP
MOT. ADJ-SLOT RULE
FS12 YDS. OFF L.O.S.
BASE ALIGNMENT RULESQB
RUN-SECONDARY RUN SUPPORT
PASS-DEEP 1/3, KEY 3 STEP
MOT. ADJ-SLOT RULE
SS
12 YDS. OFF L.O.S.
STEM TO LB DEPTH
SPLIT RULE
BASE ALIGNMENT RULES
QB
RUN-FLOW-D GAP
-FLOOD-CUTBACK, TO OVER THE TOP
-SPLIT-D GAP
PASS-CURL TO FLAT-BUZZ TOP OF #’S
MOT. ADJ.-SLOT RULE
Cover 3Cover 3
Y
Z
X
F
T
E T N EC CSS
W M S
FS
COACHING POINTS: Slot Rule - SS Deep ½ - CB 2 LOS Flat
F
T
H
Z X
OPEN1 2
3 4
5 6
7 8
Y
T
U
Z
F
TITE
Y
T
U
Z
F
WING
Y
Z
X
F
T
E T N E
PRO
FS
W MC
C
SSS
Y
Z
X
F
TSLOT
Pro Rules
E T N E
FS
W M
CC
SSS
Pro Rules
Over 3 Over 3
Slot Rules
CS
FS
ENTEC
W M
SS
T
H S
XZ
DOUBLES
H
Z
T
TRIPS OPEN
X
S
T
Y
SINGLE
H
X
Z Z
T
Y
TRIPS
HX
T
Y
TREY
X
ZH
1 2
3 4
5 6
7 8
Y
T
U
Z X
KING
Y U
T
E T N E
XZ
SW M
C C
SS
ACE
FS
Over 3 Over 3
C C
SS
FS
E ET N
W M S
C C
SS WE T N E
M S
FS
C C
SMWSS
ENTE
FS
C
C
SSFS
E ET N
W M S
FS
C
C
SS
FS
E ET N
W M S
CC
SMWSS
ENTE
FS
FS
FT
SWC
C
SS
Y
Z
X
M
1 2
Over 3 Over 3
FS
S
T
MC
C
SS
Y
Z
X
S
SS ADJUST- WILL LINE UP IN GAP
FS
Z
T
MW
CC
SS
Y
F
X
S
SS
T
WM
C C
FS
Y
Z
X
S
FSSS
PLAY IT – BACKERS ADJUST CH. SLOT RULES BACKERS ADJUST – SLOT RULES CK. PRO RULES
TE TRADE – “RESET” RIGHT
Z ZOOM PRO TO SLOT Z ZOOM SLOT TO PRO
TREY
W
TE TRADE
E N T E
FT
W MC C
Y
Z
X
S
YUKON MOTION
BACKER
SAM CK. BACKER ALIGNMike to ‘B’ Will to ‘A’
SS, 10, 50
OUTSIDE ZONE
F
T
Z
X
ISO
C
W
ENT
C
MS
FS
SS
E
Y
PWR O
F
T
Z
X
CC
W
ENT
M Track
SReplace
FS
SS
E
Y
F
Z
X
C
W
E VeerNT
C
MTrack
S
FS
SS
T
E
Y
OUTSIDE G
F
T
Z
X
CW
EN
C
M SSS
E
Y
FS
T Veer
F
T
Z
X
SPLIT ZONE
CCFS
W
ENT
M SSS
E
Y
F
T
Z
X
SPLIT ZONE WEAK
C CFS
SS W
ENT
M S
E
Y
E
F
T
Z
X
ISO WEAK
C C
W
ENT
M S
FS
SS
E
Y
F
T
Z
X
OUTSIDE ZONE WEAK
C C
FS
SS W
ENT
M S
E
Y
1 2
3 4
5 6
7 8
Over 3 vs. Pro Over 3 vs. Pro
F
Z
X
OUTSIDE CWEAK
C
WTrack
ET
C
M S
FS
SS
T
E
Y
N
F
T
Z
X
PWR O WEAK
C C
WReplace
ENT
MTrack
FS
SS
E
Y
S
1 2
3 4
5 6
7 8
Over 3 vs. Pro Over 3 vs. Pro
OUTSIDE ZONE
F
T
ZX
ISO
C
W
ENT
C
MS
FSSS
E
H
PWR O
F
T
X
CC
W
ENT
M Track
SReplace
FS
SS
E
F
X
C
W
E VeerNT
C
MTrack
S
FS
SS
T
E
OUTSIDE G
F
T
X
CW
EN
C
M SSS
E
FS
T
Veer
F
T
X
SPLIT ZONE
CCFS
W
ENT
M SSS
E
F
T
X
SPLIT ZONE WEAK
C CFSSS
W
ENT
M S
E
F
T
X
ISO WEAK
C C
W
ENT
M S
FS
SS
E
F
T
X
OUTSIDE ZONE WEAK
C C
FS
SS W
ENT
M S
E
1 2
3 4
5 6
7 8
Z
H
Z
H
Z
H
Z
H
Z
H
Z
H
Z
H
Over 3 vs. Open Over 3 vs. Open
F
X
OUTSIDE CWEAK
C
WTrack
ET
C
M S
FS
SS
T
E N
F
T
X
PWR O WEAK
C C
WReplace
ENT
MTrack
FS
SS
E
S
1 2
3 4
5 6
7 8
Z
H Z
H
Over 3 vs. Open Over 3 vs. Open
T
Z X
ZONE
Y
C
W
C
MVeer
SSS
FS
1 2
3 4
U
ENE T
5 6
7 8
T
Z X
STRETCH G
Y
C
WTrack
C
MS
SS
FS
U
ENE T
T
Z X
T
Y
C
W
C
MTrack
SSS
FS
U
ENE T
T
Z X
ZONE WEAK
Y
C
W
C
MS
SS
FS
U
ENE T
T
Z X
STRETCH T WEAK
Y
C
W
C
MTrack
SSS
FS
U
ENE T
T
Z X
O WEAK
Y
C
WReplace
C
MTrack
SSS
FS
U
ENE T
T
Z X
T WEAK
Y
C
WTrack
C
M
SSS
FS
U
ENE T
T
Z X
O SOLID
Y
C
W Track
C
MReplace
SSS
FS
U
ENE T
MVeer
Over 3 vs. AceOver 3 vs. Ace
F
T
Y
Z
X
FIRE1 2
Over 3Over 3
W M
C
C
SSS
FS
H H/C CROSSER
F
T
Y
Z
X
FLOW
W M
C
C
SS
S
FS
H H C
FT
Y
Z
X
FLOOD
W M
C
C
SSS
FS
H H C/FLAT
F
T
Y
Z
X
WAGGLE
W M
C
CSS S
FS
CONTAIN CROSSER FLAT
1/3 1/31/3
C/F
1/3
1/3
1/3
C/F
1/31/3 1/3
C/F
1/3
1/3 1/3
C/F
DESCRIPTION
Defense used versus “22” personnel. Closed call is made to “U”.
ADDITIONAL INFORMATION
1. Versus Tite formation play Slot Rules.
2. Versus Wing play Pro Rules.A. Corner to the wing is in Cloud Technique.B. Same run fits as 3 versus Pro (21) for Linebackers.
3. Be alert for “U” motion.
U Over 3U Over 3
F
T
H
Z X
OPEN1 2
3 4
5 6
7 8
Y
T
U
Z
F
TITE
Y
T
U
Z
F
WING
Y
Z
X
F
TPRO
Y
Z
X
F
TSLOT
U Over 3 U Over 3
FS
WMC
CCloud
SS
SE N T E
FS
W M
C
CSS
S
E NT E
Cloud
ISO
Y
Z
U
F
T
C
C
SS FS
WM
SE N T E
Y
Z
U
F
T
C
C
SS FS
WM
SE N T E
OUTSIDE T
Y
Z
U
F
T
C
C
SS FS
WTrack
M
SE N T E
PWR O
Y
Z
U
F
T
C
C
SS FS Replace
WM
SE N T E
SPLIT ZONE
Y
Z
U
F
T
C
C
SS FS
WM
SE N T E
SPLIT ZONE WEAK
Y
Z
U
F
T
C
C
SS FS
WM
SE N T E
ISOWEAK
Y
Z
U
F
T
C
C
SS FS
WM
SE N T E
OUTSIDE ZONE WEAK
Y
Z
U
F
T
C
C
SS FS
WM
SE N T E
Track
1 2
3 4
5 6
7 8
U Over 3 vs. Tite U Over 3 vs. Tite OUTSIDE
ZONE
OUTSIDE G WEAK
Y
Z
U
F
T
C
C
SS FS
WM
SE N T E
PWR O WEAK
Y
Z
U
F
T
C
C
SS FS
WMReplace
SE N T E
Track Track
1 2
3 4
5 6
7 8
U Over 3 vs. Tite U Over 3 vs. Tite
ISO
Y Z
U
F
T
C C
FS
SS W M S
E T N E
OUTSIDE ZONE
Y Z
U
F
T
C
C
FSSS
W M S
E T N E
OUTSIDE ZONE WEAK
Y Z
U
F
T
C C
FS
SS
W M S
E T N E
SPLIT ZONE WEAK
Y Z
U
F
T
CC
FS
SS W M S
E T N E
PWR O
Y Z
U
F
T
C C
FS
SS
W M S
E T N E
ISO WEAK
Y Z
U
F
T
C C
FS
SS W M S
E T N E
SPLIT ZONE
Y Z
U
F
T
C C
FS
SS W M S
E T N E
OUTSIDE G
Y Z
U
F
T
CC
FS
SS
W M S
E T N E
TrackTrack
Veer
Veer
1 2
3 4
5 6
7 8
Replace
U Over 3 vs. Wing U Over 3 vs. Wing
OUTSIDE C WEAK
Y Z
U
F
T
CC
FS
SS
W M S
E T N E
PWR O WEAK
Y Z
U
F
T
CC
FS
SS WReplace
M S
E T N E
TrackTrack
1 2
3 4
5 6
7 8
U Over 3 vs. Wing U Over 3 vs. Wing
DESCRIPTION
8-man front defense with zone coverage based on backfield set with an extra player to help scheme. Can also play Under “G”.
ADDITIONAL INFORMATION
1. Closed call to Y TE
2. TE trade – ck. Reset – Yukon ck. Over 3
3. Corner and FS make a “Read” call vs. any slot family formation.
4. Vs. 20 personnel- sub Nickel for Sam and play Nickel Under 5.
Under 5Under 5
C C
SS
M
S
FS
W
Under 5 Under 5
SAM
MIKE
WILL
LC
RC
FS
SS
ALIGNMENT KEY RESPONSIBILITIES
9
STRONG B
WEAK A
9 YDS OFF MANSPLIT RULE
9 YDS OFF MANSPLIT RULE
STEM TO C-7BASE ALIGNMENT RULES
12 YDS L.O.SBASE ALIGNMENT RULES
TE
BACK(S)
BACK(S)
MAN
MAN
QB
QB
CURL TO FLAT
HOOK TO CURL
HOOK TO CURL
RUN – CRACK REPLACEPASS – DEEP 1/3, KEY 3 STEPMOT. ADJ – READ CALL
RUN – MAN CRACK REPLACEPASS – DEEP 1/3, KEY 3 STEPMOT. ADJ – READ CALL
RUN – FLOW-CUTBACK TO OVER THE TOP - FLOOD, BOX - SPLIT BOXPASS – CURL TO FLAT
RUN – SECONDARY RUN SUPPORTPASS – DEEP MIDDLE 1/3, KEY 3 – STEP
E N T E
COACHING POINTS: FS/CB AND CORNER MAKE READ CALL VS. ALL SLOT FAMILY FORMATIONS.
FS
F
T
E N T E
WM
C CSS
H
Z X
N
OPEN1 2
3 4
5 6
7 8
Y
T
E N T E
FSW M
CC
SS
U
Z
F
TITE
S
Y
T
E N T E
FSWMC C
SS
U
Z
F
WING
S
Y
Z
X
F
T
E N T E
PRO
FSWM
C C
SS
S
Y
Z
X
F
T
E N T E
SLOT
FSWM
C
C
SS
S
Under 5 Under 5
F
T
Y
Z
X
PRO1 2
3 4
5 6
7 8
Under 5 Under 5
E N T E
M W
CC
SS
S
FS
( ‘B’ ) ( ‘A’ )
BASE RULES
F
T
Y
Z
X
E N T E
M
C
C
SS
S
FS( ‘ B ’ ) ( ‘A’ )
F
T
Y
Z
H
E N T E
M W
CC
SS
S
FS
( ‘B’ ) ( ‘A’ )
S
T
Y
Z
X
E N T E
M W
C
CFS
S
SS
S
T
Y
Z
X
E N T E
S MC
SS
W FS
SLOT
TITE
SINGLE WING
READ
PRO RULES
TRIPS WING
READ
(9)W
(9)
BASE RULES
(9)
C
(9)
H
T
Y
Z X
E N T E
M W
C
C
SS
S
FS( ‘B’ ) ( ‘A’ )
H
T
Y
Z X
E N T E
M WC
C
SS
S
FS( ‘B’ ) ( ‘A’ )
KINGACE
FS
s
T
S
MC
C
SS
Y
Z
X
W
1 2
Under 5 Under 5
FS
T
WC C
SS
Y
Z
X
S
“BUMP – BUMP”
FS
FT
M WC C
SS
Y
Z
X
S
FS
Z
T
WM
CC
SS
Y
S
X
S
SS
T
W MC CFS
Y
Z
X
S
S
T
M WC C
SS
Y
Z
X
FS
“BUMP – BUMP”
“H” OR RB
“YUKON” – CK OVER 3 TE TRADE – “RESET” RIGHT
M
YUKON MOTION TE TRADE
E
“H” OR RB
DESCRIPTION
8-man front defense with a Safety rolled down in the box. 4 under, 3 deep zone.
ADDITIONAL INFORMATION
1. Defense to be run mainly vs. 10 and 11 personnel. Primarily used versus Trips and Trips Open.
2. Strong side Safety and Mike have Hook to Curl.
3. Nickel and Will have Curl to Flat.
4. Can be run with any front.
5. May run with Over, Under Nike or Split (line game) in certain situations.
Nickel 7Nickel 7
T
H S
XZ
DOUBLES
H
Z
T
TRIPS OPEN
X
S
E T N E
C CFS
SSM WN
E T N E
T
Y
SINGLE
H
X
Z
CCFS
SSMW N
Z
T
Y
TRIPS
H
X
E T N E
C C
FS
SSM WN
T
Y
TREY
X
ZH
E T N E
C
C
FS
SSMW N
1 2
3 4
5 6
7 8
Y
T
U
Z X
KING
Y U
T
XZ
ACE
Nickel 7 Nickel 7
C C
N
FS
E ET N
WMSS
T
H S
XZ
DOUBLES
E N T E
C CFS
SS M WN
H
Z
T
TRIPS OPEN
X
S
E N T E
C
C
FS
SSM WN
T
Y
SINGLE
H
X
Z Z
T
Y
TRIPS
H
X
E N T E
C
C
FS
SS M WN
1 2
3 4
5 6
7 8
Y
T
U
Z X
KING
Y U
T
XZ
ACE
T
Y
TREY
X
ZH
E N T E
CC
FS
SSMW N
“Bail”
Nickel 7 Nickel 7
Base Defenses
MAN DEFENSE
DESCRIPTION
8-man front and man coverage with a free safety and a plugger.
