54
1 + 1 = 2 3 2 + 5 7 = 8 9 + 6 =12 M a t h s M a t h s Teaching Trove 2012 Multiplication Games 12 board games Print in color or black and white 1 3 5 Don’t move X 2 4 6 Move 8 x 5 5 x 7 5 x 5 4 x 5 7 x 5 5 x 6 5 x 0 5 x 2 12 x 5 11 x 5 0 x 5 2 x 5 3 x 5 5 x 4 6 x 5 7 x 5 5 x 5 5 x 8 5 x 7 5 x 12 10 x 5 5 x 10 5 x 11 8 x 5 9 x 5 8 x 5 5 x 5 4 x 5 5 x 0 5 x 2 12 x 5 11 x 5 9 x 5 3 x 5 6 x 5 7 x 5 5 x 8 5 x 12 5 x 10 8 x 5 6 x 5 9 x 5 4 x 5 2 x 5 5 x 5 3 x 5 6 x 5 7 x 5 S p i d e r © TeachingTrove 2012 1 3 5 Don’t move X 2 4 6 Move 8 x 5 5 x 7 5 x 5 4 x 5 7 x 5 5 x 6 5 x 0 5 x 2 12 x 5 11 x 5 0 x 5 2 x 5 3 x 5 5 x 4 6 x 5 7 x 5 5 x 5 5 x 8 5 x 7 5 x 12 10 x 5 5 x 10 5 x 11 8 x 5 9 x 5 8 x 5 5 x 5 4 x 5 5 x 0 5 x 2 12 x 5 11 x 5 9 x 5 3 x 5 6 x 5 7 x 5 5 x 8 5 x 12 5 x 10 8 x 5 6 x 5 9 x 5 4 x 5 2 x 5 5 x 5 3 x 5 6 x 5 7 x 5 S p i d e r © TeachingTrove 2012 1 3 5 Don’t move X 2 4 6 Move 8 x 5 5 x 7 5 x 5 4 x 5 7 x 5 5 x 6 5 x 0 5 x 2 12 x 5 11 x 5 0 x 5 2 x 5 3 x 5 5 x 4 6 x 5 7 x 5 5 x 5 5 x 8 5 x 7 5 x 12 10 x 5 5 x 10 5 x 11 8 x 5 9 x 5 8 x 5 5 x 5 4 x 5 5 x 0 5 x 2 12 x 5 11 x 5 9 x 5 3 x 5 6 x 5 7 x 5 5 x 8 5 x 12 5 x 10 8 x 5 6 x 5 9 x 5 4 x 5 2 x 5 5 x 5 3 x 5 6 x 5 7 x 5 S p i d e r © TeachingTrove 2012 5 Times Tables Turn Arounds 0 x 5 = 0 1 x 5 = 5 2 x 5 = 10 3 x 5 = 15 4 x 5 = 20 5 x 5 = 25 6 x 5 = 30 7 x 5 = 35 8 x 5 = 40 9 x 5 = 45 10 x 5 = 50 11 x 5 = 55 12 x 5 = 60 5 x 0 = 0 5 x 1 = 5 5 x 2 = 10 5 x 3 = 15 5 x 4 = 20 5 x 5 = 25 5 x 6 = 30 5 x 7 = 35 5 x 8 = 40 5 x 9 = 45 5 x 10 = 50 5 x 11 = 55 5 x 12 = 60 © TeachingTrove 2012

12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

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Page 1: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

1+1 =232 + 57 = 89 + 6

=12

Maths Maths TeachingTrove 2012

Multiplication Games

12 board games

Print in color or black and white

1 3 5 Don’t move X2 4 6 Move

8 x 5

5 x 7

5 x 5

4 x 5

7 x 5

5 x 6

5 x 0

5 x 2

12 x 5

11 x 5

0 x 5

2 x 5

3 x 5

5 x 4

6 x 5

7 x 5

5 x 5

5 x 8

5 x 7

5x 12

10x 5

5x 10

5x 11

8 x 5

9 x 5

8 x 5

5 x 5 4

x 5

5 x 0

5 x 2

12 x 5

11 x 5 9

x 5

3 x 5

6 x 5

7 x 5

5 x 8

5x 12

5x 10

8 x 5

6 x 5

9 x 5

4 x 5

2 x 5

5 x 5

3 x 5

6 x 5

7 x 5

Spider

© TeachingTrove 2012

1 3 5 Don’t move X2 4 6 Move

8 x 5

5 x 7

5 x 5

4 x 5

7 x 5

5 x 6

5 x 0

5 x 2

12 x 5

11 x 5

0 x 5

2 x 5

3 x 5

5 x 4

6 x 5

7 x 5

5 x 5

5 x 8

5 x 7

5x 12

10x 5

5x 10

5x 11

8 x 5

9 x 5

8 x 5

5 x 5 4

x 5

5 x 0

5 x 2

12 x 5

11 x 5 9

x 5

3 x 5

6 x 5

7 x 5

5 x 8

5x 12

5x 10

8 x 5

6 x 5

9 x 5

4 x 5

2 x 5

5 x 5

3 x 5

6 x 5

7 x 5

Spider

© TeachingTrove 2012

1 3 5 Don’t move X

2 4 6 Move

8 x 5

5 x 7

5 x 5 4 x 5

7 x 5

5 x 6

5 x 0

5 x 2

12 x 5

11 x 5

0 x 5

2 x 5

3 x 5

5 x 4

6 x 5

7 x 5

5 x 5

5 x 8

5 x 7

5x 12

10x 5

5x 10

5x 11

8 x 5

9 x 5

8 x 5

5 x 5 4 x 5

5 x 0 5 x 2

12 x 5

11 x 5

9 x 5

3 x 5

6 x 5

7 x 5

5 x 8 5x 12

5x 10

8 x 5

6 x 5

9 x 5

4 x 5

2 x 5

5 x 5

3 x 5

6 x 5

7 x 5

Spider

© TeachingTrove 2012

5 Times Tables Turn Arounds0 x 5 = 01 x 5 = 52 x 5 = 103 x 5 = 154 x 5 = 205 x 5 = 256 x 5 = 307 x 5 = 358 x 5 = 409 x 5 = 4510 x 5 = 5011 x 5 = 5512 x 5 = 60

5 x 0 = 05 x 1 = 55 x 2 = 105 x 3 = 155 x 4 = 205 x 5 = 255 x 6 = 305 x 7 = 355 x 8 = 405 x 9 = 455 x 10 = 505 x 11 = 555 x 12 = 60

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Page 2: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

