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VECTOR ALGEBRA
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Some quantities that you have studiedin your earlier Physics Courses
volumemass
density
energypressure
displacementvelocity
acceleration
torqueelectric field
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Scalar Quantities
50 kg 40 C
A scalar is a number which defines
a magnitude.
It does not point to any direction in space.
Examples: mass, volume, speed, density,temperature, energy, electrical potential
and charge.
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What are vectors ?
A physical quantity which has both a
magnitude and a direction is represented by a
vector.
Examples: moment of inertia, acceleration,
force, velocity, displacement, momentum,
magnetic induction, magnetic and electric
intensities.
i. A vector has a both a magni tudeand a
direct ion.
ii. It must satisfy the parallelog ram law of
addit ion.
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A
B
Displacement Electric Field
+
Examples
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Vector Notation
x, F, v, a
Vectors are written as a symbol
with an arrow over the symbol
Magnitude of a vector quantitycan be written as: a
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Representation
The length of the arrowrepresents the magnitude ofthe vector quantity.
A vector is represented by anarrow.
The arrow points in thedirection of the vector.
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5 mA
6 mA
2 mA
5 mA
6 mA
11 mA
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Addition of Vectors
Triangle Law
a
b
c
a
bc = a + b
Head-to-tail
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a
b
c
Commutative Law
Addition of Vectors
cc = b + a
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Addition of Vectors (contd.)
aa
bb
c
a
bc
Parallelogram Lawc = a + b
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Addition of Vectors (contd.)
ab
da
b
cd
ec
ef
f = a + b + c + d +e
Head-to-tail
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Addition of Vectors (contd.)
a
d
c
b
a
c
b
cbae
)(
e
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Addition of Vectors (contd.)
Associative Law
e
a
c
b
b
c
a
d
e
)( cbae
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Subtraction of Vectors
ab
a-b
c
c = ab = a +(b)
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ADDITIONOF VECTORS (CONTD.)
Can be manipulated as in
usual algebra
c = a
b
a = b + c
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Vectors are geometrical objects
independent of any
coordinate system
Let us look for a convenient descr ipt ion !
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2D Cartesian Coordinates
O
X
Y
a
ax
ayy1
y2
x1 x2
Look a two dimensional vector in a
2D Cartesian Coordinate System
d ( d )
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Y
OX
a
ax
ay
a = ax2 + ay2ax=x2x1= acosay=y2y1= acos
2D Cartesian Coordinates (contd.)
ay
ax
2D d ( d )
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2D Cartesian Coordinates (contd.)
Both the magnitude
and the direction of a arecompletely specif ied byax& ay
Could I then say that the set of
numbers (ax, ay) is a complete
description of the vector a?
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OX
Y
a
ax
ay Unit vectors: i , j
Components: ax ,
ay
a = axi +ayj
2D Cartesian Coordinates (contd.)
Direction cosines: cos, cos
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More on Direction cosines
The direction cosines of a vector arenot independent. They satisfy the
following relation:
1
coscos
2
2
2
2
22
aa
aa yx
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VECTOR COMPONENTS
Coordinate System
Resolving a vector :The process of finding the
components of the vector.
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The component of the vectoralong an axis is
its projection along that axis
Component of a vector
O x
ya
ax
ay
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3D Cartesian System
ax
ay
azj
i
k
A
O
X
Y
Z
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3D Cartesian System (contd.)
a = axi +ayj +azk
a = ax2 + ay2+ az2ax=x2x1= acosay
=y2
y1
= acosaz=z2z1= acos
coscoscos
Direction
Co
sines
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3D Cartesian System(contd.)
The direction cosines satisfy thefollowing relation:
1
coscoscos
2
2
2
2
2
2
222
a
a
a
a
a
a zyx
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Unit Vectors
Indicates directiononly
a = i +6j + k
38
a = i +6j + k
a = a a
Magnitude = 1
a =12 + 62 +12 = 38
a = a /a
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Addition of Vectors (contd.)
aba =axi +ayj +azkb =bxi +byj +bzk
c = a + b
=(ax+bx)i +(ay+ by)j
+(az+bz)k
=cxi +cyj +czkcx=(ax+ bx) cy= (ay+ by)
cz= (az+ bz)
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Examples
a =4i +3j +2k
b =3i -2j + kc =7 i + j +3kc = a + b
c = a - b c = i +5j + k
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O
R
0.
8Km
1.5
Km0.2 Km
d
d = 0.8 j + 0.2 i + 1.5 j= 0.2 i + 2.3 j
Examples
x
y
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SUMMARY
A physical quantity which has both amagnitude and a direction is represented
by a vector
A geometrical representation
An analytical description: components
Can be resolved into components along
any three directions which are non
planar.
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Vector operations:
1. Addition and subtraction of two vectors:
Addition:By placing tail of B at the head ofA, the sum vector (R), A+B is drawn from
the tail of A to the head of B
AB
R
R A B
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Subtraction:By placing tai l of B at the
head of A, the resultant vector (R), A-B isdrawn f rom the tail of B to the head of A
Addition is commutative:
Already discussed
R A B
A B B A
A
B
R
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2. Mul tiplication by a scalar : Scalar
mul tipl ication is distr ibutive.
I f a is negative, the direction is reversed.
3. Scalar Product or Dot product of two
vectors:is a
scalar quanti ty.
where is the angle they formwhen placedtail to tai l.
. cosA B AB
( )a A B aA aB
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Dot product is also distr ibutive:
Physical Signi f icance of :
is the product of A times the projection of
along or the product of B times the
projection of along.
.( ) . .A B C A B A C
.A B
B
A
A
B
Dot product is Commutative: . .A B B A
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Let two vectors are parallel:
Let two vectors are perpendicular:
4. Cross product of two vectors is itself avector:
here n is a unit vector pointingperpendicular to the plane of and
.A B
.A B
sinA B AB n
A B
AB
0
Th di ti f b f d b i ht
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The cross product is distr ibutive:
The cross product is not commutative:
Cross product gives the area of the
parallelogramgenerated by and
The direction of n can be found by r ight
hand rule:If fingers point in the direction of
the first vector and curl around toward the
second, the thumb gives the direction of n.
( ) ( ) ( )A B C A B A C
( ) ( )A B B A
A B
V t l b C t f
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Vector algebra: Component form
Let and be unit vectors parallel to the
x, y, and z axes respectively.
Any vector A can be expanded in terms of
these basic vectors, with Ax, Ay and Azare
components of A:
Here, Ax, Ayand Azare the projections of A
along the three coordinate axes.
x y zA A x A y A z
,x yz
R l 1 T dd dd lik
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Rule 1: To add vectors, add like
components.
Rule 2: To multiply by a scalar, multiply
each component.
( ) ( )x y z x y zA B A x A y A z B x B y B z
( ) ( ) ( )x x y y z zA B x A B y A B z
( ) ( ) ( )x y z
A aA x aA y aA z
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Rule 3:To calculate the dot product, multiply
like components, and add.
Rule 4:To calculate the cross product, formthe determinant whose first row is ,whose
second row is A (in component form), and
h hi d i
. ( ).( )x y z x y zA B A x A y A z B x B y B z
x x y y z zA B A B A B
. . . 1
. . . 0x x y y z z
x y x y x z
Because and are mutuallyperpendicular unit vectors.
,x yz
, ,x y z