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1. Web Services 2. Concurrency and threads. Web History. 1989: Tim Berners-Lee (CERN) writes internal proposal to develop a distributed hypertext system. Connects “a web of notes with links.” Intended to help CERN physicists in large projects share and manage information 1990: - PowerPoint PPT Presentation
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1. Networks and the Internet
2. Network programming
3. Web services
A Client-Server Transaction
Clientprocess
Serverprocess
1. Client sends request
2. Server handlesrequest
3. Server sends response4. Client handles
response
Resource
Most network applications are based on the client-server model: A server process and one or more client processes Server manages some resource Server provides service by manipulating resource for clients Server activated by request from client (vending machine analogy)
Note: clients and servers are processes running on hosts (can be the same or different hosts)
Hardware Organization of a Network Host
mainmemory
I/O bridgeMI
ALU
register fileCPU chip
system bus memory bus
disk controller
graphicsadapter
USBcontroller
mouse keyboard monitordisk
I/O bus
Expansion slots
networkadapter
network
Computer Networks A network is a hierarchical system of boxes and wires
organized by geographical proximity SAN (System Area Network) spans cluster or machine room
Switched Ethernet, Quadrics QSW, … LAN (Local Area Network) spans a building or campus
Ethernet is most prominent example WAN (Wide Area Network) spans country or world
Typically high-speed point-to-point phone lines
An internetwork (internet) is an interconnected set of networks The Global IP Internet (uppercase “I”) is the most famous example
of an internet (lowercase “i”)
Let’s see how an internet is built from the ground up
Lowest Level: Ethernet Segment
Ethernet segment consists of a collection of hosts connected by wires (twisted pairs) to a hub
Spans room or floor in a building Operation
Each Ethernet adapter has a unique 48-bit address (MAC address) E.g., 00:16:ea:e3:54:e6
Hosts send bits to any other host in chunks called frames Hub slavishly copies each bit from each port to every other port
Every host sees every bit Note: Hubs are on their way out. Bridges (switches, routers) became cheap enough
to replace them (means no more broadcasting)
host host host
hub100 Mb/s100 Mb/s
port
Next Level: Bridged Ethernet Segment
Spans building or campus Bridges cleverly learn which hosts are reachable from which
ports and then selectively copy frames from port to port
host host host host host
hub
hub
bridge
100 Mb/s 100 Mb/s
host host
hub
100 Mb/s 100 Mb/s
1 Gb/s
host host host
bridge
hosthost
hub
A B
C
X
Y
Conceptual View of LANs For simplicity, hubs, bridges, and wires are often shown as a
collection of hosts attached to a single wire:
host host host...
Next Level: internets Multiple incompatible LANs can be physically connected by
specialized computers called routers The connected networks are called an internet
host host host... host host host...
WAN WAN
LAN 1 and LAN 2 might be completely different, totally incompatible (e.g., Ethernet and Wifi, 802.11*, T1-links, DSL, …)
router router routerLAN LAN
Logical Structure of an internet
Ad hoc interconnection of networks No particular topology Vastly different router & link capacities
Send packets from source to destination by hopping through networks Router forms bridge from one network to another Different packets may take different routes
router
router
routerrouter
router
router
hosthost
The Notion of an internet Protocol How is it possible to send bits across incompatible LANs
and WANs?
Solution: protocol software running on each host and router smooths out the differences between the different networks
Implements an internet protocol (i.e., set of rules) governs how hosts and routers should cooperate when they
transfer data from network to network TCP/IP is the protocol for the global IP Internet
What Does an internet Protocol Do? Provides a naming scheme
An internet protocol defines a uniform format for host addresses Each host (and router) is assigned at least one of these internet
addresses that uniquely identifies it
Provides a delivery mechanism An internet protocol defines a standard transfer unit (packet) Packet consists of header and payload
Header: contains info such as packet size, source and destination addresses
Payload: contains data bits sent from source host
LAN2
Transferring Data Over an internet
protocolsoftware
client
LAN1adapter
Host ALAN1
data(1)
data PH FH1(4)
data PH FH2(6)
data(8)
data PH FH2 (5)
LAN2 frame
protocolsoftware
LAN1adapter
LAN2adapter
Routerdata PH(3) FH1
data PH FH1(2)
internet packet
LAN1 frame
(7) data PH FH2
protocolsoftware
server
LAN2adapter
Host B
PH: Internet packet headerFH: LAN frame header
Other Issues We are glossing over a number of important questions:
What if different networks have different maximum frame sizes? (segmentation)
How do routers know where to forward frames? How are routers informed when the network topology changes? What if packets get lost?
