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1+1 =232 + 57 = 89 + 6
=12
Maths Maths TeachingTrove 2012
Multiplication Games
12 board games
Print in color or black and white
1 3 5 Don’t move X2 4 6 Move
8 x 5
5 x 7
5 x 5
4 x 5
7 x 5
5 x 6
5 x 0
5 x 2
12 x 5
11 x 5
0 x 5
2 x 5
3 x 5
5 x 4
6 x 5
7 x 5
5 x 5
5 x 8
5 x 7
5x 12
10x 5
5x 10
5x 11
8 x 5
9 x 5
8 x 5
5 x 5 4
x 5
5 x 0
5 x 2
12 x 5
11 x 5 9
x 5
3 x 5
6 x 5
7 x 5
5 x 8
5x 12
5x 10
8 x 5
6 x 5
9 x 5
4 x 5
2 x 5
5 x 5
3 x 5
6 x 5
7 x 5
Spider
© TeachingTrove 2012
1 3 5 Don’t move X2 4 6 Move
8 x 5
5 x 7
5 x 5
4 x 5
7 x 5
5 x 6
5 x 0
5 x 2
12 x 5
11 x 5
0 x 5
2 x 5
3 x 5
5 x 4
6 x 5
7 x 5
5 x 5
5 x 8
5 x 7
5x 12
10x 5
5x 10
5x 11
8 x 5
9 x 5
8 x 5
5 x 5 4
x 5
5 x 0
5 x 2
12 x 5
11 x 5 9
x 5
3 x 5
6 x 5
7 x 5
5 x 8
5x 12
5x 10
8 x 5
6 x 5
9 x 5
4 x 5
2 x 5
5 x 5
3 x 5
6 x 5
7 x 5
Spider
© TeachingTrove 2012
1 3 5 Don’t move X
2 4 6 Move
8 x 5
5 x 7
5 x 5 4 x 5
7 x 5
5 x 6
5 x 0
5 x 2
12 x 5
11 x 5
0 x 5
2 x 5
3 x 5
5 x 4
6 x 5
7 x 5
5 x 5
5 x 8
5 x 7
5x 12
10x 5
5x 10
5x 11
8 x 5
9 x 5
8 x 5
5 x 5 4 x 5
5 x 0 5 x 2
12 x 5
11 x 5
9 x 5
3 x 5
6 x 5
7 x 5
5 x 8 5x 12
5x 10
8 x 5
6 x 5
9 x 5
4 x 5
2 x 5
5 x 5
3 x 5
6 x 5
7 x 5
Spider
© TeachingTrove 2012
5 Times Tables Turn Arounds0 x 5 = 01 x 5 = 52 x 5 = 103 x 5 = 154 x 5 = 205 x 5 = 256 x 5 = 307 x 5 = 358 x 5 = 409 x 5 = 4510 x 5 = 5011 x 5 = 5512 x 5 = 60
5 x 0 = 05 x 1 = 55 x 2 = 105 x 3 = 155 x 4 = 205 x 5 = 255 x 6 = 305 x 7 = 355 x 8 = 405 x 9 = 455 x 10 = 505 x 11 = 555 x 12 = 60
©
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START
FINISH
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1 X 2 0 X 11
12 X 1
4 X 01 X 09 X 1
7 X 1
0 X 4
1 X 8
1 X 6
9 X 0
0 X 7
5 X 01 X 3
1 X 1
1 X 10
1 X 9
0 X 12
1 X 11
3x 0 1
x 6
11x 0
0x 10 4
x 0
0x 3
12x 1
7x 0
0x 11
5x 0
3x 1
7x 0
Move back 3 spaces
Move back 3 spaces
Move back 2 spaces
Fishing for Answers
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
Fishing for Answers0 x 0 = 00 x 1 = 00 x 2 = 00 x 3 = 00 x 4 = 00 x 5 = 00 x 6 = 00 x 7 = 00 x 8 = 00 x 9 = 00 x 10 = 00 x 11 = 00 x 12 = 0
0 Times Table
0 x 0 = 01 x 0 = 02 x 0 = 03 x 0 = 04 x 0 = 05 x 0 = 06 x 0 = 07 x 0 = 08 x 0 = 09 x 0 = 010 x 0 = 011 x 0 = 012 x 0 = 0
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1 Times Table1 x 0 = 01 x 1 = 11 x 2 = 21 x 3 = 31 x 4 = 41 x 5 = 51 x 6 = 61 x 7 = 71 x 8 = 81 x 9 = 91 x 10 = 101 x 11 = 111 x 12 = 12
0 x 1 = 01 x 1 = 12 x 1 = 23 x 1 = 34 x 1 = 45 x 1 = 56 x 1 = 67 x 1 = 78 x 1 = 89 x 1 = 910 x 1 = 1011 x 1 = 1112 x 1 = 12
0 and 1 times tableFor 2 - 4 players
Equipment• a marker for each player• 13 counters (2 players), 19 counters (3 - 4 players)• die (numbered 1 - 6)• game board
Rules1. Place your marker on start. Counters are placed on the fisherman.2. Take it in turns to roll the die and move your marker the appropriate number of spaces. Give the answer to the equation you have landed on. If you are correct collect a counter from the fisherman.3. If you land on an instruction follow the instruction.4. When a player reaches the finish the game ends. The player with the most counters is the winner.
Blast Off! © TeachingTrove 2012
50
42
43 44 45 46
474849
4041 39miss
a turn33 34 35 36
37
282930
31 32
18
22 23 24
252627
2019
missa turn
missa turn
1314151617
6
7 8 9 11 12
12345
8 x 2
5 x 2
2 x 2
4 x 2
10 x 2
2 x 1
2 x 3
2 x 6
2 x 9
2 x 0
7 x 2
12 x 2
11 x 2
0 x 2
2 x 7
3 x 2
2 x 4
2 x 7
2 x 5
2 x 2
2 x 8
9 x 2
2x 12
10x 2
2x 10
2x 11
8 x 2
6 x 2
2 x 2
12 x 2
2 x 1
2 x 0
2 x 1
2 x 3
4 x 2
2 x 5
2 x 6
2 x 7
8 x 2
2 x 9
10x 2
11 x 2
2x 12
9 x 2
7 x 2
2 x 5
Start
Blast Off! 2 times tablesFor 2 - 4 players Equipment• a marker for each player• die (numbered 1 - 6)• game board
Rules1. Place your marker on start.2. Take it in turns to roll the die and move your marker the appropriate number of spaces.3.. Answer the number fact if you land on one. If you are wrong roll the die and move back that amount of places.4. Should you land on ‘miss a turn’ you must follow that instruction.5. The first player to reach 50 and give a correct answer is the winner.
