1805 Final Charts

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    1805: Sea o Glory Charts and ables

    2009 GM Games LLC

    AdministrAtion PhAse sequence of PlAy1. Advance the Game urn marker (not on game turn one).

    2. Both players simultaneously allocate manpower and repair ships.

    3. Return rigates to play rom the Game urn rack at Portsmouth, Plymouth, or Gibraltar.

    4. Place reinorcements (newly constructed ships).

    5. Advance all blocks on each Atlantic ransit track; arrive on map i leaving track; blocks arrive in initiative order.

    6. Place Last Wind markers.

    7. Return all Activation Chits to the Activation cup.

    8. Return all Provisions Chits to the Provisions cup.9. Roll single die or the end o West Indies ever, i applicable (ends on a roll o 5 or 6).

    10. Reveal any applicable Admiralty Event Chit.

    11. Draw new Admiralty Event Chit i applicable.

    12. Allied player draws and places Provisions Chits.

    13. Allied player sets Grand Conseil dAmiraut.

    AdmirAlty eventsWhen drawn, all events are placed six turns ahead on the turn record track. During the Administration Phase o that turn, reveal the AdmiraltyEvent and trigger its eects at the end o the turn. I the success conditions o the event are achieved earlier, the British player may reveal andresolve the event. Events that begin When revealed must go the ull six turns.

    Pp up napa ma(spa ev)

    Ignore ater Oct III. Tis event is triggered by the random event: General St. Cyr Treatens the Kingdom othe wo Sicilies. I Naples has not been previously invaded, send a British Expedition to Naples* (inshore).I this event is not completed in the allotted time, Naples is considered invaded overland and the Alliedplayer scores both the Napoleon and Pitt Objectives.

    lpa & capak When revealed on the applicable game turn, move the US / British ension marker to the let one space.I the US and Britain go to War! they will remain so or the rest o the game. I at war with the US, theBritish player must immediately remove one rigate rom play, and the Allied player will score 15 VPs i aBritish Expedition ails to reach Canada by the end o the game.

    P cabba i Send a orce o ten or more British ships to the Antigua Patrol Zone or Barbados Patrol Zone. Te Alliedplayer scores 5 VPs i this event is not completed in the allotted time, representing damage done to BritishCaribbean commerce.

    s s s & cgvrk

    When revealed, choose a blockaded Allied European port. Roll 1d6. Te Allied player randomly choosesthat number o undamaged ships in the targeted port to be wrecked by a combination o re ships and

    Congreves inernals. I there are insucient undamaged ships present, damaged ships are wrecked instead(also by random selection).

    h.m.s. da rk Send a orce o ve or more British ships to Martinique (inshore) and relieve H.M.S. Diamond Rock, thusmaintaining British honor. Te Allied player scores 3 VPs i this event is not completed in the allotted time.

    m Baba ca While this Event is on the Game urn rack (ace up or ace down) the British player may:

    1) Send an admiral on a diplomatic mission to the Dey o Algiers (inshore). When the rst Initiativechit is drawn roll 1d6. I the result is higher than the admirals rank, Algiers remains neutral, andunless the British and US are at war, move the US / British ension level to Neutral. As longas a riendly admiral is present o Algiers, the British player may attempt a diplomatic roll eachturn until the event expires.

    2) Send a British Expedition* and attempt to invade and take control o Algiers.

    I either 1 or 2 are not completed in the allotted time, Algiers becomes riendly to the Allied player and

    under his control as i invaded.Note: Te Allied player may never invade Algiers. Te British player may only invade Algiers while thisEvent is in play. I a player controls Algiers, his feets may enter the port and his ships may be repaired. IAlgiers is ever invaded by the British player, immediately increase Spanish Manpower to 8. Control o Al-giers aects Gibraltars repair capacity. Algiers yields 3 VPs to the controlling player at the end o the game.

    Jaaa sav rv Send a British Expedition to Jamaica* (inshore). I this event is not completed in the allotted time, treatJamaica as raided and designate with a Raid! marker.

    B rua rv Send a British Expedition to Coru* (inshore). I successul, Napoleon abandons his planned invasion oGreat Britain. Flip the Invasion Plans marker to its Napoleon heads east side. I this event is not com-pleted in the allotted time, the Allied player scores 5 VPs, representing damage done to Englands ragilerelationship with sar Alexander I.