These (and other) questions are addressed by the area of systems known as computer networking
Global IP Internet Most famous example of an internet
Based on the TCP/IP protocol family IP (Internet protocol) :
Provides basic naming scheme and unreliable delivery capability of packets (datagrams) from host-to-host
UDP (Unreliable Datagram Protocol) Uses IP to provide unreliable datagram delivery from
process-to-process TCP (Transmission Control Protocol)
Uses IP to provide reliable byte streams from process-to-process over connections
Accessed via a mix of Unix file I/O and functions from the sockets interface
Hardware and Software Organization of an Internet Application
TCP/IP
Client
Networkadapter
Global IP Internet
TCP/IP
Server
Networkadapter
Internet client host Internet server host
Sockets interface(system calls)
Hardware interface(interrupts)
User code
Kernel code
Hardwareand firmware
A Programmer’s View of the Internet Hosts are mapped to a set of 32-bit IP addresses
140.192.36.43
The set of IP addresses is mapped to a set of identifiers called Internet domain names 140.192.36.43 is mapped to cdmlinux.cdm.depaul.edu
IP Addresses 32-bit IP addresses are stored in an IP address struct
IP addresses are always stored in memory in network byte order (big-endian byte order)
True in general for any integer transferred in a packet header from one machine to another.
E.g., the port number used to identify an Internet connection.
/* Internet address structure */struct in_addr { unsigned int s_addr; /* network byte order (big-endian) */};
Useful network byte-order conversion functions (“l” = 32 bits, “s” = 16 bits)
htonl: convert uint32_t from host to network byte orderhtons: convert uint16_t from host to network byte orderntohl: convert uint32_t from network to host byte orderntohs: convert uint16_t from network to host byte order
Dotted Decimal Notation By convention, each byte in a 32-bit IP address is represented
by its decimal value and separated by a period IP address: 0x8002C2F2 = 128.2.194.242
Functions for converting between binary IP addresses and dotted decimal strings: inet_aton: dotted decimal string → IP address in network byte order inet_ntoa: IP address in network byte order → dotted decimal string
“n” denotes network representation “a” denotes application representation
Internet Domain Names
.net .edu .gov .com
depaul berkeleysmith
cti ece
ctilinux3140.192.36.43
cstsis
unnamed root
reed140.192.32.110
amazon
www207.171.166.252
First-level domain names
Second-level domain names
Third-level domain names
Domain Naming System (DNS) The Internet maintains a mapping between IP addresses and
domain names in a huge worldwide distributed database called DNS Conceptually, programmers can view the DNS database as a collection of
millions of host entry structures:
Functions for retrieving host entries from DNS: gethostbyname: query key is a DNS domain name. gethostbyaddr: query key is an IP address.
/* DNS host entry structure */ struct hostent { char *h_name; /* official domain name of host */ char **h_aliases; /* null-terminated array of domain names */ int h_addrtype; /* host address type (AF_INET) */ int h_length; /* length of an address, in bytes */ char **h_addr_list; /* null-terminated array of in_addr structs */ };
Properties of DNS Host Entries Each host entry is an equivalence class of domain names and
IP addresses Each host has a locally defined domain name localhost
which always maps to the loopback address 127.0.0.1 Different kinds of mappings are possible:
Simple case: one-to-one mapping between domain name and IP address: reed.cs.depaul.edu maps to 140.192.32.110
Multiple domain names mapped to the same IP address: eecs.mit.edu and cs.mit.edu both map to 18.62.1.6
Multiple domain names mapped to multiple IP addresses: google.com maps to multiple IP addresses
A Program That Queries DNSint main(int argc, char **argv) { /* argv[1] is a domain name */ char **pp; /* or dotted decimal IP addr */ struct in_addr addr; struct hostent *hostp;
if (inet_aton(argv[1], &addr) != 0) hostp = Gethostbyaddr((const char *)&addr, sizeof(addr), AF_INET); else hostp = Gethostbyname(argv[1]); printf("official hostname: %s\n", hostp->h_name); for (pp = hostp->h_aliases; *pp != NULL; pp++) printf("alias: %s\n", *pp);
for (pp = hostp->h_addr_list; *pp != NULL; pp++) { addr.s_addr = ((struct in_addr *)*pp)->s_addr; printf("address: %s\n", inet_ntoa(addr)); }}
Using DNS Program
$ ./hostinfo reed.cs.depaul.eduofficial hostname: reed.cti.depaul.edualias: reed.cs.depaul.eduaddress: 140.192.39.29$ ./hostinfo 140.192.39.29official hostname: reed.cti.depaul.eduaddress: 140.192.39.29$ ./hostinfo www.google.comofficial hostname: www.google.comaddress: 74.125.225.20address: 74.125.225.17address: 74.125.225.18address: 74.125.225.19address: 74.125.225.16
Querying DIG Domain Information Groper (dig) provides a scriptable
command line interface to DNS
$ dig +short reed.cs.depaul.edureed.cti.depaul.edu.140.192.39.29$ dig +short -x 140.192.39.29ipdstdwkr.cstcis.cti.depaul.edu.reed.cti.depaul.edu.$ dig +short www.google.com74.125.225.1974.125.225.1674.125.225.2074.125.225.1774.125.225.18
Internet Connections Clients and servers communicate by sending streams of bytes
over connections: Point-to-point, full-duplex (2-way communication), and reliable.