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
2 Times Tables
Turn Arounds0 x 2 = 01 x 2 = 22 x 2 = 43 x 2 = 64 x 2 = 85 x 2 = 106 x 2 = 127 x 2 = 148 x 2 = 169 x 2 = 1810 x 2 = 2011 x 2 = 2212 x 2 = 24
2 x 0 = 02 x 1 = 22 x 2 = 42 x 3 = 62 x 4 = 82 x 5 = 102 x 6 = 122 x 7 = 142 x 8 = 162 x 9 = 182 x 10 = 202 x 11 = 222 x 12 = 24
© TeachingTrove 2012
Iceberg Start
3 6
6
6
9
9
9
9 18
12
12
12
12
15
15
15
15 21
18
18
18
24
21
21
21
27
24
24
24
27
27
3
6
912 151821 24
3 69 1215 1821 24 27
6 9 12151821 24
27
6
3
3
3
3
27
27
30
30
30
30
30
30
30
Finish
Turn Arounds
© TeachingTrove 2012 © TeachingTrove 2012
3x tablesFor 2 - 6 players
Equipment• a marker for each player• 9 counters for each player• spinner • game board
Rules1. Choose which row of icebergs you are going to cover and place your marker on start beside them..2. Decide who will go first.3. Spin the spinner. Multiply that number by 3 and place a counter on the iceberg with the answer. If you spin ‘free’ place a counter on any iceberg. The aim of the game is to place a counter on each iceberg therefore cross the ocean and win the game.4. The first player to cover each iceberg is the winner.
Iceberg
2
678
9
Free
5
43
1
Instructions to make spinner1. Cut out decagon and arrow and laminate separately.2.. Cut out laminated pieces leaving a 5mm border around each piece. 3. Attach the arrow to the centre of the decagon using a split pin. Ensure that it is attached loosely to enable it to spin. Alternatively use a paperclip instead of the arrow.
3 x 0 = 03 x 1 = 33 x 2 = 63 x 3 = 93 x 4 = 123 x 5 = 153 x 6 = 183 x 7 = 213 x 8 = 243 x 9 = 273 x 10 = 30
3 Times Table
0 x 3 = 01 x 3 = 32 x 3 = 63 x 3 = 94 x 3 = 125 x 3 = 156 x 3 = 187 x 3 = 218 x 3 = 249 x 3 = 2710 x 3 = 30
Turn Arounds
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove © TeachingTrove 2012
Start
© TeachingTrove 2012
4x 6
8x 4
4x 3
4x 9
9x 4
10x 4
7x 4
4x 0
4x 6
0x 4
4x 10
9x 4
1x 4
4x 4
5x 4 4
x 8
2x 4
4x 5
4x 7
4x 7
6x 4
4x 1
3x 4
8x 4
4x 2
4x 9
4x 3
4x 9
7x 4
4x 4
8x 4
4x 12
4x 4
5x 4
2x 4
4x 5
4x 7
6x 4
1x 4
11x 4
12x 4
11x 4
11x 4
12x 4
10x 4
4x 12
CODE
Bear
’s Den
© TeachingTrove 2012
4 times tablesFor 2 - 4 players
Equipment• a marker for each player• 1 die numbered 1 - 6 • game board
Rules1. Place your markers on start and decide who will roll first.2. Roll the die. Use the code at the bottom of the game board to decide which colored circle to go to. Go to the nearest circle of that color. You can share the circle with your opponent.
3. Give the answer to the number fact on that circle. If you are correct you may stay. If you are wrong go back 3 places.4. The first player to land on the winning orange, red or yellow circle at the end of the game and give the correct answer to the number fact is the winner.
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
4 Times Tables Turn Arounds0 x 4 = 01 x 4 = 42 x 4 = 83 x 4 = 124 x 4 = 165 x 4 = 206 x 4 = 247 x 4 = 288 x 4 = 329 x 4 = 3610 x 4 = 4011 x 4 = 4412 x 4 = 48
4 x 0 = 04 x 1 = 44 x 2 = 84 x 3 = 124 x 4 = 164 x 5 = 204 x 6 = 244 x 7 = 284 x 8 = 324 x 9 = 364 x 10 = 404 x 11 = 444 x 12 = 48
A roll of 1 means you go to the nearest orange circle.
Bear’s Den
© TeachingTrove 2012
1 3 5 Don’t move X2 4 6 Move
8 x 5
5 x 7
5 x 5
4 x 5
7 x 5
5 x 6
5 x 0
5 x 2
12 x 5
11 x 5
0 x 5
2 x 5
3 x 5
5 x 4
6 x 5
7 x 5
5 x 5
5 x 8
5 x 7
5x 12
10x 5
5x 10
5x 11
8 x 5
9 x 5
8 x 5
5 x 5 4
x 5
5 x 0
5 x 2
12 x 5
11 x 5 9
x 5
3 x 5
6 x 5
7 x 5
5 x 8
5x 12
5x 10
8 x 5
6 x 5
9 x 5
4 x 5
2 x 5
5 x 5
3 x 5
6 x 5
7 x 5
Spider
© TeachingTrove 2012
5 times tables
For 2 - 4 players
Equipment
• a marker for each player
• die (numbered 1 - 6)
• game board
Rules
1. Place your marker at any entrance to the spider web and decide who will roll first.
2. Roll the die and check the code at the bottom of the game board to see if you can move.
A roll of 2, 4 or 6 means you can move forward one space through the maze.
3. Move the marker forward one space and answer the equation. If you are correct stay
where you are. If you are wrong move back to where you were before the roll.
4. Take it in turns to roll the die and move forward one space if you are able to. Give the
answer to the number fact.