    * Successul British Expeditions are returned to the Expedition/ransport rack at the start position; escorting ships remain in the Patrol Zone, placedin a new eet block. (See 7.2)

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    1805: Sea o Glory Charts and ables

    2009 GM Games LLC

    rAndom eventsConsult this table ( 2d6 ) when the rst Initiative chit o a turn is drawn. Ignored events are not re-rolled.

    2d6 Event Name Event Results

    2 nap sp du nav Ignore this event i the Invasion Barges have been lost or ater Napoleon heads east. All heavy canon are removed rom Batavian sail o the line or use on the French Invasion Barges. AdmiKeith and the British ships in the North Sea Fleet box are returned to Portsmouth, fippingo these ships to their damaged side. Te French player increases his manpower by two levwhen the North Sea Fleet is released. Ignore this event i rolled again.

    3 ca m Baa, l Aa

    Tis event is automatically triggered by the rst French sortie rom Brest. Tis event is also automacally triggered at the beginning o the Administration Phase on Apr III. Unless greater, place Britmanpower in the space marked Lord Barham. Each additional time this event occurs, increBritish manpower by one level.

    4 Aa a i (s 8.1) Upon the rst occurrence: Place Cornwallis nine turns ahead on the Game urn track. AdmiGardner replaces Cornwallis while he is ill. During the Administration Phase o the turn Corwallis returns to play, place him back in command o the Channel Fleet and remove GardnUpon the second occurrence: Remove Missiessy rom the game and replace him with AllemanIgnore this event i rolled a third or subsequent time.

    5 nw o ep Draw a new Emperors Directive Chit rom the pool. Place the old chit back in the pool. Whan Emperors Directive Chit is scored, immediately draw another. I the condition o the nechit has already been accomplished, discard that chit unscored and draw another. Unless all

    have been accomplished, there should always be one Emperors Directive Chit in play.6 spa mapw sug Te Allied player increases Spanish manpower by one level.

    7 B ag a p-va

    Roll 1d6 ( +1 DRM i Britain and the US are at war ):

    1 4 : British gain intelligence about Allied plans. All Provision Chits on the map are reveal

    5 6 : French privateers harass British merchant shipping. Remove one British rigate (Britplayers choice) rom play or six turns.

    8 sp nwk Roll 1d6 ( +1 DRM i Britain and the US are at war ):

    1 - 2 : Royalist Spies--- Te British player may chose to reveal all current Grand Conseil dAmiraumarkers or all Raided? markers.

    3 - 4 : Bonaparte Intrigues--- Reveal the current Emperors Directive.

    5 - 6 : French Spies--- Te Allied player may either learn the exact composition and status

    the ships in any one port or Patrol Zone, or reveal the current Admiralty Event on the Gamurn track.

    9 mapw sug Te Allied player increases French manpower by one level.

    10 yw Jak! Fever strikes the Caribbean (place the Fever marker in the West Indies). No orces may sorrom, repair, or use manpower at any West Indies port. Tis event ends during the Administtion Phase on a 1d6 roll o 5 or 6.

    11 Ga s. c ta Kg tw s

    I Naples is currently under Allied control, ignore this event. Place the Special Admiralty EveProp Up the Neapolitan Monarchy ace up, six turns ahead on the Game urn track. Ignthis event i rolled again or i rolled ater Oct III.

    12 T sa b Ignore this event i the Invasion Barges have been destroyed or ater Napoleon heads east. IncreBritish manpower by one level.

    n gag Bug: Te Invasion Plans marker at Boulogne is ipped to the Napoleon heads east side when the Brit

    player successully completes the Admiralty Event: Bolster Russian Resolve, or during the Administtion Phase o Aug III. Te Invasion Barges marker is ipped to the Destroyed! side i the Allplayer loses them as a result o combat or abandons them in the Invasion hex. Flipping either marmeans the Allied player may not invade Great Britain.

    GMT Games, LLCP.O. Box 1308, Hanford, CA 93232-1308

    www.GMTGames.com

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    1805: Sea o Glory Charts and ables

    2009 GM Games LLC

    ta pw, # p akg wa aag, # p ufg a

    Roll 15 610 1115 1620 2130 3150 5175 76100

    Squall 12 0 0 0 0 0 1 1 2

    Squall 3 0 0 1 1 1 2 3 4

    Gale 4 0 1 1 2 2 3 5 7

    Gale 5 1 1 2 2 3 4 7 10

    Storm 6 1 1 2 3 4 5 8 12Storm 7 1 2 3 4 4 6 10 15

    Storm 8 1 2 3 4 5 8 12 18

    Hurr. 9 1 2 3 5 6 9 14 21

    ShipsinBritishNorthSeaFleetBox

    arenotsubjecttoweatherdamage.