A socket is an endpoint of a connection Socket address is an IPaddress:port pair
A port is a 16-bit integer that identifies a process: Ephemeral port: Assigned automatically on client when client makes a
connection request Well-known port: Associated with some service provided by a server
(e.g., port 80 is associated with Web servers)
A connection is uniquely identified by the socket addresses of its endpoints (socket pair) (cliaddr:cliport, servaddr:servport)
Putting it all Together: Anatomy of an Internet Connection
Connection socket pair(128.2.194.242:51213, 208.216.181.15:80)
Server(port 80)Client
Client socket address128.2.194.242:51213
Server socket address208.216.181.15:80
Client host address128.2.194.242
Server host address208.216.181.15
Clients Examples of client programs
Web browsers, ftp, telnet, ssh
How does a client find the server? The IP address in the server socket address identifies the host
(more precisely, an adapter on the host) The (well-known) port in the server socket address identifies the
service, and thus implicitly identifies the server process that performs that service.
Examples of well know ports Port 7: Echo server Port 23: Telnet server Port 25: Mail server Port 80: Web server
Using Ports to Identify Services
Web server(port 80)
Client host
Server host 128.2.194.242
Echo server(port 7)
Service request for128.2.194.242:80
(i.e., the Web server)
Web server(port 80)
Echo server(port 7)
Service request for128.2.194.242:7
(i.e., the echo server)
Kernel
Kernel
Client
Client
Servers Servers are long-running processes (daemons)
Created at boot-time (typically) by the init process (process 1) Run continuously until the machine is turned off
Each server waits for requests to arrive on a well-known port associated with a particular service Port 7: echo server Port 23: telnet server Port 25: mail server Port 80: HTTP server
A machine that runs a server process is also often referred to as a “server”
Server Examples Web server (port 80)
Resource: files/compute cycles (CGI programs) Service: retrieves files and runs CGI programs on behalf of the client
FTP server (20, 21) Resource: files Service: stores and retrieve files
Telnet server (23) Resource: terminal Service: proxies a terminal on the server machine
Mail server (25) Resource: email “spool” file Service: stores mail messages in spool file
See /etc/services for a comprehensive list of the port mappings on a Linux machine
Sockets Interface Created in the early 80’s as part of the original Berkeley
distribution of Unix that contained an early version of the Internet protocols
Provides a user-level interface to the network
Underlying basis for all Internet applications
Based on client/server programming model
Sockets What is a socket?
To the kernel, a socket is an endpoint of communication To an application, a socket is a file descriptor that lets the
application read/write from/to the network Remember: All Unix I/O devices, including networks, are
modeled as files Clients and servers communicate with each other by
reading from and writing to socket descriptors
The main distinction between regular file I/O and socket I/O is how the application “opens” the socket descriptors
Client
clientfd
Server
serverfd
Example: Echo Client and Server
$ ./echoserveri 28888
On ServerOn Client
Connection closed
server received 12 bytes
server connected to localhost.localdomain (127.0.0.1)
echo: hello theretype: ^D
type: hello there
$ ./echoclient localhost 28888
Client / ServerSession
Overview of the Sockets InterfaceClient Serversocket socket
bind
listen
rio_readlineb
rio_writenrio_readlineb
rio_writen
Connectionrequest
rio_readlineb
close
close EOF
Await connectionrequest fromnext client
open_listenfd
open_clientfd
acceptconnect
Socket Address Structures Generic socket address:
For address arguments to connect, bind, and accept Necessary only because C did not have generic (void *) pointers
when the sockets interface was designed
struct sockaddr { unsigned short sa_family; /* protocol family */ char sa_data[14]; /* address data. */ };
sa_family
Family Specific
Socket Address Structures Internet-specific socket address:
Must cast (sockaddr_in *) to (sockaddr *) for connect, bind, and accept
0 0 0 0 0 0 0 0sa_family
Family Specific
struct sockaddr_in { unsigned short sin_family; /* address family (always AF_INET) */ unsigned short sin_port; /* port num in network byte order */ struct in_addr sin_addr; /* IP addr in network byte order */ unsigned char sin_zero[8]; /* pad to sizeof(struct sockaddr) */ };
sin_port
AF_INET
sin_addr
sin_family
Echo Client Main Routine#include "csapp.h"