ADDITIONAL INFORMATION
1. Closed Call = Y
2. Motion to One-back:A) Check Special = Strong - Bump - SS on
back - Will on TEB) Weak - Sam lock
3. Motion – Run with your man in motion.
4. TE trade – Recall the closed side (RESET)Possible check Under Yellow with game plan
5. On outside runs to the solid side - SS spills all blocks to him, and LB’s adjust run fits. Otherwise, run fits are just like 3.
6. Corner over vs. Slot, Trey and King.
Over WhiteOver White
POSITION ALIGNEMENT KEY RESPONSIBILITY
SAM 50 TE M/M
MIKE ‘0’ LEG OF CENTER BACK (S)2ND BACK STRONG OR WEAK
PLUG VS. SPLIT BACKS
WILL 50 BACK (S)1ST BACK STRONG
PLUG VS. AWAY (FLOOD)
LC9 YDS. OFF MAN
SPLIT RULEQB
RUN-SECONDARY RUN
PASS-MAN ON #1
MOT. ADJ-LOCK
RC9 YDS. OFF MAN
SPLIT RULEQB
RUN-SECONDARY RUN
PASS-MAN ON #1
MOT. ADJ-LOCK
FS12 YDS. OFF L.O.S.
BASE ALIGNMENT RULESQB
RUN-ALLEY
PASS-MIDDLE 1/3
MOT. ADJ-PLAY IT
SS
12 YDS. OFF L.O.S.
STEM TO LB DEPTH
SPLIT RULE
BASE ALIGNMENT RULES
QB
RUN-FLOW-SPILL-D GAP
-FLOOD-CUTBACK, ‘D’ OVER THE TOP
-SPLIT-D GAP
PASS- M/M ON TE
ALAERT BUMP VS. STRONG
MOTION
MOT. ADJ.-LOCK
Coverage WhiteCoverage White
Y
Z
X
FT
E NT EC CSS SM W
FS
FS
F
T
E T N E
SMC CSS
H
Z X
W
OPEN1 2
3 4
5 6
7 8
Y
T
E T N E
FS
W M
C CSS
U
Z
F
TITE
S
Y
T
E T N E
FS
W MC C
SS
U
Z
F
WING
S
Y
Z
X
F
T
E T N E
PRO
FS
W MC
CSS
S
Y
Z
X
F
T
E T N E
SLOT
FS
W MC
C
SS
S
Pro Rules
Pro Rules
Pro Rules Pro Rules
Pro Rules
Connie
Trio
Trio Trio
TrioTrio
Over WhiteOver White
T
H S
XZ
DOUBLES
H
Z
T
TRIPS OPEN
X
S
T
Y
SINGLE
H
X
Z Z
T
Y
TRIPS
H
X
T
Y
TREY
X
ZH
1 2
3 4
5 6
7 8
Y
T
E T N E
FS
W MC C
SS
U
Z X
KING
S
Y U
T
E T N E
XZ
SSW
C CSS
ACE
FS Connie
ReggieReggie
Over White Over White
OUTSIDE ZONE
F
T
Z
X
ISO
C
W
ENT
C
MS
FS
SS
E
Y
PWR O
F
T
Z
X
CC
W
ENT
MTrack
SReplace
FS
SS
E
Y
F
Z
X
C
W
E VeerNT
C
MTrack
S
FS
SS
T
E
Y
OUTSIDE G
F
T
Z
X
CW
EN
C
M SSS
E
Y
FS
T Veer
F
T
Z
X
SPLIT ZONE
CCFS
W
ENT
M SSS
E
Y
F
T
Z
X
SPLIT ZONE WEAK
C CFS
SS W
ENT
M S
Y
E
F
T
Z
X
ISO WEAK
C C
W
ENT
M S
FS
SS
E
Y
F
T
Z
X
OUTSIDE ZONE WEAK
C C
FS
SS W
ENT
M S
E
Y
1 2
3 4
5 6
7 8
Over White vs. Pro Over White vs. Pro
F
Z
X
OUTSIDE CWEAK
C
WTrack
ET
C
M S
FS
SS
T
E
Y
N
F
T
Z
X
PWR O WEAK
C C
WReplace
ENT
MTrack
FS
SS
E
Y
S
1 2
3 4
5 6
7 8
Over White vs. Pro Over White vs. Pro
OUTSIDE ZONE
F
T
Z
X
ISO
CW
ENT
C
MS
FS
SS
E
Y
PWR O
F
T
Z
X
C
C
W
ENT
MTrack
SReplace
FS
SS
E
Y
F
Z
X
CW
E VeerNT
C
MTrack
S
FS
SS
T
E
Y
OUTSIDE G
F
T
Z
X
C
W
EN
C
M SSS
E
Y
FS
T Veer
F
T
Z
X
SPLIT ZONE
C
CFS
W
ENT
M SSS
E
Y
F
T
Z
X
SPLIT ZONE WEAK
C
CFS
SS W
ENT
M S
E
Y
E
F
T
Z
X
ISO WEAK
C
C
W
ENT
M S
FS
SS
E
Y
F
T
Z
X
OUTSIDE ZONE WEAK
CC
FS
SS W
ENT
M S
E
Y
1 2
3 4
5 6
7 8
Connie
Connie
Connie
Connie
Connie
Connie
Connie
Connie
Over White vs. Slot Over White vs. Slot
F
Z
X
OUTSIDE CFLEX
C
WTrack
ET
C
M S
FS
SS
T
E
Y
N
F
T
Z
X
PWR O FLEX
C
C
WReplace
ENT
MTrack
FS
SS
E
Y
S
1 2
3 4
5 6
7 8
Connie Connie
Over White vs. Slot Over White vs. Slot
OUTSIDE ZONE
F
T
ZX
ISO
CW
ENT
C
MS
FS
SS
E
H
PWR O
F
T
X
CC
W
ENT
M Track
SReplace
FSSS
E
F
X
C
W
E VeerNT
C
MTrack
S
FS
SS
T
E
OUTSIDE G
F
T
X
CW
EN
C
M SSS
E
FS
T
Veer
F
T
X
SPLIT ZONE
C
CFS
W
ENT
M S
SS
E
F
T
X
SPLIT ZONE WEAK
CCFS
SS
W
ENT
M S
E
F
T
X
ISO WEAK
C
C
W
ENT
M S
FS
SS
E
F
T
X
OUTSIDE ZONE WEAK
C C
FS
SSW
ENT
M S
E
1 2
3 4
5 6
7 8
Z
H
Z
H
Z
H
Z
H
Z
H
Z
H
Z
H
Over White vs. Open Over White vs. Open
F
X
OUTSIDE CWEAK
C WTrack
ET
C
M S
FS
SS
T
E N
F
T
X
PWR O WEAK
C
C
WReplace
ENT
MTrack
FS
SS
E
S
1 2
3 4
5 6
7 8
Z
H Z
H
Over White vs. Open Over White vs. Open
T
Z X
ZONE
Y
C
W
C
MVeer
SSS
FS
1 2
3 4
U
ENE T
5 6
7 8
T
Z X
STRETCH G
Y
C
WTrack
C
MS
SS
FS
U
ENE T
T
Z X
T
Y
C
W
C
MTrack
SSS
FS
U
ENE T
T
Z X
ZONE WEAK
Y
C
W
C
MS
SS
FS
U
ENE T
T
Z X
STRETCH T WEAK
Y
C
W
C
MTrack
SSS
FS
U
ENE T
T
Z X
O WEAK
Y
C
WReplace
C
MTrack
SSS
FS
U
ENE T
T
Z X
T WEAK
Y
C
WTrack
C
M
SSS
FS
U
ENE T
T
Z X
O
Y
C
W Track
C
MReplace
SSS
FS
U
ENE T
MVeer
Over White vs. Ace Over White vs. Ace
SG-93
T
ZX
ZONE WEAK
Y
CW CM
Veer
SSS
FS
1 2
3 4
U
ENE T
5 6
7 8
T
ZX
STRETCH G WEAK
Y
C
WTrack
C
MS
SS
FS
U
ENE T
T
Z
X
T WEAK
Y
C
W
C
MTrack
SSS
FS
U
ENE T
T
Z
X
ZONE
Y
CW
C
MS
SS
FS
U
ENE T
T
Z
X
STRETCH T
Y
CW
C
MTrack
SSS
FS
U
ENE T
T
Z
X
O
Y
CWReplace
C
MTrack
SSS
FS
U
ENE T
T
Z
X
T
Y
CWTrack
C
MSSS
FS
U
ENE T
T
Z
X
O WEAK
Y
CW Track
C
MReplace
SSS
FS
U
ENE T
MVeer
ConnieConnie
Connie Connie
Connie Connie
Connie Connie
Over White vs. KingOver White vs. King
F
T
Z
U
ISO
C
W
ENT C
MS
FS
SS
E
Y
PWR O
F
T
Z
C
C
W
ENT
M Track
S
FS
SS
E
Y
Replace
F
Z
C W
EVeer
NT C
MTrack
S
FS
SS
T
E
Y
OUTSIDE G
F
T
Z
OUTSIDE ZONE
C
W
EN C
M SSS
E
Y
FS
T Veer
F
T
Z
SPLIT ZONE
C
C
FS
W
ENT
M SSS
E
Y
F
T
Z
SPLIT ZONE WEAK
C
C
FS
SS W
ENT
M S
Y
E
F
T
Z
ISO WEAK
C
C
W
ENT
M S
FS
SS
E
Y
F
T
Z
OUTSIDE ZONEWEAK
C
C
FS
SS W
ENT
M S
E
Y
1 2
3 4
5 6
7 8
U
U U
U U
U
Over White vs. TiteOver White vs. Tite
U
F
Z
OUTSIDE TWEAK
C
W
ETC
MTrack
S
FS
SS
T
E
Y
N
F
T
Z
PWR O WEAK
C
C
WReplace
NT
M Track
FS
SS
E
Y
S
1 2
3 4
5 6
7 8
U
EU
Over White vs. TiteOver White vs. Tite
F
T
Z
U
ISO
Y
PWR O OUTSIDE G
OUTSIDE ZONE
SPLIT ZONE
FS
SPLIT ZONE WEAK
ISO WEAK OUTSIDE ZONE WEAK
1 2
3 4
5 6
7 8
C CW
NT
M
FS
SS E
S
E
F
T
Z
U
Y
C CW
NT
M
FS
SS E
SVeer
E
F
T
Z
U
Y
C CW
NT
MTrack
FS
SS E
SVeer
E
F
T
Z
U
Y
CCW
NT
MTrack
FS
SSE
SReplace
E
F
T
Z
U
Y
C CW
NT
M
SS E
S
E
F
T
Z
U
Y
C CW
NT
M
FS
SS E
S
E
F
T
Z
U
Y
C CW
NT
M
FS
SS E
S
E
F
T
Z
U
Y
C CW
NT
M
FS
SS E
S
E
Over White vs. Wing Over White vs. Wing
OUTSIDE CWEAK
PWR O WEAK1 2
3 4
5 6
7 8
F
T
Z
U
Y
C CWTrack
NT
M
FS
SS E
S
E
F
T
Z
U
Y
C CW Replace
NT
MTrack
FS
SSE
S
E
Over White vs. Wing Over White vs. Wing
DESCRIPTION
8-man front defense with man to man coverage based on backfield set with an extra player to help scheme.
ADDITIONAL INFORMATION
1. Closed Call - Y
2. Run with your man vs. motion or shift by their receiver. TE trade - recall the closed side. Possible check Over White by game plan; Yukon - check Over White
3. Mike/Will/FS 3 on 2 vs. remaining backs.
A) Check Special vs. 1-back. Safeties lock on motion by #2.
B) Mike 1st back to TE side - bump all motion to TE. Flood Pass = Mike is plugger.
C) FS 1st back to your side - both backs strong (flow pass) FS is plugger.
D) Will - 2nd back strong (flow) 2nd back weak (flood)vs. split = plugger.
E) 1-back sets - 2 remaining cover men “Reggie” back.
4. Vs. 22 (may call Under Yellow Check)
5. Vs. 20 personnel- sub Nickel for Sam and play Nickel Under Yellow.
Under YellowUnder Yellow
POSITION ALIGNEMENT KEY RESPONSIBILITY
SAM 90 TEM/M ON TE
OUTSIDE MAN TECHNIQUE
MIKE STRONG B BACK (S)1ST BACK STRONG
PLUGGER VS. FLOOD
WILL WEAK A BACK (S)2ND BACK STRONG/WEAK
PLUGGER VS. SPLIT
LC9 YDS. OFF MAN
SPLIT RULEMAN
RUN-MAN CRACK REPLACE
PASS-MAN
MOT. ADJ-LOCK
RC9 YDS. OFF MAN
SPLIT RULEMAN
RUN-MAN CRACK REPLACE
PASS- MAN
MOT. ADJ-LOCK
FSSTEM TO C-7
BASE ALIGNMENT RULESQB
RUN-FLOW-CUTBACK TO OVER THE
TOP
-FLOOD-BOX
-SPLIT-BOX
PASS-FIRST BACK WEAK
MOT. ADJ-SLOT RULE
SS12 YDS. OFF L.O.S.
BASE ALIGNMENT RULESQB
RUN-SECONDARY RUN SUPPORT
PASS-DEEP MIDDLE 1/3, READ 3 STEP
MOT. ADJ.-PLAY IT
Coverage Under YellowCoverage Under Yellow
Y
Z
X
F
T
E TN EC C
SS
WM
S
FS
COACHING POINTS: F/S/CB POSSIBLE COMBO CALL VS. 22 PERS.