START

FINISH

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1 X 2 0 X 11

12 X 1

4 X 01 X 09 X 1

7 X 1

0 X 4

1 X 8

1 X 6

9 X 0

0 X 7

5 X 01 X 3

1 X 1

1 X 10

1 X 9

0 X 12

1 X 11

3x 0 1

x 6

11x 0

0x 10 4

x 0

0x 3

12x 1

7x 0

0x 11

5x 0

3x 1

7x 0

Move back 3 spaces

Move back 3 spaces

Move back 2 spaces

Fishing for Answers

Page 3: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

Fishing for Answers0 x 0 = 00 x 1 = 00 x 2 = 00 x 3 = 00 x 4 = 00 x 5 = 00 x 6 = 00 x 7 = 00 x 8 = 00 x 9 = 00 x 10 = 00 x 11 = 00 x 12 = 0

0 Times Table

0 x 0 = 01 x 0 = 02 x 0 = 03 x 0 = 04 x 0 = 05 x 0 = 06 x 0 = 07 x 0 = 08 x 0 = 09 x 0 = 010 x 0 = 011 x 0 = 012 x 0 = 0

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1 Times Table1 x 0 = 01 x 1 = 11 x 2 = 21 x 3 = 31 x 4 = 41 x 5 = 51 x 6 = 61 x 7 = 71 x 8 = 81 x 9 = 91 x 10 = 101 x 11 = 111 x 12 = 12

0 x 1 = 01 x 1 = 12 x 1 = 23 x 1 = 34 x 1 = 45 x 1 = 56 x 1 = 67 x 1 = 78 x 1 = 89 x 1 = 910 x 1 = 1011 x 1 = 1112 x 1 = 12

0 and 1 times tableFor 2 - 4 players

Equipment• a marker for each player• 13 counters (2 players), 19 counters (3 - 4 players)• die (numbered 1 - 6)• game board

Rules1. Place your marker on start. Counters are placed on the fisherman.2. Take it in turns to roll the die and move your marker the appropriate number of spaces. Give the answer to the equation you have landed on. If you are correct collect a counter from the fisherman.3. If you land on an instruction follow the instruction.4. When a player reaches the finish the game ends. The player with the most counters is the winner.

Page 4: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

Blast Off! © TeachingTrove 2012

50

42

43 44 45 46

474849

4041 39miss

a turn33 34 35 36

37

282930

31 32

18

22 23 24

252627

2019

missa turn

missa turn

1314151617

6

7 8 9 11 12

12345

8 x 2

5 x 2

2 x 2

4 x 2

10 x 2

2 x 1

2 x 3

2 x 6

2 x 9

2 x 0

7 x 2

12 x 2

11 x 2

0 x 2

2 x 7

3 x 2

2 x 4

2 x 7

2 x 5

2 x 2

2 x 8

9 x 2

2x 12

10x 2

2x 10

2x 11

8 x 2

6 x 2

2 x 2

12 x 2

2 x 1

2 x 0

2 x 1

2 x 3

4 x 2

2 x 5

2 x 6

2 x 7

8 x 2

2 x 9

10x 2

11 x 2

2x 12

9 x 2

7 x 2

2 x 5

Start

Page 5: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

Blast Off! 2 times tablesFor 2 - 4 players Equipment• a marker for each player• die (numbered 1 - 6)• game board

Rules1. Place your marker on start.2. Take it in turns to roll the die and move your marker the appropriate number of spaces.3.. Answer the number fact if you land on one. If you are wrong roll the die and move back that amount of places.4. Should you land on ‘miss a turn’ you must follow that instruction.5. The first player to reach 50 and give a correct answer is the winner.

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

2 Times Tables

Turn Arounds0 x 2 = 01 x 2 = 22 x 2 = 43 x 2 = 64 x 2 = 85 x 2 = 106 x 2 = 127 x 2 = 148 x 2 = 169 x 2 = 1810 x 2 = 2011 x 2 = 2212 x 2 = 24

2 x 0 = 02 x 1 = 22 x 2 = 42 x 3 = 62 x 4 = 82 x 5 = 102 x 6 = 122 x 7 = 142 x 8 = 162 x 9 = 182 x 10 = 202 x 11 = 222 x 12 = 24

© TeachingTrove 2012

Page 6: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

Iceberg Start

3 6

6

6

9

9

9

9 18

12

12

12

12

15

15

15

15 21

18

18

18

24

21

21

21

27

24

24

24

27

27

3

6

912 151821 24

3 69 1215 1821 24 27

6 9 12151821 24

27

6

3

3

3

3

27

27

30

30

30

30

30

30

30

Finish

Turn Arounds

© TeachingTrove 2012 © TeachingTrove 2012

Page 7: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

3x tablesFor 2 - 6 players

Equipment• a marker for each player• 9 counters for each player• spinner • game board

Rules1. Choose which row of icebergs you are going to cover and place your marker on start beside them..2. Decide who will go first.3. Spin the spinner. Multiply that number by 3 and place a counter on the iceberg with the answer. If you spin ‘free’ place a counter on any iceberg. The aim of the game is to place a counter on each iceberg therefore cross the ocean and win the game.4. The first player to cover each iceberg is the winner.

Iceberg

2

678

9

Free

5

43

1

Instructions to make spinner1. Cut out decagon and arrow and laminate separately.2.. Cut out laminated pieces leaving a 5mm border around each piece. 3. Attach the arrow to the centre of the decagon using a split pin. Ensure that it is attached loosely to enable it to spin. Alternatively use a paperclip instead of the arrow.

3 x 0 = 03 x 1 = 33 x 2 = 63 x 3 = 93 x 4 = 123 x 5 = 153 x 6 = 183 x 7 = 213 x 8 = 243 x 9 = 273 x 10 = 30

3 Times Table

0 x 3 = 01 x 3 = 32 x 3 = 63 x 3 = 94 x 3 = 125 x 3 = 156 x 3 = 187 x 3 = 218 x 3 = 249 x 3 = 2710 x 3 = 30

Turn Arounds

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove © TeachingTrove 2012

Page 8: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

Start

© TeachingTrove 2012

4x 6

8x 4

4x 3

4x 9

9x 4

10x 4

7x 4

4x 0

4x 6

0x 4

4x 10

9x 4

1x 4

4x 4

5x 4 4

x 8

2x 4

4x 5

4x 7

4x 7

6x 4

4x 1

3x 4

8x 4

4x 2

4x 9

4x 3

4x 9

7x 4

4x 4

8x 4

4x 12

4x 4

5x 4

2x 4

4x 5

4x 7

6x 4

1x 4

11x 4

12x 4

11x 4

11x 4

12x 4

10x 4

4x 12

CODE

Bear

’s Den

© TeachingTrove 2012

Page 9: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

4 times tablesFor 2 - 4 players

Equipment• a marker for each player• 1 die numbered 1 - 6 • game board

Rules1. Place your markers on start and decide who will roll first.2. Roll the die. Use the code at the bottom of the game board to decide which colored circle to go to. Go to the nearest circle of that color. You can share the circle with your opponent.

3. Give the answer to the number fact on that circle. If you are correct you may stay. If you are wrong go back 3 places.4. The first player to land on the winning orange, red or yellow circle at the end of the game and give the correct answer to the number fact is the winner.