/* usage: ./echoclient host port */int main(int argc, char **argv){ int clientfd, port; char *host, buf[MAXLINE]; rio_t rio; host = argv[1]; port = atoi(argv[2]); clientfd = Open_clientfd(host, port); Rio_readinitb(&rio, clientfd); printf("type:"); fflush(stdout); while (Fgets(buf, MAXLINE, stdin) != NULL) { Rio_writen(clientfd, buf, strlen(buf)); Rio_readlineb(&rio, buf, MAXLINE); printf("echo:"); Fputs(buf, stdout); printf("type:"); fflush(stdout); } Close(clientfd); exit(0); }
Send line to server
Receive line from server
Read inputline
Print serverresponse
Overview of the Sockets InterfaceClient Serversocket socket
bind
listenConnection
request
open_listenfd
open_clientfd
acceptconnect
Echo Client: open_clientfdint open_clientfd(char *hostname, int port) { int clientfd; struct hostent *hp; struct sockaddr_in serveraddr; if ((clientfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) return -1; /* check errno for cause of error */ /* Fill in the server's IP address and port */ if ((hp = gethostbyname(hostname)) == NULL) return -2; /* check h_errno for cause of error */ bzero((char *) &serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; bcopy((char *)hp->h_addr_list[0], (char *)&serveraddr.sin_addr.s_addr, hp->h_length); serveraddr.sin_port = htons(port); /* Establish a connection with the server */ if (connect(clientfd, (SA *) &serveraddr, sizeof(serveraddr)) < 0) return -1; return clientfd; }
This function opens a connection from the client to the server at hostname:port
Createsocket
Createaddress
Establishconnection
Echo Client: open_clientfd (socket)
int clientfd; /* socket descriptor */
if ((clientfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) return -1; /* check errno for cause of error */
... <more>
socket creates a socket descriptor on the client Just allocates & initializes some internal data structures AF_INET: indicates that the socket is associated with Internet protocols SOCK_STREAM: selects a reliable byte stream connection
provided by TCP
Echo Client: open_clientfd (gethostbyname) The client then builds the server’s Internet address
int clientfd; /* socket descriptor */struct hostent *hp; /* DNS host entry */struct sockaddr_in serveraddr; /* server’s IP address */
... /* fill in the server's IP address and port */if ((hp = gethostbyname(hostname)) == NULL) return -2; /* check h_errno for cause of error */ bzero((char *) &serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; serveraddr.sin_port = htons(port); bcopy((char *)hp->h_addr_list[0], (char *)&serveraddr.sin_addr.s_addr, hp->h_length);
Echo Client: open_clientfd (connect) Finally the client creates a connection with the server
Client process suspends (blocks) until the connection is created After resuming, the client is ready to begin exchanging messages with the
server via Unix I/O calls on descriptor clientfd
int clientfd; /* socket descriptor */ struct sockaddr_in serveraddr; /* server address */ typedef struct sockaddr SA; /* generic sockaddr */... /* Establish a connection with the server */ if (connect(clientfd, (SA *)&serveraddr, sizeof(serveraddr)) < 0) return -1; return clientfd;}
Echo Server: Main Routineint main(int argc, char **argv) { int listenfd, connfd, port, clientlen; struct sockaddr_in clientaddr; struct hostent *hp; char *haddrp; unsigned short client_port;
port = atoi(argv[1]); /* the server listens on a port passed on the command line */ listenfd = open_listenfd(port);
while (1) { clientlen = sizeof(clientaddr); connfd = Accept(listenfd, (SA *)&clientaddr, &clientlen); hp = Gethostbyaddr((const char *)&clientaddr.sin_addr.s_addr, sizeof(clientaddr.sin_addr.s_addr), AF_INET); haddrp = inet_ntoa(clientaddr.sin_addr); client_port = ntohs(clientaddr.sin_port); printf("server connected to %s (%s), port %u\n", hp->h_name, haddrp, client_port); echo(connfd); Close(connfd); }}
Overview of the Sockets Interface
Office Telephone Analogy for Server Socket: Buy a phone Bind: Tell the local administrator what number you want to
use Listen: Plug the phone in Accept: Answer the phone when it rings
Client Serversocket socket
bind
listenConnection
request
open_listenfd
open_clientfd
acceptconnect
Echo Server: open_listenfdint open_listenfd(int port) { int listenfd, optval=1; struct sockaddr_in serveraddr; /* Create a socket descriptor */ if ((listenfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) return -1; /* Eliminates "Address already in use" error from bind. */ if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, (const void *)&optval , sizeof(int)) < 0) return -1; ... <more>
Echo Server: open_listenfd (cont.)...