FS
F
T
E N T E
WMC C
SS
H
Z X
N
OPEN1 2
3 4
5 6
7 8
Y
T
E N T E
FSW M
CC
SS
U
Z
F
TITE
S
Y
T
E N T E
FSWMC C
SS
U
Z
F
WING
S
Y
Z
X
F
T
E N T E
PRO
FSWMCC
SS
S
Y
Z
X
F
T
E N T E
SLOT
FS
WM CC
SS
S
Connie
Trio
Trio
Trio
TrioTrio
Under Yellow Under Yellow
FS
T
WMC C
SS
Z
X
S
1 2
7 8
REGGIE
Under Yellow Under Yellow
FS
T
WMC C
SS
Z
X
S
“BUMP-BUMP”
FS
T
WMC C
SS
Z
X
S
FS
T
WMC C
SS
Z
X
S
REGGIE
FS
T
W MC C
SS
Z
X
S
FS
T
WMC C
SS
Z
X
S
“BUMP-BUMP”
FS
“LOCK”“SPECIAL” “SPECIAL”SS“LOCK”
“H” OR RB “H” OR RB
“YUKON” – CHECK WHITETE TRADE – “RESET” RIGHT
SS
T
WMC C
FS
Z
X
S
1 2
7 8
REGGIE
Under Yellow (LYNCH RULES) Under Yellow (LYNCH RULES)
SS
T
WMC C
FS
Z
X
S
“BUMP-BUMP”
SS
T
WMC C
FS
Z
X
S
FS
T
WMC C
SS
Z
X
S
REGGIE
SS
T
W MC C
FS
Z
X
S
FS
T
WMC C
SS
Z
X
S
“BUMP-BUMP”
SS
“LOCK”“SPECIAL” “SPECIAL”SS“LOCK”
“H” OR RB “H” OR RB
“YUKON” – CHECK WHITETE TRADE – “RESET” RIGHT
T
H S
XZ
DEUCE
H
Z
T
TRIPS
X
S
T
Y
DOUBLES
H
X
Z Z
T
Y
PRO TRIPS
H
X
1 2
3 4
5 6
7 8
Y
T
E N T E
FSWM
C C
SS
U
Z X
KING
S
Y U
T
E N T E
XZ
FSWM
C CSS
ACE
S
T
Y
SLOT TRIPS
X
ZH
Under YellowUnder Yellow
Reggie
ReggieConnie
ISO OUTSIDE ZONE
Y U
Z
F
T
S E N T E CC
FSWM
Track
SS
ISO WEAK
Y U
Z
F
T
S E N T E CC
FSWM
SS
SPLIT ZONE
Y U
Z
F
T
S E N T E CC
FSWM
SS
STRETCH T
Y U
Z
F
T
S E N T E CC
FSWM
SS
Y U
Z
F
T
S E N T E CC
FSWM
SS
OUTSIDE ZONE WEAK
Y U
Z
F
T
S E N T E CC
FSWM
SS
SPLIT ZONE WEAK
Y U
Z
F
T
S E N T E CC
FSWM
SS
PWR O
Y U
Z
F
T
S E N T E CC
FSReplace
WM
SS
Track
1 2
3 4
5 6
7 8
Under Yellow vs. Tite Under Yellow vs. Tite
Veer
OUTSIDE G WEAK
PWR O WEAK
Y U
Z
F
T
S E N T E CC
FSWMTrack
SS
Y U
Z
F
T
S E N T E CC
FSWM
Replace
SS
Track
1 2
3 4
5 6
7 8
Under Yellow vs. Tite Under Yellow vs. Tite
Veer
ISO OUTSIDE ZONE
Y
U
Z
F
T
S E N T E
FSWM
Track
SS
CC
Y
U
Z
F
T
S E N T E
FSWM
SS
CC
PWR OOUTSIDE T
Y
U
Z
F
T
S E N T E
FSWM
SS
CC
Y
U
Z
F
T
S E N T E
FSWM
SS
CC
SPLIT ZONE WEAK
SPLIT ZONE
Y
U
Z
F
T
S E N T E
FSWM
SS
CC
Y
U
Z
F
T
S E N T E
FSWM
SS
CC
OUTSIDE ZONE WEAK
ISO WEAK
Y
U
Z
F
T
S E N T E
FSWM
SS
CC
Y
U
Z
F
T
S E N T E
FSWM
SS
CC
Track
1 2
3 4
5 6
7 8
Under Yellow vs. Wing Under Yellow vs. Wing
OUTSIDE G WEAK
PWR O WEAK
Y
U
Z
F
T
S E N T E
FSWM
SS
CC
Y
U
Z
F
T
S E N T E
FSWMReplace
SS
CC
Track Track
1 2
3 4
5 6
7 8
Under Yellow vs. Wing Under Yellow vs. Wing
Veer
F
H
ISO
Y
S E N T
M W FS
E
F
T
SPLIT ZONEWEAK
Y
S E N T E
M W FS
Y
F
T
S E N T E
FSWM
OUTSIDE ZONE
F
H
OUTSIDE T
Y
S E N T
M WFS
Track
E
PWR O
F
H
Y
S E N T
M WTrack
FSReplace
E
F
H
SPLIT ZONE
Y
S E N T
M W FS
E
F
H
ISO WEAK
Y
S E N T
M W FS
E
F
H
OUTSIDE ZONE WEAK
Y
S E N T
M W FS
E
1 2
3 4
5 6
7 8
Under Yellow vs. ProUnder Yellow vs. Pro
Veer
ZX
ZX
ZX
ZX
ZX
ZX
ZX
ZX
C C
C C
C C
C C
C C
C C
C C
CC
SS SS
SS
SS
SS
SS
SS
SS
OUTSIDE G WEAK
Y
F
T
S E N T E
FSWM
Y
F
T
S E N T E
FSWM
PWR OWEAK
ReplaceTrack
1 2
3 4
5 6
7 8
Track
Under Yellow vs. ProUnder Yellow vs. Pro
ZX
ZX
C CC C
SS SS
F
H
ISO
Y
S E N T
M W FS
E
F
T
SPLIT ZONEWEAK
Y
S E N T E
M W FS
Y
F
T
S E N T E
FSWM
OUTSIDE ZONE
F
H
OUTSIDE T
Y
S E N T
M WFS
Track
E
PWR O
F
H
Y
S E N T
M WTrack
FSReplace
E
F
H
SPLIT ZONE
Y
S E N T
M W FS
E
F
H
ISO WEAK
Y
S E N T
M W FS
E
F
H
OUTSIDE ZONE WEAK
Y
S E N T
M W FS
E
1 2
3 4
5 6
7 8
Under Yellow vs. SlotUnder Yellow vs. Slot
Veer
Z
X
Z
X
Z
X
Z
X
Z
X
Z
X
Z
X
Z
X
C C C C
C C
C C
C C
C C
C C
C C
SS SS
SS SS
SS SS
SS SS
OUTSIDE G WEAK
Y
F
T
S E N T E
FSWM
Y
F
T
S E N T E
FSWM
PWR OWEAK
ReplaceTrack
1 2
3 4
5 6
7 8
Track
Under Yellow vs. SlotUnder Yellow vs. Slot
Veer
Z
X
Z
X
C C C C
SS SS
ZONE STRETCH C
Y U
T
S E N T EFS
WM
Y U
T
S E N T EFS
WM
Y U
T
S E N T EFS
WReplace
M
Y U
T
S E N T EFS
WTrack
M
Track
Track
O T
Y U
T
S E N T EFS
WM
ZONE WEAK
Y U
T
S E N T E FS
WM
STRETCH GWEAK
Track
Y U
T
S E N T EFS
WMReplace
OWEAK
Track
Y U
T
S E N T EFS
WM
SS
T WEAK
Track
1 2
3 4
5 6
7 8
Under Yellow vs. AceUnder Yellow vs. Ace
Veer Veer
Z X
Z X
Z X
ZX
Z X
ZX
Z X
Z X
C C
C C
C C
C C
C C
C C
C C
C C
SS SS
SS SS
SS SS
SS
ZONEWEAK
STRETCH C WEAK
Y U
T
S E N T EFS
WM
Y U
T
S E N T EFS
WM
Y U
T
S E N T EFS
WReplace
M
Y U
T
S E N T EFS
WTrack
M
Track
Track
O WEAK
T WEAK
Y U
T
S E N T EFS
WM
ZONE
Y U
T
S E N T EFS
WM
STRETCH G
Track
Y U
T
S E N T EFS
WMReplace
O
Track
Y U
T
S E N T EFS
WM
SS
T
Track
1 2
3 4
5 6
7 8
Under Yellow vs. King Under Yellow vs. King
VeerVeer
Z X
Z X
Z X
Z X
Z X
Z X
Z X
Z X
C
C
C
C
CC
C C
C C
C C
C C
C C
SS SS
SS
SS
SS
SS
SS
ISO OUTSIDE ZONE
Z
H
X
F
T
E N T E
FSWM
Track
C C
SS
N
ISO WEAK
Z
H
X
F
T
E N T E
FSWM
CC
SS
N
SPLIT ZONE
Z
H
X
F
T
E N T E
FSWMC C
SS
N
OUTSIDE C
Z
H
X
F
T
E N T E
FSWMC C
SS
N
Z
H
X
F
T
E N T E
FSWM
C CSS
N
OUTSIDE ZONE WEAK
Z
H
X
F
T
E N T E
FSWM
CCSS
N
PWR O
Z
H
X
F
T
E N T E
FSWM
C CSS
N
Z
H
X
F
T
E N T E
FSWM
C CSS
N
Replace
Veer
1 2
3 4
5 6
7 8
Under Yellow vs. Open Under Yellow vs. Open
KSU-49
SPLIT ZONE WEAK
TOSS GWEAK
PWR O WEAK
Z
H
X
F
T
E N T E
FSWTrack
M Track
CC
SS
N
Z
H
X
F
T
E N T E
FSWM
C CSS
NVeer
1 2
3 4
5 6
7 8
Under Yellow vs. Open Under Yellow vs. Open
Replace
DESCRIPTION
Substitution defense with man-to-man coverage and a low hole player (Plugger) used versus 10 or 11 personnel.
ADDITIONAL INFORMATION
1. Closed Call = Y (SS, Nickel and Mike go to passing strength.)
2. Same concept as White or Yellow but we do not check special. Nickel or extra DB has S receiver.
3. Can play with Over, Under, Split, Over Stud, Over Gus, and Even fronts.
Nickel White Nickel White
POSITION ALIGNMENT KEY RESPONSIBILITY
N / SAM(PRESS ALIGNMENT)
NICKEL RULESMAN MAN # 2
MIKE‘B’ GAP
NICKEL RULESBACK
BACK YOUR WAY- HUG UP M/M
BACK AWAY- PLUGGER
WILL‘A’GAP
NICKEL RULESBACK
BACK YOUR WAY- HUG UP M/M
BACK AWAY- PLUGGER
LC 9 YDS. OFF MAN MAN MAN # 1
RC 9 YDS. OFF MAN MAN MAN # 1
FS
12 YDS. OFF L.O.S.
STEM TO 4 YDS. OFF TE
NICKEL ALIGNEMENT RULES
MANMAN TE
MOT. ADJ – FS LOCK CALL
SS12 YDS. OFF L.O.S.
NICKEL ALIGNMENT RULESQB
RUN-SECONDARY RUN SUPPORT
PASS-DEEP MIDDLE 1/3, READ 3 STEP
MOT. ADJ.-PLAY IT
Coverage Nickel WhiteCoverage Nickel White
Y
Z
X
T
C C
FS
MW S/N
SS
COACHING POINTS: CB’S/N – 3RD AND 1, 2, 3 ALERT “BUMP”.
T
H S
XZ
DOUBLES
E T N E
C CFS
SS
M WN
H
Z
T
TRIP OPEN
X
S
E T N E
CC
FS
SS M WN
E T N E
T
Y
SINGLE
H
X
Z
C
C
FS
SS
MW N
Z
T
Y
TRIPS
H
X
E T N E
CC
FS
SS M WN
T
Y
TREY
X
ZH
E T N E
CCFS
SS
MW N
1 2
3 4
5 6
7 8
Y
T
U
Z X
KING
Y U
T
XZ
ACE
Connie
Reggie Reggie
ReggieReggie
Reggie
Nickel Over White Nickel Over White
T
H S
XZ
DOUBLES
E N T E
C CFS
SS
M WN
H
Z
T
TRIPS OPEN
X
S
E N T E
CC
FS
SS M WN
T
Y
SINGLE
H
X
Z Z
T
Y
TRIPS
H
X
E N T E
CC
FS
SS M WN
1 2
3 4
5 6
7 8
Y
T
U
Z X
KING
Y U
T
XZ
ACE
T
Y
TREY
X
ZH
Reggie Reggie
Reggie
Nickel Under White Nickel Under White
E N T E
CM W
FS
ReggieC
SS
N
Z
X
READ ZONE
N
EVeer
NT
CW M
SS
FS
E
Y
C
O
STRETCH G
READ T
READ ZONEWEAK
STRETCH C WEAK
O READ T WEAK
H
T
Z
X
N
EVeer
NT
CWTrack
M
SS
FS
E
Y
C
H
T
Z
X
N
ENT
CMTrack
WReplace
SS
FS
E
Y
C
H Z
X
N
ENT
CWTrack
M
SS
FS
E
Y
C
H
1 2
3 4
5 6
7 8
Z
X
MTrack
ENT
CW N
SS
FS
E
Y
C
H
Z
X
N
ENT
CW M
SS
FS
E
Y
C
H
T
Z
X
N
ENT
CMWTrack
SS
FS
E
Y
C
H
T
Z
X
MReplace
ENT
CWTrack
N
SS
FS
E
Y
C
H
Nickel Over White vs. SingleNickel Over White vs. Single
T
T
T
T
READ ZONE
O
STRETCH G
READ T
READ ZONEWEAK
STRETCH C WEAK
READ T WEAK
O WEAK
E T N E
T
E T N E
Z
X
HZ H
X
NM W
CC
FS
SS
T
E T N E
Z H
X
E T N E
Z H
X
E T N E
Z H
X
T
E T N E
Z H
X
T
E T N E
Z H
X
E T N E
Z H
X
Y Y
Y Y
Y Y
Y Y
1 2
3 4
5 6
7 8
NM W
CC
FS
SS
NMTrack
WReplaceC
C
FS
SS
N M WTrack C
C
FS
SS
NM W
CC
FS
SS
NMTrack
WC
C
FS
SS
N MReplace
WTrackC
C
FS
SS N M
TrackW
CC
FS
SS
Veer
Track
Veer
Nickel Over White vs. Trips Nickel Over White vs. Trips
T
T
T
T
READ ZONE STRETCH G
ZH
N
MW
C
FS
SS
Y
1 2
3 4
5 6
7 8
X
CNE ET
OT
ZH
N
MReplace
WTrack
C
FS
SS
Y X
CNE ET
READ ZONEWEAK
ZH
N
MW
C
FS
SS
Y X
CNE ET
OT
ZH
N
MTrack
WReplace
C
FS
SS
Y X
CNE ET
T
ZH
N
MWTrack
C
FS
SS
Y X
CNE ET
READ T
ZH
N
MTrack
W
C
FS
SS
Y X
CNE ET
READ T WEAK
ZH
N
MWTrack
C
FS
SS
Y X
CNE ET
OUTSIDE CWEAKT
ZH
N
MWTrack
C
FS
SS
Y X
CNE ET
Veer Veer
Nickel Over White vs. Trey Nickel Over White vs. Trey
T
T
T
T
READ ZONE G STRETCH
O READ T
READ ZONEWEAK
STRETCH C WEAK
READ T WEAK
O WEAK
H
XZ
S
C C
E T N EN
WMFS
SS
H
XZ
S
T
CC
E T N E
NWM
Track
FS
SS
H
XZ
S
T
C C
E T N E
WReplace
N MTrack
FS
SS
H
XZ
S
C C
E T N E
WTrack
NM FS
SS
H
XZ
S
T
C
C
E T N E
WTrack
NM FS
SS
H
XZ
S
C C
E T N E
WN MTrack
FS
SS
H
XZ
S
C C
E T N E
WN
MFS
SS
H
XZ
S
T
CC
E T N E
WN MTrack
FS
SS
Replace
Veer Veer
1 2
3 4
5 6
7 8
Nickel Over White vs. Doubles Nickel Over White vs. Doubles
T
T
T
T
READ ZONE G STRETCH
O READ T
READ ZONEWEAK
STRETCH C WEAK
READ T WEAK
O WEAK
H
XZ
S
C C
E T N EN
WM
FS
SS
H
XZ
S
T
CC
E T N EN
WMTrack
FS
SS
H
XZ
S
T
CC
E T N E
WReplace
N
MTrack
FS
SS
H
XZ
S
C C
E T N E
WTrack
NM
FS
SS
H
XZ
S
T
C
C
E T N E
WTrack
NM
FS
SS
H
XZ
S
C C
E T N E
WN MTrack
FS
SS
H
XZ
S
C C
E T N E
WN
M
FS
SS
H
XZ
S
T
CC
E T N E
WN
MTrack
FS
SS
Replace
Veer Veer
1 2
3 4
5 6
7 8
Nickel Over White vs. Trips OpenNickel Over White vs. Trips Open
T
T
T
T
Z
X
READ ZONE
N CWM
FS
SS
Y
C
O
STRETCH T
READ T
READ ZONEWEAK
STRETCH G WEAK
READ T WEAK
H
E N T E
T
Z
XY
HZ
XY
H
Z
XY
H
T
Z
XY
H
Z
XY
H
T
Z
XY
H
T
Z
XY
H
O WEAK
1 2
3 4
5 6
7 8
N CWReplace
MTrack
FS
SS
C
N CWReplace
MTrack
FS
SS
CN CW
TrackM
FS
SS
C
N CWM
FS
SS
CN CW
TrackM
FS
SS
C
N CWTrack
MReplace
FS
SS
CN CWM
Track
FS
SS
C
E N T E
E N T E E N T E
E N T E E N T E
E N T E E N T E
Nickel Under White vs. TripsNickel Under White vs. Trips
T
T
T
T
READ ZONE STRETCH G
O READ T
READ ZONEWEAK
STRETCH C WEAK
READ T WEAK
O
S
ZX
H
CC
WN
M FS
SS
S
ZX
H
T
S
ZX
H
T
S
ZX
H
S
ZX
H
T
S
ZX
H
S
ZX
HS
ZX
H
T
1 2
3 4
5 6
7 8
E N T E
CC
WTrack
NM FS
SS
E N T E
CC
WReplace
NMTrack
FS
SS
E N T E
CC
WTrack
NM FS
SS
E N T E
CC
WN
M FS
SS
E N T E
CC
WTrack
NMReplace
FS
SS
E N T E
CC
WN
MTrack
FS
SS
E N T E
CC
WTrack
NM FS
SS
E N T EVeer Veer
Nickel Under White vs. DoublesNickel Under White vs. Doubles
T
T
T
T
READ ZONE STRETCH G
O READ T
READ ZONEWEAK
STRETCH C WEAK
READ T WEAK
O
S
ZX
H
C
C
WN
M
FS
SS
T
T
T
T
1 2
3 4
5 6
7 8
E N T E
WTrack
M
E N T E
WReplace
MTrack
E N T E
WTrack
M
E N T E
WM
E N T E
WTrack
MReplace
E N T EWM
Track
E N T E
WTrack
M
E N T EVeer Veer
S
ZX
H
C
C
N
FS
SS
S
ZX
H
C
C
N
FS
SS
S
ZX
H
C
C
N
FS
SS
S
ZX
H
CC
N
FS
SS
S
ZX
H
CC
N
FS
SS
S
ZX
H
CC
N
FS
SS
S
ZX
H
CC
N
FS
SS
Nickel Under White vs. Trips OpenNickel Under White vs. Trips Open
T
T
T
T
C C
FS
M
E
N
T ET
SS
W
ADJUSTMENTS:
A. Call for 3rd & Long and 4th & Long with Cover 2.
B. Backers’ alignment depth is half the distance needed for the 1st down. Example: 3rd & 18 - backers align 9 yds. deep
3rd & 12 - backers align 6 yds. Deep
C. Good vs. 10 personnel Deuce.
D. Corners and Safeties are playing Palms but from a deeper alignment.
E. Mike becomes a deep hole player.
C C
FS
M
E
NT ET
SS
WCURL/FLAT FINAL 3
1 Read Solo / Prevent 1 Read Solo / Prevent
Zone Blitzes
DESCRIPTIONAn zone blitz with the SS blitzing. Played with a 3 deep, 3 under zone, using bronco coverage underneath. Versus slot family formations the corner will blitz.
ADDITIONAL INFORMATION
1. Closed call depends on the blitz called:-Examples
A. Spear – YB. Weak Spear – Away from passing strengthC. Back Spear – Back
2. Bronco CoverageA. Blitzer – Safety or Corner B. Bronco – OLB’sC. Final 3 – Mike
3. LB’s adjust vs 1 back sets. (Trips= Switch call between SS and will)
4. Base personnel – Will to call; Sam away.
5. Corner “Trade” with SS vs dead side TE (slot family) SS play deep 1/3.
6. Blitzer – Action to spill ball outside/Action away shuffle for cutback and boot.
7. Away End plays Box/CQ technique.
Spear (Bronco) Spear (Bronco)
Position Align Tech Key Run To Run Away Pass
Call End 8Long Stick
OT B Gap B Gap B Gap
Away End Loose 6 Box OT C Gap C Gap Contain
Tackle 3 Spike OG A Gap A Gap A Gap
Nose 1 Hot OG B Gap B Gap B Gap
Sam 50Box/
CutbackBacks Box
“A”
CutbackBronco
Mike 0Free
HitterBacks Track
A
GapFinal 3
Will 50Box/
CutbackBacks D Gap
Rope A Dope
Bronco
SpearSpear
Y
Z
X
F
T
E T N EC CSS
W M S
FS
Close Call Left
F
T
E T N E
FS
SMC C
SS
H
Z X
W
OPEN
‘SWITCH’
1 2
7 8
Bronco
Bronco Bronco
Y
Z
X
F
T
E T N E
PRO
FS
W MC C
SS
Y
Z
X
F
T
E T N E
SLOT
FS
W M
C
CSS
Y
T
E T N E
FS
W M
C
C
SS
U
Z
F
Y
T
E N T E
FS
W MC
C
SS
U
Z
F
TITE WING
S S
S
S
3 4
5 6
‘TRADE’
Bronco Bronco
Also Strong
Also Strong
U Spear
Also Weak
U Spear
‘TRADE’
‘
Spear (Bronco) Spear (Bronco)
‘TRADE’
ACE KING
E T N E
T
H S
XZ
H
Z
Z
T
T T
T
Y Y
Y
TRIPS
DOUBLES TRIPS OPEN
SINGLE
TREY
X
H
S
X
Z H
X
ZH
X
E T N E E T N E
E T N E
E T N E
C CC
C
CC
CC
CC
FS FS
SS
FS
SS
SS
W
FS
SS
FS
MM‘SWITCH
M M
M
SS
SW
W
WSS
S
W
S
‘SWITCH’
‘TRADE
‘SWITCH’
1 2
3 4
5 6
7 8
Y
T
E T N E
Y U
T
E T N E
XZ
FS
WM
CC
SS
FS
W M
C
CSS
ACE
U
Z X
S S
7 8
Bronco
Bronco
Bronco
Bronco
Bronco
Bronco
Bronco
Also Strong Also Strong
Also Strong
Also Strong
Also Weak
Also Weak
Also Weak
‘TRADE
Spear (Bronco) Spear (Bronco)
DESCRIPTIONA zone blitz through the B gap. Played with Bronco coverage.
ADDITIONAL INFORMATION1. Closed call depends on the blitz called:
- ExamplesA. Dagger – Y B. Weak Dagger – Away from passing strength
2. Bronco CoverageA. Blitzer – Call OLBB. Bronco – Call Safety and Away OLBC. Final 3 – Mike
3. Be alert for additional calls based on the following:A. Trade – Dead sideB. Switch – 2 DetachedC. Swap – 3 Speed
4. Base Personnel – Will to the call/ Sam away.
5. Tackle blocks down (veer), blitzer comes off the tackles butt.
6. Away End has a Box/CQ technique.
7. Call End has a Go technique. Immediate climb to the mesh point to a flex side.
Dagger (Bronco) Dagger (Bronco)
DaggerDagger
Y
Z
X
F
T
E T N EC CSS
W M S
FS
Position Align Tech Key Run To Run Away Pass
Call End 8 Go TE D Gap D Gap Contain
Away End Loose 6 Box OT C Gap C Gap Contain
Tackle 3 Spike OG A Gap A Gap A Gap
Nose 1 Hot OG B Gap B Gap B Gap
Close Call Left
Y
Z
X
F
T
E T N E
PRO
FS
W MC
CSS
Y
Z
X
F
T
E T N E
SLOT
FS
W M
C
C
SS
Y
T
E T N E
FS
WM
C
C
SS
U
Z
F
F
T
E T N E
FS
SMC CSS
H
Z X
W
OPEN
Y
T
E N T E
FS
W MC
C
SS
U
Z
F
TITE PAIR PRO
S S
SS
1 2
3 4
5 6
7 8
Bronco
Bronco
Bronco
Bronco
Bronco
Also Strong
Also Strong Also Weak
U Dagger U Dagger
Dagger (Bronco) Dagger (Bronco)
Y
T
E T N E
Y U
T
E T N E
XZ
FS
WM
CC
SS
FS
W MC C
SS
ACE
U
Z X
KING
E T N E
T
H S
XZ
H
Z
Z
T
T T
T
Y Y
Y
TRIPS
DOUBLES TRIPSOPEN
SINGLE
TREY
X
H
S
X
Z H
X
ZH
X
E T N E E T N E
E T N E
E T N E
C C CC
CC
CC
CC
FS FS
SS
FS
SS
SS
W
SS
W
FS
MM
M M
M
SS
SW
W
wSS
S SS
S
SS
1 2
3 4
5 6
7 8
Bronco
Bronco
Bronco
Bronco
Bronco
Bronco
Bronco
Also Strong Also Strong
Also StrongAlso Weak
Also Strong
Also Weak
Also Weak
Dagger (Bronco) Dagger (Bronco)
‘SWAP’
‘SWAP’
DESCRIPTIONA zone blitz with the corner rushing. Played with 3 deep, 3 under zone, using Bronco coverage. Vs. slot turns into Spear
ADDITIONAL INFORMATION
1. Closed call = To Boundary
A. Can close it to the boundary (Boundary Spear Chop)
2. Vs. weak motion – will (Bronco player) adjust.
Boundary Spear Chop Boundary Spear Chop
Boundary Spear ChopBoundary Spear Chop
Y
Z
X
F
T
E TN EC C
SS
WM
S
FS
Close Call Right
(BR)
(BR)(F-3)
(1/3) (1/3) (1/3)
Position Align Tech Key Run ToRun
AwayPass Option
Call End
Loose
6Stick Ball B Gap Pursue
Inside rush lane
Dive
Away End
6 Go Ball C Gap Chase
Outside
Rush
Lane
Pitch
Tackle 3 Spike Ball A Gap PursueInside Rush Lane
Dive
Nose 1 Hot Ball B Gap PursueInside Rush Lane
Dive
Sam 9Box/
ChaseTE D Gap
Chase/ Fold
Bronco Scheme
Mike 20Box/
CutbackBacks A Gap
A
GapFinal 3 QB
Will 20Box/
Rope-A-Dope
Backs D GapRope A Dope
Bronco Pitch
ADJUSTMENTS: Corner – QB vs. OPT: BLITZ OPEN SIDE – QB: BLITZ TE SIDE - FLAT
FS
s
T
S
MC
C
SS
Y
Z
X
W
1 2
Boundary Spear Chop Boundary Spear Chop
1/3 1/31/3
(BR)
(BR)
(F-3)FS
s
T
S
MC
C
SS
Y
Z
X
W
1/3 1/31/3
(BR)
(BR)
(F-3)
PRO ZOOM TO SLOTPRO
FS
s
T
SW
CC
SS
Y
Z
X
M
3 4
1/3
(BR)(BR)
(F-3) FS
s
T
SW
C
C
SS
Y
Z
X
M
1/3 1/3
1/3
(BR) (BR)(F-3)
SLOT ZOOM TO PROSLOT
1/3 1/3
FS
s
T
S
MC
C
SS
S
Z X
W
5 6
1/3
(BR)
(BR)
(F-3)FS
s
S
MC
C
SS
S
Z X
W
1/3 1/31/3
(BR)
(BR)
(F-3)
OPEN ‘S’ ZOOMOPEN
1/3 1/3
DESCRIPTIONA Zone Blitz with Sam blitzing and Mike key blitzing. Played with a 3 deep, 3 under zone, using Bronco coverage underneath.
ADDITIONAL INFORMATION
1. Closed call = 2 receiver side.
2. 1 back sets play it – DE Bronco single receiver side.
3. Formation adj. – Will ck gut vs. detached #2 aligned away from blitz.
4. Motion adj. – After gut ck – if #2 motions back strong ck base.
5. Empty – Close = 2 rec. side. Check Rush – must be aligned in empty. Motion to empty “play it”.
6. This is a good overall run/pass blitz vs. 1 or 2 back.
7. Must work fit drills vs. run!
8. SS and Mike “switch” vs. change of strength becomes ck Frisco.
9. Can run Bark Go in passing situations. Nose and Call End exchange responsibilities.
Bark Bark
BarkBark
Y
Z
X
F
T
E TN EC C
SS
WM
S
FS
(BR)
(BR)
(F-3)
(1/3)(1/3)
(1/3)
Position Align Tech Key Run ToRun
AwayPass Option Comments
Call End
6Long Stick
Ball B Gap PursueInside rush lane
Dive
Away End
Loose6Buzz or Bronco
Ball D Gap Fold
Buzz # 1 Rec.
Bronco #2 Rec.
PitchGUT =
Final #3
Tackle 3 Hot Ball C Gap ChaseOutside Rush Lane
QB
NoseSt.
ShadeNail Ball A Gap Pursue
Inside Rush Lane
Dive
Sam 9Blitz
ContainTE D Gap
Chase/ Contain
Outside Rush Lane
QB
MikeStrong
‘B’Key Blitz
Backs B Gap OvertopInside Rush Lane
Dive
WillWeak
‘A’Box or
OvertopBacks B Gap C Gap Final #3
Dive to QB
Alert Gut Call
COVERAGE CALLS: BRONCO
(KEY BLITZ)
POSITION ALIGNEMENT KEY RESPONSIBILITY
SAM 9 BALL BLITZ CONTAIN
MIKE STRONG ‘B’ BACK (S) KEY BLITZ
WILL ‘0’ BACK (S) FINAL 3- WALL
LC9 YDS. OFF MAN
SPLIT RULEQB
RUN-SECONDARY RUN, CRACK REPLACE
PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3
MOT. ADJ-PLAY-IT
RC9 YDS. OFF MAN
SPLIT RULEQB
RUN-SECONDARY RUN, CRACK REPLACE
PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3
MOT. ADJ-PLAY-IT
FS12 YDS. OFF L.O.S.
BASE ALIGNMENT RULESQB
RUN- SECONDARY RUN SUPPORT
PASS-MIDDLE 1/3
MOT. ADJ-2 WR’S WEAK BRONCO PLAYER
SS 4 YARDS OFF L.O.S QB
RUN- FLOW C GAP
-FLOOD C GAP, TO OVER THE TOP
-SPLIT C GAP
PASS-BRONCO TECH (SEAM TO FLAT)
Bark Coverage BroncoBark Coverage Bronco
Y
Z
X
FT
EC C
SS
S
W M
FS1/31/3
1/3
(BR)(BR)
(F-3)
COACHING POINTS: EITHER SAFETY CAN BE BRONCO PLAYER BASED OFF FORMATION. - SS/FS ON SWITCH – BLITZ INSIDE “B” GAP (FRISCO)
FS
S
T
SW
C C
SS
Y
Z
X
M
1 2
BarkBark
1/31/31/3
(BR)
(BR)
(F-3)
s
T
Y
Z
X
S ZOOM TRIPS TO SINGLES ZOOM SINGLE TO TRIPS OPEN
S
T
Z
W
X
3 4
Z
T
Y
S
X
Z ZOOM SINGLE TO TRIPSW ZOOM DOUBLES TO TRIPS OPEN
E
DE – ‘Get up & Go’/Switch call ( FS & Mike) Ck. Frisco
(Mike)FS
S
MC C
SS
W
1/31/3
(3)
(BR)
(Key Blitz)
E
1/3
(BR)
DE – ‘Get up & Go’
FS
S
MC C
SS
W
1/31/31/3
(BR)
(BR)
(Blitz)
E
FS
E
WC C
SS
M
1/31/3
(3) (BR)( Blitz)
S
1/3
(BR)
(F - 3)
Gut call Ck. Bronco
FS
S
T
SW
C C
SS
Y
Z
X
M
5 6
1/31/31/3
(BR)
(BR)
(F-3)
sT
Y
Z
X
T STRONG TRIPS TO EMPTY
FT
Y
Z
X
7
H ZOOM WING TO SLOT
Z ZOOM SLOT TO PRO
E
“Play-it”
FS
S
MC C
SS
W
1/31/3
(3)
(BR)E
1/3
FS
SW
C C
SS
M
1/31/31/3
(BR)
(BR)
(F - 3)
Switch call ( SS & Mike) Ck. Frisco: DE ‘Get up & GO”
E
Switch call ( FS & Mike) Ck. Frisco: DE ‘Get up & GO”
E E
DESCRIPTIONA zone blitz with the Sam and FS blitzing. Played with 3 deep, 3 under zone, using Bronco coverage.