5. The first player to reach the spider is the winner.
5 Times Tables Turn Arounds0 x 5 = 01 x 5 = 52 x 5 = 103 x 5 = 154 x 5 = 205 x 5 = 256 x 5 = 307 x 5 = 358 x 5 = 409 x 5 = 4510 x 5 = 5011 x 5 = 5512 x 5 = 60
5 x 0 = 05 x 1 = 55 x 2 = 105 x 3 = 155 x 4 = 205 x 5 = 255 x 6 = 305 x 7 = 355 x 8 = 405 x 9 = 455 x 10 = 505 x 11 = 555 x 12 = 60
Spider
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
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6 122430 4248
1824 3066
0 12184248
0 7224 4236 54
36
66
6054
72
36
30
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0x 6
6x 6
5x 6
4x 6
3x 6
2x 6
1x 6
12x 6
11x 6
10x 6
9x 6
8x 6
7x 6
6x 0
6x 1
6x 7
6x 5
6x 4
6x 3
6x 2
6x 10
6x 9
6x 8
6x 11
6x 12
Turn Arounds7 x 6 = 428 x 6 = 489 x 6 = 5410 x 6 = 6011 x 6 = 6612 x 6 = 72
6 x 0 = 06 x 1 = 66 x 2 = 126 x 3 = 186 x 4 = 246 x 5 = 306 x 6 = 36
6 x 7 = 426 x 8 = 486 x 9 = 546 x 10 = 606 x 11 = 666 x 12 = 72
0 x 6 = 01 x 6 = 62 x 6 = 123 x 6 = 184 x 6 = 245 x 6 = 306 x 6 = 36
6
Times
Tables © TeachingTrove 2012
6 times tablesFor 2 - 4 players
Equipment• 6 counters for each player• game cards• individual game boards and card game board.Rules 1. Collect a game board and 6 counters. Put game cards in a stack face down on game board 2 and decide who will go first.
2. Turn over a card and answer the number fact. If you are correct put a counter on the answer.3. Put the card at the bottom of the pile.4. Take it in turns to turn over a card and cover the answer if you can.5. The first player to have three answers side by side covered on their board is the winner.
Before play cut along the dotted line to make a game board for each player. Cut up cards and laminate separately for durability.
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0 7224 4236 54 30
Game board 2 © TeachingTrove 2012
teacherspayteachers.com/Store/Teaching-Trove
8 x 7
5 x 7
7 x 7
4 x 7
10 x 7
7 x 1
7 x 3
7 x 6
7 x 9
7 x 0
7 x 2
12 x 7
11 x 7
0 x 7
2 x 7
3 x 7
7 x 4
6 x 7
7 x 5
7 x 7
7 x 8
9 x 7
7x 12
10x 7
7x 10
7x 11
8 x 7
6 x 7
7 x 7
12 x 7
ZOOM 0
56
49
35
28
21 0
14
7
42
84
77
70
6356
7
14
2128
35
42
49 6370 77
84
42
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7 x 0 = 07 x 1 = 77 x 2 = 147 x 3 = 217 x 4 = 287 x 5 = 357 x 6 = 427 x 7 = 497 x 8 = 567 x 9 = 637 x 10 = 707 x 10 = 777 x 10 = 84
7
Times
Table
0 x 7 = 01 x 7 = 72 x 7 = 143 x 7 = 214 x 7 = 285 x 7 = 356 x 7 = 427 x 7 = 498 x 7 = 569 x 7 = 6310 x 7 = 7011 x 7 = 7712 x 7 = 84
Turn Arounds
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
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ZOOM 7 times tablesFor 2 - 4 players
Equipment● a game marker for each player● 8 counters of the same color for each player● 1 die numbered 1 - 6● the game board
Rules1. Put a marker on any rocket on the game board.2. Decide who will roll first.3. Roll the die and move your marker in a clockwise direction. The number you land on will be the answer to an equation in the center of the game board, Put your counter on the equation. 4. If you land on a rocket you must take off one of your counters.5. Keep playing even after you have made one circuit of the game board. The aim of the game is to cover three equations in a row either horizontally, vertically or diagonally. If only two players are playing then cover four in a row. The first player to do this wins.
CODE
8x 8
6x 8
7x 8
6x 8
2x 8
9x 8
4x 8
3x 8
8x 8
6x 8
1x 8
11x 8
3x 8
4x 8
10x 8
5x 8
7x 8
12x 8
8x 1
8x 2
8x 3
8x 4
8x 5
8x 6
8x 7
8x 8 8
x 9
8x10
8x11
8x12
8x 8
7x 8
8x 9
6x 8 8
x12
3x 8
0x 8
Gumball 3x 8
10x 8
8x 6
8x12
0x 8
© TeachingTrove 2012
Gumball 8 times tablesFor 2 - 4 players
Equipment• 8 counters for each player• 1 die numbered 1 - 6• game board
Rules1. Collect 8 counters and decide who will go first.2. Roll the die. Use the code at the bottom of the game board to decide which colored circle to go to. Answer the number fact on that circle. If you are correct place a counter on it.3. The first player to use all eight counters is the winner.
Gumball
8 x 0 = 08 x 1 = 88 x 2 = 168 x 3 = 248 x 4 = 328 x 5 = 408 x 6 = 488 x 7 = 568 x 8 = 648 x 9 = 728 x 10 = 808 x 11 = 888 x 12 = 96
8 Times Table
0 x 8 = 01 x 8 = 82 x 8 = 163 x 8 = 244 x 8 = 325 x 8 = 406 x 8 = 487 x 8 = 568 x 8 = 649 x 8 = 7210 x 8 = 8011 x 8 = 8812 x 8 = 96
Turn Arounds
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
© TeachingTrove 2012
9x12
9x 6
3x 9
9x 5
8x 9
9x 2
4x 9
9x 3
4x 9
9x 4
10x 9
9x 3
7x 9
9x 0
9x 9
8x 9
9x 6
0x 9
12x 9
9x 4
1x 9
9x 4
11x 9
10x 9
9x 8
2x 9
10x 9
9x 5
9x 7
9x 7
6x 9
4x 9
9x 9
5x 9
10x 9
© TeachingTrove 2012
9 times table
For 2 - 4 players
Equipment• a marker for each player• 35 counters• 1 die numbered 1 - 6 • game board
Rules1. Put a counter over each equation. Put your game marker over any character on the game board.2. Decide who will roll first.3. To play, uncover an equation and answer it. If you give the right answer you roll the die and move the correct amount of spaces in a clockwise direction. Keep the counter with you.4. Get the wrong answer and you can’t roll the die. Put the counter back on the equation.5. The game ends when the last counter has been removed. The player with the most counters is the winner.