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

4 Times Tables Turn Arounds0 x 4 = 01 x 4 = 42 x 4 = 83 x 4 = 124 x 4 = 165 x 4 = 206 x 4 = 247 x 4 = 288 x 4 = 329 x 4 = 3610 x 4 = 4011 x 4 = 4412 x 4 = 48

4 x 0 = 04 x 1 = 44 x 2 = 84 x 3 = 124 x 4 = 164 x 5 = 204 x 6 = 244 x 7 = 284 x 8 = 324 x 9 = 364 x 10 = 404 x 11 = 444 x 12 = 48

A roll of 1 means you go to the nearest orange circle.

Bear’s Den

© TeachingTrove 2012

Page 10: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

1 3 5 Don’t move X2 4 6 Move

8 x 5

5 x 7

5 x 5

4 x 5

7 x 5

5 x 6

5 x 0

5 x 2

12 x 5

11 x 5

0 x 5

2 x 5

3 x 5

5 x 4

6 x 5

7 x 5

5 x 5

5 x 8

5 x 7

5x 12

10x 5

5x 10

5x 11

8 x 5

9 x 5

8 x 5

5 x 5 4

x 5

5 x 0

5 x 2

12 x 5

11 x 5 9

x 5

3 x 5

6 x 5

7 x 5

5 x 8

5x 12

5x 10

8 x 5

6 x 5

9 x 5

4 x 5

2 x 5

5 x 5

3 x 5

6 x 5

7 x 5

Spider

© TeachingTrove 2012

Page 11: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

5 times tables

For 2 - 4 players

Equipment

• a marker for each player

• die (numbered 1 - 6)

• game board

Rules

1. Place your marker at any entrance to the spider web and decide who will roll first.

2. Roll the die and check the code at the bottom of the game board to see if you can move.

A roll of 2, 4 or 6 means you can move forward one space through the maze.

3. Move the marker forward one space and answer the equation. If you are correct stay

where you are. If you are wrong move back to where you were before the roll.

4. Take it in turns to roll the die and move forward one space if you are able to. Give the

answer to the number fact.

5. The first player to reach the spider is the winner.

5 Times Tables Turn Arounds0 x 5 = 01 x 5 = 52 x 5 = 103 x 5 = 154 x 5 = 205 x 5 = 256 x 5 = 307 x 5 = 358 x 5 = 409 x 5 = 4510 x 5 = 5011 x 5 = 5512 x 5 = 60

5 x 0 = 05 x 1 = 55 x 2 = 105 x 3 = 155 x 4 = 205 x 5 = 255 x 6 = 305 x 7 = 355 x 8 = 405 x 9 = 455 x 10 = 505 x 11 = 555 x 12 = 60

Spider

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

©

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Page 12: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

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6 122430 4248

1824 3066

0 12184248

0 7224 4236 54

36

66

6054

72

36

30

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© T

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Page 13: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

0x 6

6x 6

5x 6

4x 6

3x 6

2x 6

1x 6

12x 6

11x 6

10x 6

9x 6

8x 6

7x 6

6x 0

6x 1

Page 14: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

6x 7

6x 5

6x 4

6x 3

6x 2

6x 10

6x 9

6x 8

6x 11

6x 12

Turn Arounds7 x 6 = 428 x 6 = 489 x 6 = 5410 x 6 = 6011 x 6 = 6612 x 6 = 72

6 x 0 = 06 x 1 = 66 x 2 = 126 x 3 = 186 x 4 = 246 x 5 = 306 x 6 = 36

6 x 7 = 426 x 8 = 486 x 9 = 546 x 10 = 606 x 11 = 666 x 12 = 72

0 x 6 = 01 x 6 = 62 x 6 = 123 x 6 = 184 x 6 = 245 x 6 = 306 x 6 = 36

6

Times

Tables © TeachingTrove 2012

Page 15: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

6 times tablesFor 2 - 4 players

Equipment• 6 counters for each player• game cards• individual game boards and card game board.Rules 1. Collect a game board and 6 counters. Put game cards in a stack face down on game board 2 and decide who will go first.

2. Turn over a card and answer the number fact. If you are correct put a counter on the answer.3. Put the card at the bottom of the pile.4. Take it in turns to turn over a card and cover the answer if you can.5. The first player to have three answers side by side covered on their board is the winner.

Before play cut along the dotted line to make a game board for each player. Cut up cards and laminate separately for durability.

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0 7224 4236 54 30

Game board 2 © TeachingTrove 2012

teacherspayteachers.com/Store/Teaching-Trove

Page 16: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

8 x 7

5 x 7

7 x 7

4 x 7

10 x 7

7 x 1

7 x 3

7 x 6

7 x 9

7 x 0

7 x 2

12 x 7

11 x 7

0 x 7

2 x 7

3 x 7

7 x 4

6 x 7

7 x 5

7 x 7

7 x 8

9 x 7

7x 12

10x 7

7x 10

7x 11

8 x 7

6 x 7

7 x 7

12 x 7

ZOOM 0

56

49

35

28

21 0

14

7

42

84

77

70

6356

7

14

2128

35

42

49 6370 77

84

42

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Page 17: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

7 x 0 = 07 x 1 = 77 x 2 = 147 x 3 = 217 x 4 = 287 x 5 = 357 x 6 = 427 x 7 = 497 x 8 = 567 x 9 = 637 x 10 = 707 x 10 = 777 x 10 = 84

7

Times

Table

0 x 7 = 01 x 7 = 72 x 7 = 143 x 7 = 214 x 7 = 285 x 7 = 356 x 7 = 427 x 7 = 498 x 7 = 569 x 7 = 6310 x 7 = 7011 x 7 = 7712 x 7 = 84

Turn Arounds

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

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ZOOM 7 times tablesFor 2 - 4 players

Equipment● a game marker for each player● 8 counters of the same color for each player● 1 die numbered 1 - 6● the game board

Rules1. Put a marker on any rocket on the game board.2. Decide who will roll first.3. Roll the die and move your marker in a clockwise direction. The number you land on will be the answer to an equation in the center of the game board, Put your counter on the equation. 4. If you land on a rocket you must take off one of your counters.5. Keep playing even after you have made one circuit of the game board. The aim of the game is to cover three equations in a row either horizontally, vertically or diagonally. If only two players are playing then cover four in a row. The first player to do this wins.