/* Listenfd will be an endpoint for all requests to port on any IP address for this host */ bzero((char *) &serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; serveraddr.sin_addr.s_addr = htonl(INADDR_ANY); serveraddr.sin_port = htons((unsigned short)port); if (bind(listenfd, (SA *)&serveraddr, sizeof(serveraddr)) < 0) return -1; /* Make it a listening socket ready to accept connection requests */ if (listen(listenfd, LISTENQ) < 0) return -1; return listenfd; }
socket creates a socket descriptor on the server AF_INET: indicates that the socket is associated with Internet protocols SOCK_STREAM: selects a reliable byte stream connection (TCP)
Echo Server: open_listenfd(socket)
int listenfd; /* listening socket descriptor */ /* Create a socket descriptor */ if ((listenfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) return -1;
Echo Server: open_listenfd(setsockopt) The socket can be given some attributes
Handy trick that allows us to rerun the server immediately after we kill it Otherwise we would have to wait about 15 seconds Eliminates “Address already in use” error from bind()
Strongly suggest you do this for all your servers to simplify debugging
.../* Eliminates "Address already in use" error from bind(). */ if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, (const void *)&optval , sizeof(int)) < 0) return -1;
Echo Server: open_listenfd (initialize socket address) Initialize socket with server port number Accept connection from any IP address
IP addr and port stored in network (big-endian) byte order
struct sockaddr_in serveraddr; /* server's socket addr */... /* listenfd will be an endpoint for all requests to port on any IP address for this host */ bzero((char *) &serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; serveraddr.sin_port = htons((unsigned short)port); serveraddr.sin_addr.s_addr = htonl(INADDR_ANY);
0 0 0 0 0 0 0 0sa_family
sin_port
AF_INET
sin_addr
INADDR_ANY
sin_family
Echo Server: open_listenfd (bind) bind associates the socket with the socket address we just
created
int listenfd; /* listening socket */struct sockaddr_in serveraddr; /* server’s socket addr */
... /* listenfd will be an endpoint for all requests to port on any IP address for this host */ if (bind(listenfd, (SA *)&serveraddr, sizeof(serveraddr)) < 0) return -1;
Echo Server: open_listenfd (listen) listen indicates that this socket will accept connection
(connect) requests from clients LISTENQ is constant indicating how many pending requests
allowed
We’re finally ready to enter the main server loop that accepts and processes client connection requests.
int listenfd; /* listening socket */
... /* Make it a listening socket ready to accept connection requests */ if (listen(listenfd, LISTENQ) < 0) return -1; return listenfd; }
Echo Server: Main Loop The server loops endlessly, waiting for connection
requests, then reading input from the client, and echoing the input back to the client.
main() {
/* create and configure the listening socket */
while(1) { /* Accept(): wait for a connection request */ /* echo(): read and echo input lines from client til EOF */ /* Close(): close the connection */ }}
Client / ServerSession
Overview of the Sockets InterfaceClient Serversocket socket
bind
listen
rio_readlineb
rio_writenrio_readlineb
rio_writen
Connectionrequest
rio_readlineb
close
close EOF
Await connectionrequest fromnext client
open_listenfd
open_clientfd
acceptconnect
Echo Server: accept
int listenfd; /* listening descriptor */int connfd; /* connected descriptor */struct sockaddr_in clientaddr;int clientlen; clientlen = sizeof(clientaddr); connfd = Accept(listenfd, (SA *)&clientaddr, &clientlen);
accept() blocks waiting for a connection request
accept returns a connected descriptor (connfd) with the same properties as the listening descriptor (listenfd) Returns when the connection between client and server is created
and ready for I/O transfers All I/O with the client will be done via the connected socket
accept also fills in client’s IP address
Echo Server: accept Illustratedlistenfd(3)
Client1. Server blocks in accept, waiting for connection request on listening descriptor listenfd
clientfd
Server
listenfd(3)
Client
clientfd
Server2. Client makes connection request by calling and blocking in connect
Connectionrequest
listenfd(3)
Client
clientfd
Server3. Server returns connfd from accept. Client returns from connect. Connection is now established between clientfd and connfd
connfd(4)
Connected vs. Listening Descriptors Listening descriptor
End point for client connection requests Created once and exists for lifetime of the server
Connected descriptor End point of the connection between client and server A new descriptor is created each time the server accepts a
connection request from a client Exists only as long as it takes to service client
Why the distinction? Allows for concurrent servers that can communicate over many
client connections simultaneously E.g., Each time we receive a new request, we fork a child to
handle the request
Echo Server: Identifying the Client The server can determine the domain name, IP address,
and port of the client
struct hostent *hp; /* pointer to DNS host entry */char *haddrp; /* pointer to dotted decimal string */unsigned short client_port;hp = Gethostbyaddr((const char *)&clientaddr.sin_addr.s_addr, sizeof(clientaddr.sin_addr.s_addr), AF_INET);haddrp = inet_ntoa(clientaddr.sin_addr);client_port = ntohs(clientaddr.sin_port);printf("server connected to %s (%s), port %u\n",
hp->h_name, haddrp, client_port);
Echo Server: echo
void echo(int connfd) { size_t n; char buf[MAXLINE]; rio_t rio; Rio_readinitb(&rio, connfd); while((n = Rio_readlineb(&rio, buf, MAXLINE)) != 0) { upper_case(buf); Rio_writen(connfd, buf, n); printf("server received %d bytes\n", n); } }
The server uses RIO to read and echo text lines until EOF (end-of-file) is encountered. EOF notification caused by client calling close(clientfd)
Testing Servers Using telnet The telnet program is invaluable for testing servers
that transmit ASCII strings over Internet connections Our simple echo server Web servers Mail servers
Usage: unix> telnet <host> <portnumber> Creates a connection with a server running on <host> and
listening on port <portnumber>
Testing the Echo Server With telnet
$ ./echoserveri 28888
$ telnet localhost 28888Trying ::1...Trying 127.0.0.1...Connected to localhost.Escape character is '^]'.Hellohello
Use separate SSH sessions
For More Information W. Richard Stevens, “Unix Network Programming:
Networking APIs: Sockets and XTI”, Volume 1, Second Edition, Prentice Hall, 1998 THE network programming bible
Unix Man Pages Good for detailed information about specific functions
Web Services
Web History 1989:
Tim Berners-Lee (CERN) writes internal proposal to develop a distributed hypertext system.