Turn Arounds
9 Times Tables
0 x 9 = 01 x 9 = 92 x 9 = 183 x 9 = 274 x 9 = 365 x 9 = 456 x 9 = 547 x 9 = 638 x 9 = 729 x 9 = 8110 x 9 = 9011 x 9 = 9912 x 9 = 108
9 x 0 = 09 x 1 = 99 x 2 = 189 x 3 = 279 x 4 = 369 x 5 = 459 x 6 = 549 x 7 = 639 x 8 = 729 x 9 = 819 x 10 = 909 x 11 = 999 x 12 = 108
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
Courtly Capers
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5 x 10
9 x 10
7 x 105 x 109 x 10
6 x 10
7 x 10
8 x 10
10 x 64 x 1010 x 5
10 x 89 x 103 x 1010 x 6
1x 10 10 x 88 x 106 x 10
5 x 109 x 1010 x 29 x 10
10 x 7
10 x 84 x 10
3 x 10
7 x 105 x 10
2 x 10
10 x 0
10 x 11
10 x 3
4 x 10
7 x 1010 x 0
10 x 810 x 910 x 5
10 x 410 x 610 x 812 x 1010 x 4
7 x 10
10 x 7
Round the World
12 x 102 x 10
4 x 10
10 x 12
5 x 10
Finish
© TeachingTrove 2012
Tokyo
Sydney
CairoPiza
Ottawa
Rio De Janeiro
Finish
For 2 - 4 playersEquipment• a marker for each player• spinner (or die numbered 1 - 4)• game board• pen and paperRules1. Place your marker on the plane and decide who will go first.2. Spin the spinner. Move that amount of spaces along the squares either horizontally or vertically or a combination of both. The aim of each move is to move through as many cities as possible as each is worth 5 points.
3. As you move give the answer to each number fact you pass through. If you give a wrong answer you must stop on that square. Record your points as you pass through each city.4. The game ends when a player lands on finish. This player may not be the winner. The winner is the player who has the highest score.
Round the World10 times tables
1
3
1 4
2
23
4
Jo Sam Sally
10
5 x 10
9 x 10
7 x 105 x 109 x 10
6 x 10
7 x 10
8 x 10
10 x 64 x 1010 x 5
10 x 89 x 103 x 1010 x 6
1x 10 10 x 88 x 106 x 10
5 x 109 x 1010 x 29 x 10
10 x 7
10 x 84 x 10
3 x 10
7 x 105 x 10
2 x 10
10 x 0
10 x 11
10 x 3
4 x 10
7 x 1010 x 0
10 x 810 x 910 x 5
10 x 410 x 610 x 812 x 1010 x 4
7 x 10
10 x 7
Round the World
Egypt
CANADA
12 x 102 x 10
4 x 10
10 x 12
5 x 10
Finish
© TeachingTrove 2012
10 T
imes
Tab
les
10 x
0 = 0
10 x
1 = 10
10 x
2 = 20
10 x
3 = 30
10 x
4 = 40
10 x
5 = 50
10 x
6 = 60
10 x
7 = 70
10 x
8 = 80
10 x
9 = 90
10 x
10
= 10
010
x 1
1 = 11
010
x 1
2 = 12
0
13
1 4
2
23
4
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
T
urn
Aro
unds
0 x
10 = 0
1 x
10 = 10
2 x
10 = 20
3 x
10 = 30
4 x
10 = 40
5 x
10 = 50
6 x
10 = 60
7 x
10 = 70
8 x
10 = 80
9 x
10 = 90
10 x
10 =
100
11 x
10 =
110
12 x
10 =
120
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Jo passed through 2 cities, she gets 5points per city - 10 points in total forthat turn.
11x 1
11x 2
11x 5
1 1x 12
11x 11
1 1x 10
11x 9
11x 8
11x 7
11x 6
11x 4
11x 3
1 x 11
2 x 11
3 x 11
3 x 11
10 x 11
5 x 11
8 x 11
7 x 11
6 x 11
5 x 11
4 x 11
12 x 11
11x 11
3 x 11
1 1x 12
11x 5
11x 6
7 x 11
8 x 11
11x 9
10 x 11
11x 0
11x 0
11x 11
1 1x 12 11
x 3
4 x 11
11x 5
11x 6
8 x 11
CODE
11x 11
Looking for Clues
When you roll a or look for the first answer that is less than 50.
When you roll a or look for the first answer that is between 40 and 80.
When you roll a or look for the first answer that is more than 80.
3 x 11
5 x 11
11x 5
Start
© TeachingTrove 2012
Turn Arounds
11 Times Tables
0 x 11 = 01 x 11 = 112 x 11 = 223 x 11 = 334 x 11 = 445 x 11 = 556 x 11 = 667 x 11 = 778 x 11 = 889 x 11 = 9910 x 11 = 11011 x 11 = 12112 x 11 = 132
11 x 0 = 011 x 1 = 1111 x 2 = 2211 x 3 = 3311 x 4 = 4411 x 5 = 5511 x 6 = 6611 x 7 = 7711 x 8 = 8811 x 9 = 9911 x 10 = 11011 x 11 = 12111 x 12 = 132
11x tablesFor 2 - 4 players
Equipment• a marker for each player• 1 die numbered 1 - 6 • game board
Rules1. Place your marker on start and decide who will go first.2. Roll the die. Use the code at the bottom of the game board to decide which circle to go to.
3. Take it in turns to roll the die and move to the first correct number fact according to the code.4. The first player to reach the finger print by rolling a 1 or 4 is the winner.
For example roll or and you can place your marker on the first answer that is less than 50 (0, 11, 22, 33, 44).
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
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Looking for Clues
12x 4
12x 5
8x 12
9x 12
12x 12
12x 6
10x 12
12x 10
12x 7
12x 31
4
3
2
© TeachingTrove 2012
5
6
12x 6
1x 12
12x 4
12x 4
12x 11
12x 4
7x 12
9x 12
3x 12
8x 12
12x 7
12x 7
12x 12
12x 12
3x 12
12x 12
12x 5
12x 5
12x 5
12x 5
12x 5
10x 12
10x 12
10x 12
3x 12
1x 12
0x 12
7x 12
2x 12
0x 12
2x 12
8x 12
8x 12
12x 9
12x 4
2x 12
12x 6
7x 12
12x 2
12x 4
12x 6
12x 9
12x 11
3x 12
12x 4
12x 6
8x 12
9x 12
12x 12
0x 12
The Early Bird
12 times tablesFor 2 - 6 players
Equipment• a marker for each player• 1 die numbered 1 - 6• game board
Rules1. Put your marker on a mother bird and decide who will roll first. 2. Take it in turns to roll the die however, only the player who is on the number rolled can move one space.3. The player who moved must give the answer to the equation. If they are correct they may stay. If they are wrong they move back one space.4. The first player to reach the baby bird is the winner.