Page 18: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

CODE

8x 8

6x 8

7x 8

6x 8

2x 8

9x 8

4x 8

3x 8

8x 8

6x 8

1x 8

11x 8

3x 8

4x 8

10x 8

5x 8

7x 8

12x 8

8x 1

8x 2

8x 3

8x 4

8x 5

8x 6

8x 7

8x 8 8

x 9

8x10

8x11

8x12

8x 8

7x 8

8x 9

6x 8 8

x12

3x 8

0x 8

Gumball 3x 8

10x 8

8x 6

8x12

0x 8

© TeachingTrove 2012

Page 19: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

Gumball 8 times tablesFor 2 - 4 players

Equipment• 8 counters for each player• 1 die numbered 1 - 6• game board

Rules1. Collect 8 counters and decide who will go first.2. Roll the die. Use the code at the bottom of the game board to decide which colored circle to go to. Answer the number fact on that circle. If you are correct place a counter on it.3. The first player to use all eight counters is the winner.

Gumball

8 x 0 = 08 x 1 = 88 x 2 = 168 x 3 = 248 x 4 = 328 x 5 = 408 x 6 = 488 x 7 = 568 x 8 = 648 x 9 = 728 x 10 = 808 x 11 = 888 x 12 = 96

8 Times Table

0 x 8 = 01 x 8 = 82 x 8 = 163 x 8 = 244 x 8 = 325 x 8 = 406 x 8 = 487 x 8 = 568 x 8 = 649 x 8 = 7210 x 8 = 8011 x 8 = 8812 x 8 = 96

Turn Arounds

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

© TeachingTrove 2012

Page 20: 12 board games - Weeblymrssardellasclass.weebly.com/uploads/1/0/1/6/10163922/multiplicat… · 1 + 1 = 2 3 2 + 5 7 8 9 + 6 =12 h M at h s TeachingTrove 2012 Multiplication Games 12

9x12

9x 6

3x 9

9x 5

8x 9

9x 2

4x 9

9x 3

4x 9

9x 4

10x 9

9x 3

7x 9

9x 0

9x 9

8x 9

9x 6

0x 9

12x 9

9x 4

1x 9

9x 4

11x 9

10x 9

9x 8

2x 9

10x 9

9x 5

9x 7

9x 7

6x 9

4x 9

9x 9

5x 9

10x 9

© TeachingTrove 2012

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9 times table

For 2 - 4 players

Equipment• a marker for each player• 35 counters• 1 die numbered 1 - 6 • game board

Rules1. Put a counter over each equation. Put your game marker over any character on the game board.2. Decide who will roll first.3. To play, uncover an equation and answer it. If you give the right answer you roll the die and move the correct amount of spaces in a clockwise direction. Keep the counter with you.4. Get the wrong answer and you can’t roll the die. Put the counter back on the equation.5. The game ends when the last counter has been removed. The player with the most counters is the winner.

Turn Arounds

9 Times Tables

0 x 9 = 01 x 9 = 92 x 9 = 183 x 9 = 274 x 9 = 365 x 9 = 456 x 9 = 547 x 9 = 638 x 9 = 729 x 9 = 8110 x 9 = 9011 x 9 = 9912 x 9 = 108

9 x 0 = 09 x 1 = 99 x 2 = 189 x 3 = 279 x 4 = 369 x 5 = 459 x 6 = 549 x 7 = 639 x 8 = 729 x 9 = 819 x 10 = 909 x 11 = 999 x 12 = 108

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

Courtly Capers

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5 x 10

9 x 10

7 x 105 x 109 x 10

6 x 10

7 x 10

8 x 10

10 x 64 x 1010 x 5

10 x 89 x 103 x 1010 x 6

1x 10 10 x 88 x 106 x 10

5 x 109 x 1010 x 29 x 10

10 x 7

10 x 84 x 10

3 x 10

7 x 105 x 10

2 x 10

10 x 0

10 x 11

10 x 3

4 x 10

7 x 1010 x 0

10 x 810 x 910 x 5

10 x 410 x 610 x 812 x 1010 x 4

7 x 10

10 x 7

Round the World

12 x 102 x 10

4 x 10

10 x 12

5 x 10

Finish

© TeachingTrove 2012

Tokyo

Sydney

CairoPiza

Ottawa

Rio De Janeiro

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Finish

For 2 - 4 playersEquipment• a marker for each player• spinner (or die numbered 1 - 4)• game board• pen and paperRules1. Place your marker on the plane and decide who will go first.2. Spin the spinner. Move that amount of spaces along the squares either horizontally or vertically or a combination of both. The aim of each move is to move through as many cities as possible as each is worth 5 points.

3. As you move give the answer to each number fact you pass through. If you give a wrong answer you must stop on that square. Record your points as you pass through each city.4. The game ends when a player lands on finish. This player may not be the winner. The winner is the player who has the highest score.

Round the World10 times tables

1

3

1 4

2

23

4

Jo Sam Sally

10

5 x 10

9 x 10

7 x 105 x 109 x 10

6 x 10

7 x 10

8 x 10

10 x 64 x 1010 x 5

10 x 89 x 103 x 1010 x 6

1x 10 10 x 88 x 106 x 10

5 x 109 x 1010 x 29 x 10

10 x 7

10 x 84 x 10

3 x 10

7 x 105 x 10

2 x 10

10 x 0

10 x 11

10 x 3

4 x 10

7 x 1010 x 0

10 x 810 x 910 x 5

10 x 410 x 610 x 812 x 1010 x 4

7 x 10

10 x 7

Round the World

Egypt

CANADA

12 x 102 x 10

4 x 10

10 x 12

5 x 10

Finish

© TeachingTrove 2012

10 T

imes

Tab

les

10 x

0 = 0

10 x

1 = 10

10 x

2 = 20

10 x

3 = 30

10 x

4 = 40

10 x

5 = 50

10 x

6 = 60

10 x

7 = 70

10 x

8 = 80

10 x

9 = 90

10 x

10

= 10

010

x 1

1 = 11

010

x 1

2 = 12

0

13

1 4

2

23

4

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

T

urn

Aro

unds

0 x

10 = 0

1 x

10 = 10

2 x

10 = 20

3 x

10 = 30

4 x

10 = 40

5 x

10 = 50

6 x

10 = 60

7 x

10 = 70

8 x

10 = 80

9 x

10 = 90

10 x

10 =

100

11 x

10 =

110

12 x

10 =

120

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Jo passed through 2 cities, she gets 5points per city - 10 points in total forthat turn.

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11x 1

11x 2

11x 5

1 1x 12

11x 11

1 1x 10

11x 9

11x 8

11x 7

11x 6

11x 4

11x 3

1 x 11

2 x 11

3 x 11

3 x 11

10 x 11

5 x 11

8 x 11

7 x 11

6 x 11

5 x 11

4 x 11

12 x 11

11x 11

3 x 11

1 1x 12

11x 5

11x 6

7 x 11

8 x 11

11x 9

10 x 11

11x 0

11x 0

11x 11

1 1x 12 11

x 3

4 x 11

11x 5

11x 6

8 x 11

CODE

11x 11

Looking for Clues

When you roll a or look for the first answer that is less than 50.

When you roll a or look for the first answer that is between 40 and 80.

When you roll a or look for the first answer that is more than 80.

