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^-Collaboration skillsrestarteurope.towernet.it/paper01.pdf · Digitalcities Involving citizens both by rewarding them about best pratices and by allowing them to access data and

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  • Digitaleducation

    Provide teachers with new information and better tools for professional development. Open platforms should enable teachers to update each other. Help teachers to collaborate more and

    more, share knowledge with each other. Provide them with open platforms that make collaboration easier. Teachers need to add to their traditional teach-ing skills new skills (introductive coding classing in elementary schools, teachers should be in a continuative learning circle); Teachers should at-tend mandatory courses to enhance their knowl-edge of the digital world both on a technical lev-

    -dent in dealing with uncertainty and get ready for it. Another point is also to make the “Buyers”

    -ic needs. Create advisor teams to enable schools to make appropriate choices.

    Trainers' training Learning skills

    From knowledge based curricula to know-how. Presently, curricula are static and content based and that makes it hard to innovate.

    -Communication skills -Critical Thinking -Collaboration skills

  • Digitaleconomy

    Create a single EU regulatory framework for innovative companies enabled by an online platform, which standardiz-es all the activities regarding company management across the whole

    lifecycle from early stage to growth. This framework will aim to:-Simplify the process of setting-up a company, make it faster, cheaper and accepted across Europe.-Standardize the governance and simplify work for equity.-Introduce European tax incentive for invest-ment.-Standardize regulation with regard to employment rules and contracts-Standardize regulations on M&A and IPOs processes.-Support the adoption of the whole framework via a single access online portal, where companies could directly execute all activities related to the establishment and the manage-ment of the company

    EU COMMON FRAMEwork

    Money is the fuel for the digital econ-omy to grow. Yet we do have a struc-

    Europe. Currently 10x less Venture Capital is available in the EU com-

    pared to the US. This hinders EU startups to grow quickly and scale to a large size that can com-pete with US counterparts.We propose two solutions to allocate more cap-ital to the digital economy: 1) More private money: Goverments can create

    changing rules for large institutional investors to allocate small shares of their assets to ven-ture capital. 2) Allocating EU funds to the digital economy: In order to leverage existing funding the ECB could set up a “Side Car Fund” to match every 1 EUR in-vested by a private investor with another 1 EUR.

    economy underfunded

  • DigitalcitiesInvolving citizens both by rewarding them about best pratices and by allowing them to access data and improve PA transparency. Learning from successful mechanisms (i.e. roaming, Erasmus) by improving data and people mobility, to increase innovation and quality of life.

    Who owns the major part of digital identities today? Private corpo-rations can not be trusted as se-

    authority.

    in the physical and in the digital domain. We al-ready have a similar project in Estonia that is ex-panding to Finland. We will be able to use common and vital ser-vices such as health care, transportation, bank accounts, elections, taxes, from all over the Eu-ropean Union without limitations.

    EU ID CARD CITIZEN PA REWARD

    Reward citizens who are providing exter-

    -istration made by citizens. A system of evaluation through re-

    wards based on behaviour of individuals and public administration. This system could bring

    and grow citizens’ responsability. Feedbacks can impact the entire team provid-ing a public service in the case of PA. This could be a very good way to have more en-gagement and visibility. And when people feel more involved thay can do great things.

  • Digitaldemocracy

    Easy access to intuitive interface for digi-tal consumption of public services. Full digital interaction between the cit-izens and the government for any right, civil duty, or information exchange.

    It is a one-stop-shop for all of your civic rights and needs. The key to this solution is that it is a

    which enables you to, for example: register an address; receive a tax number; renew Passports; gain information for upcoming votes or legisla-tion changes. Advantages: -Improvement of motivation to participate and excercise your civil right through ease of access.

    time which takes to complete tasks.

    time which takes to complete tasks.

    One Click Government Accountability by design

    Politicians have no longer a choice: their work must be open, participatory and an-swerable by design. Any citizen can hold accountable elected representatives any time. House of cards is dead. We

    have to reinvent how we approach the political process. Public administrations shall no longer govern only on behalf of citizens, but also with citizens. This provides a great source of energy, talent, resources, capabilities and fresh ideas. Under the threat of direct democracy, electoral democracy no longer sells. The future is partic-ipatory democracy. This is operationalized by

    media platforms and plenty of apps. Imagine an intuitive and public platform drawn to con-nect and share data, decisions, resources, costs, problems with other thousands of persons, with bridging and bonding activities. Governments and public administrations have to become platforms enabling citizens to act as co-deci-sion-makers in the local, national and European decision-making process.