    10 1 2 4 5 7 10 16 2311 1 3 4 6 8 11 18 2612 1 3 5 7 9 12 20 29

    13WP 1 3 5 7 9 13 21 3214 1 4 6 8 10 15 23 3415 1 4 6 9 11 16 25 3716 2 4 7 9 12 17 27 40

    1718 2 4 7 10 13 18 29 43

    1920 2 5 8 11 14 20 33 48

    2122 2 5 9 12 16 23 36 53

    2324 2 6 10 14 17 25 40 59

    2526 2 7 11 15 19 27 44 642728 3 7 12 16 21 30 47 70

    29+ 3 8 13 17 22 32 51 75

    Fleets (but not frigates) on Atlantic Transit tracks are subject to weather damage.

    Squall No effect other than foul weather in Zone for remainder of turn.

    Gale Inshore eets in the Gale Zone take double damage. All other eets in the Gale Zone (not in

    port) take normal damage. No damage to frigates. Wrecked ships do not founder. All blockad-

    ers, raiders, and invaders in the Gale Zone are blown Off Station.

    Storm Same as Gale, plus British lose one frigate in the Storm Zone for a number of turns equal to

    the Storm level (frigate will return to play at Portsmouth, Plymouth, or Gibraltar). Wreckedships in the Storm Zone are subject to foundering.

    Hurricane Same as Storm result, plus all eets at port in the West Indies take damage; all Wrecked ships

    are lost at sea or in port; if not in port, Expeditions scatter and Spanish Gold is lost.

    Weather also affects the appropriate boxes on both Atlantic Transit tracks.

    i pw x 100 a w:

    101 to 120 = dice roll + 1 DRM121 to 140 = dice roll + 2 DRM141 to 160 = dice roll + 3 DRM161 to 180 = dice roll + 4 DRM181 or greater = dice roll + 5 DRM

    1 Hot Action (3rd round or later)

    1Leeward orce in Withering Fireor Pell Mell Battle

    1Windward orce in Break theLine

    1arget at Full Sail (Optional - Iring player takes bonus die hecannot Wreck ships)

    2Windward orce in Pell MellBattle

    1 Both feets in a Running Battle(attack actors halved)

    1

    Leeward orce is at anchor (whileweighing anchor the Leewardorce gets no bonus dice regard-less o all other actors)

    13W+=Shipsmaybewreckedduringthiscombatround.13P+=Duringfate:Prizesmaybetaken.

    Wrecked ships may not stand in the lino battle

    When taking storm damage, Wreckedships are calculated separately

    End of Battle Fateotal the # o Wrecked and Damagedships in feet. Result = mix o Wreckedthat ounder or Damaged that Wreck.13P+ =1/2 (round down) o Wreckedships that would ounder are taken asPrizes instead (see 20.0).

    DR Result If sortie

    7 or less No Contact 1 Fleet + 2 Fog o War

    8+ Spotted2 1 Fleet

    dAmAGe tABle fpw / Wa / fa

    seArch AttemPt ( 26 )

    sa m

    +3* Inshore Fleet / Frigate+1* Loose Blockader / Frigate+1* Searcher in Narrows1 Foul Weather1 Searcher O Station; moved > 5 MP1; arrived rom

    rans Atlantic1

    + or # Seasonal Modier

    * Stationary feet or rigate only1 May only conduct search in a Patrol Zone; not at sea or in"Narrows"2 I riendly ransport, Expedition, Spanish Gold, or InvasionBarrages are present, opponent adds +1 DRM to his WeatherGauge roll.

    Modiy by season and both com-manders seamanship to determinemaximum length o battle

    DR Length of Battle

    3 or less Max. 1 round o combat

    46 Max. 2 rounds o combat79 Max. 3 rounds o combat

    1012 Max. 4 rounds o combat

    Month W. Approaches Te Capes WestIndiesBay o Biscay E or W Med.

