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Outline
• What is synchronization• Relationships• Logical Data Units (LDU)• Reference model for synchronization• Specification
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Definition of synchronization
• SynchronizationThe act or result of synchronizing; the state of being synchronous
• SynchronizeTo happen at the same time; to represent or arrange (events) to indicate coincidence or coexistence; to make synchronous in operation; to make (motion or picture sound) exactly simultaneous with the action
Source: Merriam-Webster dictionary
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Definition of synchronization
• Synchronization creates relationships between independent objects– Time dependent / time independent objects
• Three types of relationships– Content
– Spatial
– Temporal
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Content relationships
• Connection between media objects and data• Example
– Between data in a table and a picture
• Update in data triggers update in other views• Consistency
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Spatial relationships
• Layout relationships• Define space of a media object
– Objects arranged in a two dimensional area
– Output device
• Content assigned to frames– Positioning: fixed, relative
• Example– Powerpoint slide
– Web page
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Temporal relationships
• Time relationships between objects– Important for time dependent media objects
• Examples– Timing relationships between audio object and video object
• Further on: focus on temporal relationships
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Intra object synchronization
• Time relation between various presentation units of one time-dependent media object
• Example: bouncing ball
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Inter object synchronization
• Time relation between two or more media objects• Examples: Audio, Pictures (P), Video, Animation
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Logical data unit (LDU)
• LDU: Information unit of a time-dependent media object
• Granularity of LDU– Video: Frame, object, pixel
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Logical data unit (LDU)
• Closed LDU– Predictable duration
– Ex: Stored media objects
• Open LDU– Duration not known before the presentation starts
– Ex: Input from live source
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Synchronization in multimedia systems• Television systems
– Sound and video are multiplexed
– Delay affects both sound and video
– Synchronization always maintained
• Focus on time-independent media– LDU to be put in relationship are independent media objects
• Quality of Service– Hard guarantees
– Soft guarantees
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Lip synchronization experiment
• Skew between video and audio• +/- 40 ms intervals• Positive skew: audio ahead of video• Short clips
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Results summary
• Asymmetry– Positive skew more disturbing
• Difficult to detect errors when object far away
• Statistical errors• Long movie
– +/- 80 ms : no distraction
– -240 ms, +160 ms : disturbing
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Reference Models for Multimedia Synchronization• Support to understand requirements• Many proposals• Focus on the following four-layer model
– Specification Layer
– Object Layer - presentation object synch
– Stream Layer - inter-stream synch of media streams
– Media Layer - intra-stream synch of continious media
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Media Layer
• Application handles only one continuous media stream as an LDU sequence
• Device-independent interface, file and device access– Read (device-handle, LDU)– Write (device-handle, LDU)– etc
• Application runs one process for each stream• Guarantees single LDU processing
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Stream Layer• Handles continuous media streams and media stream groups• Guarantees intra-stream synch• Group presents streams in parallel• Gurarantees inter-stream synch of streams in a group• Handles resource reservation and scheduling of LDU
processing• Typical operations
– start (stream), stop (stream)– create_group (list_of_streams)– start (group), stop (group)– setcuepoint (stream/group, at, event)
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Object Layer1
• Deals with all kinds of media• Hides the difference between discrete and continuous
media• Accepts a synchronization specification as input• Media-oriented QoS (such as allowed skew, allowed
jitter)• Plans and coordinates presentation execution• Initiates presentation of time-dependent and time-
independent media objects
1 In DMP the term could have been Scene Layer
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Specification Layer
• Does not provide a specific interface, is open• Tools for generating synch specification
– Edit
– Format
• Maps user interface QoS specifications to the Object Layer
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Synchronization Specification, main categories• Interval-based
– Temporal relationships between the presentation of media objects
• Axis-based– Presentation objects placed in common axes
• Control-flow-based– Presentation flow synchronized at certain points
• Event-based– Events trigger presentation actions
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Synchronization in a distributed environment• More complex than a local environment
– Distributed storage of media
– Distributed storage of synchronization information
– Communications delay and delay jitter
– Multi-party communication patterns
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Transport of synchronization specification• Additional synchronization channel• Multiplexed channel
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Multi-step Synchronization
• Synchronization• during object acquirement• of retrieval• during delivery of the LDUs to the network• during the transport• at the sink• within the output device
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Synchronization SpecificationComplex specification comprise:
• multiple object synchronization
• user interactions
Requirements for a specification method:
• Support of object consistency and for maintenance of specifications
• Media objects should be kept as logical units in the specification
• All types of synchronization relations should be easily describable
• Support for the integration of time-dependent and time-independent
media objects
• Quality of service requirements must be describable
• Support of hierarchical levels of a synchronization