ADDITIONAL INFORMATION
1. Closed call = Away from the Y.
2. Switch call between FS and Mike vs. Slot set – FS becomes Bronco Player and Mike becomes Key Blitzer like Bark.
3. Motion Pro to Slot- “Switch” Call FS/Mike. Back motion Weak = “Switch”.Motion Twin to Pro- Ck Frisco. Mike Bronco/FS Blitz
4. Twirl motion- “Switch” call goes back to Frisco call.
5. Empty - Strength = 2 Rec. side. Check Rush. MUST be aligned in Empty. Motion to Empty = “PLAY-IT”
6. Like this vs. 2 back sets, good 1st down run/pass call.
7. Must work fit drills vs. run!!!
Frisco Frisco
Y
Z
X
F
T
E T N EC C
SS
W M
S
FS
FriscoFrisco
Close Call Right
1/31/3
1/3
(BRONCO)
(FINAL 3) (BRONCO)
POS ALIGN KEY RUN TO RUN AWAY PASS OPTIONTECH
CALLEND
TACK
NOSE
AWAYEND
SAM
MIKE
WILL
6
3
Shade
8
Walk
‘0’
50
LongStick
Hot
Nail
Bronco
BlitzContain
Box/Spill
Box/Overtop
Ball
Ball
Ball
Ball
Ball
Back(s)
Back(s)
‘A’ Gap
‘C’ Gap
‘A’ Gap
‘D’ Gap
‘D’ Gap
Inside‘B’ Gap
‘B’ Gap
Pursue
Pursue
Pursue
Fold
Chase
‘C’ Gap
‘B’ Gap
InsideRush Lane“A” Gap
OutsideRush Lane
InsideRush Lane
Buzz #1Bronco #2 Rec.
OutsideRush LaneContain
Bronco
Final ‘3’
Dive
QB
Dive
Pitch
QB
QB
Dive toQB
COMMENTS
Cheat to Head Up
Run to Read Tackle
Alert Switch Call
POSITION ALIGNEMENT KEY RESPONSIBILITY
SAM WALK BALL OUTSIDE BLITZ CONTAIN
MIKE ( ‘0’ )BACK
(S)BRONCO #2 TO SIDE OF BLITZ
ALERT ‘SWITCH’ CALL = BARK
WILL 50BACK
(S)FINAL 3- WALL
LC9 YDS. OFF MAN
SPLIT RULEQB
RUN-SECONDARY RUN, CRACK REPLACE
PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3
MOT. ADJ-PLAY-IT
RC9 YDS. OFF MAN
SPLIT RULEQB
RUN-SECONDARY RUN, CRACK REPLACE
PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3
MOT. ADJ-PLAY-IT
FS 4 YDS OFF L.O.S. QB
RUN- FLOW – QB
- FLOOD – B GAP – SPILL
- SPLIT- B GAP – CHASE
MOTION ADJ- ALERT SWITCH W/MOTION TE
SS12 YDS. OFF L.O.S.
QB
RUN- SECONDARY RUN SUPPORT
PASS- MIDDLE 1/3
- KEY QB
Frisco Coverage BroncoFrisco Coverage Bronco
Y
Z
X
FT
SC C
SS
E
M W
FS1/31/3
1/3(BR)
(BR)
(F-3)
COACHING POINTS:
Y
Z
X
F
T
E T N E S
PRO
FSW M
CC
SS
Y
Z
X
F
T
E T N E S
SLOT
FSW MC
C
SS
Y
T
E T N E S
FSW M
C
C
SS 1/3
U
Z
F
F
T
E T N E S
FS
MC C
SS
H
Z X
W
OPEN
Y
T
E N T E CS
W MC
FS
SS
U
Z
F
TITE WING
F-3
‘GUT’
F-3
‘FRISCO’
1 2
3 4
5 6
7 8
F-3
FriscoFrisco
1/31/3
1/3
F-3
Z Bark Z Bark
1/3
1/3
1/3
1/3
1/3
1/3
1/3
F-3 ‘SWITCH’
1/3
1/3
1/3
Y
T
E T N E S
Y U
T
E T N E S
XZ
FS
W MC C
SS
FSW M
CC
SS
ACE
U
Z X
KING
E T N E
T
H S
XZ
H
Z
Z
T
T T
T
Y Y
Y
TRIPS
DOUBLES TRIPSOPEN
SINGLE
TRIPS
X
H
S
X
Z H
X
ZH
X
E T N E E T N E
E T N E
E T N E
C C CC
CC
CC
CC
FS
S
SS
S
SS
SS SS
FS
SS
FS
M M
M M
M
S
FS
FSW
W
W
W
SW
S
‘GUT’
1 2
3 4
5 6
7 8
F-3
Frisco Frisco
1/3
1/3
1/3
1/3
1/3
1/3F-3
“SWITCH”
1/31/31/3
‘SWITCH’
SWITCHSWITCH
“SWITCH”
FS
s
T
SWC
C
SS
Y
Z
X
M
1 2
FriscoFrisco
1/31/3
1/3
(BR)
(BR)
(F-3)FS
s
T
E
WC
C
SS
Y
Z
X
M
1/3
1/31/3
(Key Blitz)
(BR)
(F-3)
PRO ZOOM TO SLOTPRO
s
T
Y
Z
X
3 4s
T
Y
Z
X
SLOT ZOOM TO PROSLOT
FS
s
T
S
MC C
SS
S
Z X
W
5 6
1/3(BR)
(BR) (GUT)
FS
s
SWC
C
SS
S
Z X
M
1/3 1/31/3
(BR)
(BR)
(F-3)
S ZOOM OPEN TO SINGLEOPEN
1/3 1/3
E
(BR)
S
‘Switch Call’
FS
EW
CC
SS
M
1/3
1/31/3
(Key Blitz)
(BR)(F-3) (BR)
S
‘Switch Call’
FS
SW
CC
SS
M
1/3 1/31/3
(BR)(BR)
(F-3)
E
Switch Call CK. Frisco
E
“GUT CALL”
(KEY BLITZ)
Gut Check Bronco: ‘Switch Call”
E
FS
s
T
S
MC C
SS
Z
Y X
W
7 8
1/3 (BR)
(BR)
(F-3)FS
s
S
WCC
SS
Y
Z
X
M
1/3 1/31/3
(BR)
(Get up & GO)
(F-3)
T STRONG PRO TO TRIPSF WEAK PRO TO SINGLE
1/3 1/3
E
“Switch CALL” “Get up & GO”
E
(Key Blitz)
DESCRIPTIONA Corner blitz out of Frisco with Bronco coverage.
ADDITIONAL INFORMATION
1. Closed Call = Boundary
2. Frisco with corner, contain blitzing, FS replacing in the 1/3, and the Sam blitzing B gap.
Boundary Frisco ChopBoundary Frisco Chop
Y
Z
X
F
T
E T N EC C
SS
W M SFS
Boundary Frisco ChopBoundary Frisco Chop
Position Align Tech Key Run To Run Away Pass
Call End 6 Long Stick OT A Gap A Gap A Gap
Away End 8 Bronco TE C Gap C Gap Bronco
Tackle 3 Hot OG C Gap C Gap Contain
NoseWk. Shade
Nail OC A Gap A Gap A Gap
Close Call Right
1/3
1/3
1/3
(BR)
(BR)(F-3)
DESCRIPTIONA zone blitz with a Mike and SS blitzing. Played with 3 deep, 3 under zone using Bronco coverage.
ADDITIONAL INFORMATION
1. Closed Call = 2 Receiver side.
2. SS blitzes when aligned on 2 Receiver side.
3. De – alert possible “Get up and Go” call vs. motion.
4. Must work run fits vs. run.
5. Vs. 3x1 (Trey or Trips) – “Switch” call. SS is Final #3, Will blitz “A” gap.
SmackSmack
SmackSmack
Y
Z
X
F
T
E TN EC C
SS
WM
S
FS
(BR) (BR)
(F-3)
(1/3)(1/3)
(1/3)
Position Align Tech Key Run ToRun
AwayPass Option Comments
Call End
6 Go Ball C Gap ChaseOutside
rush lane
QB to Pitch
Away End
Loose 6
Bronco Ball D Gap Fold Bronco Pitch
Tackle 3 Hot Ball C Gap ChaseOutside Rush Lane
QB
NoseSt.
ShadeNail Ball A Gap Pursue
Inside Rush Lane
Dive
Sam 9 Bronco D Gap Fold Bronco Pitch
MikeStrong
‘B’Blitz Ball B Gap Pursue
Inside Rush Lane
Dive to QB
WillWeak
‘A’Final 3 Backs B Gap
Inside out to Ball
Final #3Dive to
QB
COVERAGE CALLS: BRONCOADJUSTMENTS: SS
POSITION ALIGNEMENT KEY RESPONSIBILITY
SAM9
(2 Receiver side)TE
Run- Box
Pass- Bronco
MIKE STRONG ‘B’ BALL BLITZ ‘B’ GAP
WILL ‘A’ GAP BACK (S)RUN- INSIDE OUT TO BALL
PASS- FINAL 3
LC9 YDS. OFF MAN
SPLIT RULEQB
RUN-SECONDARY RUN, CRACK REPLACE
PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3
MOT. ADJ-PLAY-IT
RC9 YDS. OFF MAN
SPLIT RULEQB
RUN-SECONDARY RUN, CRACK REPLACE
PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3
MOT. ADJ-PLAY-IT
FS 12 YDS. OFF L.O.S. QB
RUN- SECONDARY RUN SUPPORT
PASS- MIDDLE 1/3
MOT. ADJ- MIDDLE 1/3
SS 4 YARDS OFF L.O.S QB BLITZ ‘A’ GAP
Smack Coverage BroncoSmack Coverage Bronco
1/3
COACHING POINTS: SS BE PREPARED TO ‘SWITCH’ VS. 3X1 (TRIPS OR TREY)
Y
Z
X
F
T
E TN EC C
SS
WM
S
FS
(BR) (BR)
(F-3)
(1/3) (1/3)
1 2
F-3
Y
Z
X
F
T
E
PRO
FS
M W
C
C
SS
Y
Z
X
F
T
E
SLOT
SS
W MC
C
FS
Y
T
E
SS
W M
CC
FS
U
Z
F
TITE
S
S
S
3 4
5 6
‘
Smack Smack
F
T
E
FS
WMC
CSS
H
Z X
S
OPEN
E
T
Y
SINGLE
H
X
Z
C
C
FSSS
MW S
T
Y
TREY
X
ZH
E CC
FS SS
MWS
Z
T
Y
H
X
E
C CFSSS
M W
S
TRIPS
Z
T
Y
H
X
E
CC
FSSS
M W
S
TRIPS WING
3 4
BroncoBronco
Bronco
Bronco
Bronco Bronco
Bronco
Bronco
F-3F-3
F-3F-3
F-3F-3
F-3
(BR)(BR)
(BR) (BR)
(BR) (BR)
(BR)
(BR)
(1/3)(1/3)(1/3) (1/3) (1/3) (1/3)
(1/3) (1/3)(1/3)
(1/3)(1/3)
(1/3)
(1/3) (1/3) (1/3)(1/3) (1/3)
(1/3)
(1/3)(1/3) (1/3)
(1/3)(1/3)(1/3)
7 8
“Switch”
1 2
Y
Z X
H
T
E
ACE
FS
M WC
C
SS
Y
Z X
H
T
E
KING
SS
W MC C
FS
Y
T
E N E
FS
M WC
C
SS
X
Z S
EMPTY
S
S
S/N
3 4
‘
Smack Smack
F
T
E
FS
MWC
C
SS
H Z
X
S
SINGLE WING
Y
T
E N E
SS
M N/SC
C
FS
X
ZS
EMPTY
W
‘
Strong LT
F-3F-3
F-3
(BR)(BR)
(BR)(BR)
(BR)GUT
GUT
(BR) (BR)
(BR)(BR)
(BR)
(1/3)(1/3)
(1/3)
(1/3) (1/3) (1/3)
(1/3)
(1/3)(1/3)
(1/3)
(1/3)
(1/3)
(1/3)(1/3)
(1/3)
CK. Boston
CK. Boston
SS
s
S
SWC C
FS
Y
Z
X
M
1 2
SmackSmack
1/3 1/31/3
(BR)(BR)
(F-3)FS
S
T
S
MC
C
SS
Y
Z
X
W
1/31/31/3
(BR)(BR)
(F-3)
S ZOOM TRIPS TO SINGLES ZOOM SINGLE TO TRIPS
SS
S
T
SW
CC
FS
Y
Z
X
M
3 4
1/3
(BR)
(BR)
(F-3)SS
S
T
SW
C
C
FS
Y
Z
X
M
1/3 1/3
1/3
(BR)(BR)(F-3)
Z ZOOM SINGLE TO TRIPST STRONG TRIPS TO EMPTY
1/3 1/3
SS
s T
SW
CC
FS
Z
Y X
M
5 6
1/3
(BR)(BR)
(F-3)FS
s
S
MC
C
SS
S
Z X
W
1/3
1/3
1/3
(BR)(BR)
(F-3)
OPEN ‘S’ ZOOMZ ZOOM SLOT TO PRO
1/3 1/3
E
End – Get up & GO”
E
End – Get up & GO” – “Switch” = CK. Smack
E E
EE
End – Get up & GO”
DESCRIPTIONA Zone Blitz with Sam and FS blitzing. Played with a 3 deep, 3 under zone, using Bronco coverage underneath. Frisco concept with DE outside and FS inside. Does not tip off blitz.
ADDITIONAL INFORMATION
1. Closed call = Away from stud TE (Y), (Frisco close call Rules). Vs. empty > close 2 rec. side = check “switch”.
2. Vs. Pro > Sam = ‘A’, FS = ‘B’
3. Vs. #2 to close call by alignment or motion = check “Switch” call.
4. Any motion or peel to closed call is a “Switch” Call.
5. Y motion = Check “Switch”.
6. Will LB, vs. any # 2 removed gives a “Gut” call.
7. Safety reads out of blitz vs. option or guard pull.
8. Call End has a GO Technique.
9. Call End will execute a 6 Tech vs. TE, will Box with no TE.
Fog Fog
FogFog
Y
Z
X
F
T
E T N EC C
SS
W M S
FS
Close Call Right
(BR)
(F-3) (BR)1/3 1/3
1/3
POS. ALIGN TECH KEY RUN TO
RUN AWAY
PASS OPTION COMMENTS
CALL END
LOOSE
6LEO BALL
‘C’ GAP
PURSUECONTAIN
RUSHQB
AWAY END
8 BRONCOBALL ‘D’
GAPFOLD
BUZZ #1 REC
BRONCO #2
REC.