Connects “a web of notes with links.” Intended to help CERN physicists in large projects share and
manage information 1990:
Tim BL writes a graphical browser for Next machines.
Web History (cont) 1992
NCSA server released 26 WWW servers worldwide
1993 Marc Andreessen releases first version of NCSA Mosaic browser Mosaic version released for (Windows, Mac, Unix). Web (port 80) traffic at 1% of NSFNET backbone traffic. Over 200 WWW servers worldwide.
1994 Andreessen and colleagues leave NCSA to form “Mosaic
Communications Corp” (predecessor to Netscape).
Internet Hosts
Web Servers
Webserver
HTTP request
HTTP response(content)
Clients and servers communicate using the HyperText Transfer Protocol (HTTP) Client and server establish TCP
connection Client requests content Server responds with
requested content Client and server close
connection (eventually) Current version is HTTP/1.1
RFC 2616, June, 1999.
Webclient
(browser)
http://www.w3.org/Protocols/rfc2616/rfc2616.html
IP
TCP
HTTP
Datagrams
Streams
Web content
Web Content Web servers return content to clients
content: a sequence of bytes with an associated MIME (Multipurpose Internet Mail Extensions) type
Example MIME types text/html HTML document text/plain Unformatted text application/postscript Postcript document image/gif Binary image encoded in GIF
format image/jpeg Binary image encoded in JPEG
format
Static and Dynamic Content The content returned in HTTP responses can be either
static or dynamic. Static content: content stored in files and retrieved in response to
an HTTP request Examples: HTML files, images, audio clips. Request identifies content file
Dynamic content: content produced on-the-fly in response to an HTTP request
Example: content produced by a program executed by the server on behalf of the client.
Request identifies file containing executable code Bottom line: All Web content is associated with a file that
is managed by the server.
URLs Each file managed by a server has a unique name called a URL
(Universal Resource Locator) URLs for static content:
http://reed.cs.depaul.edu:80/index.html http://reed.cs.depaul.edu/index.html http://reed.cs.depaul.edu
Identifies a file called index.html, managed by a Web server at reed.cs.depaul.edu that is listening on port 80.
URLs for dynamic content: http://riely373.cdm.depaul.edu:8000/cgi-bin/adder?15000&213
Identifies an executable file called adder, managed by a Web server at riely373.cdm.depaul.edu that is listening on port 8000, that should be called with two argument strings: 15000 and 213.
How Clients and Servers Use URLs Example URL: http://www.depaul.edu:80/index.html Clients use prefix (http://www.depaul.edu:80) to infer:
What kind of server to contact (Web server) Where the server is (www.depaul.edu) What port it is listening on (80)
Servers use suffix (/index.html) to: Determine if request is for static or dynamic content.
No hard and fast rules for this. Convention: executables reside in cgi-bin directory
Find file on file system. Initial “/” in suffix denotes home directory for requested content. Minimal suffix is “/”, which all servers expand to some default
home page (e.g., index.html).
Anatomy of an HTTP Transaction$ telnet reed.cs.depaul.edu 80Trying 140.192.39.42...Connected to reed.cti.depaul.edu.Escape character is '^]'.GET / HTTP/1.1host: reed.cs.depaul.edu
HTTP/1.1 200 OKServer: Apache-Coyote/1.1Accept-Ranges: bytesETag: W/"2285-1357855910000"Last-Modified: Thu, 10 Jan 2013 22:11:50 GMTContent-Type: text/htmlContent-Length: 2285Date: Mon, 04 Mar 2013 04:01:00 GMT
<html><head><META http-equiv="Content-Type" content="text/html; charset=UTF-8”>...
HTTP Requests
HTTP request is a request line, followed by zero or more request headers
Request line: <method> <uri> <version> <version> is HTTP version of request (HTTP/1.0 or HTTP/1.1)
<uri> is typically URL for proxies, URL suffix for servers. A URL is a type of URI (Uniform Resource Identifier) See http://www.ietf.org/rfc/rfc2396.txt
<method> is either GET, POST, OPTIONS, HEAD, PUT, DELETE, or TRACE.