Turn Arounds
12 Times Tables
0 x 12 = 01 x 12 = 122 x 12 = 243 x 12 = 364 x 12 = 485 x 12 = 606 x 12 = 727 x 12 = 848 x 12 = 969 x 12 = 10810 x 12 = 12011 x 12 = 13212 x 12 = 144
12 x 0 = 012 x 1 = 1212 x 2 = 2412 x 3 = 3612 x 4 = 4812 x 5 = 6012 x 6 = 7212 x 7 = 8412 x 8 = 9612 x 9 = 10812 x 10 = 12012 x 11 = 13212 x 12 = 144
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© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
The Early Bird
START
FINISH
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1 X 2 0 X 11
12 X 1
4 X 01 X 09 X 1
7 X 1
0 X 4
1 X 8
1 X 6
9 X 0
0 X 7
5 X 01 X 3
1 X 1
1 X 10
1 X 9
0 X 12
1 X 11
3x 0 1
x 6
11x 0
0x 10 4
x 0
0x 3
12x 1
7x 0
0x 11
5x 0
3x 1
7x 0
Move back 3 spaces
Move back 3 spaces
Move back 2 spaces
Fishing for Answers
0 and 1 times tableFor 2 - 4 players
Equipment• a marker for each player• 13 counters (2 players), 19 counters (3 - 4 players)• die (numbered 1 - 6)• game board
Rules1. Place your marker on start. Counters are placed on the fisherman.2. Take it in turns to roll the die and move your marker the appropriate number of spaces. Give the answer to the equation you have landed on. If you are correct collect a counter from the fisherman.3. If you land on an instruction follow the instruction.4. When a player reaches the finish the game ends. The player with the most counters is the winner.
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
Fishing for Answers0 x 0 = 00 x 1 = 00 x 2 = 00 x 3 = 00 x 4 = 00 x 5 = 00 x 6 = 00 x 7 = 00 x 8 = 00 x 9 = 00 x 10 = 00 x 11 = 00 x 12 = 0
0 Times Table
0 x 0 = 01 x 0 = 02 x 0 = 03 x 0 = 04 x 0 = 05 x 0 = 06 x 0 = 07 x 0 = 08 x 0 = 09 x 0 = 010 x 0 = 011 x 0 = 012 x 0 = 0
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0 x 1 = 01 x 1 = 12 x 1 = 23 x 1 = 34 x 1 = 45 x 1 = 56 x 1 = 67 x 1 = 78 x 1 = 89 x 1 = 910 x 1 = 1011 x 1 = 1112 x 1 = 12
1 x 0 = 01 x 1 = 11 x 2 = 21 x 3 = 31 x 4 = 41 x 5 = 51 x 6 = 61 x 7 = 71 x 8 = 81 x 9 = 91 x 10 = 101 x 11 = 111 x 12 = 12
1 Times Table
Blast Off! © TeachingTrove 2012
50
42
43 44 45 46
474849
4041 39miss
a turn33 34 35 36
37
282930
31 32
18
22 23 24
252627
2019
missa turn
missa turn
1314151617
6
7 8 9 11 12
12345
8 x 2
5 x 2
2 x 2
4 x 2
10 x 2
2 x 1
2 x 3
2 x 6
2 x 9
2 x 0
7 x 2
12 x 2
11 x 2
0 x 2
2 x 7
3 x 2
2 x 4
2 x 7
2 x 5
2 x 2
2 x 8
9 x 2
2x 12
10x 2
2x 10
2x 11
8 x 2
6 x 2
2 x 2
12 x 2
2 x 1
2 x 0
2 x 1
2 x 3
4 x 2
2 x 5
2 x 6
2 x 7
8 x 2
2 x 9
10x 2
11 x 2
2x 12
9 x 2
7 x 2
2 x 5
Start
Blast Off! 2 times tablesFor 2 - 4 players Equipment• a marker for each player• die (numbered 1 - 6)• game board
Rules1. Place your marker on start.2. Take it in turns to roll the die and move your marker the appropriate number of spaces.3.. Answer the number fact if you land on one. If you are wrong roll the die and move back that amount of places.4. Should you land on ‘miss a turn’ you must follow that instruction.5. The first player to reach 50 and give a correct answer is the winner.
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
2 Times Tables
Turn Arounds0 x 2 = 01 x 2 = 22 x 2 = 43 x 2 = 64 x 2 = 85 x 2 = 106 x 2 = 127 x 2 = 148 x 2 = 169 x 2 = 1810 x 2 = 2011 x 2 = 2212 x 2 = 24
2 x 0 = 02 x 1 = 22 x 2 = 42 x 3 = 62 x 4 = 82 x 5 = 102 x 6 = 122 x 7 = 142 x 8 = 162 x 9 = 182 x 10 = 202 x 11 = 222 x 12 = 24
© TeachingTrove 2012
Iceberg Start
3 6
6
6
9
9
9
9 18
12
12
12
12
15
15
15
15 21
18
18
18
24
21
21
21
27
24
24
24
27
27
3
6
912 151821 24
3 69 1215 1821 24 27
6 9 12151821 24
27
6
3
3
3
3
27
27
30
30
30
30
30
30
30
Finish
Turn Arounds
© TeachingTrove 2012
2
678
9
Free
5
43
1
Instructions to make spinner1. Cut out decagon and arrow and laminate separately.2.. Cut out laminated pieces leaving a 5mm border around each piece. 3. Attach the arrow to the centre of the decagon using a split pin. Ensure that it is attached loosely to enable it to spin. Alternatively use a paperclip instead of the arrow.
3x tablesFor 2 - 6 players
Equipment• a marker for each player• 9 counters for each player• spinner • game board
Rules1. Choose which row of icebergs you are going to cover and place your marker on start beside them..2. Decide who will go first.3. Spin the spinner. Multiply that number by 3 and place a counter on the iceberg with the answer. If you spin ‘free’ place a counter on any iceberg. The aim of the game is to place a counter on each iceberg therefore cross the ocean and win the game.4. The first player to cover each iceberg is the winner.