PITCHRUN TO READ
TACKLE
TACKLE
3 HOTBALL ‘C’
GAPPURSUE
OUTSIDE RUSH LANE
QB
NOSEWK.
SHADENAIL
BALL ‘A’ GAP
PURSUEINSIDE RUSH LANE
DIVE
SAM ‘B’ GAPBLITZ
‘A’ GAPBALL ‘A’
GAP SPILL
CHASE FLAT
‘A’ GAP UNDER
ALL BLOCKS
DIVEALERT
SWITCH CALL
MIKE 0 BRONCOBACK
(S)BOX BOX BRONCO PITCH
ALERT SWITCH
CALL
WILL 50 FINAL 3BACK
(S)BOX
SCRAPE ‘B’GAP
STRONGFINAL 3
ALERT SWITCH
CALL
POSITION ALIGNMENT KEY RESPONSIBILITY
SAM 20 Ball
Blitz ‘A’ Gap to Close call. If the Guard scoop blocks, “Chase-Flat”.
Switch Call- Blitz ‘B’ Gap to Close Call (Must Disguise)
MIKE (‘0’) Back (s)
Run- Flood= Box (Turn Back)
-Flow= Box (Turn Back)
- Split= Track backs
Pass- Bronco #2
Switch call= Blitz ‘A’ Gap to close call
WILL 50 BACK (S)
Run- Flood= Scrape to St. ‘B’ Gap
-Flow= Turn Ball inside
- Split= ‘A’ Gap
Pass- Final #3
Switch call= Move to ‘A’ Gap, Bark Rules
- If #2 removed give a “GUT’ Call
LC9 YDS. OFF MAN
SPLIT RULEQB
RUN-SECONDARY RUN, CRACK REPLACE
PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3
MOT. ADJ-PLAY-IT
RC9 YDS. OFF MAN
SPLIT RULEQB
RUN-SECONDARY RUN, CRACK REPLACE
PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3
MOT. ADJ-PLAY-IT
FS 4 YDS. OFF L.O.S. QB
Run- Flood= ‘B’ Gap Spill
- Flow = QB
- Split= ‘B’ Gap Chase
Mot. Adj.- Alert ‘Switch W/Motion TE
SS 12 YDS. OFF L.O.S. QBRun- Secondary Run Support
Pass- Middle 1/3
- Key QB
Fog Coverage BroncoFog Coverage Bronco
1/3
Y
Z
X
F
T
EC C
SS
MW S
FS
(BR)
(BR)(F-3)
(1/3) (1/3)
Y
Z
X
F
T
E T N E
PRO
FS
W MC
C
SS
Y
Z
X
F
T
E T N E
SLOT
SW MC
C
SS
F
T
E T N E
FS
SMC C
SS
H
Z X
W
OPEN
‘GUT’
’S
FS
1 2
3 4
5 6TITE WING
Y
T
E N T EFS
W MC
C
SS
U
Z
F
’
S
Y
T
E T N E
FS
W M
C
C
SS
U
Z
F
1/3S
‘Switch’
Fog Fog
1/3
1/3
1/3
F-3
1/3
1/3
1/3F-3
1/3
1/3
1/3
1/3
1/3
1/3
1/3
1/3
F-3
‘Switch”
E T N E
T
H S
XZ
H
Z
Z
T
T T
T
Y Y
Y
TRIPS
DOUBLES OPEN
SINGLE
TREY
X
H
S
X
Z H
X
ZH
X
E T N E E T N E
E T N E
E T N E
C C CC
CC
CC
CC
FS FS
SSFS
SS
SS SS
FS
SS
S
M M
M M
M
SS
SW
W
WW
SW
FS
‘SWITCH’
1 2
3 4
5 6
7 8
Y
T
E T N E
Y U
T
E T N E
XZ
SW MC
C
SS
SW MC
C
SS
ACE
U
Z X
KING
1/3
FS FS
Fog Fog
1/3
1/3
1/3
1/3
1/3F-3
F-3
“Switch”
‘Switch’
‘Switch’ ‘SWITCH’
FS
s
T
SWCC
SS
Y
Z
X
M
1 2
FogFog
1/3 1/31/3
(BR)
(BR)
(F-3)FS
s
T
EW
C C
SS
Y
Z
X
M
1/3
1/3
1/3
(BR)
(BR)
(F-3)
Z ZOOM PRO TO SLOTPRO
FS
s
T
SW
CC
SS
Y
Z
X
M
3 4
1/3
(BR)
(BR)(F-3)FS
s
T
SW
C
C
SS
Y
Z
X
M
1/3
1/31/3
(BR)
(BR)(F-3)
SLOT ZOOM TO PROSLOT
1/31/3
ES
“Switch Call”
EE
“Switch Call” “Switch Call” CK. - FOG
FS
s
T
SWC C
SS
S
Z X
M
5 6
1/3 1/3
1/3(BR)(BR)
(GUT)
FS
s
E
WC C
SS
S
ZX
M
1/31/3
1/3
(BR)
(BR)
(F-3)
S ZOOM OPEN TO SINGLEOPEN
FS
s
T
SW
CC
SS
Y
Z
X
M
7 8
1/3
(BR)
(BR)(F-3)FS
s
T
SW
C
C
SS
Y
Z
X
M
1/3
1/31/3
(BR)
(BR)(F-3)
T STRONG PRO TO TRIPSF WEAK PRO TO SINGLE
1/31/3
E
S
“Gut CK. Bronco” -“Switch Call”
EE
“Switch Call”“Get up & GO”
“Gut Call”
DESCRIPTIONA Zone blitz with the Sam/Nickel and Mike blitzing. Played with a 3 deep, 3 under zone using Bronco coverage underneath. Run out of a Split front unless otherwise called.
ADDITIONAL INFORMATION
1. Closed call = 2 Receiver sideA. Spread: Wide side or Away from back! B. (Empty) Strength = 2 Rec. side C. Motion to no backs Mike play #3- come out of blitz.
Strong Motion.
2. 2 Receivers away from blitz – Will CK. ‘Gut’ call – Will becomes Bronco Player. DE becomes ‘Gut’/Final 3 Player. IF ‘Gut’ call made, motion away Will make base call to DE.
3. Mike blitz inside ‘B’ gap- stay under all blocks.
4. N/Sam Blitz outside ‘B’ Gap- stay outside all blocks.
5. Like to run this vs. 10 personnel (Doubles, Trips open) and 11 personnel (Single, Trey, Trips). Vs. spread formation run blitz from wide side or away from off set back.
6. Good pass blitz 2nd long-3rd long. Good change up to Cov. 2 vs. 1 back and no back.
7. Boston – show – “Fox” or “Bonzai”.
Boston Boston
Boston Boston
Y
Z
X
H
T
E NT EC C
SSW M N
FS
Position Align Tech Key Run To Run Away Pass
Call End Loose 6/9 Go OT C Gap Chase Contain
Away End Loose 6 Bronco TE D Gap D Gap Bronco
Tackle 3Nickel Hot
OT C Gap Chase Contain
Nose 3 Arrow OG A Gap A Gap A Gap
Close Call Right
POSITION ALIGNMENT KEY RESPONSIBILITY
SAM Call side ( Strength) # 2 Ball Blitz Outside ‘B’
MIKE Stack ‘B’ Ball Blitz Inside ‘B’
WILL Stack ‘B’ BACK (S) Final #3
LC9 YDS. OFF MAN
SPLIT RULEQB
Run- Secondary Run Support–Crack Replace
Pass- Middle 1/3
- Key QB
Mot. Adj.- Play It.
RC9 YDS. OFF MAN
SPLIT RULEQB
Run- Secondary Run Support–Crack Replace
Pass- Middle 1/3
- Key QB
Mot. Adj.- Play It.
FS 12 YDS. OFF L.O.S. QBRun- Secondary Run Support
Pass- Middle 1/3
SS12 YDS. OFF L.O.S.
Stem to 4 yds off L.O.S.QB
Run- Bronco Tech
Pass- Seam to Flat
Mot. Adj. – Play it
Boston Coverage BroncoBoston Coverage Bronco
1/3
Y
Z
X
F
T
EC C
SS
M W N/S
FS
(BR)(BR)
(F-3)
(1/3) (1/3)
ET T
COACHING POINTS: Nickel rules SS/Nickel Align on the same side
E T N E
T
H S
XZ
H
Z
Z
T
T T
T
Y Y
Y
TRIPS
DOUBLES TRIPS OPEN
SINGLE
TREY
X
H
S
X
Z H
X
ZH
X
E T N E E T N E
E T N E
E T N E
C C CC
CC
CC
CC
FS FS
FS FS
FS
SS SS
SSSS
SS
M
M M
M
W W
WW
W
NM
N N
N
F
T
E T N E
FS
WMC CSS
H
Z X
N
OPEN
1 2
3 4
5 6
7 8
Boston Boston
N
1 2
BostonBoston
FS
s
T
S/NM
CC
SS
Y
Z
X
W
1/3 1/3
1/3
(BR)(BR)
(F-3)
Z ZOOM PRO TO SLOT
SS
s
T
S/NWC C
FS
Y
Z
X
M
1/3 1/3
1/3
(BR)
(BR)(F-3)
SLOT ZOOM TO PRO
E
DE – ‘Get up & GO”
E
3 4
FS
s
T
S/NM
CC
SS
S
Z X
W
1/3 1/3
1/3
(BR)(BR)
(F-3)
S ZOOM OPEN
SS
Z
T
S/NWC C
FS
Y
S
X
M
1/3
1/31/3
(BR)
(BR)(F-3)
S ZOOM SINGLE TO TRIPS
E
DE – ‘Get up & GO”
E
5 6
FS
S
T
S/NM
CC
SS
Y
Z
X
W
1/3 1/3
1/3
(BR)(BR)
(F-3)
S ZOOM TRIPS TO SLOT
FS
W
T
S/NMC C
SS
S
ZX
W
(BR)
(BR)
(F-3)
SLOT ZOOM TO PRO
E
DE – ‘Get up & GO”
E
DE – ‘Get up & GO”
Will “GUT” call CK. Bronco
DESCRIPTIONA Zone blitz with the FS and Will blitzing. Played with a 3 deep, 3 under zone using Bronco coverage underneath.
ADDITIONAL INFORMATION1. Strength call = 1 Receiver side
2. Away side end play ‘Gut’ Technique, alert “BASE” call by Nickel with motion.
3. Mike adjustment alignment vs. WR motion by #2, alert “BASE” call by Nickel.
4. Will blitz inside ‘B’ Gap – Stay underneath all blocks.
5. FS blitz outside ‘B’ Gap – Stay outside all blocks.
6. FS alert trade call with Corner vs. closed side TE.
7. Vs. spread Mike give “Switch” call with the FS – Will Outside ‘B’, Mike inside ‘B’, FS = Bronco.
8. Empty – Strength = 2 rec. side. Check BOSTON, Must be aligned in Empty. Motion to Empty away from blitz “Play-it”. Motion to Empty to blitz “Switch” call. FS (BR) Mike/Will Blitz.
9. Good vs. 20 personnel. Good change up to Boston vs. 11 personnel when center and back block to the 2 receiver side and TE stays in to block.
10. Good Pass blitz 2nd – 3rd long – good change up for Cover 2.
11. Fox – show “Boston” or “Bonzai”
12. Mike make “Jack” call to close side DE if the back is offset to TE in 2x2 formations (Single).
Fox Fox
Fox Fox
F
Z X
S
T
E NT EC C
FS
WM N/S
SSPosition Align Tech Key Run To Run Away Pass
Call End Loose 6/9 Go Ball C Gap ChaseOutside rush lane
Contain
Away End Loose 6/9(Gut)
BroncoBall
‘B’ Gap or Fold
Fold(Gut)
Bronco
Away Tackle 3Nickel
HotBall ‘C’ Gap Chase
Outside rush lane Contain
Call Tackle 3 Arrow Ball ‘A’ Gap Pursue Inside rush lane
Nickel/Sam WalkBox/
CutbackBall ‘D’ Gap ‘B’ Gap Bronco
Mike Stack ‘B’ Box/SpillBack (S)
‘B’ Gap ‘A’ Gap Bronco
Will Stack “B’Blitz
inside ‘B’Ball
Inside ‘B’ Gap
Inside ‘B’ Gap Pursue
Inside rush lane
Close Call Right
(BR)(BR)
(GUT FINAL 3)
POSITION ALIGNMENT KEY RESPONSIBILITY
NICKEL/
SAMAWAY SIDE #2 QB
Bronco
Mot. Adj. – Run with # 2 – Base Call
MIKE STACK ‘B’ Back (s)Bronco (To side of Blitz)
Final 3 vs. Base Ck.
WILL STACK ‘B’ Ball Blitz Inside ‘B’
LC 9 YDS. OFF MAN QB
Run- Secondary Run Support–Crack Replace
Pass- Middle 1/3
- Key QB
Mot. Adj.- Closed side trade W/FS
RC 9 YDS. OFF MAN QB
Run- Secondary Run Support–Crack Replace
Pass- Middle 1/3
- Key QB
Mot. Adj.- Closed side trade W/FS
FS12 YDS. OFF L.O.S. STEM TO OUTSIDE
LEG OF DLTACKLE
Run- Outside ‘B’ Key Tackle
Pass- Outside ‘B’ Key Tackle
Mot. Adj.- Closed side trade call W/CB
SS 12 YDS. OFF L.O.S. QB
Run- Secondary run support
Pass- Middle 1/3
Mot. Adj. – Play it
Fox Coverage BroncoFox Coverage Bronco
COACHING POINTS: FS – Motion to make ‘Switch’ call W/MIKE
-Closed side trade call W/CB
N - #2 motion make base call to END
F
Z X
S
T
E NT EC CWM N/S
(BR)(BR)
(GUT FINAL 3)
FSSS
1/3
1/31/3
E T N E
T
H S
XZ
H
Z
Z
T
T T
T
Y Y
Y
TRIPS
DOUBLES TRIPS OPEN
SINGLE
TREY
X
H
S
X
Z H
X
ZH
X
E T N E E T N E
E T N E
E T N E
C C CC
CC
CC
C
C
FS FS
FSFS
FS
SS SS
SS SS
SS
M M
M M
M
WW
WW
W
NN
NN
N
’
F
T
E T N E
FS
WMC C
SS
H
Z X
N
OPEN
1 2
3 4
5 6
7 8
Fox Fox
‘SWITCH’
‘TRADE”
‘Stone’
1 2
FoxFox
FS
s T
E
MCC
SS
Y
Z
X
W
1/3 1/3
1/3(BR)
S/N (GUT)
PRO ZOOM TO SLOT
3 4
SS
sT
S/NW
C C
FS
Y
Z
X
M(BR)
1/31/3
(BR)
(BR)
(F-3)
SLOT ZOOM TO PRO
“Switch Call”1/3
E
“Trade call” CK. - Bronco
FS
s T
E
MCC
SS
S
Z X
W
1/3 1/3
1/3
S/N (BR)
S ZOOM OPEN
SS
s
S
S/NW
C C
FS
Y
Z
X
M
(BR)
1/3
1/3
(BR)(BR)
(F-3)
S ZOOM SINGLE TO TRIPS
1/3
E
CK. - Bronco
(F-3)
DESCRIPTIONA Zone Blitz with Mike & Will & SS or FS. Played with a 3 deep 3 under zone. Both DE’s dropping.
