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Population Diversity and Universal Accessibility
Jinjuan Feng
Overview Universal accessibility
Definition Dimensions
Three categories of human capabilities Physical capabilities Perceptual capabilities Cognitive capabilities
Human capabilities according to age General design guidelines for universal
accessibility
Universal accessibility (UA) How can information and communications services
be made accessible for every citizen? Seniors and children People with disabilities Experienced users versus novice users
Time wasted on computer: 5.1 hour/week
Access to computer and internet
Accessibility does not equal to usability
Dimensions of UA Human capabilities
Physical Perceptual Cognitive
Age
Context of use
Physical abilities
Physical abilities refers to functions achieved by human motor system, mainly affects the ability of inputting data to the computer
Physical abilities that affect computer users mainly relate with finger, hand and arm
There is no average user, either Compromises or multiple versions of a system
Physical measurement of human dimensions not enough, must also consider dynamic measures:
reach, strength speed
Cognitive abilities
The human ability to interpret sensory input rapidly and to initiate complex actions
Classification of human cognitive processes:•Long-term and semantic memory•Short-term and working memory •Problem solving and reasoning •Decision making and risk assessment•Language communication and comprehension •Search, imagery, and sensory memory•Learning, skill development, knowledge acquisition and concept attainment
Perceptual abilities Functions achieved by human perceptual
systems, mainly affects the ability of receiving the data output by the the computer
Variances of the user population's sense perception
Vision: Touch: keyboard and touchscreen sensitivity Hearing: audio clues must be distinct
Cognitive and perceptual abilities
Factors affecting perceptual and motor performance:•Arousal and vigilance•Fatigue and sleep deprivation•Perceptual (mental) load•Knowledge of results and feedback•Monotony and boredom•Sensory deprivation•Nutrition and diet•Fear, anxiety, mood, and emotion•Drugs, smoking, and alcohol•Physiological rhythms
But note, in any application, background experience and knowledge in the task domain and the interface domain play key roles in learning and performance
Group Exercise:Personal Differences Work individually, write down as
many as perspectives that humans are different from each other
E.g. gender, race, hair color…
Among them, mark those that affect the use of computers
Personality differences
There is no set taxonomy for identifying user personality types
Designers must be aware that populations are subdivided and that these subdivisions have various responses to different stimuli
Myers-Briggs Type Indicator (MBTI) extroversion versus introversion sensing versus intuition perceptive versus judging feeling versus thinking
Designing for users with disabilities
Users with cognitive disabilities
Cognitive impairments (CI) IQ: 100 is average. 70 to 130 is considered normal.
People with IQ of below 70 may have mild to severe mental retardation
Relationship to security CI may hinder the users’ ability to understand and
learn security and privacy mechanisms and procedures
CI would affect the use of S&P mechanisms that require memory and recognition(e.g., password, CAPTCHA).
Users with cognitive disabilities
Interface design considerations Attention Memory loss and dementia Visuospatial, Iconic, and verbal abilities
Technologies to improve interaction Software to prompt communication for non
speaking people Software supporting dementia
Users with physical disabilities
Physical disabilities Health-condition induced PIs: Mainly injuries or
diseases affecting hands or arms SCI, RSI, ALS, etc.
Dimensions of PI Permanent or temporary Continuous or intermittent Progressive, regressive, or static Severity of PI
Users with physical disabilities
Physical disabilities affect the ability to interact with S&P applications, such as entering passwords. Existing S&P applications are not adapted to the possible alternative input techniques.
Technologies to improve interaction Keyboard and mouse modification Multi-Modal Speech recognition Head mounted devices Eye tracking Electrophysiological technology
Users with perceptual disabilities
Perceptual disabilities Visual function impairments affect computer usage profoundly
Visual acuity Contrast sensitivity Visual field Color vision
Auditory impairments Conductive or sensorineural Congenital, prelingual or postlingual Can affect learning and speech
Speech impairments Can affect interaction ability, especially in ubiquitous
computing environment
Demo: Effect of Red-Green Color Blindness
Users with perceptual disabilities
Technologies to improve interaction Perceptual interfaces
Multimedia interfaces Multimodal interfaces
Adaptive interfaces Synthetic and digitized speech Nonspeech sounds Auditory icons
Group exercise
If you are designing a website for the national federation of the blind, what special concerns should you take care of?
What is the challenge of designing a online tutoring database course for blind users?
Comments to exercise National Federation of the Blind
Limit the use of images, graphics, and animations
Make sure all image and links are accompanied with text
Online database tutor course How to deliver diagrams to the blind users
Audio interpretation Tactile interaction
Elderly Users
Higher percentage and wider needs 65 years or older: 13% in 2000, 20% by 2030 Wider needs: work, home, health care
As people age, all three types of human capabilities gradually decrease, affecting their ability to use S&P applications. Sensory processes Motor skills Cognitive abilities
Elderly Users
Designing for elderly users Hardware considerations
Display screen Keyboard Instructions and manuals
Input devices Keyboard and mouse Pen and touch screen, etc.
Software considerations Easy to learn Cognitive demand
Group exercise
Suppose you are asked to design a website for a senior living community, what will you do to fit the need of the elder users? Perceptually Cognitively Physically
Comments to exercise Perceptual
Maximize the contrast between characters and screen background Avoid small targets and characters Highlight important screen information Avoid color discriminations among colors of the same hue
Cognitive Minimize irrelevant screen information Present screen information in consistent locations Clearly label keys and icons Use icons that are easily discriminated and meaningful Avoid complex command languages
Physically Limit the number of icons on screen Maximize the size of the icons Increase the distance between those icons
Design for children How are children different?
Dexterity Motor control Physical size
Speech Prefer speech recognition than
typing
Design for children Reading
Reading level Font size
Background knowledge
Interaction style Easily distractible Use computer as a group
Security & Privacy for Children Due to the cognitive and mental capabilities,
children are particularly vulnerable to security and privacy violations.
Children may not be able to understand the need for S&P mechanisms and procedures
Children have problem learning and using many S&P applications due to limited reading and typing skills, as well as memory capabilities
30
Situationally induced impairments
Situationally-induced impairments refers to loss of functionality due to specific situations
Situationally-induced impairments are becoming more important with the popularity of mobile computing
Group exercise Think of three examples of situationally-
induced impairments that affect people’s Physically capabilities Perceptual capabilities Cognitive capabilities
For each example, discuss the specific body functions affected the type of tasks affected
Comments to exercise Physical capabilities
Walking, in a car driving on a pumpy road, cold weather, noise
Key in data using a PDA, entering data using speech recognition
Perceptual capabilities Noise Listening to the phone
Cognitive capabilities Using mobile phone driving
General design guidelines Designers must plan early to
accommodate users with disabilities
Early planning is more cost efficient than adding on later
Businesses must comply with the "Americans With Disabilities" Act for some applications