  • Digitaljobs

    Pension-security barriers prevent digital professionals from moving internation-ally within the EU. The EU should imple-ment a pan-European pension scheme that covers international mobility within

    the EU. On a larger scale this eliminates frictions in the digital job market and decreases labor costs to companies who want to recruit interna-tionally.

    EU wide Pension Reverse Internship

    Bringing established business people into startups to learn innovation.Opportunity to leverage the skills & ex-perience of senior employees by facil-itating employee exchanges into small

    start up companies. This provides an opportuni-ty to transfer the startup innovation culture into an established company.

  • contributors

    Facilitators:Claudio Bassoli, Lorenzo Gonzales, Ernesto Belisario, Frizzarin Giacomo, Rober-to Chinelli, Mattia Corbetta, Andrea Guerriero, Mazzara Danilo, Andrea Gerosa, Alessandro Magnino, Alessandro Rimassa, Matteo Flora, Matzca Kalus, Roberto Bonzio, Giacomo Biraghi, Alex Giordano, Silvia Vianello, Andrea Zoppolato

    Attendees:Alberto Alemanno, Marcin Borecki, Cristian Botan, Delia Carlesi, Erik Carter, Michele Dalena, Davide Dattoli, Stefania Duico, Jess Erickson, Marco Farotto, Eddy Fioretti, Sara Green Brodersen, Jacob Haesler, Talitha Leitner, Matteo Lepore, Michael Levin, Alex

    -ling, Giulia Sitta, Ieva Soblickaite, Carlo Soresina, Simona Tiani, Væting Nergård,

    Canalsova, Marco Casiero, Elie Chevignard, Elisabetta Colicchia, Kamil Drabek, Iva-na Drabikova, Federico Frattini, Stina Heikkila, Maria Judova, Asli Karabenli, Catarina Macedo, Davide Morelli, Jacopo Muzina, Joao Barata Oliveira, Emanuela Perinetti, Marco Pierazzoli, Rizk Ramzi, Francesco Rieppi, Carlo Rinaldi, Stefanie

    -pi, Luis Daniel Alegria, Ionut Antiu, Lopez Barcala, Arianna Bassoli, Andrej Boleslavsky, Nicola Davanzo, Ian Delù, Maria Pilar Deus, Stefano Diemmi, Elin Djurén, Niccolò Fer-ragamo, Francesco Fiorentino, Daniele Francioni, Javier Gonzalez, Jens Philippe Klein, Emma Knaggård Wendt, Guénolé Le Gall, Maxim Lesur, Ivan Mazzoleni, Michele Mingoz-zi, Miriam Pérez, Carla Pinna, Mitchell Silva, Carla Sini, Pieter Van Boheemen, Gianluca Varisco, Mate Wohlmuth, Carla Abreu, Candy Behunin, Andrea Castiglione, Francesca Cavallo, Lasse Clausen, Valentina Dardo, Katrien De Graeve, Marco De Rossi, Claudia Feichtinge, Jason Fontana, Thomas Herzog, Denis Music, Alemanno Musone, Giovanna

    -

    Roxane Auld, Claudio Bedino, Flavio Bezzeccheri, Fabio Corfone, Gustavo Entrala, Noemi Fogarasi, Silvia Foglia, Dario Galbiati Alborghetti, Marc Giget, Aoibheann Gleeson, Luka Manojlovic, Karoly Olah, Daniele Pelleri, Alessandro petrucciani, Marco Petrucco, Leon Ridderbroek, Dhruv Rishi, Ugur Samut, Adele Saverese Francesco saviozzi, Alexandre Shure, Mathieu Sneep,Veronika Strbakova, Theill Knudsen Rune, Vazques Elena.

    Participants

    Riccardo Luna, David Casalini, Luca Librenti, Chiara Trombetta, Marta Eleonora Rigoni, Gabriele Madala, Anna Chiara Gaudenzi, Giulia Lotti, Alessio Nisi, Alessia Anniballo, Arcangelo Rociola, Umberto Gabriele Carpitella.

  • Digitaleducation

  • Digitaleducation

    Collaboration and Partnership between

    companies and schools. Nurture

    Innovation of the public school.

    From knowledge based curricula to

    knowhow

    Two way communication between private sector (equal access to start-ups and larg-er companies) and education to close the mismatch of students ending school and not having the right education: Schools

    should produce what the market needs Discussion between curricula and what the em-ployment market needs. Address the issue of un-employment + the paradox of 900.000 ICT jobs that will be available. Promote the dialog between start-ups and the education system: big corpora-

    curricula. Sensitive topics: involvement of private interests in the education system.