HTTP Requests (cont) HTTP methods:
GET: Retrieve static or dynamic content Arguments for dynamic content are in URI Workhorse method (99% of requests)
POST: Retrieve dynamic content Arguments for dynamic content are in the request body
OPTIONS: Get server or file attributes HEAD: Like GET but no data in response body PUT: Write a file to the server! DELETE: Delete a file on the server! TRACE: Echo request in response body
Useful for debugging. Request headers: <header name>: <header data>
Provide additional information to the server.
HTTP Versions
Major differences between HTTP/1.1 and HTTP/1.0 HTTP/1.0 uses a new connection for each transaction. HTTP/1.1 also supports persistent connections
multiple transactions over the same connection Connection: Keep-Alive
HTTP/1.1 requires HOST header Host: www.depaul.edu Makes it possible to host multiple websites at single Internet
host HTTP/1.1 supports chunked encoding (described later)
Transfer-Encoding: chunked HTTP/1.1 adds additional support for caching
HTTP Responses HTTP response is a response line followed by zero or more
response headers. Response line: <version> <status code> <status msg>
<version> is HTTP version of the response. <status code> is numeric status. <status msg> is corresponding English text.
200 OK Request was handled without error 301 Moved Provide alternate URL 403 Forbidden Server lacks permission to access file 404 Not found Server couldn’t find the file.
Response headers: <header name>: <header data> Provide additional information about response Content-Type: MIME type of content in response body. Content-Length: Length of content in response body.
GET Request From Chrome Browser
GET / HTTP/1.1\r\nHost: reed.cs.depaul.edu\r\nConnection: keep-alive\r\nAccept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8\r\nUser-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.22 (KHTML, like Gecko) Chrome/25.0.1364.97 Safari/537.22\r\nAccept-Encoding: gzip,deflate,sdch\r\nAccept-Language: en-US,en;q=0.8\r\nAccept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3\r\nCookie:__utma=114012434.756988690.1360702406.1360702406.1360874291.2; __utmz=114012434.1360874291.2.2.utmcsr=cdm.depaul.edu|utmccn=(referral)|utmcmd=referral|utmcct=/academics/Pages/bs%20computerscience%20standard.aspx\r\n\r\n
URI is just the suffix, not the entire URL
GET Response From Apache Server
HTTP/1.1 200 OKServer: Apache-Coyote/1.1\r\nAccept-Ranges: bytes\r\nETag: W/”2285-1357855910000”\r\nLast-Modified: Thu, 10 Jan 2013 22:11:50 GMT\r\nContent-Type: test/html\r\nContent-Length: 2285\r\nDate: Mon, 04 Mar 2013 04:58:40 GMT\r\n\r\n<html>\n<head>\n...
Tiny Web Server Tiny Web server described in text
Tiny is a sequential Web server. Serves static and dynamic content to real browsers.
text files, HTML files, GIF and JPEG images. 226 lines of commented C code. Not as complete or robust as a real web server
Tiny Operation Read request from client Split into method / uri / version
If not GET, then return error If URI contains “cgi-bin” then serve dynamic content
Fork process to execute program Otherwise serve static content
Copy file to output
Tiny Serving Static Content
Serve file specified by filename Use file metadata to compose header “Read” file via mmap Write to output
/* Send response headers to client */ get_filetype(filename, filetype); sprintf(buf, "HTTP/1.0 200 OK\r\n"); sprintf(buf, "%sServer: Tiny Web Server\r\n", buf); sprintf(buf, "%sContent-length: %d\r\n", buf, filesize); sprintf(buf, "%sContent-type: %s\r\n\r\n", buf, filetype); Rio_writen(fd, buf, strlen(buf));
/* Send response body to client */ srcfd = Open(filename, O_RDONLY, 0); srcp = Mmap(0, filesize, PROT_READ, MAP_PRIVATE, srcfd, 0); Close(srcfd); Rio_writen(fd, srcp, filesize); Munmap(srcp, filesize);
From tiny.c
Serving Dynamic Content
Client Server
Client sends request to server.
If request URI contains the string “/cgi-bin”, then the server assumes that the request is for dynamic content.
GET /cgi-bin/env.pl HTTP/1.1
Serving Dynamic Content (cont)
Client Server The server creates a child
process and runs the program identified by the URI in that process
env.pl
fork/exec
Serving Dynamic Content (cont)
Client Server The child runs and generates
the dynamic content. The server captures the
content of the child and forwards it without modification to the client
env.pl
Content
Content
Issues in Serving Dynamic Content
How does the client pass program arguments to the server?
How does the server pass these arguments to the child?
How does the server pass other info relevant to the request to the child?
How does the server capture the content produced by the child?
These issues are addressed by the Common Gateway Interface (CGI) specification.
Client Server
Content
Content
Request
Create
env.pl
CGI
Because the children are written according to the CGI spec, they are often called CGI programs.
Because many CGI programs are written in Perl, they are often called CGI scripts.
