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1 characteristics From an application-level API to the physical layer CBR, VBR, ABR and UBR Cell: 5 + 48 bytes Virtual circuits: virtual channel identifier (VCI) No retransmission on a link-by-link basis Congestion control only within the ATM ABR Run over any physical layer ATM

1 o characteristics – From an application-level API to the physical layer – CBR, VBR, ABR and UBR – Cell: 5 + 48 bytes – Virtual circuits: virtual channel

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characteristics– From an application-level API to the physical layer– CBR, VBR, ABR and UBR– Cell: 5 + 48 bytes– Virtual circuits: virtual channel identifier (VCI)– No retransmission on a link-by-link basis– Congestion control only within the ATM ABR – Run over any physical layer

ATM

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Fig 5.44 and 5.45

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Fig 5.47

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IP over ATM– Dynamic vs Permanent virtual channel– pp. 503-504– Fig 5.52

Ch 6. Multimedia Networking

Myungchul Kim

[email protected]

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Networked multimedia applications: timing and tolerance of data loss

Delay-sensitive and loss-tolerant Streaming stored audio and video

– Stored media– Streaming: avoids having to download the entire file before begi

nning playout, Realplayer, QuickTime and Media Player– Continuous playout

Streaming live audio and video– Not stored, not fast-forward– Use the IP multicast

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Real-time interactive audio and video– Real-time– Interactive– Internet phone– For voice, 150 msec, 150-400 msec, 400 msec

Hurdles for multimedia– End-to-end delay for a packet– Variation of packet delay– Packet loss

Supporting multimedia better in Internet– Reservation approach– Laissez-faire approach: ISP, CDN, multicast overlay networks– Differentiation approach

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Audio and video compression– 1024 pixels * 1024 pixels with each pixel encoded into 24 bits => 3 Mbyt

e– 7 Min over a 64 kbps link– If the image is compressed at 10:1,

Audio compression– 8000 samples per second -> quantization with 256 values (8bits)-> 64,0

00 bits/second– Pulse code modulation– GSM, G.729, MPEG 1 layer 3(MP3),…

Video compression– MPEG 1, 2, 4, H.261

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Real-time streaming protocol (RTSP)– User interactivity– RealPlayer and Media Player– Decompression, jitter removal, and correction– Fig 6.2

Streaming stored audio and video

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Fig 6.3

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RTSP– Control the playback of continuous media– No related with compression schemes, encapsulation in packets,

transportation, buffering– Out-of-band protocol– Over either TCP or UDP– Pause/resume, playback, fast-forward, and rewind

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Fig 6.5

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Every 20 msec over UDP Packet loss, end-to-end delay, and packet jitter Removing jitter at the receiver for audio

– With a sequence number, a timestamp or – delaying playout at the receiver

Internet phone

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Fig 6.6