    From school to work

    Inclusion, Integration

    Recommendation: leverage digital educa-tion platforms to overcome language bar-riers and promote inclusion Digital educa-tion can boost education.Use regional exchange platform.

    Learning new languages at very young ages to pre-

    as they move into a country where the parents do -

    ti-lingual children.Have teachers from similar schools – exchange

    -guages/schools ADHD content – sharing between countries/best practices

    Digital Education as a mean to foster

    European integration and immigrants

    inclusion

    Presently, curricula are static and content based and that makes it hard to innovate.

    -Communication skills

    -Critical Thinking

    -Collaboration skills

    Learning skills

  • Recommendation: increase accessibility to education, regardless of age, status and previous accreditations to improve life-long learning. Free access, open source testing centers (not having to pay to prove

    that you have the skills – free tests). Promote open source testing and accreditations.

    to keep lifelong learning.The innovation process is so fast, that we need to teach the young but also include the teaching of the new technology to older people. Look at software development as a methodology for solving problems, also applicable to School Design and the Project based learning. School system should be more skill oriented and less knowledge oriented .

    Lifelong learning

    Coding literacy

    Mathematical thinking Problem Solving

    Recommendation: European campaign

    tech education, exploiting all mass media channels (viral, social, marketing, TV…), A minimum level of tech literacy, so that

    all people have a minimum level of knowledge Hire a marketing team to educate mass market about digital tech content – reach all voters Use mass media to reach the voter, once the vot-er has picked up the knowledge/interest, the local politician will give it priority Mass media shows/programs/portals Networking events for Teachers and schools ad-ministrators on how to innovate schools, etc. Leverage and share best practices (ex. Reggio Schools) and cooperation among Countries

    Tech literacy

    EU policy agenda

    Digitaleducation

    Public investments to reduce the ICT skills gap (900k people by 2020)

    tax reductions) the EdTech Sector

  • Provide teachers with new information

    and better tools for professional

    development.

    Open platforms should enable teachers to update each other. Help teachers to collaborate, share knowledge with each other. Provide them with open platforms that makes collaboration

    easier. Teachers need to add to their traditional teaching skills new skills. Teachers should attend mandatory courses to enhance their knowledge of the digital world both on a technical level (read coding) and on a social level. Teachers need to be

    get ready for it. Another point is also to make the

    Trainers' training

    Infrastructure

    Local Governments need to work side by side with high tech/telcos companies to

    -ticular) both for digital equipment and soft-

    ware. We ask to create a Marketplace for schools: See the MEPI – public marketplace for schools, re-quiring companies Monopoly: prevent one com-pany only to be the provider of a certain material like smartboards .Allow open companies to join the marketplace (not only big companies to participate) One laptop per child initiative idea. We need to provide schools with a sharing platform to share best practices, programs, cv, experiments, to stimulate competition.

    Connectivity is a Must Have. Without basic

    technologies we don’t even start

    innovating.

    Using open data to design innovative

    education programs based on sharing

    experiences approach

    The importance of moving from a frontal based lesson to a project based teaching New learning platforms: MOOC Platforms Quality of education: accreditation/cred-ibility of education standards School re-

    forms should be based on a more experimental approach rather than a top down approach. Pilots should be run and then data about experimental policies should be shared with other schools and school systems across EU. Governments often im-plement programs without experimenting their reforms. Anyway Decentralization is still the main approach to manage education in each country.Make agreement on common European goals rather than on execution plans that need to be local relevant.

    School Design

    ParticipantsFacilitators:Andrea Gerosa, Alessandro Magnino, Alessandro Rimassa

    Attendees:Carla Abreu, Candy Behunin, Andrea Castiglione, Franc-esca Cavallo, Lasse Clausen, Valentina Dardo, Katrien De Graeve, Marco De Rossi, Claudia Feichtinge, Jason Fon-tana, Thomas Herzog, Denis Music, Alemanno Musone,

    Attila Olah, Veronica Ortolani, Eric Postaire, Paula Schwarz, Aske Sondergaard Knudsen, Kamil Stachowicz,

    Toska, Rüdiger Trojok, Matteo Valoriani, Sandra Vukaši-

    Digitaleducation

  • Digitaleconomy

  • Digitaleconomy

    Set up a standard to quantify the level of digitalisation of companies.