Iceberg
3 x 0 = 03 x 1 = 33 x 2 = 63 x 3 = 93 x 4 = 123 x 5 = 153 x 6 = 183 x 7 = 213 x 8 = 243 x 9 = 273 x 10 = 30
3 Times Table
0 x 3 = 01 x 3 = 32 x 3 = 63 x 3 = 94 x 3 = 125 x 3 = 156 x 3 = 187 x 3 = 218 x 3 = 249 x 3 = 2710 x 3 = 30
Turn Arounds
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove © TeachingTrove 2012
Start
© TeachingTrove 2012
4x 6
8x 4
4x 3
4x 9
9x 4
10x 4
7x 4 4
x 0
4x 6
0x 4
4x 10
9x 4
1x 4
4x 4
5x 4 4
x 8
2x 4
4x 5
4x 7
4x 7
6x 4
4x 1
3x 4 8
x 4
4x 2
4x 9
4x 3
4x 9
7x 4
4x 4
8x 4
4x 12
4x 4
5x 4
2x 4
4x 5
4x 7
6x 4
1x 4
11x 4
12x 4
11x 4
11x 4
12x 4
10x 4
4x 12
CODE
Bear’s
Den
Miss a turn © TeachingTrove 2012
4 times tablesFor 2 - 4 players
Equipment• a marker for each player• 1 die numbered 1 - 6 • game board
Rules1. Place your markers on start and decide who will roll first.2. Roll the die. Use the code at the bottom of the game board to decide which shape to go to. Go to the nearest shape. You can share the shape with your opponent.
3. Give the answer to the number fact on that shape. If you are correct you may stay. If you are wrong go back 3 places.4. The first player to land on the winning rectangle, square or circle at the end of the game and give the answer to the number fact is the winner.
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
A roll of 1 means you go to the nearest octogon.
Bear’s Den
4 Times Tables Turn Arounds0 x 4 = 01 x 4 = 42 x 4 = 83 x 4 = 124 x 4 = 165 x 4 = 206 x 4 = 247 x 4 = 288 x 4 = 329 x 4 = 3610 x 4 = 4011 x 4 = 4412 x 4 = 48
4 x 0 = 04 x 1 = 44 x 2 = 84 x 3 = 124 x 4 = 164 x 5 = 204 x 6 = 244 x 7 = 284 x 8 = 324 x 9 = 364 x 10 = 404 x 11 = 444 x 12 = 48
© TeachingTrove 2012
1 3 5 Don’t move X2 4 6 Move
8 x 5
5 x 7
5 x 5
4 x 5
7 x 5
5 x 6
5 x 0
5 x 2
12 x 5
11 x 5
0 x 5
2 x 5
3 x 5
5 x 4
6 x 5
7 x 5
5 x 5
5 x 8
5 x 7
5x 12
10x 5
5x 10
5x 11
8 x 5
9 x 5
8 x 5
5 x 5 4
x 5
5 x 0
5 x 2
12 x 5
11 x 5 9
x 5
3 x 5
6 x 5
7 x 5
5 x 8
5x 12
5x 10
8 x 5
6 x 5
9 x 5
4 x 5
2 x 5
5 x 5
3 x 5
6 x 5
7 x 5
Spider
© TeachingTrove 2012
5 times tables
For 2 - 4 players
Equipment
• a marker for each player
• die (numbered 1 - 6)
• game board
Rules
1. Place your marker at any entrance to the spider web and decide who will roll first.
2. Roll the die and check the code at the bottom of the game board to see if you can move.
A roll of 2, 4 or 6 means you can move forward one space through the maze.
3. Move the marker forward one space and answer the equation. If you are correct stay
where you are. If you are wrong move back to where you were before the roll.
4. Take it in turns to roll the die and move forward one space if you are able to. Give the
answer to the number fact.
5. The first player to reach the spider is the winner.
5 Times Tables Turn Arounds0 x 5 = 01 x 5 = 52 x 5 = 103 x 5 = 154 x 5 = 205 x 5 = 256 x 5 = 307 x 5 = 358 x 5 = 409 x 5 = 4510 x 5 = 5011 x 5 = 5512 x 5 = 60
5 x 0 = 05 x 1 = 55 x 2 = 105 x 3 = 155 x 4 = 205 x 5 = 255 x 6 = 305 x 7 = 355 x 8 = 405 x 9 = 455 x 10 = 505 x 11 = 555 x 12 = 60
Spider
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
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6 122430 4248
1824 3066
0 12184248
0 7224 4236 54
36
66
6054
72
36
30
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0x 6
6x 6
5x 6
4x 6
3x 6
2x 6
1x 6
12x 6
11x 6
10x 6
9x 6
8x 6
7x 6
6x 0
6x 1
6x 7
6x 5
6x 4
6x 3
6x 2
6x 10
6x 9
6x 8
6x 11
6x 12
Turn Arounds7 x 6 = 428 x 6 = 489 x 6 = 5410 x 6 = 6011 x 6 = 6612 x 6 = 72
6 x 0 = 06 x 1 = 66 x 2 = 126 x 3 = 186 x 4 = 246 x 5 = 306 x 6 = 36
6 x 7 = 426 x 8 = 486 x 9 = 546 x 10 = 606 x 11 = 666 x 12 = 72
0 x 6 = 01 x 6 = 62 x 6 = 123 x 6 = 184 x 6 = 245 x 6 = 306 x 6 = 36
6
Times
Tables © TeachingTrove 2012
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6 times tablesFor 2 - 4 players
Equipment• 6 counters for each player• game cards• individual game boards and card game board.Rules 1. Collect a game board and 6 counters. Put game cards in a stack face down on game board 2 and decide who will go first.
2. Turn over a card and answer the number fact. If you are correct put a counter on the answer.3. Put the card at the bottom of the pile.4. Take it in turns to turn over a card and cover the answer if you can.5. The first player to have three answers side by side covered on their board is the winner.
Before play cut along the dotted line to make a game board for each player. Cut up cards and laminate separately for durability.