3 x 11

5 x 11

11x 5

Start

© TeachingTrove 2012

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Turn Arounds

11 Times Tables

0 x 11 = 01 x 11 = 112 x 11 = 223 x 11 = 334 x 11 = 445 x 11 = 556 x 11 = 667 x 11 = 778 x 11 = 889 x 11 = 9910 x 11 = 11011 x 11 = 12112 x 11 = 132

11 x 0 = 011 x 1 = 1111 x 2 = 2211 x 3 = 3311 x 4 = 4411 x 5 = 5511 x 6 = 6611 x 7 = 7711 x 8 = 8811 x 9 = 9911 x 10 = 11011 x 11 = 12111 x 12 = 132

11x tablesFor 2 - 4 players

Equipment• a marker for each player• 1 die numbered 1 - 6 • game board

Rules1. Place your marker on start and decide who will go first.2. Roll the die. Use the code at the bottom of the game board to decide which circle to go to.

3. Take it in turns to roll the die and move to the first correct number fact according to the code.4. The first player to reach the finger print by rolling a 1 or 4 is the winner.

For example roll or and you can place your marker on the first answer that is less than 50 (0, 11, 22, 33, 44).

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

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Looking for Clues

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12x 4

12x 5

8x 12

9x 12

12x 12

12x 6

10x 12

12x 10

12x 7

12x 31

4

3

2

© TeachingTrove 2012

5

6

12x 6

1x 12

12x 4

12x 4

12x 11

12x 4

7x 12

9x 12

3x 12

8x 12

12x 7

12x 7

12x 12

12x 12

3x 12

12x 12

12x 5

12x 5

12x 5

12x 5

12x 5

10x 12

10x 12

10x 12

3x 12

1x 12

0x 12

7x 12

2x 12

0x 12

2x 12

8x 12

8x 12

12x 9

12x 4

2x 12

12x 6

7x 12

12x 2

12x 4

12x 6

12x 9

12x 11

3x 12

12x 4

12x 6

8x 12

9x 12

12x 12

0x 12

The Early Bird

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12 times tablesFor 2 - 6 players

Equipment• a marker for each player• 1 die numbered 1 - 6• game board

Rules1. Put your marker on a mother bird and decide who will roll first. 2. Take it in turns to roll the die however, only the player who is on the number rolled can move one space.3. The player who moved must give the answer to the equation. If they are correct they may stay. If they are wrong they move back one space.4. The first player to reach the baby bird is the winner.

Turn Arounds

12 Times Tables

0 x 12 = 01 x 12 = 122 x 12 = 243 x 12 = 364 x 12 = 485 x 12 = 606 x 12 = 727 x 12 = 848 x 12 = 969 x 12 = 10810 x 12 = 12011 x 12 = 13212 x 12 = 144

12 x 0 = 012 x 1 = 1212 x 2 = 2412 x 3 = 3612 x 4 = 4812 x 5 = 6012 x 6 = 7212 x 7 = 8412 x 8 = 9612 x 9 = 10812 x 10 = 12012 x 11 = 13212 x 12 = 144

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The Early Bird

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START

FINISH

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1 X 2 0 X 11

12 X 1

4 X 01 X 09 X 1

7 X 1

0 X 4

1 X 8

1 X 6

9 X 0

0 X 7

5 X 01 X 3

1 X 1

1 X 10

1 X 9

0 X 12

1 X 11

3x 0 1

x 6

11x 0

0x 10 4

x 0

0x 3

12x 1

7x 0

0x 11

5x 0

3x 1

7x 0

Move back 3 spaces

Move back 3 spaces

Move back 2 spaces

Fishing for Answers

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0 and 1 times tableFor 2 - 4 players

Equipment• a marker for each player• 13 counters (2 players), 19 counters (3 - 4 players)• die (numbered 1 - 6)• game board

Rules1. Place your marker on start. Counters are placed on the fisherman.2. Take it in turns to roll the die and move your marker the appropriate number of spaces. Give the answer to the equation you have landed on. If you are correct collect a counter from the fisherman.3. If you land on an instruction follow the instruction.4. When a player reaches the finish the game ends. The player with the most counters is the winner.

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

Fishing for Answers0 x 0 = 00 x 1 = 00 x 2 = 00 x 3 = 00 x 4 = 00 x 5 = 00 x 6 = 00 x 7 = 00 x 8 = 00 x 9 = 00 x 10 = 00 x 11 = 00 x 12 = 0

0 Times Table

0 x 0 = 01 x 0 = 02 x 0 = 03 x 0 = 04 x 0 = 05 x 0 = 06 x 0 = 07 x 0 = 08 x 0 = 09 x 0 = 010 x 0 = 011 x 0 = 012 x 0 = 0

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0 x 1 = 01 x 1 = 12 x 1 = 23 x 1 = 34 x 1 = 45 x 1 = 56 x 1 = 67 x 1 = 78 x 1 = 89 x 1 = 910 x 1 = 1011 x 1 = 1112 x 1 = 12

1 x 0 = 01 x 1 = 11 x 2 = 21 x 3 = 31 x 4 = 41 x 5 = 51 x 6 = 61 x 7 = 71 x 8 = 81 x 9 = 91 x 10 = 101 x 11 = 111 x 12 = 12

1 Times Table

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Blast Off! © TeachingTrove 2012

50

42

43 44 45 46

474849

4041 39miss

a turn33 34 35 36

37

282930

31 32

18

22 23 24

252627

2019

missa turn

missa turn

1314151617

6

7 8 9 11 12

12345

8 x 2

5 x 2

2 x 2

4 x 2

10 x 2

2 x 1

2 x 3

2 x 6

2 x 9

2 x 0

7 x 2

12 x 2

11 x 2

0 x 2

2 x 7

3 x 2

2 x 4

2 x 7

2 x 5

2 x 2

2 x 8

9 x 2

2x 12

10x 2

2x 10

2x 11

8 x 2

6 x 2

2 x 2

12 x 2

2 x 1

2 x 0

2 x 1

2 x 3

4 x 2

2 x 5

2 x 6

2 x 7

8 x 2

2 x 9

10x 2

11 x 2

2x 12

9 x 2

7 x 2

2 x 5

Start

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Blast Off! 2 times tablesFor 2 - 4 players Equipment• a marker for each player• die (numbered 1 - 6)• game board

Rules1. Place your marker on start.2. Take it in turns to roll the die and move your marker the appropriate number of spaces.3.. Answer the number fact if you land on one. If you are wrong roll the die and move back that amount of places.4. Should you land on ‘miss a turn’ you must follow that instruction.5. The first player to reach 50 and give a correct answer is the winner.

