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Chapter 2 The computer 1

1. Plan : Introduction Introduction 1. Text entry devices 2. Positioning, pointing and drawing 3. Devices for virtual reality and 3D interaction 4. Physical

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  • Plan : Introduction Introduction 1. Text entry devices 2. Positioning, pointing and drawing 3. Devices for virtual reality and 3D interaction 4. Physical controls, sensors and special devices 5. Paper: printing and scanning 6. Memory 2
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  • a computer system is made up of various elements each of these elements affects the interaction input devices text entry and pointing output devices screen (small&large), digital paper virtual reality special interaction and display devices physical interaction e.g. sound, haptic, bio- sensing paper as output (print) and input (scan) memory RAM & permanent media, capacity & access processing speed of processing, networks 3 1. INTRODUCTION
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  • to understand humancomputer interaction need to understand computers! what goes in and out devices, paper, sensors, etc. what can it do? memory, processing, networks
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  • 1. INTRODUCTION A typical computer system: screen, or monitor, on which there are windows keyboard mouse/trackpad variations desktop laptop PDA the devices dictate the styles of interaction that the system supports If we use different devices, then the interface will support a different style of interaction
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  • Computers are coming out of the box! Information appliances are putting internet access or dedicated systems onto the fridge, microwave and washing machine: to automate shopping, give you email in your kitchen or simply call for maintenance when needed. We carry with us WAP phones and smartcards, have security systems that monitor us and web cams that show our homes to the world. 1. INTRODUCTION
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  • 1. TEXT ENTRY DEVICES keyboards chord keyboards, phone pads handwriting, speech
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  • The keyboard is still one of the most common input devices in use today. Allows rapid entry of text by experienced users Usually connected by cable, but can be wireless It is used for entering textual data and commands. The vast majority of keyboards have a standardized layout, and are known by the first six letters of the top row of alphabetical keys, QWERTY. 1. TEXT ENTRY DEVICES : keyboards
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  • The QWERTY keyboard: :1. TEXT ENTRY DEVICES: The alphanumeric keyboard Standardised layout but non-alphanumeric keys are placed differently accented symbols needed for different scripts minor differences between UK and USA keyboards QWERTY arrangement not optimal for typing layout to prevent typewriters jamming! Alternative designs allow faster typing but large social base of QWERTY typists produces reluctance to change.
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  • alphabetic keyboard : keys arranged in alphabetic order not faster for trained typists not faster for beginners either! DVORAK: common letters under dominant fingers biased towards right hand common combinations of letters alternate between hands 10-15% improvement in speed and reduction in fatigue 1. TEXT ENTRY DEVICES: The alphanumeric keyboard:
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  • Only a few keys, four or five, are used and letters are produced by pressing one or more of the keys at once. 1. TEXT ENTRY DEVICES: The chord keyboard
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  • use numeric keys with multiple presses 2 a b c6 - m n o 3 - d e f 7 - p q r s 4 - g h I 8 - t u v 5 - j k l 9 - w x y z hello = 4433555[pause]555666 surprisingly fast! 1. TEXT ENTRY DEVICES: Phone pad and T9 entry:
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  • T9 predictive entry type as if single key for each letter use dictionary to guess the right word hello = 43556 1. TEXT ENTRY DEVICES: Phone pad and T9 entry:
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  • Text can be input into the computer, using a pen and a digesting tablet natural interaction Technical problems: segmenting joined up writing into individual letters interpreting individual letters coping with different styles of handwriting Used in PDAs, and tablet computers leave the keyboard on the desk! 1. TEXT ENTRY DEVICES: Handwriting recognition:
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  • Improving rapidly Most successful when: single user initial training and learns peculiarities limited vocabulary systems Problems with external noise interfering imprecision of pronunciation large vocabularies different speakers 1. TEXT ENTRY DEVICES: Speech recognition:
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  • for entering numbers quickly: calculator, PC keyboard for telephones. 1. TEXT ENTRY DEVICES: numeric keypads: 456 789 * 0# 123 456 123 0. = 789 TelephoneCalculator
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  • 2. POSITIONING, POINTING AND DRAWING : mouse, touchpad trackballs, joysticks, touch screens, tablets cursors
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  • 2. POSITIONING, POINTING AND DRAWING : Central to most modern computing systems is the ability to point at something on the screen and manipulate it There has been a long history of such devices, in particular in computer-aided design (CAD), where positioning and drawing are the major activities. Pointing devices allow the user to point, position and select items, either directly or by manipulating a pointer on the screen.
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  • 2. POSITIONING, POINTING AND DRAWING : Many pointing devices can also be used for free-hand drawing although the skill of drawing with a mouse is very different from using a pencil. The mouse is still most common for desktop computers, but is facing challenges as laptop and handheld computing increase their market share.