ADDITIONAL INFORMATION
1. Close Call = 2 Receiver side. (Note 3 x 1 –FS Blitzes – SS – Middle 1/3).
2. DE to Strength side = Gut player. DE away from strength side = Bronco Player. ALERT: #2 motions N/S – give “Change” call.
3. Mike & Will – Come Outside of backs block – SS or FS blitz up the Middle.
4. Viking “2” is married to this blitz. Show “Bingo” play 2. N/S = Deep ½, SS = Curl.
BingoBingo
Bingo Bingo
Position Align Tech Key Run To Run Away Pass
Call End Loose 6/9 Gut BallFold Inside
DTChase Gut
Away End Loose 6/9 Bronco Ball ‘D’ Gap Fold Bronco
Away Tackle 3Nickel
HotBall ‘C’ Gap Pursue
Outside rush lane Contain
Call Tackle 3Nickel
HotBall ‘C’ Gap Pursue
Outside rush lane
Contain
Nickel/Sam # 2 Strong Bronco Ball ‘D’ Gap Fold Bronco
Mike Stack ‘B’ Blitz Ball ‘A’ Gap ‘A’ Gap Blitz
Will Stack “B’ Blitz Ball ‘A’ Gap ‘A’ Gap Blitz
Y
Z
X
S
T
E TT EC CMW N/S
(GUT)(BR)
SSFS
1/3
1/31/3 (BR)
POSITION ALIGNMENT KEY RESPONSIBILITY
NICKEL/
SAMCall Side (Strength) #2 QB
Bronco
Mot. Adj. – “Change” Call
MIKE STACK ‘B’ BallBlitz ‘A’ Gap
(Stay outside backs block)
WILL STACK ‘B’ BallBlitz ‘A’ Gap
(Stay outside backs block)
LC 9 YDS. OFF MAN QB
Run- Secondary Run Support–Crack Replace
Pass- Middle 1/3
- Key 3 step
Mot. Adj.- Play-It
RC 9 YDS. OFF MAN QB
Run- Secondary Run Support–Crack Replace
Pass- Middle 1/3
- Key 3 Step
Mot. Adj.- Play-it
FS 12 YDS. OFF L.O.S. QB
Run- Secondary Run Support
Pass- Middle 1/3
Mot. Adj.- Play-it
SS12 YDS. OFF L.O.S.
Stem to Middle BlitzQB
Run- Blitz over Center
Pass- Blitz over Center
Mot. Adj. – Play it
BingoBingo
COACHING POINTS: Nickel – Bronco Tech, # 2 Motion side Change call to DE’s
FS – 3x1 Blitz over Center
Y
Z
X
S
T
E TT EC CMW N/S
(GUT)(BR)
SSFS
1/3
1/31/3 (BR)
E E
Z
T
T
T
Y
Y
Y
TRIPS
SINGLE TREY
H
X
Z
H
X
ZH
X
E E
E E
C
C
C
CC
C
FS
FS
FSSS
SS
SS
M
M
M
W
W
W
N
N
N
’
3 4
7 8
Bingo Bingo
ZW
Y
EMPTY
SX
E E
C C
SS
M N/SW
FS
1/3
1/3 1/31/3
1/3 1/31/3
1/3
1/31/3
1/3
1/3
(BR)
(BR)
(BR)
(BR)
(BR)(BR)
(BR) (BR)
(GUT)
(GUT)
(GUT)(GUT)
CHECK BOSTON ‘RT’
BingoBingo
SS
S
T
S/NW
CC
FS
Y
Z
X
M
1 2
(BR)(BR)
(GUT)
S ZOOM SINGLE TO TRIPS
EE
SS
S
T
S/NW
CC
FS
Y
Z
X
M (BR)(BR)
(GUT)
S ZOOM TREY TO SINGLE
EE
“Change” call for DE “Change” call for DE
FS
S
T
S/NM
CC
SS
Y
Z
X
W (BR)(BR) (GUT)
S ZOOM TRIPS TO SINGLE
EE
“Change” call for DE
Man Blitzes
DESCRIPTIONA 5 man rush with Sam blitzing. Good versus run game. Versus the pass, it will keep from sliding to either 3 Tech. It is Black with no Plug help as Sam is blitzing.
ADDITIONAL INFORMATION
1. Close Call to Y T.E.
2. White cover on strong side.
3. Sam makes move call.
4. Motion to 1-backA. Strong – Bump – SS on back – Will to TEB. Weak – Mike Lock
5. WR Motion - Lock.
6. TE Motion – Lock
7. TE trade – Reset
8. Can play Bear Stud ( Call DE = 9 Tech).
Bear Silver Bear Silver
POS ALIGN KEY RUN TO RUN AWAY PASS OPTIONTECH
CALLEND
TACKLE
NOSE
AWAYEND
SAM
MIKE
WILL
8
3
0
3
Loose 6
Head Up
Guard
Base
Base
Base
Base
Box/Cutback
Box
TE
Ball
Ball
Ball
Back(s)
Back(s)
‘C’ Gap
‘B’ Gap
‘A’ Gap
‘B’ Gap
Box
Box
Chase
Pursue
Pursue
Chase
‘C’ Gap
Fast
OutsideRush LaneContain
InsideRush Lane
InsideRush Lane
Inside Rush Lane
OutsideRush Lane
1st back STOr2nd Back WK
Dive toQB
Dive
Dive
Dive
QB
Pitch
COMMENTS
Look for Natural!
E
FS
M
EC
T SN
SS W
Bear SilverBear Silver
C
Head Up
GuardBox Back(s) Box Fast
2nd back STOr1st Back WK
Pitch
Run to-
SS Spills ‘D’
POSITION ALIGNMENT KEY RESPONSIBILITY
SAM Loose 6 Back (s)Chase contain
Box
MIKE Head up Guard Back (s)2nd Back Strong OR
1st back Weak
WILL Head up Guard Back (s)1st Back Strong OR
2nd back Weak
LC9 YDS. OFF MAN
Split RuleQB
Run- Secondary Run Support
Pass- Man on # 1
Mot. Adj.- Lock
RC9 YDS. OFF MAN
Split RuleQB
Run- Secondary Run Support
Pass- Man on # 1
Mot. Adj.- Lock
FS12 YDS. OFF L.O.S.
Stem to Middle QB
Run- Alley
Pass- Middle 1/3
Mot. Adj.- Play-it
SS12 YDS. OFF L.O.S.
Stem to 2 x 4TE
Run- FLOW- Spill- D Gap
- FLOOD- Cutback ‘D’ Over Top
- SPLIT- D Gap
Pass- Man on TE
Mot. Adj. – Play it
Bear SilverBear Silver
COACHING POINTS: CK. Special
Z
X
FT
E NT EC CMW
S
SS
FS
F
T
Y
Z
X
PRO1 2
3 4
5 6
Bear Silver Bear Silver
E T N E
W MCC
SSS
FS
F
T
Y
Z
X
S
T
Y
Z
X
SLOT
SINGLE WING
H
T
Y
Z X
H
T
Y
Z X
KINGACE
E T N E
W M
CCSS
S
FS
E T N E
W
M
C C
SSS
FS
E T N E
W
M
C
C
SSS
FS
E T N E
WM
C
C
SSS
FS
FT
Y
Z
X
Z ZOOM PRO TO SLOT1 2
3 4
5 6
Bear Silver Bear Silver
E T N E
W M
CCSS
S
FS
F
T
Y
Z
X
Z ZOOM SLOT TO PRO
F
T
Y
Z
X
F
T
Y
Z
X
T WEAK PRO TO SINGLEF STRONG PRO TO TRIPS
E T N E
W M
CCSS
S
FS
E T N E
W M
CCSS
S
FS
E T N E
W M
C C
SS
S
FS
LOCK LOCK
BUMP- SS (BACK) WILL TE MIKE LOCK
F
T
Y
Z
X
TE TRADE
E N T E
M W
CC
S
SS
FS
RESET – CLOSE RT
F
T
Y
Z
X
YUKON MOTION
E T N E
W M
CCSS
S
FS
LOCK
DESCRIPTIONA 5 man rush with Will or Mike blitzing the “A” Gap. Good versus run and pass. It is White coverage with no Plug help.
ADDITIONAL INFORMATION
1. Close Call = Y
2. Versus Pass: A. Center slides to blitzer; blitzer runs twist with Nose.B. Center slides away; Blitzer runs twist with Tackle.
3. Corners Connie versus Slot family formations.
4. Backer aligned in “A” gap is the blitzer.A. Example
a. Single (11) – Will blitzesb. Pro (21) – Mike blitzesc. Ace (12) – Will blitzes
5. Used versus 11, 12, and 21 personnel.
Over Wam Silver Over Wam Silver
Y
Z
X
F
TPRO
FS
CC
SS
Y
Z
X
F
T
E T N E
SLOT
FS
C
C
F
T
E T N E
FS
C CSS
H
Z X
S
OPEN1 2
3 4
Silver
Silver Silver
5 6
W M
Over Wam Silver Over Wam Silver
7 8
E T N E
SW M SW M
SS
E T N E
T
H S
XZ
H
Z
Z
T
T T
T
Y Y
Y
TRIPS
DOUBLES TRIPS OPEN
SINGLE
TREY
X
H
S
X
Z H
X
ZH
X
E T N E
E T N E
CC
CC
C
C
FS FS
FS
SS SS
SS
NN
N
1 2
3 4
5 6
7 87 8
Y
T
E T N E
Y U
T
E T N E
XZ
FS
CC
SS
FS
C CSS
ACE
U
Z X
KING
SS
SilverSilver
Silver
Silver
Silver
W WM
W M
W M W M
M
Over Wam Silver Over Wam Silver
E T N E E T N E
CC C
C
FS FS
NSS
SSN
Silver Silver
M WM W
Y
Z
X
F
TPRO
FS
CC
SS
Y
Z
X
F
T
E T N E
SLOT
FS
C
C
F
T
E T N E
FS
C CSS
H
Z X
S
OPEN1 2
3 4
5 6
W M
Over Wam Silver Over Wam Silver
7 8
E T N E
SW M SW M
SS
DESCRIPTION
A 5-man rush with the Will blitzing. Good vs. run game, Pro & Slot. Vs. the pass, it will keep the OC from sliding to the 3 Tech or doubling the Nose. It is Yellow with no plug help as Will is blitzing.
ADDITIONAL INFORMATION
1. Close Call to Y T.E.
2. Corner are ALWAYS Locked M/M vs. motion or shift by their Receiver. TE Trade – Ck. Reset – Yukon Motion = Over WAM.
3. Mike – FS 2 on 2 vs. remaining backs.A. Check Special = Safeties lock on motion by # 2(Trey or
Single).B. Mike 1st back to TE side – bump all motion to TE. Flood =
2nd back.C. FS 1st back to your side – Both backs strong (Flow) = 2nd
back bump all motion.D. 1 back set check Special – Mike Cover back.
4. Vs. 22 Corner cover T.E.
5. Vs. 20 Personnel – Sub Nickel for Sam and play Nickel Under Wanda Gold.
Under Wanda Gold Under Wanda Gold
Under Wanda Gold Under Wanda Gold
Position Align Tech Key Run ToRun
AwayPass Option
Call
End6 Base Ball ‘C’ Gap Chase
Outside Rush Lane
ContainScheme
Away
End
Loose
6Base Ball ‘C’ Gap Chase
Outside Rush Lane
ContainScheme
Away
Tackle3 Base Ball ‘B’ Gap Pursue
Inside Rush Lane
ContainDive
NoseSt.
ShadeBase Ball ‘A’ Gap Pursue
Inside Rush Lane
ContainDive
Sam 9Spill/
FoldTE ‘D’ Gap Fold
M/M on TE
Outside Tech.Dive to QB
MikeStrong
‘B’Box/Run
ThruBack (s)
‘B’ Gap
Box‘B’ Gap
M/M 2 on 2
With FSPitch
WillWeak “A’
BlitzBack (s)
‘A’ GapInside ‘B’
GapBlitz ‘A’ Wrap
if OC AwayDive
Z
X
FT
E TN EC CWM
S
FSSS
Y
1 2
3 4
7 8
Y
T
E N T E
FS
W
MC
C
SS
U
Z
F
TITE
S
Y
T
E N T E
FS
W
MC
CSS
Z
Z
S
SINGLE
S
Y
Z
X
F
T
E N T E
PRO
FS
W
MC
CSS
S
Y
Z
X
F
T
E N T E
SLOT
FS
W
M CC
SS
S
Under Wanda Gold Under Wanda Gold
5 6
Y
T
E N T E
FS
W
M
C
C
SS
X
Z S
TRIPS WING
S
Y
T
E N T EFSW
MC C
SS
Z Z
H
ACE
S
Y
Z
X
s
T
E N T E
TREY
FS
W
MC
C
SS
S
Y
SX
X
T
E N T E
TRIPS
FS
W
MCC
SS
S
Special Rules
Special Rules
Y
T
E N T E
FSW
M
C
C
SS
X
H
Z
S
Y
T
E N T E
FS
W
MC
C
SS
H
Z
S
S
Special Rules
Under Wanda Gold Under Wanda Gold
KINGSINGLE WING
FS
S
T
S
MC C
SS
Y
Z
X
W
1 2
Under Wanda GoldUnder Wanda Gold
‘LOCK’
FS
S
T
S
M
C C
SS
Y
Z
X
W
“Special”‘LOCK’
FS
H
T
S
MC C
SS
Y
Z
X
W
“Bump - Bump”
“H” or RB
FS
H
T
S
MC C
SS
Y
Z
X
W
“Bump - Bump”
“H” or RB
FS
f
T
S
MC C
SS
Y
Z
X
W
“Yukon” Ck. Over Wam
FS
f
T
S
MC C
SS
Y
Z
X
W
TE TRADE - RESET
(B)
E T N E
DESCRIPTIONA blitz to the Back through the “A” Gap. Blitzer is the Backer aligned to the Back. Played with Silver Peel. Could be Mike or Will.
ADDITIONAL INFORMATION
1. Close Call = To offset Back or 1 Receiver side if “Dot”.
2. Primarily used versus “10” and “11” personnel.
3. Good compliment to Boston.
4. Nickel Rules apply.
5. If Center or Guard slides to blitzer, cross his face.
6. Follow 1 Plug Rules for coverage.
Split Back Wanda Silver Peel Split Back Wanda Silver Peel
T
H S
XZ
H
Z
Z
T
T T
T
Y Y
Y
TRIPS
DOUBLES TRIPS OPEN
SINGLE
TREY
X
H
S
X
Z H
X
ZH
X
CCC
C
C
C
FS
FS
FS
SS
SS
SS
N
N
N
1 2
3 4
5 6
W WM
W M
M
Split Back Wanda Silver PeelSplit Back Wanda Silver Peel
E T T E
CN M W FS
CSS
E T T E
CN
M W
FS C
SS
E T T E E T T E
E T T E
Silver Peel
Silver Peel
Silver Peel
Silver Peel
Silver Peel
“Switch”
“Switch”
DESCRIPTION
An all out blitz with no safety in the hole. Man to Man coverage.