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

2 Times Tables

Turn Arounds0 x 2 = 01 x 2 = 22 x 2 = 43 x 2 = 64 x 2 = 85 x 2 = 106 x 2 = 127 x 2 = 148 x 2 = 169 x 2 = 1810 x 2 = 2011 x 2 = 2212 x 2 = 24

2 x 0 = 02 x 1 = 22 x 2 = 42 x 3 = 62 x 4 = 82 x 5 = 102 x 6 = 122 x 7 = 142 x 8 = 162 x 9 = 182 x 10 = 202 x 11 = 222 x 12 = 24

© TeachingTrove 2012

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Iceberg Start

3 6

6

6

9

9

9

9 18

12

12

12

12

15

15

15

15 21

18

18

18

24

21

21

21

27

24

24

24

27

27

3

6

912 151821 24

3 69 1215 1821 24 27

6 9 12151821 24

27

6

3

3

3

3

27

27

30

30

30

30

30

30

30

Finish

Turn Arounds

© TeachingTrove 2012

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2

678

9

Free

5

43

1

Instructions to make spinner1. Cut out decagon and arrow and laminate separately.2.. Cut out laminated pieces leaving a 5mm border around each piece. 3. Attach the arrow to the centre of the decagon using a split pin. Ensure that it is attached loosely to enable it to spin. Alternatively use a paperclip instead of the arrow.

3x tablesFor 2 - 6 players

Equipment• a marker for each player• 9 counters for each player• spinner • game board

Rules1. Choose which row of icebergs you are going to cover and place your marker on start beside them..2. Decide who will go first.3. Spin the spinner. Multiply that number by 3 and place a counter on the iceberg with the answer. If you spin ‘free’ place a counter on any iceberg. The aim of the game is to place a counter on each iceberg therefore cross the ocean and win the game.4. The first player to cover each iceberg is the winner.

Iceberg

3 x 0 = 03 x 1 = 33 x 2 = 63 x 3 = 93 x 4 = 123 x 5 = 153 x 6 = 183 x 7 = 213 x 8 = 243 x 9 = 273 x 10 = 30

3 Times Table

0 x 3 = 01 x 3 = 32 x 3 = 63 x 3 = 94 x 3 = 125 x 3 = 156 x 3 = 187 x 3 = 218 x 3 = 249 x 3 = 2710 x 3 = 30

Turn Arounds

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove © TeachingTrove 2012

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Start

© TeachingTrove 2012

4x 6

8x 4

4x 3

4x 9

9x 4

10x 4

7x 4 4

x 0

4x 6

0x 4

4x 10

9x 4

1x 4

4x 4

5x 4 4

x 8

2x 4

4x 5

4x 7

4x 7

6x 4

4x 1

3x 4 8

x 4

4x 2

4x 9

4x 3

4x 9

7x 4

4x 4

8x 4

4x 12

4x 4

5x 4

2x 4

4x 5

4x 7

6x 4

1x 4

11x 4

12x 4

11x 4

11x 4

12x 4

10x 4

4x 12

CODE

Bear’s

Den

Miss a turn © TeachingTrove 2012

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4 times tablesFor 2 - 4 players

Equipment• a marker for each player• 1 die numbered 1 - 6 • game board

Rules1. Place your markers on start and decide who will roll first.2. Roll the die. Use the code at the bottom of the game board to decide which shape to go to. Go to the nearest shape. You can share the shape with your opponent.

3. Give the answer to the number fact on that shape. If you are correct you may stay. If you are wrong go back 3 places.4. The first player to land on the winning rectangle, square or circle at the end of the game and give the answer to the number fact is the winner.

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

A roll of 1 means you go to the nearest octogon.

Bear’s Den

4 Times Tables Turn Arounds0 x 4 = 01 x 4 = 42 x 4 = 83 x 4 = 124 x 4 = 165 x 4 = 206 x 4 = 247 x 4 = 288 x 4 = 329 x 4 = 3610 x 4 = 4011 x 4 = 4412 x 4 = 48

4 x 0 = 04 x 1 = 44 x 2 = 84 x 3 = 124 x 4 = 164 x 5 = 204 x 6 = 244 x 7 = 284 x 8 = 324 x 9 = 364 x 10 = 404 x 11 = 444 x 12 = 48

© TeachingTrove 2012

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1 3 5 Don’t move X2 4 6 Move

8 x 5

5 x 7

5 x 5

4 x 5

7 x 5

5 x 6

5 x 0

5 x 2

12 x 5

11 x 5

0 x 5

2 x 5

3 x 5

5 x 4

6 x 5

7 x 5

5 x 5

5 x 8

5 x 7

5x 12

10x 5

5x 10

5x 11

8 x 5

9 x 5

8 x 5

5 x 5 4

x 5

5 x 0

5 x 2

12 x 5

11 x 5 9

x 5

3 x 5

6 x 5

7 x 5

5 x 8

5x 12

5x 10

8 x 5

6 x 5

9 x 5

4 x 5

2 x 5

5 x 5

3 x 5

6 x 5

7 x 5

Spider

© TeachingTrove 2012

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5 times tables

For 2 - 4 players

Equipment

• a marker for each player

• die (numbered 1 - 6)

• game board

Rules

1. Place your marker at any entrance to the spider web and decide who will roll first.

2. Roll the die and check the code at the bottom of the game board to see if you can move.

A roll of 2, 4 or 6 means you can move forward one space through the maze.

3. Move the marker forward one space and answer the equation. If you are correct stay

where you are. If you are wrong move back to where you were before the roll.

4. Take it in turns to roll the die and move forward one space if you are able to. Give the

answer to the number fact.

5. The first player to reach the spider is the winner.

5 Times Tables Turn Arounds0 x 5 = 01 x 5 = 52 x 5 = 103 x 5 = 154 x 5 = 205 x 5 = 256 x 5 = 307 x 5 = 358 x 5 = 409 x 5 = 4510 x 5 = 5011 x 5 = 5512 x 5 = 60

5 x 0 = 05 x 1 = 55 x 2 = 105 x 3 = 155 x 4 = 205 x 5 = 255 x 6 = 305 x 7 = 355 x 8 = 405 x 9 = 455 x 10 = 505 x 11 = 555 x 12 = 60

Spider

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

©

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012

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6 122430 4248

1824 3066

0 12184248

0 7224 4236 54

36

66

6054

72

36

30

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0x 6

6x 6

5x 6

4x 6

3x 6

2x 6

1x 6

12x 6

11x 6

10x 6

9x 6

8x 6

7x 6

6x 0

6x 1

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6x 7

6x 5

6x 4

6x 3

6x 2

6x 10

6x 9

6x 8

6x 11

6x 12

Turn Arounds7 x 6 = 428 x 6 = 489 x 6 = 5410 x 6 = 6011 x 6 = 6612 x 6 = 72

6 x 0 = 06 x 1 = 66 x 2 = 126 x 3 = 186 x 4 = 246 x 5 = 306 x 6 = 36

6 x 7 = 426 x 8 = 486 x 9 = 546 x 10 = 606 x 11 = 666 x 12 = 72

0 x 6 = 01 x 6 = 62 x 6 = 123 x 6 = 184 x 6 = 245 x 6 = 306 x 6 = 36

6

Times

Tables © TeachingTrove 2012

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6 times tablesFor 2 - 4 players

Equipment• 6 counters for each player• game cards• individual game boards and card game board.Rules 1. Collect a game board and 6 counters. Put game cards in a stack face down on game board 2 and decide who will go first.

