Upload
jeremy-ronald-stafford
View
231
Download
0
Tags:
Embed Size (px)
Citation preview
Transitions Overlay Graphics Physical Effects Computer Generated Effects
Changes from one shot to another Dissolves
Mixing of two shots Wipes
Pushing or peeling of two images Fades
Dipping to or from black
Graphics Lower thirds Upper thirds Over the shoulder
Full Screen
Depth of Field Man in the hand
Low Angles Create Speed Taller and Thinner
High Angles Shorter and Wider
Building Boats Cars
Controlled explosions Can be real Can be computer created
Blue Screen
Green Screen
Computer Generated Imagery Animation
Toy Story Becoming more realistic
Beowulf
1982: First completely computer-generated sequence (the "Genesis sequence" in Star Trek II: The Wrath of Khan)
1985: First completely computer-generated character, the "stained glass man" in Young Sherlock Holmes
1988: First morphing sequence, in Willow 1989: First computer-generated 3-D character, the
pseudopod in The Abyss 1991: First partially computer-generated main
character, the T-1000 in Terminator 2: Judgment Day 1992: First time the texture of human skin was
computer generated, in Death Becomes Her 1993: First time digital technology used to create a
complete and detailed living creature, the dinosaurs in Jurassic Park, which earned ILM its thirteenth Oscar
1994: The cartoon-like effects in The Mask 1995: The first fully synthetic speaking computer-generated
character, with a distinct personality and emotion, to take a leading role in Casper
1995: First computer-generated photo-realistic hair and fur (used for the digital lion and monkeys) in Jumanji
1996: First completely computer-generated main character, Draco in Dragonheart
1999: Used motion capture to create the undead form of the character, Imhotep in The Mummy.
1999: Second completely computer-generated main character, Jar Jar Binks in Star Wars Episode I: The Phantom Menace
2002: First feature film completely shot and exhibited in digital HD video in Star Wars Episode II: Attack of the Clones
2003: Used most extensive projects and animation techniques yet to create a large, human-like, green monster in Hulk
2006: Develops "iMocap" system, which uses computer vision techniques to track live-action performers on set. Used in the creation of Davy Jones and ship's crew in the film Pirates of the Caribbean: Dead Man's Chest