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OThe idea is not to capture the soundOBut rather recreate it to sound like the
original
ORequires more computing powerOBut less disk storageOCan respond to player inputOSound is recalculated with each articulation
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OThe waveform of the sound is computed byusing a mathematical model,
OUses equations and algorithms to simulate aphysical source of sound
OFollows the laws of physics that govern thesound production
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OInstrument materialsOInstrument dimensionsOType of electronicsOBehavior of electronicsOTime perhaps the most difficult
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OAn algorithm to describe the striking of adrumhead at a specific location
OThe properties of the drumhead have to bedefined
OMassODensityOStiffnessOMaterial of the shell
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OAn algorithm that solves the equationsdescribing the pressure variance at the
blowholeOThe algorithm must take into account
OBreath pressureOAngle of inflow of airO
Back pressure from the rest of the instrument
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OThen another algorithm interprets that dataand applies it to
OResonance of the tubeOLength of noteOOvertones (from blowing too hard)ORelease
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OBehavior of the bow against the stringOWidth of the bowOResonance and damping behavior of the
strings
OTransfer of string vibrations through thebridge
OResonance of the soundboard in response tothose vibrations.
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OIn 1989 Yamaha signed a contract withStanford University
OJointly develop digital waveguide synthesisOMost patents related to the technology are
owned by Stanford or Yamaha.
OIn 1994 Yamaha unveils the VL-1OThe first commercially available physical
modelling synthesizer
OA monophonic instrument costing $5000
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OModelling exists in several ways todayOSynthesizersOEffects ProcessorsOGuitar AmplificationOPianos
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OAttempt to recreate the sound of vintagesynthesizers
OAnalog synths with VCOs are the hardestORandom nature of VCOs and pitchOVCFs are difficult as well, not predictable like
DCFs
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OExtremely believable recreations of analogsynthesizers
OUses True Analog Emulation (TAE)OBetter reproduction of analog oscillatorsOBetter reproduction of analog filtersOImplementation of soft clipping
OExtremely good value now
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OAttempt to recreate sound of vintageprocessors
OMore difficult because incoming sound is anunknown
ORequires a tremendous amount of processingpower
OMust be as random as original hardware
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OWaves does not publish what their modellingmethod is
ORecreations of vintage effects processors areextremely good
OMost recreations are endorsed by the originalmanufacturer
OPricing is reasonable
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OUA plugins require a UAD DSP card at aconsiderable expense
OUA recreations are extremely accurateOIn most cases they are licensed by the
original manufacturer
OExpensive but wonderful
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D84
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OGuitar amps has been extremely popularONearly every company has oneOAmps are difficult because of the random
nature of tubes and players
OFor an amp to be convincingOMust respond to player nuancesOKnob adjustments must be noticeableOHas to feel right
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OAmps are given names hinting at the originalOSignal routing is flexibleOEnormous amounts of presetsOCan stack amps and pedals in any orderOModels are neither licensed or endorsed
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OEndorsed by Paul Reed SmithODesigned specifically for studio useOAmps are described by tone, not
manufacturer
OVery simple interface
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!%'.+$OPianos have always been difficult to captureOSampling requires enormous amounts of storageOEach string reacts differently depending on what
strings are sounding
ORange of dynamics is largeOSound is different depending on the pedals usedOSound is different if the lid is open versus closedOModelling is seen as a way to make a piano
library manageable
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OExtremely small footprintO20MB versus 27GB for EastWest Steinway
OUser can adjust tone, harmonics, stringresponse, lid opening
ODoes not try to sound like any particularpiano, just a good piano
ODesigned for studio and live use
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OAs computing power increases, modeling willbecome easier
OPopular because it is cheaper than theoriginal hardware
OWhile not exact replicas, the sounds areconvincing enough for most users
OCannot replace the magic of a real musicianon a real instrument
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