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1 Brief Version of Starting Out with C++, 4th Brief Edition Chapter 6 Functions

1 Brief Version of Starting Out with C++, 4th Brief Edition Chapter 6 Functions

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Page 1: 1 Brief Version of Starting Out with C++, 4th Brief Edition Chapter 6 Functions

1

Brief Version of

Starting Out with C++, 4th Brief Edition

Chapter 6

Functions

Page 2: 1 Brief Version of Starting Out with C++, 4th Brief Edition Chapter 6 Functions

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Topics

6.1 Modular Programming

6.2 Defining and Calling Functions

6.3 Function Prototypes

6.4 Sending Data into a Function

6.5 Passing Data by Value

6.6 Using Functions in a Menu-Driven Program

6.7 The return Statement

6.8 Returning a Value from a Function

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Topics

6.9 Returning a Boolean Value

6.10 Local and Global Variables

6.11 Static Local Variables

6.12 Default Arguments

6.13 Using Reference Variables as Parameters

6.14 Overloading Functions

6.15 The exit() Function

6.16 Stubs and Drivers

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6.1 Modular Programming

Modular programming: breaking a program up into smaller, manageable functions or modules

Function: a collection of statements to perform a task

Motivation for modular programming: Improves maintainability of programs Simplifies the process of writing programs

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6.2 Defining and Calling Functions

Function call: statement causes a function to execute

Function definition: statements that make up a function

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Function Definition

Definition includes: return type: data type of the value that function

returns to the part of the program that called it name: name of the function. Function names

follow same rules as variables parameter list: variables containing values

passed to the function body: statements that perform the function’s

task, enclosed in {}

1. The first character must be one of the letters a through z, A through Z, or an underscore character _.

2. After the first character you may use the letters a through z or A through Z, the digits 0 through 9, or underscores.

3. Uppercase and lowercase characters are distinct.

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Function Definition -Example

function name

return type parameter list

int main ( )

{ function body

cout << “Hello World\n”;

return 0;

}

Function head

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Function Return Type

If a function returns a value, the type of the value must be indicated:

int main() If a function does not return a value, its return

type is void:void printHeading(){

cout << "\tMonthly Sales\n";}

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Calling a Function

A function is executed when it is called: Function main is called automatically when a

program starts All other functions must executed by function call

To call a function, use the function name followed by () and ;

printHeading(); When called, program executes the body of the

called function After the function terminates, execution resumes in

the calling function at point of call.

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Calling Functions

main can call any number of functions Functions can call other functions Compiler must know the following about a

function before it is called: name return type number of parameters data type of each parameter

Example: prog 6-1

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Calling Functions-Example

void displayMessage(){

cout << "Hello from the function displayMessage.\n";

}

int main(){

cout << "Hello from main.\n";displayMessage();cout << "Back in function main again.\n";return 0;

}

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Calling Functions-More Examples

Example: prog 6-2 Example: prog 6-3 Example: prog 6-4

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Function Documentation

Function definition should be preceded by comments that indicate Purpose of the function How it works, what it does Input values that it expects, if any Output that it produces, if any Values that it returns, if any

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6.3 Function Prototypes

Ways to notify the compiler about a function before a call to the function: Place function definition before calling

function’s definition Use a function prototype (function declaration)

– like the function definition without the body Header: void printHeading() Prototype: void printHeading();

Example: prog 6-5

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Prototype Notes

Place prototypes near top of program Program must include either prototype or full

function definition before any call to the function – compiler error otherwise

When using prototypes, can place function definitions in any order in source file

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6.4 Sending Data into a Function

When a function is called, the program may pass values into a function:

result+pow(2,4); Values passed to function are arguments Variables in function that hold values passed

as arguments are parameters Example: prog 6-6

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Other Parameter Terminology

A parameter can also be called a formal parameter or a formal argument

An argument can also be called an actual parameter or an actual argument

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Parameters, Prototypes, and Function Headings

For each function argument, the prototype must include the data type of each

parameter in its () the header must include a declaration for each

parameter in its ()

void evenOrOdd(int); //prototype

void evenOrOdd(int num) //header

evenOrOdd(val); //call

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Function Call Notes

Value of argument is copied into parameter when the function is called

A parameter’s scope is the function which uses it Function can have > 1 parameter There must be a data type listed in the prototype () and

an argument declaration in the function header () for each parameter

Arguments will be promoted/demoted as necessary to match parameters

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Calling Functions with Multiple Arguments

When calling a function with multiple arguments: the number of arguments in the call must

match the prototype and definition the first argument will be used to initialize the

first parameter, the second argument to initialize the second parameter, etc.

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Calling Functions with Multiple Arguments Illustration

displayData(height, weight); // call

void displayData(int h, int w)// heading{ cout << “Height = “ << h << endl; cout << “Weight = “ << w << endl;}

Example: Prog 6-7

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6.5 Passing Data by Value

Pass by value: when argument is passed to a function, a copy of its value is placed in the parameter

Parameter cannot access the original argument

Changes to the parameter in the function do not affect the value of the argument back in the calling function

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6.5 Passing Data by Value

Example: prog 6-8

Example: int val=5; evenOrOdd(val);

evenOrOdd can change variable num, but it will have no effect on variable val

5val

argument incalling function

5num

parameter inevenOrOdd function

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6.13 Using Reference Variables as Parameters

When used as parameters, reference variables allow a function to access the parameter’s original argument. Changes to the parameter are also made to the argument.