    Per sector, various KPI’s should be identi-

    -

    -

    -

    -

    Digital ranking

    EU COMMON Framework

    Ito: -

    ---

    -

    -

    Create a single EU regulatory framework for innovative companies enabled by an online platform

    Incentives for Governments & Companies to partner with innovative companies to drive transformation.

    -

    -

    --

    Scale faster

  • Create a platform to merge innovative solutions by startups with demands by established companies.

    -

    -

    European marketplace

    Digital Payments

    -

    -

    Increasing Digital Payments adoption

    consumers and also EU states.

    Tax relief for companies which are

    from the academic world.

    -

    -

    QUALIFIED RESOURCES

    Money is the fuel for the digital economy to grow. Yet we do have a

    -

    -

    -

    -

    economy underfunded

    Digitaleconomy

  • Digitaleconomy

    Basic Level of internet Access for Every one residing in the european union

    --

    Digital Access

    VAT

    S ---

    -

    -

    The EU should provide a common VAT framework for all types of online transaction

    New legal / labour status for unemployed citizens keen to get into the digital economy.

    -

    -

    --

    Digital Explorer

    Facilitators:Roberto Chinelli, Mattia Corbetta, Andrea Guerrie-ro, Mazzara Danilo

    Attendees:Luis Daniel Alegria, Ionut Antiu, Lopez Barcala, Arianna Bassoli, Andrej Boleslavsky, Nicola Davanzo, Ian Delù, Maria Pilar Deus, Stefano Diemmi, Elin Djurén, Nicco-lò Ferragamo, Francesco Fiorentino, Daniele Francioni, Javier Gonzalez, Jens Philippe Klein, Emma Knaggård Wendt, Guénolé Le Gall, Maxim Lesur, Ivan Mazzoleni, Michele Mingozzi, Miriam Pérez, Carla Pinna, Mitchell Silva, Carla Sini, Pieter Van Boheemen, Gianluca Varisco, Mate Wohlmuth

    Participants

  • Digitalcities

  • Digitalcities

    Integrating the point of view of the

    metropolis with the one of the rural

    communities.

    Looking at the digitization process by inte-

    grating the point of view of the metropolis

    with the one of the rural communities, may

    provide important keys to rethink critically

    the dynamics of social, economic, cultural

    and digital mechanisms, to identify new prospects

    for sustainability in the interactive, collaborative

    era of the infosphere.

    In this perspective the digital cities can’t be treat-

    ed separately from the developments in the inter-

    nal and rural areas which, through terminations of

    the infosphere project become a critical element

    to rethink the development of new models.

    SMART URBAN RURALITY

    ENERGY COMMUNITY

    Energy is a priority and citizens should be

    involved in taking the best decisions about

    choosing how to produce and consume

    energy in their own city.

    Change in business model is necessary for

    utilities and DSO to take advantage from Energy

    Communities: they should adopt an “ESCo ap-

    proach”, i.e. invest in the technology necessary to

    create the Energy Community and sell energy and

    cities will reduce costs for citizens, reduce energy

    consumption and minimize air pollution.

    Citizens take integrated choices

    regarding energy production and

    consumption in the city.

    Cities should be the experimental lab

    to test public utility initiatives.

    Good results could be extended to the

    whole states as well. There are many

    example that innovation in the cities is

    relevant for environmental and innova-

    tion policies.

    Cities will act as a real laboratory for innovation,

    supporting and testing living lab in dense and

    complex environments, ready then to scale up to

    Also in term of governance it is very important to

    give more autonomy and freedom to metropolitan

    with innovative projects and legislations.

    URBAN LAB

  • Adoption in the city of a special

    impact projects.

    There should be a tool to support vision-

    ary projects with urban crypto-currency. If

    the projects go well there should be the

    chance to reinvest the money into new so-

    cial impact projects.

    URBAN CURRENCY

    OPEN MONITORING

    Creating a tool to check how city

    budget will be used. This solution

    provides transparency about a local

    government uses resources.

    Examples

    -City light

    -Trash collection level

    -Available parking spots

    Getting all the information arriving

    from every city.

    A digital infrastructure in all major EU

    cities to improve and share tourists’

    and locals’ experience in the city.

    A tool that gives you the chance to use in-

    formation about events, utilities and all

    It is a way to share with the public all the

    experience of individuals.