2. Turn over a card and answer the number fact. If you are correct put a counter on the answer.3. Put the card at the bottom of the pile.4. Take it in turns to turn over a card and cover the answer if you can.5. The first player to have three answers side by side covered on their board is the winner.

Before play cut along the dotted line to make a game board for each player. Cut up cards and laminate separately for durability.

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

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8 x 7

5 x 7

7 x 7

4 x 7

10 x 7

7 x 1

7 x 3

7 x 6

7 x 9

7 x 0

7 x 2

12 x 7

11 x 7

0 x 7

2 x 7

3 x 7

7 x 4

6 x 7

7 x 5

7 x 7

7 x 8

9 x 7

7x 12

10x 7

7x 10

7x 11

8 x 7

6 x 7

7 x 7

12 x 7

0

56

49

35

28

21 0

14

7

42

84

77

70

6356

7

14

2128

35

42

49 6370 77

84

42

ZOOM

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7 times tablesFor 2 - 4 players

Equipment● a game marker for each player● 8 counters of the same color for each player● 1 die numbered 1 - 6● the game board

Rules1. Put a marker on any rocket on the game board.2. Decide who will roll first.3. Roll the die and move your marker in a clockwise direction. The number you land on will be the answer to an equation in the center of the game board, Put your counter on the equation. 4. If you land on a rocket you must take off one of your counters.5. Keep playing even after you have made one circuit of the game board. The aim of the game is to cover three equations in a row either horizontally, vertically or diagonally. If only two players are playing then cover four in a row. The first player to do this wins.

7 x 0 = 07 x 1 = 77 x 2 = 147 x 3 = 217 x 4 = 287 x 5 = 357 x 6 = 427 x 7 = 487 x 8 = 567 x 9 = 637 x 10 = 707 x 10 = 777 x 10 = 84

7

Times

Table

0 x 7 = 01 x 7 = 72 x 7 = 143 x 7 = 214 x 7 = 285 x 7 = 356 x 7 = 427 x 7 = 488 x 7 = 569 x 7 = 6310 x 7 = 7011 x 7 = 7712 x 7 = 84

Turn Arounds

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

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8x 8

6x 8

7x 8

6x 8

2x 8

9x 8

4x 8

3x 8

8x 8

6x 8

1x 8

11x 8

3x 8

4x 8

10x 8

5x 8

7x 8

12x 8

8x 1

8x 2

8x 3

8x 4

8x 5

8x 6

8x 7

8x 8 8

x 9

8x10

8x11

8x12

8x 8

7x 8

8x 9

6x 8

8x12

3x 8

0x 8

Shape Sorter

3x 8

10x 8

8x 6

8x12

0x 8

CODE

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8 times tablesFor 2 - 4 players

Equipment• 8 counters for each player• 1 die numbered 1 - 6• game board

Rules1. Collect 8 counters and decide who will go first.2. Roll the die. Use the code at the bottom of the game board to decide which shape to go to. Answer the number fact on that shape. If you are correct place a counter on it.3. The first player to use all eight counters is the winner.

8 x 0 = 08 x 1 = 88 x 2 = 168 x 3 = 248 x 4 = 328 x 5 = 408 x 6 = 488 x 7 = 568 x 8 = 648 x 9 = 728 x 10 = 808 x 11 = 888 x 12 = 96

8 Times Table

0 x 8 = 01 x 8 = 82 x 8 = 163 x 8 = 244 x 8 = 325 x 8 = 406 x 8 = 487 x 8 = 568 x 8 = 649 x 8 = 7210 x 8 = 8011 x 8 = 8812 x 8 = 96

Turn Arounds

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

© TeachingTrove 2012

Shape Sorter

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9x12

9x 6

3x 9

9x 5

8x 9

9x 2

4x 9

9x 3

4x 9

9x 4

10x 9

9x 3

7x 9

9x 0

9x 9

8x 9

9x 6

0x 9

12x 9

9x 4

1x 9

9x 4

11x 9

10x 9

9x 8

2x 9

10x 9

9x 5

9x 7

9x 7

6x 9

4x 9

9x 9

5x 9

10x 9

© TeachingTrove 2012

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9 times table

For 2 - 4 players

Equipment• a marker for each player• 35 counters• 1 die numbered 1 - 6 • game board

Rules1. Put a counter over each equation. Put your game marker over any character on the game board.2. Decide who will roll first.3. To play, uncover an equation and answer it. If you give the right answer you roll the die and move the correct amount of spaces in a clockwise direction. Keep the counter with you.4. Get the wrong answer and you can’t roll the die. Put the counter back on the equation.5. The game ends when the last counter has been removed. The player with the most counters is the winner.

Turn Arounds

9 Times Tables

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

Courtly Capers

0 x 9 = 01 x 9 = 92 x 9 = 183 x 9 = 274 x 9 = 365 x 9 = 456 x 9 = 547 x 9 = 638 x 9 = 729 x 9 = 8110 x 9 = 9011 x 9 = 9912 x 9 = 108

9 x 0 = 09 x 1 = 99 x 2 = 189 x 3 = 279 x 4 = 369 x 5 = 459 x 6 = 549 x 7 = 639 x 8 = 729 x 9 = 819 x 10 = 909 x 11 = 999 x 12 = 108

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5 x 10

9 x 10

7 x 105 x 109 x 10

6 x 10

7 x 10

8 x 10

10 x 64 x 1010 x 5

10 x 89 x 103 x 1010 x 6

1x 10 10 x 88 x 106 x 10

5 x 109 x 1010 x 29 x 10

10 x 7

10 x 84 x 10

3 x 10

7 x 105 x 10

2 x 10

10 x 0

10 x 11

10 x 3

4 x 10

7 x 1010 x 0

10 x 810 x 910 x 5

10 x 410 x 610 x 812 x 1010 x 4

7 x 10

10 x 7

Round the World

12 x 102 x 10

4 x 10

10 x 12

5 x 10

Piza

Sydney

Cairo

Tokyo Rio De Janeiro

Ottawa

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For 2 - 4 playersEquipment• a marker for each player• spinner (or die numbered 1 - 4)• game board• pen and paperRules1. Place your marker on the plane and decide who will go first.2. Spin the spinner. Move that amount of spaces along the squares either horizontally or vertically or a combination of both. The aim of each move is to move through as many cities as possible as each is worth 5 points.

3. As you move give the answer to each number fact you pass through. If you give a wrong answer you must stop on that square. Record your points as you pass through a city. 4. The game ends when a player lands on finish. This player may not be the winner. The winner is the player who has the highest score.