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  • 2. POSITIONING, POINTING AND DRAWING : The mouse Handheld pointing device very common easy to use Two characteristics planar movement buttons (usually from 1 to 3 buttons on top, used for making a selection, indicating an option, or to initiate drawing etc.)
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  • 2. POSITIONING, POINTING AND DRAWING : The mouse How does it work? Mechanical: Ball on underside of mouse turns as mouse is moved Can be used on almost any flat surface Optical: light emitting diode on underside of mouse may use special grid-like pad or just on desk less susceptible to dust and dirt
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  • 2. POSITIONING, POINTING AND DRAWING : The touchpad small touch sensitive tablets stroke to move mouse pointer used mainly in laptop computers good acceleration settings fast stroke lots of pixels per inch moved initial movement to the target slow stroke less pixels per inch for accurate positioning
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  • 2. POSITIONING, POINTING AND DRAWING : Trackball and thumbwheels Trackball : ball is rotated inside static housing like an upsdie down mouse! relative motion moves cursor indirect device, fairly accurate separate buttons for picking very fast for gaming used in some portable and notebook computers. Thumbwheels : for accurate CAD for fast scrolling
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  • 2. POSITIONING, POINTING AND DRAWING : Joystick and keyboard nipple Joystick : Indirect pressure of stick = velocity of movement buttons for selection on top or on front like a trigger often used for computer games, aircraft controls and 3D navigation Keyboard nipple : for laptop computers miniature joystick in the middle of the keyboard
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  • 2. POSITIONING, POINTING AND DRAWING : Touch-sensitive screen Detect the presence of finger or stylus on the screen. works by interrupting matrix of light beams, capacitance changes or ultrasonic reflections direct pointing device Advantages: fast, and requires no specialized pointer good for menu selection suitable for use in hostile environment: clean and safe from damage. Disadvantages: finger can mark screen imprecise (finger is a fairly blunt instrument!) difficult to select small regions or perform accurate drawing lifting arm can be tiring
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  • 2. POSITIONING, POINTING AND DRAWING : Stylus and light pen Stylus small pen-like pointer to draw directly on screen use touch sensitive surface or magnetic detection used in PDA, tablets PCs and drawing tables Light Pen now rarely used uses light from screen to detect location BOTH very direct and obvious to use but can obscure screen
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  • 2. POSITIONING, POINTING AND DRAWING : Digitizing tablet Digitizing tablets are used for freehand drawing. capable of high resolution, and are available in a range of sizes. very accurate: used for digitizing maps Problems with digitizing tablets are that they require a large amount of desk space, and may be awkward to use if displaced to one side by the keyboard.
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  • 2. POSITIONING, POINTING AND DRAWING : Eyegaze allow you to control the computer by simply looking at it! Some systems require you to wear special glasses or a small head- mounted box, others are built into the screen or sit as a small box below the screen It is fine for selection but not for drawing. potential for hands-free control uses laser beam reflected off retina very fast and accurate device, but the more accurate versions can be expensive.
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  • 2. POSITIONING, POINTING AND DRAWING : Cursor keys Four keys (up, down, left, right) on keyboard. Very, very cheap, but slow. Useful for not much more than basic motion for text-editing tasks. No standardised layout, but inverted T, most common
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  • 3. VIRTUAL REALITY AND 3D INTERACTION: Positioning in 3D space Moving and grasping Seeing 3D (helmets and caves)
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  • 3. VIRTUAL REALITY AND 3D INTERACTION: Positioning in 3D space Cockpit and virtual controls steering wheels, knobs and dials just like real! The 3D mouse six-degrees of movement: x, y, z + roll, pitch, yaw Data glove fibre optics used to detect finger position VR helmets detect head motion and possibly eye gaze Whole body tracking accelerometers strapped to limbs or reflective dots and video processing
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  • 3. VIRTUAL REALITY AND 3D INTERACTION: Positioning in 3D space pitch, yaw and roll pitch yaw roll
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  • 3. VIRTUAL REALITY AND 3D INTERACTION: 3D displays desktop VR: ordinary screen, mouse or keyboard control perspective and motion give 3D effect seeing in 3D: use stereoscopic (( vision VR helmets screen plus shuttered specs, etc.