Mechanism that allows a function to work with the original argument from the function call, not a copy of the argument

Allows the function to modify values stored in the calling environment

Provides a way for the function to ‘return’ > 1 value

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Passing by Reference

A reference variable is an alias for another variable Defined with an ampersand (&)

void getDimensions(int&, int&); Changes to a reference variable are made to the

variable it refers to Use reference variables to implement passing

parameters by reference

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Reference Variable Notes

Each reference parameter must contain & Space between type and & is unimportant Must use & in both prototype and header Argument passed to reference parameter must be a

variable – cannot be an expression or constant Use when appropriate – don’t use when argument

should not be changed by function, or if function needs to return only 1 value

Examples: Prog 6-22, Prog 6-23

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6.6 Using Functions in Menu-Driven Programs Functions can be used

to implement user choices from menu to implement general-purpose tasks:

Higher-level functions can call general-purpose functions, minimizing the total number of functions and speeding program development time

Example: prog 6-9

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6.7 The return Statement

The return statement causes a function to end immediately

Used to end execution of a function Can be placed anywhere in a function

Statements that follow the return statement will not be executed

Can be used to prevent abnormal termination of program

Without a return statement, the function ends at its last }

Example: Prog 6-10

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6.8 Returning a Value From a Function

A function may send a value back to the part of the program that called the function

return statement can be used to return a value from function to the point of call

Prototype and definition must indicate data type of return value (not void)

Calling function should use return value: assign it to a variable send it to cout use it in an expression

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Returning a Value From a Function

Example: prog 6-11 Example: prog 6-12

Functionarguments Return value

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6.9 Returning a Boolean Value Function can return true or false Declare return type in function prototype and

heading as bool Function body must contain return

statement(s) that return true or false Calling function can use return value in a

relational expression Example: prog 6-13

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6.10 Local and Global Variables

local variable: defined within a function or block, accessible only within the function or block

Other functions and blocks can define variables with the same name

When a function is called, local variables in the calling function are not accessible within the called function

Example: prog 6-14

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Local and Global Variables

global variable: defined outside all functions, accessible to all functions within its scope

Easy way to share large amounts of data between functions

Scope of a global variable: program from point of definition to the end

Use sparingly Example: Prog 6-15

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Initializing Local and Global Variables

Local variables must be initialized by programmer

Global variables are initialized to 0 (numeric) or NULL (character) when variable is defined

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Local and Global Variable Names Local variables can have same names as

global variables When a function contains a local variable that

has the same name as a global variable, the global variable is unavailable from within the function. The local definition “hides” the global definition

Example: Prog 6-18

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6.11 Static Local Variables

Variables are destroyed when the function terminates and are then re-created when the function starts again

Local variables only exist while function is executing. When function terminates, contents of local variables are lost

static local variables retain their contents between function calls

static local variables are defined and initialized only the first time the function is executed. 0 is default initialization

Example: prog 6-19, prog 6-20

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6.12 Default Arguments

Default argument is passed automatically to a function if argument is missing on the function call

Must be a constant declared in prototype:void evenOrOdd(int = 0);

Can be declared in header if no prototype Multi-parameter functions may have default

arguments for some or all of them:int getSum(int, int=0, int=0);

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Default Arguments

If not all parameters to a function have default values, the defaultless ones are declared first in the parameter list:int getSum(int, int=0, int=0);// OKint getSum(int, int=0, int); // NO

When an argument is omitted from a function call, all arguments after it must also be omitted:

sum = getSum(num1, num2); // OKsum = getSum(num1, , num3); // NO

The default arguments are only used when the actual arguments are omitted from the function call

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Default Arguments

Summary about default arguments: The value of a default argument must be a literal

value or a named constant When an argument is left out of a function call

(because it has a default value), all the arguments that come after it must be left out too

When a function has a mixture of parameters both with and without default arguments, the parameters with default arguments must be declared last.

Example: Prog 6-21

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6.14 Overloading Functions

Overloaded functions have the same name but different parameter lists

Can be used to create functions that perform the same task but take different parameter types or different number of parameters

In a C++ function call, the function name and the parameter list are both used to identify the function

Compiler will determine which version of function to call by argument and parameter lists

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Function Overloading Examples

Using these overloaded functions,void getDimensions(int); // 1void getDimensions(int, int); // 2void getDimensions(int, float); // 3void getDimensions(float, float);// 4

the compiler will use them as follows:int length, width; float base, height;getDimensions(length); // 1getDimensions(length, width); // 2getDimensions(length, height); // 3getDimensions(height, base); // 4

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Function Overloading-More Examples

Example: Prog 6-24 Example: Prog 6-25

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6.15 The exit() Function

Terminates execution of a program Can be called from any function Can pass an int value to operating system

to indicate status of program termination Usually used for abnormal termination of

program Requires cstdlib header file Example: prog 6-26

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6.16 Stubs and Drivers

Stub: dummy function in place of actual function Usually displays a message indicating it was

called. May also display parameters Driver: function that tests a function by calling it

Useful for testing and debugging program and function logic and design

Example: Prog 6.27