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
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0 7224 4236 54 30
8 x 7
5 x 7
7 x 7
4 x 7
10 x 7
7 x 1
7 x 3
7 x 6
7 x 9
7 x 0
7 x 2
12 x 7
11 x 7
0 x 7
2 x 7
3 x 7
7 x 4
6 x 7
7 x 5
7 x 7
7 x 8
9 x 7
7x 12
10x 7
7x 10
7x 11
8 x 7
6 x 7
7 x 7
12 x 7
0
56
49
35
28
21 0
14
7
42
84
77
70
6356
7
14
2128
35
42
49 6370 77
84
42
ZOOM
7 times tablesFor 2 - 4 players
Equipment● a game marker for each player● 8 counters of the same color for each player● 1 die numbered 1 - 6● the game board
Rules1. Put a marker on any rocket on the game board.2. Decide who will roll first.3. Roll the die and move your marker in a clockwise direction. The number you land on will be the answer to an equation in the center of the game board, Put your counter on the equation. 4. If you land on a rocket you must take off one of your counters.5. Keep playing even after you have made one circuit of the game board. The aim of the game is to cover three equations in a row either horizontally, vertically or diagonally. If only two players are playing then cover four in a row. The first player to do this wins.
7 x 0 = 07 x 1 = 77 x 2 = 147 x 3 = 217 x 4 = 287 x 5 = 357 x 6 = 427 x 7 = 487 x 8 = 567 x 9 = 637 x 10 = 707 x 10 = 777 x 10 = 84
7
Times
Table
0 x 7 = 01 x 7 = 72 x 7 = 143 x 7 = 214 x 7 = 285 x 7 = 356 x 7 = 427 x 7 = 488 x 7 = 569 x 7 = 6310 x 7 = 7011 x 7 = 7712 x 7 = 84
Turn Arounds
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
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ZOOM
8x 8
6x 8
7x 8
6x 8
2x 8
9x 8
4x 8
3x 8
8x 8
6x 8
1x 8
11x 8
3x 8
4x 8
10x 8
5x 8
7x 8
12x 8
8x 1
8x 2
8x 3
8x 4
8x 5
8x 6
8x 7
8x 8 8
x 9
8x10
8x11
8x12
8x 8
7x 8
8x 9
6x 8
8x12
3x 8
0x 8
Shape Sorter
3x 8
10x 8
8x 6
8x12
0x 8
CODE
8 times tablesFor 2 - 4 players
Equipment• 8 counters for each player• 1 die numbered 1 - 6• game board
Rules1. Collect 8 counters and decide who will go first.2. Roll the die. Use the code at the bottom of the game board to decide which shape to go to. Answer the number fact on that shape. If you are correct place a counter on it.3. The first player to use all eight counters is the winner.
8 x 0 = 08 x 1 = 88 x 2 = 168 x 3 = 248 x 4 = 328 x 5 = 408 x 6 = 488 x 7 = 568 x 8 = 648 x 9 = 728 x 10 = 808 x 11 = 888 x 12 = 96
8 Times Table
0 x 8 = 01 x 8 = 82 x 8 = 163 x 8 = 244 x 8 = 325 x 8 = 406 x 8 = 487 x 8 = 568 x 8 = 649 x 8 = 7210 x 8 = 8011 x 8 = 8812 x 8 = 96
Turn Arounds
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
© TeachingTrove 2012
Shape Sorter
9x12
9x 6
3x 9
9x 5
8x 9
9x 2
4x 9
9x 3
4x 9
9x 4
10x 9
9x 3
7x 9
9x 0
9x 9
8x 9
9x 6
0x 9
12x 9
9x 4
1x 9
9x 4
11x 9
10x 9
9x 8
2x 9
10x 9
9x 5
9x 7
9x 7
6x 9
4x 9
9x 9
5x 9
10x 9
© TeachingTrove 2012
9 times table
For 2 - 4 players
Equipment• a marker for each player• 35 counters• 1 die numbered 1 - 6 • game board
Rules1. Put a counter over each equation. Put your game marker over any character on the game board.2. Decide who will roll first.3. To play, uncover an equation and answer it. If you give the right answer you roll the die and move the correct amount of spaces in a clockwise direction. Keep the counter with you.4. Get the wrong answer and you can’t roll the die. Put the counter back on the equation.5. The game ends when the last counter has been removed. The player with the most counters is the winner.
Turn Arounds
9 Times Tables
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
Courtly Capers
0 x 9 = 01 x 9 = 92 x 9 = 183 x 9 = 274 x 9 = 365 x 9 = 456 x 9 = 547 x 9 = 638 x 9 = 729 x 9 = 8110 x 9 = 9011 x 9 = 9912 x 9 = 108
9 x 0 = 09 x 1 = 99 x 2 = 189 x 3 = 279 x 4 = 369 x 5 = 459 x 6 = 549 x 7 = 639 x 8 = 729 x 9 = 819 x 10 = 909 x 11 = 999 x 12 = 108
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5 x 10
9 x 10
7 x 105 x 109 x 10
6 x 10
7 x 10
8 x 10
10 x 64 x 1010 x 5
10 x 89 x 103 x 1010 x 6
1x 10 10 x 88 x 106 x 10
5 x 109 x 1010 x 29 x 10
10 x 7
10 x 84 x 10
3 x 10
7 x 105 x 10
2 x 10
10 x 0
10 x 11
10 x 3
4 x 10
7 x 1010 x 0
10 x 810 x 910 x 5
10 x 410 x 610 x 812 x 1010 x 4
7 x 10
10 x 7
Round the World
12 x 102 x 10
4 x 10
10 x 12
5 x 10
Piza
Sydney
Cairo
Tokyo Rio De Janeiro
Ottawa
For 2 - 4 playersEquipment• a marker for each player• spinner (or die numbered 1 - 4)• game board• pen and paperRules1. Place your marker on the plane and decide who will go first.2. Spin the spinner. Move that amount of spaces along the squares either horizontally or vertically or a combination of both. The aim of each move is to move through as many cities as possible as each is worth 5 points.
3. As you move give the answer to each number fact you pass through. If you give a wrong answer you must stop on that square. Record your points as you pass through a city. 4. The game ends when a player lands on finish. This player may not be the winner. The winner is the player who has the highest score.