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  • 3. VIRTUAL REALITY AND 3D INTERACTION: 3D displays VR headsets: small TV screen for each eye slightly different angles 3D effect
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  • 4. PHYSICAL CONTROLS, SENSORS AND SPECIAL DEVICES : special displays and gauges sound, touch, feel, smell physical controls environmental and bio-sensing
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  • 4. PHYSICAL CONTROLS, SENSORS AND SPECIAL DEVICES : Special displays analogue representations: dials, gauges, lights, etc. digital displays: small LCD screens, LED lights, etc. head-up displays: found in aircraft cockpits show most important controls
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  • 4. PHYSICAL CONTROLS, SENSORS AND SPECIAL DEVICES : Sounds beeps, bongs, clonks, whistles and whirrs used for error indications confirmation of actions e.g. Keyclick
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  • 4. PHYSICAL CONTROLS, SENSORS AND SPECIAL DEVICES : Touch, feel and smell touch and feeling important: in games vibration, force feedback in simulation feel of surgical instruments called haptic devices texture, smell, taste: current technology very limited
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  • 4. PHYSICAL CONTROLS, SENSORS AND SPECIAL DEVICES : Environment and bio-sensing sensors all around us car courtesy light small switch on door ultrasound detectors security, RFID security tags in shops temperature, weight, location and even our own bodies iris scanners, body temperature, heart rate, galvanic skin response, blink rate
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  • 5. PAPER: PRINTING AND SCANNING print technology fonts, page description, WYSIWYG scanning, OCR
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  • 5. PAPER: PRINTING AND SCANNING Printing image is made from small dots allows any character set or graphic to be printed, critical features: resolution size and spacing of the dots measured in dots per inch (dpi) speed usually measured in pages per minute
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  • 5. PAPER: PRINTING AND SCANNING Types of dot-based printers dot-matrix printers : use inked ribbon (like a typewriter) line of pins that can strike the ribbon, dotting the paper. typical resolution 80-120 dpi ink-jet and bubble-jet printers : tiny blobs of ink sent from print head to paper typically 300 dpi or better. laser printer : like photocopier: dots of electrostatic charge deposited on drum, which picks up toner (black powder form of ink) rolled into paper which is then fixed with heat typically 600 dpi or better.
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  • 5. PAPER: PRINTING AND SCANNING Printing in the work space shop tills : dot matrix may print cheques same print head used for several paper rolls thermal printers : special heat-sensitive paper paper heated by pins makes a dot used in some fax machines poor quality, but simple & low maintenance
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  • 5. PAPER: PRINTING AND SCANNING Fonts Font the particular style of text Courier font Helvetica font Palatino font Times Roman font (special symbol) Size of a font measured in points (1 pt about 1/72) (vaguely) related to its height This is twenty-four point Harlow solid italic This is eighteen point This is twelve point
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  • 5. PAPER: PRINTING AND SCANNING Fonts Pitch fixed-pitch every character has the same width e.g. Courier variable-pitched some characters wider e.g. Times Roman Serif or Sans-serif sans-serif square-ended strokes e.g. Helvetica serif with splayed ends (such as) e.g. Times Roman or Palatino
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  • 5. PAPER: PRINTING AND SCANNING Readability of text lowercase easy to read shape of words UPPERCASE better for individual letters and non-words e.g. flight numbers: BA793 vs. ba793 serif fonts helps your eye on long lines of printed text but sans serif often better on screen
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  • 5. PAPER: PRINTING AND SCANNING Screen and page WYSIWYG what you see is what you get aim of word processing, etc. but screen: 72 dpi, landscape image print: 600+ dpi, portrait can try to make them similar but never quite the same so need different designs, graphics etc, for screen and print
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  • 5. PAPER: PRINTING AND SCANNING Scanners Printers take electronic documents and put them on paper scanners reverse this process. The image to be converted may be printed, but may also be a photograph or hand-drawn picture. There are two main kinds of scanner: hand-held: Flat-bed:
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  • 5. PAPER: PRINTING AND SCANNING Scanners Scanners work by shining a beam of light at the page and then recording the intensity and color of the reflection. Like photocopiers, the color of the light that is shone means that some colors may appear darker than others on a monochrome scanner. Like printers, scanners differ in resolution, commonly between 600 and 2400 dpi
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  • 6. MEMORY: Like human memory, we can think of the computers memory as operating at different levels, with those that have the faster access typically having less capacity. By analogy with the human memory, we can group these into short-term and long-term memories (STM and LTM).
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  • 6. MEMORY: RAM and short-term memory (STM) Most currently active information is held in silicon-chip Random Access Memory (RAM). Typical access times are of the order of 10 nanoseconds, that is a hundred-millionth of a second. Information can be accessed at a rate of around 100 Mbytes (million bytes) per second. Typical storage in modern personal computers is between 64 and 256 Mbytes. Its contents are lost when the power is turned off.
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  • 6. MEMORY: Disks and long-term memory (LTM) There are two main kinds of technology used in disks: magnetic disks and optical disks. Magnetic disks: The most common storage media, floppy disks and hard (or fixed) disks, are coated with magnetic material, like that found on an audio tape, on which the information is stored. Optical disks: use laser light to read and (sometimes) write the information on the disk. There are various high capacity specialist optical devices, but the most common is the CD-ROM.