    EURO BEACONS

    A collaborative, integrated platform

    to facilitate every emergency calls and

    The app can help Emergency services to

    provide an optimized service and assist

    citizens in a faster way. The system also

    -

    ence to get involved and provide a faster

    response than the usual ambulance and paramed-

    ics team.

    The Citizens should feel safer in smarter cities.

    The app has a special UI and UX customized for

    peolple with disabilities.

    EMERGENCY APP

    Digitalcities

  • Exchange programs for local

    administrators between the cities of

    EU.

    A six months exchange program of

    -

    ple should be to experiment innovation

    This would spread best practices and

    -

    plementation of success policies on other coun-

    tries.

    PA ERASMUS

    SHARING MOBILITY

    Every city is developing systems of shar-

    there isn’t a integrated solution that we can

    use at an European level. It shouldn’t be

    limited by any kind of borders in Europe.

    An open book should be created that contains the

    guidelines of the sharing mobility policies in every

    city.

    A unique Open Book on European

    Sharing Mobility to improve city

    policies.

    Use of mobility season tickets of one’s

    own city in all the cities of EU.

    There should be an agreement between

    the same card or app to get around the

    city. This would promote a unique system

    of payment between the cities. The app

    should also include cost and time optimization for

    public transportation.

    MOBILITY ROAMING

    participantsFacilitators:Giacomo Biraghi, Alex Giordano, Silvia Vianello,

    Andrea Zoppolato

    Attendees:-

    gun, Liliana Canalsova, Marco Casiero, Elie Chevignard,

    Elisabetta Colicchia, Kamil Drabek, Ivana Drabikova, Fed-

    erico Frattini, Stina Heikkila, Maria Judova, Asli Karaben-

    li, Catarina Macedo, Davide Morelli, Jacopo Muzina, Joao

    Rizk Ramzi, Francesco Rieppi, Carlo Rinaldi, Stefanie

    Stefano Tommasini, Ileana Volpi

    Digitalcities

  • Digitaldemocracy

  • Easy access to an intuitive interface for the digital consumption of public services.

    Full digital interaction between the citizens and the government for any right, civil duty, or information exchange. It is a one-stop-shop for all of your civic rights and needs. The key to this solution

    -line dashboard which enables you to, for example: register an address; receive a tax number; renew Passports; gain information for upcoming votes or legislation changes. Advantages: -Improvement of motivation to participate and ex-cercise your civil rights through ease of access.

    time needed to complete tasks.

    Click Government

    Accountability by design

    House of cards is dead. We have to re-invent how we approach the political process. Public administrations shall no longer govern only on behalf of citizens, but also with citizens. This provides a

    great source of energy, talent, resources, capabil-ities and fresh ideas. Under the threat of direct democracy, electoral democracy no longer sells. The future is participatory democracy. This is op-

    wikis, social media platforms and plenty of apps. Imagine an intuitive and public platform drawn to connect and share data, decisions, resources, costs, problems with other thousands of persons, with bridging and bonding activities.

    Politicians have no longer a choice: their work must be open, participatory and answerable by design.

    Access all the personal info in an online platform by public institutions and private consumers.

    Create an online platform to collect all

    a single database. The accessibility can be available for public personalities, cit-izens and people allowed by them. The

    database would collect medical, civic, juridical, educational, labour information in order to reduce bureaucracy, costs related to paper and time to get material documents, to facilitate accessibility to info from abroad. Approving the digital signature and allowing people to make online payments with credit cards could make bureaucratic steps quicker.

    Privacy is democracy

    Digitaldemocracy

  • Access to all the info about governments spending and processes.

    It is important for the government to provide spending transparency as is citizens opportu-nity to feel where the money goes. People can be more engaged in paying all tax-es when they know exactly where their money

    goes. Government can provide some information pages where they inform about the balance in a simple way. When goverment will be more open people can trust more in them and support the sometimes hard decisions they need to make. Openness can help both sides of the table.

    Open Spending

    Targeted Transparency

    ou check out suggested topics, keywords, categories, particular politicians, and par-ties. “Dating-site”-set up: you get push no-

    when a proposal has been active, debates, remind-ers of election-days. Good userinterface so that you get reach all generations. It has to be simple for elderly people with little digital competence to use it and appealing to the younger generations. Communication goes both ways: you have to “give something back” by posting you opinion. What is the political risk in using such a network?

    A social platform where the government and the people are connected.

    Enable online participation in decision-making processes.

    Design a hierarchical platform where pol-iticians and citizens can debate, launch surveys and make proposals. Citizens will be able to overview local activities and take decision on them.