Round the World10 times tables
1
3
1 4
2
23
4
Jo Sam Sally
10
10 T
imes
Tab
les
10 x
0 = 0
10 x
1 = 10
10 x
2 = 20
10 x
3 = 30
10 x
4 = 40
10 x
5 = 50
10 x
6 = 60
10 x
7 = 70
10 x
8 = 80
10 x
9 = 90
10 x
10
= 10
010
x 1
1 = 11
010
x 1
2 = 12
0
13
1 4
2
23
4
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
T
urn
Aro
unds
0 x
10 = 0
1 x
10 = 10
2 x
10 = 20
3 x
10 = 30
4 x
10 = 40
5 x
10 = 50
6 x
10 = 60
7 x
10 = 70
8 x
10 = 80
9 x
10 = 90
10 x
10 =
100
11 x
10 =
110
12 x
10 =
120
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5 x 10
9 x 10
7 x 105 x 109 x 10
6 x 10
7 x 10
8 x 10
10 x 64 x 1010 x 5
10 x 89 x 103 x 1010 x 6
1x 10 10 x 88 x 106 x 10
5 x 109 x 1010 x 29 x 10
10 x 7
10 x 84 x 10
3 x 10
7 x 105 x 10
2 x 10
10 x 0
10 x 11
10 x 3
4 x 10
7 x 1010 x 0
10 x 810 x 910 x 5
10 x 410 x 610 x 812 x 1010 x 4
7 x 10
10 x 7
Round the World
Egypt
CANADA
12 x 102 x 10
4 x 10
10 x 12
5 x 10
Jo passed through 2 cities, she gets 5points per city - 10 points in total forthat turn.
11x 1
11x 2
11x 5
1 1x 12
11x 11
1 1x 10
11x 9
11x 8
11x 7
11x 6
11x 4
11x 3
1 x 11
2 x 11
3 x 11
3 x 11
10 x 11
5 x 11
8 x 11
7 x 11
6 x 11
5 x 11
4 x 11
12 x 11
11x 11
3 x 11
1 1x 12
11x 5
11x 6
7 x 11
8 x 11
11x 9
10 x 11
11x 0
11x 0
11x 11
1 1x 12 11
x 3
4 x 11
11x 5
11x 6
8 x 11
CODE
11x 11
Looking for Clues
When you roll a or look for the first answer that is less than 50.
When you roll a or look for the first answer that is between 40 and 80.
When you roll a or look for the first answer that is more than 80.
3 x 11
5 x 11
11x 5
Start
© TeachingTrove 2012
Turn Arounds
11 Times Tables
0 x 11 = 01 x 11 = 112 x 11 = 223 x 11 = 334 x 11 = 445 x 11 = 556 x 11 = 667 x 11 = 778 x 11 = 889 x 11 = 9910 x 11 = 11011 x 11 = 12112 x 11 = 132
11 x 0 = 011 x 1 = 1111 x 2 = 2211 x 3 = 3311 x 4 = 4411 x 5 = 5511 x 6 = 6611 x 7 = 7711 x 8 = 8811 x 9 = 9911 x 10 = 11011 x 11 = 12111 x 12 = 132
11x tablesFor 2 - 4 players
Equipment• a marker for each player• 1 die numbered 1 - 6 • game board
Rules1. Place your marker on start and decide who will go first.2. Roll the die. Use the code at the bottom of the game board to decide which circle to go to.
3. Take it in turns to roll the die and move to the first correct number fact according to the code.4. The first player to reach the finger print by rolling a 1 or 4 is the winner.
For example roll or and you can place your marker on the first answer that is less than 50 (0, 11, 22, 33, 44).
© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
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Looking for Clues
12x 4
12x 5
8x 12
9x 12
12x 12
12x 6
10x 12
12x 10
12x 7
12x 31
4
3
2
© TeachingTrove 2012
5
6
12x 6
1x 12
12x 4
12x 4
12x 11
12x 4
7x 12
9x 12
3x 12
8x 12
12x 7
12x 7
12x 12
12x 12
3x 12
12x 12
12x 5
12x 5
12x 5
12x 5
12x 5
10x 12
10x 12
10x 12
3x 12
1x 12
0x 12
7x 12
2x 12
0x 12
2x 12
8x 12
8x 12
12x 9
12x 4
2x 12
12x 6
7x 12
12x 2
12x 4
12x 6
12x 9
12x 11
3x 12
12x 4
12x 6
8x 12
9x 12
12x 12
0x 12
The Early Bird
12 times tablesFor 2 - 6 players
Equipment• a marker for each player• 1 die numbered 1 - 6• game board
Rules1. Put your marker on a mother bird and decide who will roll first. 2. Take it in turns to roll the die however, only the player who is on the number rolled can move one space.3. The player who moved must give the answer to the equation. If they are correct they may stay. If they are wrong they move back one space.4. The first player to reach the baby bird is the winner.
Turn Arounds
12 Times Tables
0 x 12 = 01 x 12 = 122 x 12 = 243 x 12 = 364 x 12 = 485 x 12 = 606 x 12 = 727 x 12 = 848 x 12 = 969 x 12 = 10810 x 12 = 12011 x 12 = 13212 x 12 = 144
12 x 0 = 012 x 1 = 1212 x 2 = 2412 x 3 = 3612 x 4 = 4812 x 5 = 6012 x 6 = 7212 x 7 = 8412 x 8 = 9612 x 9 = 9912 x 10 = 10812 x 11 = 13212 x 12 = 144
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© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove
The Early Bird
Thank youhttp://www.teacherspayteachers.com/Store/Teaching-Trove
If you and your students enjoyed the games please consider leaving a comment. For more classroom games and activities please visit my store at:
Double your number.
If possible subtract your starting number. If not possible your new number is 50.
Reverse the order of your digits.
Multiply yournumber by 10.
Miss a turn.
Add 100 to your number.
© TeachingTrove.com.au 2004
Add 300 to your number.
Round your number to the nearest hundred.
Change the order of your digits to create the smallestnumber possible.
Add 50 to your number.
Round your number to the nearest ten.
Subtract 15from yournumber.
Exchange your number with a player of your choice. Add 99
to your number.
Divide your number by 1.
Change the order of your digits to create the largestnumber possible.
32 PETROIL
VALVOIL
Race Track
Chicken RunChicken Run13
10
24125031
miss aturn
16
21
15
30
24
fifteen
twelve
thirty
fifty
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bat
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© TeachingTrove.com.au 2011
StartFinish
met
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© TeachingTrove.com.au 2011
Finish
Start
bin
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© TeachingTrove 2011
Start
Finish
© TeachingTrove.com.au 2012
go throughthe
mountains
swap placeswith the leadplayergo ahead 2
spacesgo through
thetrees
go ahead 1space
go overthe
swamp
swap placeswith the leadplayer
go ahead 2spaces
go ahead 1space
FINISHSTART
go ahead 3spaces
13
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S M T W T F S
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6+ 6
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10+ 10
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1+1=2
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S M T W T F S1 2 3 4 5 6 78 9 10 11 12 13 14
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7+7=146+6=12 10+10=20© TeachingTrove.com.au 2004
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