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291.427 Computer Graphics I, Fall 2010
Objectives
•Introduce classical views•Compare and contrast image formation by
computer architects, artists, and engineers
•Learn benefits and drawbacks of each type of view
391.427 Computer Graphics I, Fall 2010
Classical Viewing
•Viewing requires three basic elements One or more objects Viewer with projection surface Projectors from object(s) to projection surface
•Classical views based on relationship among these elements
Viewer picks up objectorients how would like to see it
•Each object assumed constructed from flat principal faces
Buildings, polyhedra, manufactured objects
491.427 Computer Graphics I, Fall 2010
Planar Geometric Projections
•Standard projections project onto plane
•Projectors = lines; either converge at center of projection (COP) are parallel
•Such projections preserve lines but not necessarily angles
•Nonplanar projections needed for applications such as map construction
691.427 Computer Graphics I, Fall 2010
Perspective vs Parallel
•Computer graphics treats all projections sameimplements with single pipeline
•Classical viewing developed different techniques for drawing each type of projection
•Fundamental distinction is between parallel and perspective viewing
•Mathematically parallel viewing = limit of
perspective viewing
791.427 Computer Graphics I, Fall 2010
Taxonomy of Planar Geometric Projections
parallel perspective
axonometric multivieworthographic
oblique
isometric dimetric trimetric
2 point1 point 3 point
planar geometric projections
1091.427 Computer Graphics I, Fall 2010
Orthographic Projection
Projectors are orthogonal to projection surface
1191.427 Computer Graphics I, Fall 2010
Multiview Orthographic Projection•Projection plane parallel to principal face•Usually form front, top, side views
isometric (not multivieworthographic view) front
side
top
in CAD and architecture, often display three multiviews plus isometric
side
front
1291.427 Computer Graphics I, Fall 2010
Advantages and Disadvantages
•Preserves both distances and angles Shapes preserved Can be used for measurements
•Building plans•Manuals
•Cannot see what object really looks like because many surfaces hidden from view Often add isometric
1391.427 Computer Graphics I, Fall 2010
Axonometric Projections
Allow projection plane to move relative to object
classify by how many angles ofa corner of a projected cube are the same
none: trimetrictwo: dimetricthree: isometric
132
1591.427 Computer Graphics I, Fall 2010
Advantages and Disadvantages
•Lines scaled (foreshortened) but can find scaling factors
•Lines preserved but angles not Projection of circle in plane not parallel to projection
plane ==> ellipse•Can see three principal faces of box-like object•Some optical illusions possible
Parallel lines appear to diverge•Does not look real because far objects scaled
same as near objects•Used in CAD applications
1691.427 Computer Graphics I, Fall 2010
Oblique Projection
Arbitrary relationship between projectors and projection plane
1791.427 Computer Graphics I, Fall 2010
Advantages and Disadvantages
•Can pick angles to emphasize particular face Architecture: plan oblique, elevation oblique
•Angles in faces parallel to projection plane preserved while can still see “around” side
•In physical world, cannot create with simple camera; possible with bellows camera or special lens (architectural)
1891.427 Computer Graphics I, Fall 2010
Perspective Projection
Projectors converge at center of projection
1991.427 Computer Graphics I, Fall 2010
Vanishing Points
•Parallel lines (not parallel to projection plane) on object converge at single point in projection
the vanishing point •Drawing simple perspectives by hand uses these vanishing point(s)
vanishing point
2091.427 Computer Graphics I, Fall 2010
Three-Point Perspective
•No principal face parallel to projection plane
•Three vanishing points for cube
2191.427 Computer Graphics I, Fall 2010
Two-Point Perspective
•One principal direction parallel to projection plane
•Two vanishing points for cube
2291.427 Computer Graphics I, Fall 2010
One-Point Perspective
•One principal face parallel to projection plane
•One vanishing point for cube
2391.427 Computer Graphics I, Fall 2010
Advantages and Disadvantages
•Objects further from viewer projected smaller than same sized objects closer to viewer
diminution ==> Looks realistic
•Equal distances along line not projected into equal distances
nonuniform foreshortening•Angles preserved only in planes parallel to
projection plane•More difficult to construct by hand than parallel
projectionsbut not more difficult by computer