1 Review PowerPoint for Unit Test covering Chapter #1 &
#2
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2 Chapter 1 test review info Qualities of a Game Designer and
Team Hard Skills: Technical requirements for a job. Can be obtained
through training and research. Soft Skill/Workplace skills: social
graces, attitudes, and behaviors employers want.
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3 Creative Director:. Sets the vision and direction, selects
personnel, assigns job roles, and communicates between management
and the design team Project Manager: Coordinates all lead managers
and ensures all project components are on task and well-managed.
Lead Designer: Manages the art designer and the workflow needed to
create all game assets. Game Designer: Establishes the rules of the
game, finalizes the design documents, and ensures the game will
work as envisioned. Level Designer: Interprets the design documents
to create a game world and interactions for a single game level.
Chapter #1 - Job titles and role
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4 User Interface Designer: Creates the controls used by the
player to interact with the game. Game Writer: Creates character
depth and interaction. Art Designer : Creates the visual elements
and assets of the game. Lead Artist Manages the art designer and
the workflow needed to create all game assets. Audio engineer:
Creates all sound assets. Quality assurance (QA) tester: Game
tester; tests every part of the game for proper operation and
reports bugs for repair.
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Chapter #2 Computerized Entertainment & Classification
Video Game Design 5
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1.Audio/Visual Effects: any entertainment that can be seen or
heard. Main stream media Experimental media Main stream media
becomes OBSOLETE as experimental becomes mainstream. popular at the
time makes use of new technology 6
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7
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a.Ancient Times: Ancient Greek & Roman Civilization
mainstream Art: Paintings Sculptures Architecture Songs Frescos
(mural paintings) Experimental Art: Theater 8
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9 b.Last Century Invention of the MOTION PICTURE No sound
(silent) Replaced live theater Today called MOVIES Film Videos DVD
Began 1890s Began 1980s
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1 st Drive-In Movie 1933 Camden, NJ 10 Drive-in Movies.
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11 Radio Began 1910s Television began 1940s
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12 c.Current Times Television is still Mainstream Computers
Interactive entertainment media (video games) Internet (last 20
years) Desktop, laptop, cell phones, etc.
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13
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14 d.Advancement Summary: Most technological advancements have
followed this model!
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15
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16 2. Video Games: (part 1 of definition) electronic software
product that has all of the elements of a game.
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17 a. A GAME is defined as: activity organized by rules an
objective, goal or victory condition enables play &
pretending.
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18 b. Gameplay: everything the player (or cat) does & how
the game makes it happen.
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22 c. Game Display: (part 2 of definition) Video games require
use of a computer generated graphic display Television Computer
monitor Handheld device
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23 d. User Interface Any device used to input information from
the player into the computer running the video game.
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24 Types of Games
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25 3. DIGITAL TOYS Does NOT meet the criteria of a game. No
rules No objective No gameplay goal
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27 5. Marketing tools: Any device or action that draws
attention to your product TV commercials E-mail blasts Product
Website Free Trails/demos Etc. a.Marketing Effort: time, energy
& expense to promote product. b. USP: Unique Selling Point
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28 Chapter 1 test review info Qualities of a Game Designer and
Team Hard Skills: Technical requirements for a job. Can be obtained
through training and research. Soft Skill/Workplace skills: social
graces, attitudes, and behaviors employers want.