    They will also decide who will be their represent-atives at a higher level: a unique platform could generate noise, but a democratic selection will give relevance to users who care most.

    -nected but still maintain local autonomy.

    E-Citizenship

    Enables citizens to participate in the political agenda by suggesting topics preferences.

    This morning I woke up and checked the participate.gov website. My personal list of trending topics was instantly updated and I can see the feedback of my peers on past suggestions. Like Twitter hashtags,

    political topics are trending and widely discussed.

    reached the needed threshold to be passed onto a voting, after which the result will be forwarded to the politicians who are obliged to comment on the motion.

    Participate.gov

    Digitaldemocracy

  • Big data re-designs citizenship to improve people’s lives responsibly while protecting sensitive data.

    The rise of big Data and the analytic ca-pability of turning them into practical insights contributes to improving digital democracy in the following way. More and more data will be generated across all ma-

    jor policy areas: Healthcare, Public Finance, Safety,

    meaninful insights based on data and fuel policy decisions and/or execution of public servicesResponsible nudges: The design of behavioralnudges based on big data is transparent andholds the government accountable.Protecting sensitive data: Citizens own their dataand are being empowered to decide for them-selves what to do with them.

    Data Driven Citizenship

    Civic Hacking Labs

    This project has two main goals: create starting from school, a civic consciousness

    order to be prepared to vote at the age of 18, and increase knowledge and therefore

    active participation to political life. There are two main pillars on which this labs are built: Work-shops. This means that students from secondary to high schools are equally involved with a horizontal approach. Teachers just act as facilitators, by mod-erating discussions among students and collecting the main feedbacks that come out. These feed-backs will be shared on a digital platform, where students will also be asked to rate the best ideas and just one proposal per school will be selected and brought to the politicians attention.

    Introducing into schools’ programs workshops and deploying a crowdsourcing approach exchange.

    Citizens become part of governance by playing a direct role in local, state and international decisions.

    uropean decision-making process puts at the center the active participation of Citi-zens, enabled by platforms to interact with Administrations. As of today, decisions are taken by Government and Administrations.

    Citizens either fully delegate decision power or maintain some consultative role. In Digital Democ-racy, this situation is almost reverted. In a selected number of key decision processes, Citizens play a central active role. Cooperative platforms enable moderated and focused discussion between par-ties. Citizens become accountable for decisions. Accountability is declared and made visible to all parties. Governments and Administrations must inform Citizens and lead to decisions aligned with compliance and international rules.

    Citizens as Players

    participantsFacilitators:Claudio Bassoli, Lorenzo Gonzales, Ernesto Belisario, Frizzarin Giacomo

    Attendees: Alberto Alemanno, Marcin Borecki, Cristian Botan, Delia Carlesi, Erik Carter, Michele Dalena, Davide Dattoli, Ste-fania Duico, Jess Erickson, Marco Farotto, Eddy Fioretti, Sara Green Brodersen, Jacob Haesler, Talitha Leitner, Matteo Lepore, Michael Levin, Alex Napetschnig, Gre-ta Orsi, Sara Pellachin, Ana Plesko, Laia Pomar Cortés,

    Soresina, Simona Tiani, Væting Nergård, Emanuela Zaccone

    Digitaldemocracy

  • Digitaljobs

  • Establish English as a common business language to increase cross border collaboration & work opportunities.

    A-

    COMMON LANGUAGE

    UNIVERSITY

    T-

    -

    Stimulate knowledge and labor exchanges between companies and universities.

    Change is inevitable. Companies must provide lifelong training to the workforce to compete.

    -

    -

    E-SKILLS

    Digitaljobs

  • Bringing established business people into startups to learn innovation.

    O-

    -

    -

    Simple Hiring

    -

    -

    -

    Creating a model for Simple EU limited liability company that can easily hire

    Pension-security barriers prevent digital professionals from moving internationally within the EU.

    T -

    EU wide Pension

    Establish digital training programs to empower unemployed Europeans

    I

    Rea-empowerment

    DigitaljobsReverse Internship

  • Stimulate knowledge exchanges between companies entrepreneurs.

    M -

    Entrepreneur license

    Talent funding

    F-

    Established companies fund selected skills and jobs in startups

    Promote Work Shadows where one can gain direct insights from decision makers in established businesses.

    -

    -

    -

    -

    -

    Shadow Program

    ParticipantsFacilitators:Matteo Flora, Matzca Kalus, Roberto Bonzio

    Digitaljobs

    -