    NovJan 2 1 0

    FebApr 0 0 0

    MayJul +2 +1 0

    AugOct 0 0 0

    dAy o BAttle (26)

    saa m(sa Ap a da Ba)

    Weather SeverityModiers

    Winter

    urns

    Hurricane

    Season

    North Atlantic +2 0

    Mediterranean +1 0

    West Indies 0 +3

    Wa sv m

    n

    r w ( 26 ) pu bu a w (axu 56 ):

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    1805: Sea o Glory Charts and ables

    2009 GM Games LLC

    Code Result Bonus Die Notes

    HA HotAction

    3rd Round or later:

    Windward +1 die

    Leeward +1 die

    WF WitheringFire

    Leeward +1 die

    BTL Break TeLine

    Windward +1 die Leeward command rating is reduce

    by one or the remainder o the bat

    Maximum reduction is 1.

    PM Pell MellBattle

    Windward +2 dice

    Leeward +1 die

    All command ratings are reduced b

    one or the remainder o the battle.

    Maximum reduction is 1.

    RB Running

    Battle

    Windward +1 dice

    Leeward +1 die

    Both feets use only one hal o thei

    repower (round up).

    GCGeneralChase

    CAClose

    Action

    AW2

    Admiral'sWake

    FLForm Lineof Battle

    GW+FSGeneral

    Withdrawal

    RB 4 BL 4 RB 4 Leeward

    Force

    Withdraws

    GW+ESGeneral

    Withdrawal

    RB 5 BL 5 RB 5 HA5

    WTWear

    Together

    BL HA 1 /

    WF

    BL1/

    HA

    WF1 / HA

    AWAdmiral'sWake

    WF 1 /

    PM

    WF Admiral's

    Choice 3HA

    FL 6

    Form Lineof Battle

    WF WF 1 /

    PM

    WF HA

    comBAt tActics mAtriXWwa *

    leewardfeet

    *If stationary Windward eet denies/Breaks Off battle in Patrol Zone it is moved/marked Off Station. If moving Windward eet denies/Breaks Off battle, it contin

    ues moving.

    1 During the rst round o combat only.2At end o the current round, Windward feet may Break O combat i opponent is at easy sail, or may conduct a Precipitous Withdrawal i opponent is at ull sail.3 Commanding Admiral with highest Seamanship + (modied) Command determines matrix result or this round (tie determined by Windward Admiral).4 I the Windward feet is at Easy Sail, the Leeward feet may Withdraw prior to the combat round; considered a successul sortie or port arrival i applicable.5 I this is the 2nd combat round (or later) and the Windward feet is at Easy Sail, the Leeward feet may conduct a Precipitous Withdrawal ater the combat round6 I at anchor, the Leeward feet ( +1 command rating ) must choose the Form Line o Battle (FL) tactic until the combat round ater they Weigh Anchor.

    I eet has > 50% o its total SOLs damaged / wrecked, then sail setting is automatically and immediately Easy Sail

    A Withdrawal happens beore the combat round is ought. A Precipitous Withdrawal or Break Of happens ater the combat round is ought.

    "Worst Case" result applies B a a1 spa a1

    Victorious 2 4 2d6 2d6 2d6

    Draw2 2d6+1 2d6+2 2d6+3

    Withdrew 2 5 / Broke O2 2d6+2 2d6+3 3d6

    Majority riendly ships Wrecked 3 3d6 3d6 4d6

    Precipitous Withdrawal 3 6 3d6+2 4d6 5d6

    All riendly ships Wrecked 3 6 4d6 5d6 5d6

    If one or more combat rounds fought then determine the fate of Admirals, damaged / wrecked ships, Transports, Expeditions, Gold, and Barges.

    Aa' a ( 26 )

    Modied Result o 2 or less = Admiral killed

    Modiers

    1 wo combat rounds ought

    2 Tree or more combat rounds ought

    2 Vice Admiral Horatio Nelson

    +3 < 6 riendly ships damaged/wrecked during this batt

    tap/exp/G/Bag aFrench ransports scattered & Spanish Gold & InvasioBarges are lost i British are victorious. British Expeditioscattered i Allies are victorious. (See 20.2)

    1Allied Fate based on commanding admiral o mixed feet.2 Moving feet may complete movement.3 I during a sortie, this moving feet is orced back to port.4 See ate or ransports/Expedition/Gold/Barges.5 Final Leeward order is General Withdrawal.6 No ship ate roll or victors.

    Blockading, Raiding, or Invading orces that Withdraw, Precipitously Withdraw, Break O, or have

    majority or all ships Wrecked, are placed / marked "O Station". I Nelson commands during British

    Victory or Draw +5 DRM to enemy ate.

    fAte tABle