However, CGI really defines a simple standard for transferring information between the client (browser), the server, and the child process.
The cdmlinux addition portalinput URL
Output page
host port CGI program args
Serving Dynamic Content With GET Question: How does the client pass arguments to the server? Answer: The arguments are appended to the URI Can be encoded directly in a URL typed to a browser or a URL
in an HTML link http://cdmlinux.cdm.depaul.edu/cgi-bin/adder?n1=4&n2=7 adder is the CGI program on the server that will do the addition. argument list starts with “?” arguments separated by “&” spaces represented by “+” or “%20”
URI often generated by an HTML form
<FORM METHOD=GET ACTION="cgi-bin/adder"><p>X <INPUT NAME="n1"><p>Y <INPUT NAME="n2"><p><INPUT TYPE=submit></FORM>
Serving Dynamic Content With GET
URL: cgi-bin/adder?4&7
Result displayed on browser:
Welcome to THE Internet addition portal.
The answer is: 4+7=11
Thanks for visiting!
Serving Dynamic Content With GET Question: How does the server pass these arguments to
the child? Answer: In environment variable QUERY_STRING
A single string containing everything after the “?” For add: QUERY_STRING = “4&7”
Additional CGI Environment Variables General
SERVER_SOFTWARE SERVER_NAME GATEWAY_INTERFACE (CGI version)
Request-specific SERVER_PORT REQUEST_METHOD (GET, POST, etc) QUERY_STRING (contains GET args) REMOTE_HOST (domain name of client) REMOTE_ADDR (IP address of client) CONTENT_TYPE (for POST, type of data in message body, e.g., text/html)
CONTENT_LENGTH (length in bytes)
Even More CGI Environment Variables
In addition, the value of each header of type type received from the client is placed in environment variable HTTP_type Examples (any “-” is changed to “_”) :
HTTP_ACCEPT HTTP_HOST HTTP_USER_AGENT
Serving Dynamic Content With GET Question: How does the server capture the content produced by the child? Answer: The child generates its output on stdout. Server uses dup2 to
redirect stdout to its connected socket. Notice that only the child knows the type and size of the content. Thus the child
(not the server) must generate the corresponding headers.
/* Make the response body */ sprintf(content, "Welcome to add.com: "); sprintf(content, "%sTHE Internet addition portal.\r\n<p>", content); sprintf(content, "%sThe answer is: %s\r\n<p>",
content, msg); sprintf(content, "%sThanks for visiting!\r\n", content); /* Generate the HTTP response */ printf("Content-length: %u\r\n", (unsigned) strlen(content)); printf("Content-type: text/html\r\n\r\n"); printf("%s", content);
From adder.c
Serving Dynamic Content With GET
HTTP request sent by client
HTTP response generated by the server
HTTP response generated bythe CGI program
$ telnet riely373.cdm.depaul.edu 8000Trying 140.192.39.11...Connected to riely373.cdm.depaul.edu.Escape character is '^]'.GET /cgi-bin/adder?4&7 HTTP/1.0
HTTP/1.0 200 OKServer: Tiny Web ServerContent-length: 97Content-type: text/html
Welcome to THE Internet addition portal.<p>The answer is: 4 + 7 = 11<p>Thanks for visiting!Connection closed by foreign host.$
Tiny Serving Dynamic Content
Fork child to execute CGI program Change stdout to be connection to client Execute CGI program with execve
/* Return first part of HTTP response */ sprintf(buf, "HTTP/1.0 200 OK\r\n"); Rio_writen(fd, buf, strlen(buf)); sprintf(buf, "Server: Tiny Web Server\r\n"); Rio_writen(fd, buf, strlen(buf)); if (Fork() == 0) { /* child */
/* Real server would set all CGI vars here */setenv("QUERY_STRING", cgiargs, 1); Dup2(fd, STDOUT_FILENO); /* Redirect stdout to client */Execve(filename, emptylist, environ);/* Run CGI prog */
} Wait(NULL); /* Parent waits for and reaps child */
From tiny.c
Proxies A proxy is an intermediary between a client and an origin
server. To the client, the proxy acts like a server. To the server, the proxy acts like a client.
Client Proxy OriginServer
1. Client request 2. Proxy request
3. Server response4. Proxy response
Why Proxies? Can perform useful functions as requests and responses pass
by Examples: Caching, logging, anonymization, filtering, transcoding
ClientA
Proxycache
OriginServer
Request foo.html
Request foo.html
foo.html
foo.html
ClientB
Request foo.html
foo.html
Fast inexpensive local network
Slower more expensiveglobal network
For More Information Study the Tiny Web server described in your text
Tiny is a sequential Web server. Serves static and dynamic content to real browsers.
text files, HTML files, GIF and JPEG images. 220 lines of commented C code. Also comes with an implementation of the CGI script for the add.com
addition portal.
See the HTTP/1.1 standard: http://www.w3.org/Protocols/rfc2616/rfc2616.html