ADDITIONAL INFORMATION
1. Closed Call RulesA. Away from TE (Except Doubles is called strong)B. 1 Back – no TE = Left or wide of field, if back offset –
away from offset back.C. Empty = 2 Receiver side
2. Mike & Will blitz unless TE to your side, cover him. FS & SS blitz unless # 2 detached weak or # 3 detached strong.
3. Switch Call – If # 2 or # 3 displaced LB gives the Safety on that side Switch Call.
4. Empty – Simple LB’s – Never take. Safety take backfield motion your way unless you are in coverage (Which is a “Switch call”). If this is the case, alert the other Safety with “I’m gone Call” and he must take motion either way.
1. Align in Empty – Same rules Safeties cover/LB’s Blitz
5. Nickel and Corners always run with your man in motion (LOCK).
6. “Lynch 2” is married to this blitz. Show “Bonzai” play 2. N/S = Deep ½: SS = Curl.
7. Corners up at 9 yds and sit at 9 yds looking for quicks.
8. LB covering TE if he blocks out on the DE replace and blitz. DE covers the TE. This is a Devil call.
9. If RB steps up to block you as you blitz, take him to the QB, you own him!
BonzaiBonzai
Bonzai Bonzai
Position Align Tech Key Run ToRun
AwayPass Option Comment
Call
End
Loose
6King Ball ‘C’ Gap Chase
Outside Rush Lane
ContainPitch
Away
End9 King Ball ‘D’ Gap Chase
Outside Rush Lane
ContainPitch
Alert “Opal” Call
Away
Tackle3 Arrow Ball ‘A’ Gap Pursue
Inside Rush Lane
Dive
Nose 1‘A’ Gap
Ball ‘A’ Gap PursueRush ‘A’
GapDive
Make Guard Block you
Sam/
Nickel# 2 M/M # 2
Fill Where Needed
Fill Where Needed
M/MFill
Where Needed
MikeStack ‘B’
Blitz BallBlitz
Inside ‘B’Blitz
Inside ‘B’Blitz Dive
Vs. Trips Mike M/M
on TE
Will 7M/M (TE)
TE ‘C’ Gap FoldM/M
(TE)Dive to
QB
Vs. Trips Will blitz inside ‘B’
Z
XS
T
E TN EC C
W
M N/S
SSFS
Y
E N T E
T
H S
XZ
H
Z
Z
T
T T
T
Y Y
Y
TRIPS
Doubles TRIPS OPEN
SINGLE
TREY
X
H
S
X
Z H
X
ZH
X
E T N E E N T E
E N T E
E N T E
C C CC
CC
CC
CC
FSFS
FS FS
FS
SS SS
SS
SS
SS
M M
M M
M
W W
WW
W
N
N
N N
N
F
T
E N T E
FS
WM
C C
SS
H
Z X
N
OPEN
1 2
3 4
5 6
7 8
‘SPY’‘SPY’
‘SPY’‘SPY’
‘SPY’
‘SPY’
’
BonzaiBonzai
POSITION ALIGNMENT KEY RESPONSIBILITY
NICKEL/
SAM
Align Nickel Rules.
Always Cov. # 2
9yds. Off your man
Man M/M on # 2
MIKE STACK ‘B’ BallBlitz inside ‘B’ Gap
(Note) vs. Trips – M/M on TE
WILL 7 TEM/M on TE
(Note) vs. Trips – Blitz Inside ‘B’ Gap
LC 9 YDS. OFF MAN Man
Run- Secondary Run Support–Crack Replace
Pass- M/M on # 1
Mot. Adj.- Vs. Trips = Corner over.
RC 9 YDS. OFF MAN Man
Run- Secondary Run Support–Crack Replace
Pass- M/M on # 1
Mot. Adj.- Vs. Trips = Corner over
FSAlign Nickel Rules.
12 yds off L.O.S.
Stem to ‘B’ Gap
QB
Run- ‘B’ Gap
Pass- ‘B’ Gap
Mot. Adj.- Motion WK. FS = M/M
SSAlign Nickel Rules.
12 yds off L.O.S
Stem to ‘B’ Gap
QB
Run- ‘B’ Gap
Pass- ‘B’ Gap
Mot. Adj.- Motion ST. SS = M/M
BonzaiBonzai
COACHING POINTS: SS – Switch call vs. 3 detach to call side, M/M on # 3
FS – Switch call vs. 2 detach wk, M/M # 2
Y
Z
X
S
T
E TN EC CM
W
N/S
SSFS
DESCRIPTION
An Eagle side corner blitz from the outside. Played with Gold coverage.
ADDITIONAL INFORMATION
1. Closed call depends on the blitz called:-ExamplesA. Flex Chop – Away from Y (TE)B. Weak Chop – Away from Passing Strength.
2. Gold Coverage A. Blitzer – Call CornerB. #1 to the call – Call SafetyC. #2 to the call – Call OLBD. #3 Strong/#2 away from the Call – Away LB
3. Be alert for additional calls based on the following:A. Slot or Trips – Connie
4. Base personnel – Will to the call / Sam away.
5. Used primarily vs. 21 & 12 personnel.
6. Typically called on a hash.
7. Mike or Will has back motion to their side.
8. Switch vs. 1 back formation on 2 speed side.
9. Away End has a “Go” Technique”.
Flex Chop RedFlex Chop Red
Flex Chop RedFlex Chop Red
Y
Z
X
F
T
E TN EC C
SS
WM
S
FS
Position Align Tech Key Run ToRun
AwayPass
Call End
6 Stick OT B Gap B Gap B Gap
Away End
6 6 Tech OT C Gap C Gap C Gap
Tackle 3 Spike OG A Gap A Gap A Gap
Nose Shade/1 Hot OG B Gap B Gap B Gap
Close Call Right
Y
Z
X
F
TPRO
SS
Y
Z
X
F
TSLOT
SS
F
T
E N T E
FS
WMC
C
SS
H
Z X
N/S
OPEN
1 2
3 4
5 6TITE WING
Y
T
U
Z
F
Y
T
U
Z
F
Flex Chop Red Flex Chop Red
Red
E N T E
FS
WMC
CN/S
Red
E N T E
FS
WM
CCN/S
‘Connie’
Red
E N T E
FS
WMC
CN/S
E N T E
FS
WMCC
N/S
SSRed Red
KING
Y
T
U
Z X
Y
T
U
ZF
E N T E
FS
WMC
CN/S
E N T E
FS
WMC
CN/S
SSRed Red
ACE 7 8
DESCRIPTION
An all out blitz with the Safeties blitzing from both sides. It is a Spear blitz from both sides.
ADDITIONAL INFORMATION
1. Closed Call Rules: (Eagle side to call)-ExamplesA. Cardinal – Y B. U Cardinal – U
2. Cardinal CoverageA. Blitzers – Both SafetiesB. #2’s – OLB’s C. #3 – Mike
3. Be alert for additional calls based on the following:A. Trade – Dead sideB. Switch – 2 speedC. Swap – 3 speed
4. Base personnel – Will to call/Sam away.
5. Can call Switch Cardinal which puts the backers blitzing instead of the safeties.
Split Cardinal Split Cardinal
Y
Z
X
F
T
E T N E
PRO
FSW MC
CSS
Y
Z
X
F
T
E T N E
SLOT
FSW M
CC
SS
F
T
E T N EFS
WMC C
SS
H
Z X
N
OPEN
Y
T
E T N E
FSW MC C
SS
U
Z
F
TITE WING
‘SWITCH’
‘TRADE’
S S
Y
T
E T N E
FSW
M
CCSS
U
Z
F
S
‘SWITCH’
S
‘TRADE’
1 2
3 4
5 6
7 8
‘TRADE’
Split Cardinal Split Cardinal
Y
T
E T N E
FSW M
CC
SS
U
Z X
KING
E T N E
T
H S
XZ
H
Z
Z
T
T T
T
Y Y
Y
TRIPS
DOUBLES TRIPS OPEN
SINGLE
TREY
X
H
S
X
Z H
X
ZH
X
E T N E E T N E
E T N E
E T N E
C C CC
CC
CC
C
C
FS FS
FSFS
FS
SSSS
SSSS
SS
MM
M M
M
WW
WW
W
N N
N N
N
‘SWAP’
‘TRADE’
‘TRADE’
S
‘SWITCH’ ‘SWITCH’‘SWAP’
‘SWITCH’‘SWITCH’
Y U
T
E T N E
XZ
FSW MC
CSS
ACE
S
1 2
3 4
5 6
7 8
‘SWITCH’
Split Cardinal Split Cardinal
DESCRIPTION
A solo coverage blitz with the Safeties blitzing. It is a Dagger blitz on both sides.
ADDITIONAL INFORMATION
1. Closed Call Rules- ExamplesA. Blade – Y B. U Blade – U
2. Blade CoverageA. Blitzers – Both SafetiesB. #2’s – OLB’s C. #3 – Mike
3. Be alert for additional calls based on the following:A. Trade – Dead sideB. Switch – 2 speedC. Swap – 3 speed
4. Base personnel – Will to call/Sam away.
5. Can call Switch Blade which puts backers blitzing instead of safeties.
Split BladeSplit Blade
Y
Z
X
F
T
E T N E
PRO
FSW MC
CSS
Y
Z
X
F
T
E T N E
SLOT
FSW M
CC
SS
F
T
E T N E
FSWMC C
SS
H
Z X
N
OPEN
Y
T
E T N E
FSW MC C
SS
U
Z
F
TITE WING
‘SWITCH’
‘TRADE’
S S
Y
T
E T N E
FSW MC
CSS
U
Z
F
S
‘SWITCH’
S
‘TRADE’
1 2
3 4
5 6
7 8
‘TRADE’
Split BladeSplit Blade
Y
T
E T N E
Y U
T
E T N E
XZ
FSW MC
CSSFS
W MC C
SS
ACE
U
Z X
KING
E T N E
T
H S
XZ
H
Z
Z
T
T T
T
Y Y
Y
TRIPS
DOUBLES TRIPS OPEN
SINGLE
TREY
X
H
S
X
Z H
X
ZH
X
E T N E E T N E
E T N E
E T N E
C C CC
CC
CC
CC
FSFS
FSFS
FS
SSSS
SSSS
SS
MM
M M
M
W W
WW
W
NN
NN
N
‘SWAP’‘TRADE’
‘TRADE’S
S
‘SWITCH’ ‘SWITCH’‘SWAP’
‘SWITCH’‘SWITCH’
1 2
3 4
5 6
7 8
‘SWITCH’
Split BladeSplit Blade
Goal Line
C
T FS
M
E
S
T ENSS
W
POSITION ALIGN TECH KEY RUN TO RUN AWAY
PASS
LEFT END 8 8 Ball/Tackle ‘C’ Gap C’ Gap Chase
Outside Rush Lane Contain
RIGHT END 8 8 Ball/Tackle ‘C’ Gap C’ Gap Chase
Outside Rush Lane Contain
LEFT TACKLE 3 3 Ball/Guard ‘B’ Gap ‘B’ Gap Inside Rush Lane
NOSE 0 0 Ball/Center Drive Thru Center
Drive Thru Center
Inside Rush Lane
RIGHT TACKLE 3 3 Ball/Guard ‘B’ Gap ‘B’ Gap Inside Rush Lane
SAM 80 80 Backs Scrape ‘D’ Cutback Curl
MIKE 00 00 Backs ‘A’ Gap-Inside Load
‘A’ Gap-Inside Load
Hole
WILL 80 80 Backs Scrape ‘D’ Cutback Curl
SS Loose 9 Loose 9 TE Force Slow Fold Leverage Flat Threat
FS Loose 9 Loose 9 TE Force Slow Fold Leverage Flat Threat
C Use Split Rules
Man Man Secondary Run Support
Secondary Run Support
Man-to-Man #1
ADJUSTMENTS:1. Closed Call- Passing strength2. OLB - 1st adjuster to backfield motion3. LB’s - Will and Mike adjust to 40’s - 1 back set
Stallion - ZoneStallion - Zone
C
T FS
M
E
S
T ENSS
W
ADJUSTMENTS:1. Any 1 back set, check ‘Zone’.2. FS/SS - If any action to = Attack FB with outside arm free
- If action away = Check QB for Boot3. Can call ‘Stallion Slash’, Ends play base technique (No Ram), Could put
Tackles in 4’s.
POSITION ALIGN TECH KEY RUN TO RUN AWAY PASS
LEFT END 8 Ram Ball/Tackle ‘C’ Gap C’ Gap Chase
Inside Rush Lane
RIGHT END 8 Ram Ball/Tackle ‘C’ Gap C’ Gap Chase
Inside Rush Lane
LEFT TACKLE 3 3 Ball/Guard ‘B’ Gap ‘B’ Gap Inside Rush Lane
NOSE 0 0 Ball/Center Drive Thru Center
Drive Thru Center
Inside Rush Lane
RIGHT TACKLE 3 3 Ball/Guard ‘B’ Gap ‘B’ Gap Inside Rush Lane
SAM 80 Man-to-Man TE
TE Scrape ‘D’
Pitch
Rope A Dope
Banjo with Mike
MIKE 00 00 Backs ‘A’ Gap-Inside Load
‘A’ Gap- Inside Load
Banjo with OLB’s
WILL 80 Man-to-Man TE
TE Scrape ‘D’
Pitch
Rope A Dope
Banjo with Mike
SS Loose 9 Blitz Ball Force ‘D’ Gap
QB
Trail/Check Boot
Outside Rush Lane Contain
FS Loose 9 Blitz Ball Force ‘D’ Gap
QB
Trail/Check Boot
Outside Rush Lane Contain
C Inside Man
Inside Man
Man Secondary Run Support
Secondary Run Support
Man-to-Man #1
Stallion - CrashStallion - Crash
C
T FS
M
E
S
T ENSS
W
ADJUSTMENTS:1. If OL have foot-to-foot splits or by game plan, ends could go to goal line
technique.2. Any 1 back set, check ‘Zone’.3. S/SS - If any action to - Bend and bounce all blocks4. Tackles must tighten alignment to ensure ‘A’ gap penetration.5. Anticipate 1st Sound
POSITION ALIGN TECH KEY RUN TO RUN AWAY
PASS
LEFT END 8 Ram Ball/Tackle ‘C’ Gap C’ Gap Chase
Inside Rush Lane
RIGHT END 8 Ram Ball/Tackle ‘C’ Gap C’ Gap Chase
Inside Rush Lane
LEFT TACKLE 3 Gap Ball/Guard ‘B’ Gap ‘B’ Gap Inside Rush Lane
NOSE 0 0 Ball/Center Drive Thru Center
Drive Thru Center
Inside Rush Lane
RIGHT TACKLE 3 3 Ball/Guard ‘B’ Gap ‘B’ Gap Inside Rush Lane
SAM 80 Man-to-Man TE
TE Scrape ‘D’ Rope A Dope
Banjo with Mike
MIKE 00 00 Backs ‘A’ Gap-Inside Load
‘A’ Gap- Inside Load
Banjo with OLB’s
WILL 80 Man-to-Man TE
TE Scrape ‘D’ Rope A Dope
Banjo with Mike
FS Loose 9 Blitz Ball Bend Bend Outside Rush Lane Contain
SS Loose 9 Blitz Ball Bend Bend Outside Rush Lane Contain
C Inside Man
Inside Man Man Secondary Run Support
Secondary Run Support
Man-to-Man #1
Stallion - PinchStallion - Pinch