트리즈 교육 Triz education

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• TRIZ education for creativity Consilience Artist Michael Chung 6 Sigma MBB, TRIZ level 4 Seoul , Korea
• Stay hungry, stay foolish! I can just do it now! I will let you do it! Somebody someplace has already solved my problem (or one very similar to it.) Creativity is now finding that solution and adapting it to this particular problem. Your happiness is my happiness, so I stay hungry and foolish!
• "General TRIZ Solutions" The Ideal Final Result and Ideality Functional Modeling, Analysis and Trimming Locating the Zones of Conflict(More familiar to 6 Sigma problem solvers as "Root Cause Analysis.") TRIZjournal
• "General TRIZ Solutions" The 40 Inventive Principles of Problem Solving The Separation Principles Laws of Technical Evolution and Technology Forecasting 76 Standard Solutions. TRIZjournal
• Principle 1. Segmentation1.Divide an object into independent parts.2.Make an object easy to assemble or disassemble.3.Increase the degree of fragmentation or segmentation. The 40 Inventive Principles
• Principle 2. Taking out1.Separate an interfering part or property from an object,2.Extract (single out) the only necessary part (or property) of an object The 40 Inventive Principles
• Principle 3. Local quality1.Change an objects structure from uniform to non-uniform,2. Change an action or an external environment (or external influence) from uniform to non- uniform3.Make each part of an object function in conditions most suitable for its operation.4.Make each part of an object fulfill a different and/or complementary useful function. The 40 Inventive Principles
• Principle 4. Asymmetry1. Change the shape or properties of an object from symmetrical to asymmetrical2.Change the shape of an object from symmetrical to suit external asymmetries (e.g. ergonomic features)3.If an object is asymmetrical,changeits degree of asymmetry. The 40 Inventive Principles
• Principle 5. Consolidation1.Bring closer together (or merge) identical or similar objects, assemble identical or similar parts to perform parallel operations.2.Make operations contiguous or parallel; bring them together in time. The 40 Inventive Principles
• Principle 6. Universality1.Makean object or structureperform multiple functions; eliminate the need for other parts. The 40 Inventive Principles
• Principle 7. Nesting1.Place one object inside another.2. Place multiple objects inside others.3.Make one part pass through a cavity in the other. The 40 Inventive Principles
• Principle 8. Anti-Weight1.To compensate for the weight(downward tendency)of an object, merge it with other objects that provide lift.2.To compensate for the weight of an object, make it interact with the environment (use aerodynamic, hydrodynamic, buoyancy and other forces) The 40 Inventive Principles
• Principle 9. Prior Counteraction1.If it will be necessary to do an action with both harmful and useful effects, this action should be replaced with anti-actions to control harmful effects.2.Create beforehand stresses in an object that will oppose known undesirable working stresses later on. The 40 Inventive Principles
• Principle 10. Prior Action1.Perform, before it is needed, the required change of an object (either fully or partially).2.Pre-arrange objects such that they can come into action from the most convenient place and without losing time for their delivery. The 40 Inventive Principles
• Principle 11. Cushion in advance1.Prepare emergency means beforehand to compensate for the relatively low reliability of an object(belt and braces). The 40 Inventive Principles
• Principle 12. Equipotentiality1.In a potential field, limit position changes (e.g. change operating conditions to eliminate the need to raise or lower objects in a gravity field). If an object has to be raised or lowered, redesign the objects environment so the need to raise or lower is eliminated or performed by the environment. The 40 Inventive Principles
• Principle 13. The Other Way Round1.Invert the action(s) used to solve the problem (e.g. instead of cooling an object, heat it).2.Make movable parts (or the external environment) fixed, and fixed parts movable).3.Turn the object (or process) upside down. The 40 Inventive Principles
• Principle 14. Spheroidality - Curvature1.Instead of using rectilinear parts, surfaces, or forms, use curvilinear ones; move from flat surfaces to spherical ones; from parts shaped as a cube (parallelepiped) to ball-shaped structures.2.Use rollers, balls, spirals, domes.3.Go from linear to rotary motion(or vice versa).4. Use centrifugal forces The 40 Inventive Principles
• Principle 15. Dynamics1.Allow (or design) the characteristics of an object, external environment, or process to change to be optimal or to find an optimal operating condition.2.Divide an object into parts capable of movement relative to each other.3. If an object (or process) is rigid or inflexible, make it movable or adaptive.4. Increase the degree of free motion The 40 Inventive Principles
• Principle 16. Partial or Excessive Actions1.If 100 percent of an objectiveis hard to achieve using a given solution method then, by using slightly less or slightly more of the same method, the problem may be considerably easier to solve. The 40 Inventive Principles
• Principle 17. Moving to a new dimension1.To move an object in two- or three- dimensional space.2.Use a multi-story arrangement of objects instead of a single-story arrangement.3.Tilt or re-orient the object, lay it on its side.4.Use another side of a given area. The 40 Inventive Principles
• Principle 18. Mechanical vibration1.Cause an object to oscillate or vibrate.2.Increase its frequency (even up to the ultrasonic).3.Use an objects resonant frequency.4.Use piezoelectric vibrators instead of mechanical ones,5.Use combined ultrasonic and electromagnetic field oscillations.(Use external elements to create oscillation/vibration) The 40 Inventive Principles
• Principle 19. Periodic Action1.Instead of continuous action, use periodic or pulsating actions.2.If an action is already periodic, change the periodic magnitude or frequency.3.Use pauses between impulses to perform a different action. The 40 Inventive Principles
• Principle 20. Continuity of Useful Action1.Carry on work continuously; make all parts of an object work at full load, all the time.2.Eliminate all idle or intermittent actions or work. The 40 Inventive Principles
• Principle 21. Rushing through1.Conduct a process , or certain stages (e.g. destructive, harmful or hazardous operations) at high speed. The 40 Inventive Principles
• Principle 22. Convert harmful into useful1.Use harmful factors (particularly, harmful effects of the environment or surroundings) to achieve a positive effect.2.Eliminate the primary harmful action by adding it to another harmful action to resolve the problem.3.Amplify a harmful factor to such a degree that it is no longer harmful. The 40 Inventive Principles
• Principle 23. Feedback1.Introduce feedback (referring back, cross-checking) to improve a process or action.2.If feedback is already used, change its magnitude or influence. The 40 Inventive Principles
• Principle 24. Intermediary1.Use an intermediary carrier article or intermediary process.2.Merge one object temporarily with another (which can be easily removed). The 40 Inventive Principles
• Principle 25. Self-service1.Make an object serve itself by performing auxiliary helpful functions2.Use waste(or lost)resources, energy, or substances. The 40 Inventive Principles
• Principle 26. Copying1

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