Round the World10 times tables

1

3

1 4

2

23

4

Jo Sam Sally

10

10 T

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Tab

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10 x

0 = 0

10 x

1 = 10

10 x

2 = 20

10 x

3 = 30

10 x

4 = 40

10 x

5 = 50

10 x

6 = 60

10 x

7 = 70

10 x

8 = 80

10 x

9 = 90

10 x

10

= 10

010

x 1

1 = 11

010

x 1

2 = 12

0

13

1 4

2

23

4

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

T

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0 x

10 = 0

1 x

10 = 10

2 x

10 = 20

3 x

10 = 30

4 x

10 = 40

5 x

10 = 50

6 x

10 = 60

7 x

10 = 70

8 x

10 = 80

9 x

10 = 90

10 x

10 =

100

11 x

10 =

110

12 x

10 =

120

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5 x 10

9 x 10

7 x 105 x 109 x 10

6 x 10

7 x 10

8 x 10

10 x 64 x 1010 x 5

10 x 89 x 103 x 1010 x 6

1x 10 10 x 88 x 106 x 10

5 x 109 x 1010 x 29 x 10

10 x 7

10 x 84 x 10

3 x 10

7 x 105 x 10

2 x 10

10 x 0

10 x 11

10 x 3

4 x 10

7 x 1010 x 0

10 x 810 x 910 x 5

10 x 410 x 610 x 812 x 1010 x 4

7 x 10

10 x 7

Round the World

Egypt

CANADA

12 x 102 x 10

4 x 10

10 x 12

5 x 10

Jo passed through 2 cities, she gets 5points per city - 10 points in total forthat turn.

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11x 1

11x 2

11x 5

1 1x 12

11x 11

1 1x 10

11x 9

11x 8

11x 7

11x 6

11x 4

11x 3

1 x 11

2 x 11

3 x 11

3 x 11

10 x 11

5 x 11

8 x 11

7 x 11

6 x 11

5 x 11

4 x 11

12 x 11

11x 11

3 x 11

1 1x 12

11x 5

11x 6

7 x 11

8 x 11

11x 9

10 x 11

11x 0

11x 0

11x 11

1 1x 12 11

x 3

4 x 11

11x 5

11x 6

8 x 11

CODE

11x 11

Looking for Clues

When you roll a or look for the first answer that is less than 50.

When you roll a or look for the first answer that is between 40 and 80.

When you roll a or look for the first answer that is more than 80.

3 x 11

5 x 11

11x 5

Start

© TeachingTrove 2012

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Turn Arounds

11 Times Tables

0 x 11 = 01 x 11 = 112 x 11 = 223 x 11 = 334 x 11 = 445 x 11 = 556 x 11 = 667 x 11 = 778 x 11 = 889 x 11 = 9910 x 11 = 11011 x 11 = 12112 x 11 = 132

11 x 0 = 011 x 1 = 1111 x 2 = 2211 x 3 = 3311 x 4 = 4411 x 5 = 5511 x 6 = 6611 x 7 = 7711 x 8 = 8811 x 9 = 9911 x 10 = 11011 x 11 = 12111 x 12 = 132

11x tablesFor 2 - 4 players

Equipment• a marker for each player• 1 die numbered 1 - 6 • game board

Rules1. Place your marker on start and decide who will go first.2. Roll the die. Use the code at the bottom of the game board to decide which circle to go to.

3. Take it in turns to roll the die and move to the first correct number fact according to the code.4. The first player to reach the finger print by rolling a 1 or 4 is the winner.

For example roll or and you can place your marker on the first answer that is less than 50 (0, 11, 22, 33, 44).

© TeachingTrove 2012teacherspayteachers.com/Store/Teaching-Trove

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Looking for Clues

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12x 4

12x 5

8x 12

9x 12

12x 12

12x 6

10x 12

12x 10

12x 7

12x 31

4

3

2

© TeachingTrove 2012

5

6

12x 6

1x 12

12x 4

12x 4

12x 11

12x 4

7x 12

9x 12

3x 12

8x 12

12x 7

12x 7

12x 12

12x 12

3x 12

12x 12

12x 5

12x 5

12x 5

12x 5

12x 5

10x 12

10x 12

10x 12

3x 12

1x 12

0x 12

7x 12

2x 12

0x 12

2x 12

8x 12

8x 12

12x 9

12x 4

2x 12

12x 6

7x 12

12x 2

12x 4

12x 6

12x 9

12x 11

3x 12

12x 4

12x 6

8x 12

9x 12

12x 12

0x 12

The Early Bird

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12 times tablesFor 2 - 6 players

Equipment• a marker for each player• 1 die numbered 1 - 6• game board

Rules1. Put your marker on a mother bird and decide who will roll first. 2. Take it in turns to roll the die however, only the player who is on the number rolled can move one space.3. The player who moved must give the answer to the equation. If they are correct they may stay. If they are wrong they move back one space.4. The first player to reach the baby bird is the winner.

Turn Arounds

12 Times Tables

0 x 12 = 01 x 12 = 122 x 12 = 243 x 12 = 364 x 12 = 485 x 12 = 606 x 12 = 727 x 12 = 848 x 12 = 969 x 12 = 10810 x 12 = 12011 x 12 = 13212 x 12 = 144

12 x 0 = 012 x 1 = 1212 x 2 = 2412 x 3 = 3612 x 4 = 4812 x 5 = 6012 x 6 = 7212 x 7 = 8412 x 8 = 9612 x 9 = 9912 x 10 = 10812 x 11 = 13212 x 12 = 144

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The Early Bird

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Thank youhttp://www.teacherspayteachers.com/Store/Teaching-Trove

If you and your students enjoyed the games please consider leaving a comment. For more classroom games and activities please visit my store at:

Double your number.

If possible subtract your starting number. If not possible your new number is 50.

Reverse the order of your digits.

Multiply yournumber by 10.

Miss a turn.

Add 100 to your number.

© TeachingTrove.com.au 2004

Add 300 to your number.

Round your number to the nearest hundred.

Change the order of your digits to create the smallestnumber possible.

Add 50 to your number.

Round your number to the nearest ten.

Subtract 15from yournumber.

Exchange your number with a player of your choice. Add 99

to your number.

Divide your number by 1.

Change the order of your digits to create the largestnumber possible.

32 PETROIL

VALVOIL

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© TeachingTrove.com.au 2012

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© Copyright 2013. Teaching Trove All rights reserved. Permission is granted to copy pages speci�cally designed for student or teacher use by the original purchaser or licensee. The reproduction of any other part of this product is strictly prohibited. Copying any part of this product and placing it on the Internet in any form (even a personal/classroom website) is strictly forbidden. Doing so makes it possible for an Internet search to make the document available on the Internet, free of charge, and is a violation of the Digital Millennium Copyright Act (DMCA).